Color-Chip Collection: Difference between revisions
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|color chip=Swim Speed Up | |color chip=Swim Speed Up | ||
|text=Increases movement speed in swim form. | |text=Increases movement speed in swim form. | ||
|Acht=Whether you're closing in or | |Acht=Whether you're closing in or\nretreating, swimming fast is an\nadvantage in combat. | ||
|Marina=It's tough running from those fish | |Marina=It's tough running from those fish\nwhen they never give up. I hate to\nthink of you getting cornered... | ||
|Pearl=Easy there, Marina. But yeah, this | |Pearl=Easy there, Marina. But yeah, this\nis a good chip to have around if\nthings start to look bad. | ||
}} | }} | ||
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|color chip=Run Speed Up | |color chip=Run Speed Up | ||
|text=Increases movement speed in Octoling form. | |text=Increases movement speed in Octoling form. | ||
|Acht=Some ground can't be inked. This | |Acht=Some ground can't be inked. This\nchip is situational, but when you\nneed it, you really need it. | ||
|Marina=It makes you go faster while | |Marina=It makes you go faster while\nshooting too! That way, they\ncan't catch you and...and... | ||
|Pearl=Chill, Marina, before we all start | |Pearl=Chill, Marina, before we all start\nto panic! But yeah, I like this chip.\nMove fast, keep shooting, and win! | ||
}} | }} | ||
{{Color-Chip Collection | {{Color-Chip Collection | ||
|color chip=Moving Ink Speed | |color chip=Moving Ink Speed | ||
|text=Increases movement speed when moving | |text=Increases movement speed when moving\nwhile inking with a [[roller]] or [[brush]]. | ||
|Acht=You can double your speed with | |Acht=You can double your speed with\nenough of these. You'd practically\nbe a blur on the battlefield. | ||
|Marina=That sounds even faster than | |Marina=That sounds even faster than\nswimming! Careful, Eight. Don't\ngo so fast you run off the edge! | ||
|Pearl=We oughta race to see who's | |Pearl=We oughta race to see who's\nfaster\u2014Drone Me or Eight! Last\none there's a rotten fish! | ||
}} | }} | ||
{{Color-Chip Collection | {{Color-Chip Collection | ||
|color chip=Extra Dodge Roll | |color chip=Extra Dodge Roll | ||
|text=Increases the number of times you can | |text=Increases the number of times you can\nDodge Roll in a row with [[dualie]]s. | ||
|Acht=Multiple Dodge Rolls can get you | |Acht=Multiple Dodge Rolls can get you\nanywhere fast. It's extra good if\nyou also have Dodge Roll Attack. | ||
|Marina=Ooo, Dodge Rolls! Pearl's favorite! | |Marina=Ooo, Dodge Rolls! Pearl's favorite!\nYou can get as many as six in a\nrow if you max it out. | ||
|Pearl=Eight, you gotta do ALL the Dodge | |Pearl=Eight, you gotta do ALL the Dodge\nRolls for me, 'K? Dodge Roll to the\nfridge! Dodge Roll to the sofa! | ||
}} | }} | ||
{{Color-Chip Collection | {{Color-Chip Collection | ||
|color chip=Charge Storage | |color chip=Charge Storage | ||
|text=Allows | |text=Allows you to store a charge. Having two\nor more of this color chip increases how\nlong the charge can be stored. | ||
|Acht=This one lets you store your | |Acht=This one lets you store your\ncharge with a charger, splatling,\nor stringer. | ||
|Marina=You can swim around without | |Marina=You can swim around without\nlosing your charge! Useful for\nquickly maneuvering into a good\nvantage point for taking the shot. | ||
|Pearl=That explains the time I got one- | |Pearl=That explains the time I got one-\nshot by a charger popping out of\nink. Guess they weren't cheating! | ||
}} | }} | ||
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{{Color-Chip Collection | {{Color-Chip Collection | ||
|color chip=Rush Attack | |color chip=Rush Attack | ||
|text=Increases | |text=Increases damage dealt by rushing attacks,\nlike [[Reefslider]] and inking while moving with\na [[roller]] or [[brush]]. | ||
|Acht=This powers up Squid Attacks, | |Acht=This powers up Squid Attacks,\nDodge Roll Attacks, you name it.\nIt's a solid chip, no lie. | ||
|Marina=Well...that's IF you have any rush | |Marina=Well...that's IF you have any rush\nattacks to work with. Though if\nyou don't, this also affects the\nshell from those spinny things. | ||
|Pearl=We can body-slam enemies even | |Pearl=We can body-slam enemies even\nharder?! You heard 'em, Eight!\nGet in there and CHAAARGE! | ||
}} | }} | ||
{{Color-Chip Collection | {{Color-Chip Collection | ||
|color chip=Rush Knockback | |color chip=Rush Knockback | ||
|text=Push enemies further with rushing attacks, | |text=Push enemies further with rushing attacks,\nlike [[Reefslider]], inking while moving with\na [[roller]] or [[brush]], etc. | ||
