Color-Chip Collection: Difference between revisions

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(→‎Trivia: removed (can't be right))
(→‎Color chip details: Template implemented)
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====[[File:SO Icon color chip Support 1.png|25px]] Tone A====
====[[File:SO Icon color chip Support 1.png|25px]] Tone A====
[[File:SO Ability Ink-Recovery Rate.png|25px]] '''Ink-Recovery Rate'''
{{Color-Chip Collection
<br>Increases ink-tank refill rate.
|color chip=Ink-Recovery Rate
|text=Increases ink-tank refill rate.
|Acht=This doesn't just refill ink faster in swim form, by the way. It also works while in Octoling form.
|Marina=It's tough when you're out of ink but not out of enemies. But with this, maybe things will be OK!
|Pearl=So with enough of these, it won't matter if we run out? And people will get off our case about it?
}}


[[File:SO Ink-Recovery Rate Sprite.png|left|300px]]
{{Color-Chip Collection
<br>[[File:SO Icon Acht.png|50px]]
|color chip=Ink Saver (Main)
This doesn't just refill ink faster in swim form, by the way. It also works while in Octoling form.
|text=Decreases amount of ink consumed by your main weapon.
<br>[[File:SO Icon Marina.png|50px]]
|Acht=If you took Main Firing Speed and are worried about your ink levels, this should ease your mind.
It's tough when you're out of ink but not out of enemies. But with this, maybe things will be OK!
|Marina=Yep! It's nice to enjoy those kinds of perks without running out of ink all the time. Right, Pearl?
<br>[[File:SO Icon Pearl.png|50px]]
|Pearl=Why are you telling me?! This is Eight's thing, not mine! Eight's!
So with enough of these, it won't matter if we run out? And people will get off our case about it?
}}


<br>[[File:SO Ability Ink Saver (Main).png|25px]] '''Ink Saver (Main)'''
{{Color-Chip Collection
<br>Decreases amount of ink consumed by your main weapon.
|color chip=Ink Saver (Sub)
|text=Decreases amount of ink consumed by your sub weapon.
|Acht=At max level, this could bring your ink consumption down 75 percent. That buys a lot of bombs.
|Marina=It's one to watch out for! In fact, with Splash Damage, you might not even need your main weapon!
|Pearl=Great idea! Hear that, Eight? {{Button|ZR|Switch}} is out. We're all about {{Button|R|Switch}} now!
}}


[[File:SO Ink Saver (Main) Sprite.png|left|300px]]
{{Color-Chip Collection
<br>[[File:SO Icon Acht.png|50px]]
|color chip=Splat Ink Recovery
If you took Main Firing Speed and are worried about your ink levels, this should ease your mind.
|text=Refill ink by defeating enemies.
<br>[[File:SO Icon Marina.png|50px]]
|Acht=With this, you could probably take out a swarm of smaller ones and not lose any ink.
Yep! It's nice to enjoy those kinds of perks without running out of ink all the time. Right, Pearl?
|Marina=You recover the same amount of ink for every splat, so it's most effective against a horde of weaker enemies.
<br>[[File:SO Icon Pearl.png|50px]]
|Pearl=I bet one bomb in the right place could get a whole ink tank back!
Why are you telling me?! This is Eight's thing, not mine! Eight's!
}}
 
<br>[[File:SO Ability Ink Saver (Sub).png|25px]] '''Ink Saver (Sub)'''
<br>Decreases amount of ink consumed by your sub weapon.
 
[[File:SO Ink Saver (Sub) Sprite.png|left|300px]]
<br>[[File:SO Icon Acht.png|50px]]
At max level, this could bring your ink consumption down 75 percent. That buys a lot of bombs.
<br>[[File:SO Icon Marina.png|50px]]
It's one to watch out for! In fact, with Splash Damage, you might not even need your main weapon!
<br>[[File:SO Icon Pearl.png|50px]]
Great idea! Hear that, Eight? {{Button|ZR|Switch}} is out. We're all about {{Button|R|Switch}} now!
 
<br>[[File:SO Ability Splat Ink Recovery.png|25px]] '''Splat Ink Recovery'''
<br>Refill ink by defeating enemies.
 
[[File:SO Splat Ink Recovery Sprite.png|left|300px]]
<br>[[File:SO Icon Acht.png|50px]]
With this, you could probably take out a swarm of smaller ones and not lose any ink.
<br>[[File:SO Icon Marina.png|50px]]
You recover the same amount of ink for every splat, so it's most effective against a horde of weaker enemies.
<br>[[File:SO Icon Pearl.png|50px]]
I bet one bomb in the right place could get a whole ink tank back!


