User:Nyargleblargle/Drafts/1.2.0: Difference between revisions
From Inkipedia, the Splatoon wiki
(Some of the many, many weapon changes) |
m (I'm so used to ARMS Institute's buff template...) |
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! Weapon !! Changes | ! Weapon !! Changes | ||
|- | |- | ||
| [[Sploosh-o-matic]] || {{Buff | | [[Sploosh-o-matic]] || {{Buff|Walking speed while shooting increased by 11%.}} | ||
|- | |- | ||
| [[Luna Blaster]] || The shake blur immediately after the jump was reduced by about 17%.<br> Shake blur converges 15 frames earlier. | | [[Luna Blaster]] || The shake blur immediately after the jump was reduced by about 17%.<br> Shake blur converges 15 frames earlier. | ||
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| [[Blaster]]<br>[[Custom Blaster]]<br>[[Hero Blaster Replica]] || Shake blur converges 15 frames earlier. | | [[Blaster]]<br>[[Custom Blaster]]<br>[[Hero Blaster Replica]] || Shake blur converges 15 frames earlier. | ||
|- | |- | ||
| [[Clash Blaster]] || {{Buff | | [[Clash Blaster]] || {{Buff|Range increased.}}<br>{{Buff|Ink consumption reduced by about 20%.}} | ||
|- | |- | ||
| [[Carbon Roller]] || {{Buff | | [[Carbon Roller]] || {{Buff|Ink consumption of initial swing reduced by about 25%.}} | ||
|- | |- | ||
| [[Splat Roller]]<br>[[Krak-On Splat Roller]]<br>[[Hero Roller Replica]] || {{Buff | | [[Splat Roller]]<br>[[Krak-On Splat Roller]]<br>[[Hero Roller Replica]] || {{Buff|Ink consumption of initial swing reduced by about 10%.}} | ||
|- | |- | ||
| [[Dynamo Roller]] || {{Buff | | [[Dynamo Roller]] || {{Buff|Range of maximum damage on initial swing increased by about 14%.}} | ||
|- | |- | ||
| [[Splat Charger]]<br>[[Firefin Splat Charger]]<br>[[Hero Charger Replica]]<br>[[Splatterscope]]<br>[[Firefin Splatterscope]] || {{Buff | | [[Splat Charger]]<br>[[Firefin Splat Charger]]<br>[[Hero Charger Replica]]<br>[[Splatterscope]]<br>[[Firefin Splatterscope]] || {{Buff|Time required for a full charge decreased by 4 frames.}} | ||
|- | |- | ||
| [[E-Liter 4K]]<br>[[E-Liter 4K Scope]] || {{Buff | | [[E-Liter 4K]]<br>[[E-Liter 4K Scope]] || {{Buff|Time required for a full charge decreased by 4 frames.}} | ||
|- | |- | ||
| [[Goo Tuber]] || {{buff | | [[Goo Tuber]] || {{buff|Time required for a full charge decreased by 5 frames.}} <br> {{buff|Startup of fire decreased by 5 frames.}} | ||
|} | |} | ||
* Fixed an issue that would cause rapid-fire hits to play sound effects inconsistently. | * Fixed an issue that would cause rapid-fire hits to play sound effects inconsistently. |
Revision as of 13:06, 22 August 2017
This page is a draft.
It is currently being worked on and may be moved to the mainspace when ready.
- Adjusted the performance of some main and special weapons.
Weapon | Changes |
---|---|
Sploosh-o-matic | ▲ Walking speed while shooting increased by 11%. |
Luna Blaster | The shake blur immediately after the jump was reduced by about 17%. Shake blur converges 15 frames earlier. |
Blaster Custom Blaster Hero Blaster Replica |
Shake blur converges 15 frames earlier. |
Clash Blaster | ▲ Range increased. ▲ Ink consumption reduced by about 20%. |
Carbon Roller | ▲ Ink consumption of initial swing reduced by about 25%. |
Splat Roller Krak-On Splat Roller Hero Roller Replica |
▲ Ink consumption of initial swing reduced by about 10%. |
Dynamo Roller | ▲ Range of maximum damage on initial swing increased by about 14%. |
Splat Charger Firefin Splat Charger Hero Charger Replica Splatterscope Firefin Splatterscope |
▲ Time required for a full charge decreased by 4 frames. |
E-Liter 4K E-Liter 4K Scope |
▲ Time required for a full charge decreased by 4 frames. |
Goo Tuber | ▲ Time required for a full charge decreased by 5 frames. ▲ Startup of fire decreased by 5 frames. |
- Fixed an issue that would cause rapid-fire hits to play sound effects inconsistently.
- Fixed an issue that would cause descending users of Splashdown to sound as though they were taking damage on hit.
- Fixed an issue where players using the Splat Brella would not be vulnerable to Sting Ray, Thermal Ink, or Haunt.
- Fixed an issue that made it impossible to damage players on uninked turf while using a Roller.
- Changed trees on The Reef and Inkblot Art Academy to no longer count as ground.
- Fixed clipping issues on Inkblot Art Academy when using a Super Jump or the Inkjet.
- Fixed an issue where some turf would not be correctly displayed on Starfish Mainstage's map.
- Fixed clipping issues on Sturgeon Shipyard and Port Mackerel.
- Fixed an issue where points and special gauge increased too much on some unpainted containers on Port Mackerel.
- Adjusted path of Tower Control's tower through narrow passages in Port Mackerel.
- Adjusted height of sponges on Port Mackerel to fix a visual issue.
- Fixed an issue where rank would change regardless of the number of players on your team.
- Adjusted the performance of some weapons within Salmon Run.