|Acht=You'll want this if you're going | |Acht=You'll want this if you're going\nwith chips like Squid Attack and\nDodge Roll Attack. | ||
|Marina=Sending enemies flying off the | |Marina=Sending enemies flying off the\nedge of the floor is a knockout\nno matter how tough they are! | ||
|Pearl=Serve, volley, GAME! Knocking | |Pearl=Serve, volley, GAME! Knocking\nstuff out-of-bounds is how you\nwin in table tennis, right? | ||
}} | }} | ||
{{Color-Chip Collection | {{Color-Chip Collection | ||
|color chip=Squid Attack | |color chip=Squid Attack | ||
|text=Causes Squid Rolls and Squid Surges to deal | |text=Causes Squid Rolls and Squid Surges to deal\ndamage. This damage is increased by having\nthe Rush Attack color chip. | ||
|Acht=Hitting the smaller fish with a | |Acht=Hitting the smaller fish with a\nSquid Roll splats them instantly.\nThe move also knocks foes away. | ||
|Marina=Try a Squid Roll into the target just | |Marina=Try a Squid Roll into the target just\noutside the elevator to get a feel\nfor the move's range. | ||
|Pearl= | |Pearl=Whoa...it's like your body is\nregistered as a weapon now.\nHow do you keep getting cooler?! | ||
}} | }} | ||
{{Color-Chip Collection | {{Color-Chip Collection | ||
|color chip=Dodge Roll Attack | |color chip=Dodge Roll Attack | ||
|text=Causes a | |text=Causes a Dodge Roll with dualies to deal\ndamage. This damage is increased by having\nthe Rush Attack color chip. | ||
|Acht=This way, you can do some | |Acht=This way, you can do some\ndamage as you Dodge Roll your\nway out of a tough situation. | ||
|Marina=Try it out on the target in front | |Marina=Try it out on the target in front\nof the elevator. Just tilt {{button|LS|Switch}}\nand press {{button|B|Switch}} while firing your\ndualies with {{button|ZR|Switch}}. | ||
|Pearl=Body-slamming baddies with Dodge | |Pearl=Body-slamming baddies with Dodge\nRolls? I wanna try! How come you\nget to do the cool stuff, Eight?! | ||
}} | }} | ||
{{Color-Chip Collection | {{Color-Chip Collection | ||
|color chip=Lunge Attack | |color chip=Lunge Attack | ||
|text=Causes a lunge with a charged splatana swipe | |text=Causes a lunge with a charged splatana swipe\nto deal damage. This damage is increased by\nhaving the Rush Attack color chip. | ||
|Acht=This adds an area effect to the | |Acht=This adds an area effect to the\nlunge attack. Tilt {{button|LS|Switch}} forward\nduring a charged {{button|ZR|Switch}} slash. | ||
|Marina=It's three attacks in one! The hit | |Marina=It's three attacks in one! The hit\nwith the splatana, the ink it gives off,\nand now the lunge itself does damage\ntoo. Works great on portals! | ||
|Pearl=It's so satisfying when a lunge | |Pearl=It's so satisfying when a lunge\nattack lands! Let's go find some\nsuckers to practice on, Eight! | ||
}} | }} | ||
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|color chip=Mobile Special Charge | |color chip=Mobile Special Charge | ||
|text=Fills the special gauge by moving. | |text=Fills the special gauge by moving. | ||
|Acht=Running or swimming triggers it, | |Acht=Running or swimming triggers it,\nbut it works on distance traveled.\nSo swimming's a bit better. | ||
|Marina=There's a third trigger too. | |Marina=There's a third trigger too.\nUsing Pearl to glide counts as\nmoving for this chip! | ||
|Pearl=Here's my big idea, Eight. Let's fly | |Pearl=Here's my big idea, Eight. Let's fly\naround to charge your special,\nthen drop down and let it rip! | ||
}} | }} | ||
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|color chip=Mobile Drone Gauge | |color chip=Mobile Drone Gauge | ||
|text=Fills the drone gauge by moving. | |text=Fills the drone gauge by moving. | ||
|Acht=Pearl's drone gauge will fill up | |Acht=Pearl's drone gauge will fill up\nanytime you move. Run, swim,\nwhatever. It all works. | ||
|Marina=It's especially effective if you | |Marina=It's especially effective if you\ncan pair it with Run Speed Up or\nSwim Speed Up! | ||
|Pearl=My gauge fills up if Eight runs?! | |Pearl=My gauge fills up if Eight runs?!\nEight! I need to get you an\nexercise wheel or something! | ||
}} | }} | ||
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|color chip=Mobile Ink Recovery | |color chip=Mobile Ink Recovery | ||
|text=Refills ink by moving. | |text=Refills ink by moving. | ||
|Acht=This should ease your worries | |Acht=This should ease your worries\nabout running out of ink. Keep\nmoving and you can keep shooting. | ||
|Marina=If you have the Charge Storage | |Marina=If you have the Charge Storage\nchip, you can recover ink even\nwhile keeping a charge stored. | ||