====[[File:SO Icon color chip Support 2.png|25px]] Tone B====
====[[File:SO Icon color chip Support 2.png|25px]] Tone B====
[[File:SO Ability Sticky Ink.png|25px]] '''Sticky Ink'''
{{Color-Chip Collection
<br>Decreases the movement speed of enemies on your ink.
|color chip=Sticky Ink
 
|text=Decreases the movement speed of enemies on your ink.
[[File:SO Sticky Ink Sprite.png|left|300px]]
|Acht=Slowing down enemies on your turf means Poison Ink is even more effective if you have it.
<br>[[File:SO Icon Acht.png|50px]]
|Marina=And if you've set Hindrance Damage, that synchronizes nicely too!
Slowing down enemies on your turf means Poison Ink is even more effective if you have it.
|Pearl=The ink's so gunky. Eight's not gonna get bogged down in this stuff, right?
<br>[[File:SO Icon Marina.png|50px]]
}}
And if you've set Hindrance Damage, that synchronizes nicely too!
<br>[[File:SO Icon Pearl.png|50px]]
The ink's so gunky. Eight's not gonna get bogged down in this stuff, right?
 
<br>[[File:SO Ability Knockback.png|25px]] '''Knockback'''
<br>Attacks from your main weapon push enemies away. Does not affect certain heavy enemies.
 
[[File:SO Knockback Sprite.png|left|300px]]
<br>[[File:SO Icon Acht.png|50px]]
It makes your main weapon push enemies away. Might be fun to try to knock them clean off the floor.
<br>[[File:SO Icon Marina.png|50px]]
Even if you get cornered, this can give you a fighting chance! Just remember one thing...
<br>[[File:SO Icon Pearl.png|50px]]
"Careful you don't run out of ink, Pearl!" Name ONE time!


<br>[[File:SO Ability Explosion Knockback.png|25px]] '''Explosion Knockback'''
{{Color-Chip Collection
<br>Increases the distance enemies are blown back by explosions.
|color chip=Knockback
|text=Attacks from your main weapon push enemies away. Does not affect certain heavy enemies.
|Acht=It makes your main weapon push enemies away. Might be fun to try to knock them clean off the floor.
|Marina=Even if you get cornered, this can give you a fighting chance! Just remember one thing...
|Pearl="Careful you don't run out of ink, Pearl!" Name ONE time!
}}


[[File:SO Explosion Knockback Sprite.png|left|300px]]
{{Color-Chip Collection
<br>[[File:SO Icon Acht.png|50px]]
|color chip=Explosion Knockback
Explosions from bombs or blasters will knock foes around even more. The further the better, I say.
|text=Increases the distance enemies are blown back by explosions.
<br>[[File:SO Icon Marina.png|50px]]
|Acht=Explosions from bombs or blasters will knock foes around even more. The further the better, I say.
If you've set any bombs to Pearl, like Drone Burst Bomb, this applies to those too.
|Marina=If you've set any bombs to Pearl, like Drone Burst Bomb, this applies to those too.
<br>[[File:SO Icon Pearl.png|50px]]
|Pearl=And if you ALSO set Splat Drone Gauge... Wait, can we count on getting all of these at once?
And if you ALSO set Splat Drone Gauge... Wait, can we count on getting all of these at once?
}}


====[[File:SO Icon color chip Support 3.png|25px]] Tone C====
====[[File:SO Icon color chip Support 3.png|25px]] Tone C====
<br>[[File:SO Ability Shot-Spread Reduction.png|25px]] '''Shot-Spread Reduction'''
{{Color-Chip Collection
<br>Reduces the shot spread on your main weapon.
|color chip=Shot-Spread Reduction
 
|text=Reduces the shot spread on your main weapon.
[[File:SO Shot-Spread Reduction Sprite.png|left|300px]]
|Acht=This reduces the spray from your ink shots. Always helps to hit whatever you're aiming at.
<br>[[File:SO Icon Acht.png|50px]]
|Marina=You don't always want less spread in a target-rich environment. But any sharpshooters will love this!"
This reduces the spray from your ink shots. Always helps to hit whatever you're aiming at.
|Pearl=You sound like Sheldon. This one's OK if you like to be precise, but if you'd rather make a mess, pass.
<br>[[File:SO Icon Marina.png|50px]]
}}
You don't always want less spread in a target-rich environment. But any sharpshooters will love this!"
<br>[[File:SO Icon Pearl.png|50px]]
You sound like Sheldon. This one's OK if you like to be precise, but if you'd rather make a mess, pass.
 
<br>[[File:SO Ability Homing Shots.png|25px]] '''Homing Shots'''
<br>Causes your main weapon to track targets. Having two or more improves the tracking.
 