|Pearl=The best part is it works with my | |Pearl=The best part is it works with my\ndualies' Dodge Rolls! Shoot, roll,\nshoot, roll\u2014it pays for itself! | ||
}} | }} | ||
Revision as of 18:24, 3 March 2024
![](http://cdn.wikimg.net/en/splatoonwiki/images/thumb/2/2f/SO_Collection_Menu.png/300px-SO_Collection_Menu.png)
“ | And speaking of color chips... we're gathering info about the ones you've set in the Color-Chip Collection. | ” |
— Acht
|
The Color-Chip Collection is a new feature available in Splatoon 3: Side Order. It is a menu that looks like several smaller Palettes, each holding a category of color chips, and acts as an encyclopedia of all color chips Agent 8 encounters while climbing the Spire of Order.
Collecting color chips
![](http://cdn.wikimg.net/en/splatoonwiki/images/thumb/7/7a/SO_Promo_screenshot_24.png/300px-SO_Promo_screenshot_24.png)
Encountering a color chip for the first time adds it to the collection, provided the player completes the floor they encounter it at, awarding the player 3 Prlz per new chip. Color chips encountered through Color Chip Saturation do not count towards unlocking them in the collection, as it is a temporary buff for that floor. There are a total of sixty-two color chips that are able to be added to the collection.
Each color chip has three levels of completion. Achieving each level unlocks a quote from Acht, Marina and Pearl respectively. The player can level up a color chip by setting multiple copies of it into their palette in a single run. The usual progression is one copy for the first level (Acht), three copies for the second (Marina) and five copies for the third and final level (Pearl). Some chips only need one copy to unlock all three levels, which are chips that only have two levels of activation: off and on. Chips that allow for more than five copies to be placed in a palette only need five to unlock the third level.
Color chip details
![](http://cdn.wikimg.net/en/splatoonwiki/images/thumb/6/65/SO_Promo_screenshot_25.png/300px-SO_Promo_screenshot_25.png)
Pressing on a specific color chip in the collection shows additional information about it, including a description of the chip and quotes from Acht, Marina and Pearl that give tips on how the chip can be used.
For a list of all color chip stats, visit the Color chip page.
Power category
The Power category contains nine color chips. These chips focus on increasing overall damage dealt, whether that be by increasing the damage or fire-rate of the main weapon, increasing damage dealt by explosions or specific Specials, or increasing the damage dealt by Agent 8's ink.
Tone A
Ink Damage
Increases damage dealt by your weapons
and the Pearl Drone.
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Beefs up all your weapons–main, sub, and special. The more you set, the more you get. |
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If you ever feel indecisive, you can't go wrong with these! Unless you have nine already. Can't help you there. |
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This one chip can power up, like, ALL your stuff! What's there to think about? Just take it! |
Splash Damage
Increases damage dealt by explosions.
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Gives oomph to bombs, blasters, and the explosions from breaking portals or splatting enemies. |
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It makes a good team with the Splash Radius chip. Any bombs Pearl throws get the boost too! |
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What if explosions...but MORE. You can't not take it! It wouldn't be fair to ME! |
Sound-Wave Damage
Increases damage dealt by sound waves
from the Killer Wail 5.1, Wave Breaker,
or Pearl Drone.
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Not many attacks use sound waves. But you don't need many of these to make them count. |
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Speaking of powerful sounds, this also enhances Pearl's signature Killer Wail! |
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My Killer Wail? Oh yeah, the one from the Drone Killer Wail chip! |
Tone B
Main Firing Speed
Increases your main weapon's firing rate.
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This'll let you fire more quickly, which has obvious benefits, but you'll also use up ink faster. |
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Pairing it with Ink Saver (Main) or Ink-Recovery Rate helps. I also recommend Ink-Bottle Drop! |
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Who cares about running out of ink as long as you splat 'em all first? BAMBAMBAMBAMBAM! |
Horizontal-Slash Speed
Increases your splatana's horizontal-
slash rate.
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This lets you keep slashing so that you don't have to stop until everything around you is gone. |
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Be careful, because it also uses up more ink. Though I'm sure Pearl has thoughts about that. |
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I was just... I was gonna... Uh, yeah, don't get careless and run outta ink, Eight! |
Splatling Barrage
Increases the number of shots fired from a
single charge with a splatling.
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This lets you fire for longer on a single charge. Doesn't take up extra ink either. Good deal. |
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Taking Main Piercing along with it is a good way to get the most out of every shot in the barrage! |
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Line 'em up and extermin-Eight 'em! Heheh, see what I did there? |
Tone C
Main Damage (Close)
Increases damage dealt with your main
weapon's shots to nearby targets.
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Doesn't affect subs or specials, but it packs more punch per chip than Ink Damage. |
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You'll really appreciate having it when the enemies get a little too close for comfort! |
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OR! Run right up to the enemy and blast away! Nothing beats the rush of close combat. |
Main Damage (Distant)
Increases damage dealt with your main
weapon's shots to far-off targets.
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This goes great with chargers or splatlings. Hit hard from far away so they never get close. |
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Imagine what it's like with a few Main Range chips! Oh, except Pearl doesn't like chargers. |
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The thing about chargers is I can't hit anything, and for some reason everything can hit me! |
Poison Ink
Increases the damage enemies take when
they're on your ink.
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It's all you need for the big, slow- moving ones. It's even better with Main Ink Coverage to take turf. |
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Just remember that this won't do much against the little fish who leave trails of ink as they go. |
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It's always the small ones that're the biggest problems! Yo, Marina, what's that look for?! |
Support category
The Support category contains thirteen color chips. These chips focus on increasing ink efficiency, offer help with targeting and more.
Tone A
Ink-Recovery Rate
Increases ink-tank refill rate.
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This doesn't just refill ink faster in swim form, by the way. It also works while in Octoling form. |
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It's tough when you're out of ink but not out of enemies. But with this, maybe things will be OK! |
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So with enough of these, it won't matter if we run out? And people will get off our case about it? |
Ink Saver (Main)
Decreases amount of ink consumed by your
main weapon.
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If you took Main Firing Speed and are worried about your ink levels, this should ease your mind. |
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Yep! It's nice to enjoy those kinds of perks without running out of ink all the time. Right, Pearl? |
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Why are you telling me?! This is Eight's thing, not mine! Eight's! |
Ink Saver (Sub)
Decreases amount of ink consumed by your
sub weapon.
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At max level, this could bring your ink consumption down 75 percent. That buys a lot of bombs. |
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It's one to watch out for! In fact, with Splash Damage, you might not even need your main weapon! |
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Great idea! Hear that, Eight? is out. We're all about now! |
Splat Ink Recovery
Refill ink by defeating enemies.
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With this, you could probably take out a swarm of smaller ones and not lose any ink. |
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You recover the same amount of ink for every splat, so it's most effective against a horde of weaker enemies. |
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I bet one bomb in the right place could get a whole ink tank back! |
Tone B
Sticky Ink
Decreases the movement speed of enemies
on your ink.
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Slowing down enemies on your turf means Poison Ink is even more effective if you have it. |
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And if you've set Hindrance Damage, that synchronizes nicely too! |
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The ink's so gunky. Eight's not gonna get bogged down in this stuff, right? |
Knockback
Attacks from your main weapon push
enemies away. Does not affect certain
heavy enemies.
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It makes your main weapon push enemies away. Might be fun to try to knock them clean off the floor. |
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Even if you get cornered, this can give you a fighting chance! Just remember one thing... |
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"Careful you don't run out of ink, Pearl!" Name ONE time! |
Explosion Knockback
Increases the distance enemies are blown
back by explosions.
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Explosions from bombs or blasters will knock foes around even more. The further the better, I say. |
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If you've set any bombs to Pearl, like Drone Burst Bomb, this applies to those too. |
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And if you ALSO set Splat Drone Gauge... Wait, can we count on getting all of these at once? |
Tone C
Shot-Spread Reduction
Reduces the shot spread on your
main weapon.
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This reduces the spray from your ink shots. Always helps to hit whatever you're aiming at. |
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You don't always want less spread in a target-rich environment. But any sharpshooters will love this! |
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You sound like Sheldon. This one's OK if you like to be precise, but if you'd rather make a mess, pass. |
Homing Shots
Causes your main weapon to track targets.
Having two or more improves the tracking.
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It hits marked enemies without having to aim. It can be quirky, so not everyone's a fan.", |
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If you struggle with aiming, this is for you. But it can be hard to ink turf when the shots would rather hit enemies. |
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Shooting is awesome, and aiming is boring. So it gets the Pearl seal of approval! |
Quick Charge
Increases your main weapon's charge speed.
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A must-have for charger users. The only thing better than having one is having lots. |
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This helps with the main drawback of chargers and splatlings! But they still use a lot of ink, so... |
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"Be suuuper-duuuper careful not to run out of ink, Eight!" How do you like my Marina impression?! |
No-Launch Brella
Prevents the brella shield from launching,
allowing you to keep shooting with it open.
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Your brella canopy won't launch even if you hold , so you get the shield and the shots. |
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Isn't that great, Pearl? Now you don't need to worry about launching your brella by accident! |
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Yeah, isn't that wonderful, Eight? Oh, and while I'm at it, CAREFUL NOT TO RUN OUT OF INK! |
Brella Cooldown
Speeds up brella canopy regeneration after
the brella shield is launched or broken.
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This makes it less of a problem if your brella canopy is gone, since you'll get it back faster. |
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Even when you launch the brella to clear some space, it won't be long before you can guard again! |
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Great for all those people who keep launching the brella on accident! Not me. Other people. |
Midfire Charge
Allows you to begin a new splatling charge
before the previous charge is depleted.
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Hold while firing to get a new charge going. Though it'll stop your current barrage. |
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Goes great with Splatling Barrage. If you charge during a lull, you could keep shooting forever! |
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Firing all day long with a splatling sounds like a party! Uh, assuming nobody shows up with a charger. |
Range category
The Range category contains ten color chips. These chips ink more turf, make you shoot further or pierce enemies, among others.
Tone A
Main Range
Increases your main weapon's range.
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It's nice for taking out far-off enemies. Even nicer if you can pick up Main Damage (Distant). |
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Some weapons have a bigger spread the further they fire, so you might also want Shot-Spread Reduction. |
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But the whole reason I love close combat is because I can't hit anything over five feet away! |
Splash Radius
Increases the radius of damage and turf
inked by explosions.
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This plus Splash Damage chips equals big explosions that deal big damage. Class dismissed. |
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It works with Triple Inkstrikes and Booyah Bombs, too, to catch even more enemies in your blasts. |
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It even affects portals when they blow?! That's the biggest boom there is, and now it gets BIGGER! |
Main Piercing
Your main weapon's shots pierce enemies,
with damage decreasing per enemy.
More chips means more enemies pierced.
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If you put this together with Main Range, you should be able to shoot through the biggest foes. |
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With this, you can take out a whole swarm at once! That's good news for your Lucky Chain count. |
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The way this works is wild! Think we could get all the enemies to line up? What if we said please? |
Ink Attack Size
Increases the size of your main weapon's
shots, making it easier to hit enemies.
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Good if you need a little help with aiming. Just one of these makes a noticeable difference. |
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The bounding box around each shot shows its effective size. Set this chip and see for yourself! |
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So...even the shots from a charger would be huge? Can I bring this into Turf War? |
Tone B
Main Ink Coverage
Allows you to ink more turf with your
main weapon's shots.
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Claiming more turf is important in battle. Fills your special gauge too. I'd advise getting this one. |
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It combos well with Poison Ink and Sticky Ink to turn your turf into a damaging slog. So much fun! |
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Poison what? Sticky which? What you're saying is that inking turf leads to victory\u2014I got that right? |
Rush Ink Coverage
Allows you to ink more turf with your
main weapon while moving, such as with
a roller or brush.
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You'll ink a wider swath when on the move with a roller or brush. Also when launching the brella canopy. |
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Some chips only show up for you if you have the right weapon. Like this one! |
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I love running around like a maniac with these things! Let's give our enemies a brush...with DEATH! |
Tone C
Special Charge Up
Increases special-gauge fill rate from
inking surfaces.
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I'll just let you imagine how good this is with Main Ink Coverage. |
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Remember that using a special refills your ink. So this can help to make sure you never run out! |
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Whaaat?! Who doesn't use their special as soon as it's ready?! |
Turf Drone Gauge
Fills the drone gauge by inking surfaces.
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It's useful for weapons that ink lots of turf. Especially if you've set some Main Ink Coverage chips. |
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Know what's cool? If you give Pearl the Drone Sprinkler chip, this lets her fill her own gauge! |
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I'd be like a Pearl-petual motion machine! Think of the damage I could do that way! |
Turf Lucky Chain
Inking the ground adds to the Lucky Chain.
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Guess this makes sure you can always keep a Lucky Chain going by inking the ground. |
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Well, even so, there won't be any item drops unless you splat some enemies. |
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Easy—ink turf to build up the chain, then splat everything! Problem solved! |
Hindrance Damage
Increases damage dealt to enemies when
they're slowed by your ink or Toxic Mist.
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Main Ink Coverage helps to spread your ink around, and Sticky Ink makes it a trap. |
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It also works on enemies in your Toxic Mist. If you don't have that, try the vending machines! |
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It's kinda like kicking enemies when they're down...which is the best time to kick them, really! |
Mobility category
The Mobility category contains thirteen color chips. These chips focus on movement, letting the player swim and run faster, recover the special gauge on the go and more.
Tone A
Swim Speed Up
Increases movement speed in swim form.
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Whether you're closing in or\nretreating, swimming fast is an\nadvantage in combat. |
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It's tough running from those fish\nwhen they never give up. I hate to\nthink of you getting cornered... |
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Easy there, Marina. But yeah, this\nis a good chip to have around if\nthings start to look bad. |
Run Speed Up
Increases movement speed in Octoling form.
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Some ground can't be inked. This\nchip is situational, but when you\nneed it, you really need it. |
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It makes you go faster while\nshooting too! That way, they\ncan't catch you and...and... |
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Chill, Marina, before we all start\nto panic! But yeah, I like this chip.\nMove fast, keep shooting, and win! |
Moving Ink Speed
Increases movement speed when moving\nwhile inking with a roller or brush.
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You can double your speed with\nenough of these. You'd practically\nbe a blur on the battlefield. |
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That sounds even faster than\nswimming! Careful, Eight. Don't\ngo so fast you run off the edge! |
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We oughta race to see who's\nfaster\u2014Drone Me or Eight! Last\none there's a rotten fish! |
Extra Dodge Roll
Increases the number of times you can\nDodge Roll in a row with dualies.
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Multiple Dodge Rolls can get you\nanywhere fast. It's extra good if\nyou also have Dodge Roll Attack. |
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Ooo, Dodge Rolls! Pearl's favorite!\nYou can get as many as six in a\nrow if you max it out. |
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Eight, you gotta do ALL the Dodge\nRolls for me, 'K? Dodge Roll to the\nfridge! Dodge Roll to the sofa! |
Charge Storage
Allows you to store a charge. Having two\nor more of this color chip increases how\nlong the charge can be stored.
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This one lets you store your\ncharge with a charger, splatling,\nor stringer. |
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You can swim around without\nlosing your charge! Useful for\nquickly maneuvering into a good\nvantage point for taking the shot. |
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That explains the time I got one-\nshot by a charger popping out of\nink. Guess they weren't cheating! |
Tone B
Rush Attack
Increases damage dealt by rushing attacks,\nlike Reefslider and inking while moving with\na roller or brush.
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This powers up Squid Attacks,\nDodge Roll Attacks, you name it.\nIt's a solid chip, no lie. |
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Well...that's IF you have any rush\nattacks to work with. Though if\nyou don't, this also affects the\nshell from those spinny things. |
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We can body-slam enemies even\nharder?! You heard 'em, Eight!\nGet in there and CHAAARGE! |
Rush Knockback
Push enemies further with rushing attacks,\nlike Reefslider, inking while moving with\na roller or brush, etc.
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You'll want this if you're going\nwith chips like Squid Attack and\nDodge Roll Attack. |
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Sending enemies flying off the\nedge of the floor is a knockout\nno matter how tough they are! |
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Serve, volley, GAME! Knocking\nstuff out-of-bounds is how you\nwin in table tennis, right? |
Squid Attack
Causes Squid Rolls and Squid Surges to deal\ndamage. This damage is increased by having\nthe Rush Attack color chip.
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Hitting the smaller fish with a\nSquid Roll splats them instantly.\nThe move also knocks foes away. |
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Try a Squid Roll into the target just\noutside the elevator to get a feel\nfor the move's range. |
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Whoa...it's like your body is\nregistered as a weapon now.\nHow do you keep getting cooler?! |
Dodge Roll Attack
Causes a Dodge Roll with dualies to deal\ndamage. This damage is increased by having\nthe Rush Attack color chip.
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This way, you can do some\ndamage as you Dodge Roll your\nway out of a tough situation. |
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Try it out on the target in front\nof the elevator. Just tilt \nand press while firing your\ndualies with . |
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Body-slamming baddies with Dodge\nRolls? I wanna try! How come you\nget to do the cool stuff, Eight?! |
Lunge Attack
Causes a lunge with a charged splatana swipe\nto deal damage. This damage is increased by\nhaving the Rush Attack color chip.
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This adds an area effect to the\nlunge attack. Tilt forward\nduring a charged slash. |
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It's three attacks in one! The hit\nwith the splatana, the ink it gives off,\nand now the lunge itself does damage\ntoo. Works great on portals! |
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It's so satisfying when a lunge\nattack lands! Let's go find some\nsuckers to practice on, Eight! |
Tone C
Mobile Special Charge
Fills the special gauge by moving.
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Running or swimming triggers it,\nbut it works on distance traveled.\nSo swimming's a bit better. |
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There's a third trigger too.\nUsing Pearl to glide counts as\nmoving for this chip! |
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Here's my big idea, Eight. Let's fly\naround to charge your special,\nthen drop down and let it rip! |
Mobile Drone Gauge
Fills the drone gauge by moving.
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Pearl's drone gauge will fill up\nanytime you move. Run, swim,\nwhatever. It all works. |
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It's especially effective if you\ncan pair it with Run Speed Up or\nSwim Speed Up! |
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My gauge fills up if Eight runs?!\nEight! I need to get you an\nexercise wheel or something! |
Mobile Ink Recovery
Refills ink by moving.
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This should ease your worries\nabout running out of ink. Keep\nmoving and you can keep shooting. |
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If you have the Charge Storage\nchip, you can recover ink even\nwhile keeping a charge stored. |
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The best part is it works with my\ndualies' Dodge Rolls! Shoot, roll,\nshoot, roll\u2014it pays for itself! |
Lucky category
The Lucky category contains eight color chips. These chips help spawn armor, ink refills, helpful bombs and more!
Tone A
Armor Drop
Increases the chances of enemies dropping armor. Armor will absorb damage and break so you don't lose a life.
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I recommend Marina hack things to up your armor count. Can't ever be too protected. |
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Yes, I'd love to! See me before you head into the Spire, alright? |
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Armor's the stuff I see floating around Eight, yeah? Ha! So we have that in common! |
Ink-Bottle Drop
Increases the chances of enemies dropping ink bottles. An ink bottle fills half of your ink tank.
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If there's an ink bottle on the field and you're set for ink, it's a good time to toss out a sub weapon. |
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Does Acht just hate to see things go to waste? Never mind them, Eight. No need to go out of your way if your tank is full. |
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So splatting enemies can get us ink bottles with this? Then why keep warning me not to run out?! |
Canned-Special Drop
Increases the chances of enemies dropping Canned Specials. A canned special fills half of the special gauge.
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A canned special at the right time can be a game changer when it feels like all hope is lost. |
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Not only will your special make a splash, it'll fully restore your ink for the start of a big comeback! |
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"I like to dive right in with a good\nReefslider and juke around to mop\nup whatever's left standing.", |
Tone B
Drone-Battery Drop
Increases the chance of enemies dropping drone batteries. A drone battery fills the drone gauge by 100 points.
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They fill a good amount of Pearl's drone gauge. Keep her equipped, or these won't do anything. |
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My hacks can help with that! I can give Pearl more action slots or set it so the system will give you chips that grant her actions. |
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If we set, I dunno, Drone Inkstrike or something, that's powered by the drone gauge! |
Lucky Bomb Drop
Increases the chances of enemies dropping Lucky Bombs. Lucky Bombs explode from the closest enemy to the farthest.
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When you have Lucky Bombs, it only takes a few splats to put the hurt on a whole mob of fish. |
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And enemies splatted by Lucky Bombs can drop more Lucky Bombs. It's a self-feeding cycle! |
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Lucky Bombs, huh? The reward for splatting a bunch of fish in a row is...splatting more fish! |
Disc-Piece Drop
Increases the chances of enemies dropping disc pieces. Get three, and the Pearl Drone's Step-Off Song will temporarily close portals.
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The Step-Off Song is Pearl's secret weapon. It triggers once you pick up a third disc piece. |
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Pearl's song jams all the portals, which ought to give you some breathing room, Eight. |
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Grab every disc piece you see, Eight. That way I can bust out the Step-Off Song over and over! |
Tone C
Lucky Chain Window
Increases the duration of a Lucky Chain. The larger the chain, the more likely enemies are to drop items.
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The longer your chain, the more items you'll see. This helps you rack up those long chains. |
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Set Max Lucky Chain with this, and your odds get even better! |
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Lucky Chain, huh? I say splatting a bunch of fish in a row is its own reward, but this is cool too! |
Max Lucky Chain
Increases the Lucky Chain maximum. The longer the chain, the more likely enemies are to drop items.
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The chance of an item drop doubles when the chain hits 10 and triples when it reaches 20. |
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Having Lucky Chain Window helps keep your Lucky Chain as high as it can go! |
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It seriously goes up to 99?! Do we...usually splat that many fish per floor? |
Drone category
The Drone category contains nine color chips. These chips boost Pearl Drone's abilities in various ways.
Tone A
Drone Splat Bomb
Allows the Pearl Drone to use Splat Bombs. Having two or more of this color chip reduces the required points accordingly.
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This lets Pearl throw Splat Bombs, which explode after rolling around a little bit. |
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But she'll hold off if there are no enemies around Eight, so get in close if you want her to attack. |
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I know better than to waste good gauge. No bombs until I get something in my sights! |
Drone Burst Bomb
Allows the Pearl Drone to use Burst Bombs. Having two or more of this color chip reduces the required points accordingly.
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Burst Bombs aren't the biggest bang, but they explode on contact whenever they hit. |
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If you already have Splash Damage or Drone-Gauge Charge, Pearl will be a force to be reckoned with. |
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That's right! Beast mode ON! Get all the chips you can for me, Eight! |
Drone Killer Wail
Allows the Pearl Drone to use Killer Wail. Having two or more of this color chip reduces the required points accordingly.
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Killer Wail's a special weapon, so it needs more gauge than bombs or other sub weapons. |
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Sound-Wave Damage amplifies it, so if you can set that too, this can really clear the floor. |
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No 5.1, huh? Well, even in mono, there's nowhere to hide from my deadly pipes! |
Drone Inkstrike
Allows the Pearl Drone to use Inkstrike. Having two or more of this color chip reduces the required points accordingly.
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This needs a lot of gauge to use. Setting multiple copies of it or taking Turf Drone Gauge helps some. |
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Make your Inkstrike bigger with Splash Radius so even more enemies get swept up in it! |
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No Triple version, huh? Who cheaped out there? Oh well... so long as I aim good, we're set! |
Tone B
Drone Ink Mine
Allows the Pearl Drone to use Ink Mines. Having two or more of this color chip reduces the required points accordingly.
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If you want Pearl to drop Ink Mines, here you go. Ideally she'll place them on high-traffic paths. |
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Splash Radius and Splash Damage enhance its effect, so see if you can grab those too! |
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Don't sweat getting flanked. I'll make sure no one sneaks up on you! |
Drone Sprinkler
Allows the Pearl Drone to spray ink. Having two or more of this color chip reduces the required points accordingly.
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Pearl's drizzling ink is there to help you ink turf and splat fish. |
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With enough of these and some Drone-Gauge Charge chips on top, Pearl will be gushing ink! |
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Yeah, like a Sprinkler! Wait, but don't throw me anywhere! |
Drone Items
Allows the Pearl Drone to generate items. Having two or more of this color chip reduces the required points accordingly.
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Pearl will generate random items for you. Just don't expect any drone batteries. |
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They'll appear right underneath Pearl. So don't forget they're there, Eight! |
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I can even create items? Yo, is there anything Drone Me CAN'T make happen?! |
Tone C
Drone-Gauge Charge
Increases drone-gauge fill rate.
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Set a few of these, and Pearl's drone gauge will fill faster than paint dries. |
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And if you set Mobile Drone Gauge to go with it, she'll be giving you assists left and right! |
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But remember—there's no point in building gauge unless you gimme a chip that lets me do stuff! |
Splat Drone Gauge
Fills the drone gauge by defeating enemies.
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If you're going to go up against lots of enemies, might as well fill Pearl's gauge while you're at it. |
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Splat Ink Recovery also kicks in when you take out fish, so having both gives you double benefits! |
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It works when I splat stuff too! I'm thinking...RAMPAGE! |
Badges
- Main article: Badge#Story Mode
There are six color chip categories total, each containing three different tones. A tone is a group of color chips that share the same color. Completing all color chips in a specific tone awards the player with a Badge.
Color-Chip Collection Badges | ||||
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Collected Data for All Color Chips of the Same Tone | Unlock extra Collection information for all chips in a group (indicated by a line in the Collection screen) by equipping 5 copies of a given chip in your Palette during one run. Unique chips (unstackable) only need to be equipped once. |
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Gallery
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A complete Color-Chip Collection as seen in the overview trailer
Names in other languages
![](http://cdn.wikimg.net/en/splatoonwiki/images/thumb/b/b3/RotM_clean_room_label_1.png/50px-RotM_clean_room_label_1.png)
Language | Name | Meaning |
---|---|---|
Farbchip-Sammlung | Color-Chip Collection | |
Коллекция тон-жетонов Kollektsiya ton-zhetonov |
Color-Chip collection |
|