[[File:SO Homing Shots Sprite.png|left|300px]]
<br>[[File:SO Icon Acht.png|50px]]
It hits marked enemies without having to aim. It can be quirky, so not everyone's a fan.",
<br>[[File:SO Icon Marina.png|50px]]
If you struggle with aiming, this is for you. But it can be hard to ink turf when the shots would rather hit enemies.
<br>[[File:SO Icon Pearl.png|50px]]
Shooting is awesome, and aiming is boring. So it gets the Pearl seal of approval!


<br>[[File:SO Ability Quick Charge.png|25px]] '''Quick Charge'''
{{Color-Chip Collection
<br>Increases your main weapon's charge speed.
|color chip=Homing Shots
|text=Causes your main weapon to track targets. Having two or more improves the tracking.
|Acht=It hits marked enemies without having to aim. It can be quirky, so not everyone's a fan.",
|Marina=If you struggle with aiming, this is for you. But it can be hard to ink turf when the shots would rather hit enemies.
|Pearl=Shooting is awesome, and aiming is boring. So it gets the Pearl seal of approval!
}}


[[File:SO Quick Charge Sprite.png|left|300px]]
{{Color-Chip Collection
<br>[[File:SO Icon Acht.png|50px]]
|color chip=Quick Charge
A must-have for charger users. The only thing better than having one is having lots.
|text=Increases your main weapon's charge speed.
<br>[[File:SO Icon Marina.png|50px]]
|Acht=A must-have for charger users. The only thing better than having one is having lots.
This helps with the main drawback of chargers and splatlings! But they still use a lot of ink, so...
|Marina=This helps with the main drawback of chargers and splatlings! But they still use a lot of ink, so...
<br>[[File:SO Icon Pearl.png|50px]]
|Pearl="Be suuuper-duuuper careful not to run out of ink, Eight!" How do you like my Marina impression?!
"Be suuuper-duuuper careful not to run out of ink, Eight!" How do you like my Marina impression?!
}}


<br>[[File:SO Ability No-Launch Brella.png|25px]] '''No-Launch Brella'''
{{Color-Chip Collection
<br>Prevents the brella shield from launching, allowing you to keep shooting with it open, like a [[Undercover Brella]].
|color chip=No-Launch Brella
|text=Prevents the brella shield from launching, allowing you to keep shooting with it open, like a [[Undercover Brella]].
|Acht=Your brella canopy won't launch even if you hold {{button|ZR|switch}}, so you get the shield and the shots.
|Marina=Isn't that great, Pearl? Now you don't need to worry about launching your brella by accident!
|Pearl=Yeah, isn't that wonderful, Eight? Oh, and while I'm at it, CAREFUL NOT TO RUN OUT OF INK!
}}


[[File:SO No-Launch Brella Sprite.png|left|300px]]
{{Color-Chip Collection
<br>[[File:SO Icon Acht.png|50px]]
|color chip=Brella Cooldown
Your brella canopy won't launch even if you hold {{button|ZR|switch}}, so you get the shield and the shots.
|text=Speeds up brella canopy regeneration after the brella shield is launched or broken.
<br>[[File:SO Icon Marina.png|50px]]
|Acht=This makes it less of a problem if your brella canopy is gone, since you'll get it back faster.
Isn't that great, Pearl? Now you don't need to worry about launching your brella by accident!
|Marina=Even when you launch the brella to clear some space, it won't be long before you can guard again!
<br>[[File:SO Icon Pearl.png|50px]]
|Pearl=Great for all those people who keep launching the brella on accident! Not me. Other people.
Yeah, isn't that wonderful, Eight? Oh, and while I'm at it, CAREFUL NOT TO RUN OUT OF INK!
}}


<br>[[File:SO Ability Brella Cooldown.png|25px]] '''Brella Cooldown'''
{{Color-Chip Collection
<br>Speeds up brella canopy regeneration after the brella shield is launched or broken.
|color chip=Midfire Charge
 
|text=Allows you to begin a new splatling charge before the previous charge is depleted.
[[File:SO Brella Cooldown Sprite.png|left|300px]]
|Acht=Hold {{button|ZR|switch}} while firing to get a new charge going. Though it'll stop your current barrage.
<br>[[File:SO Icon Acht.png|50px]]
|Marina=Goes great with Splatling Barrage. If you charge during a lull, you could keep shooting forever!
This makes it less of a problem if your brella canopy is gone, since you'll get it back faster.
|Pearl=Firing all day long with a splatling sounds like a party! Uh, assuming nobody shows up with a charger.
<br>[[File:SO Icon Marina.png|50px]]
}}
Even when you launch the brella to clear some space, it won't be long before you can guard again!
<br>[[File:SO Icon Pearl.png|50px]]
Great for all those people who keep launching the brella on accident! Not me. Other people.
 
<br>[[File:SO Ability Midfire Charge.png|25px]] '''Midfire Charge'''
<br>Allows you to begin a new splatling charge before the previous charge is depleted.
 
[[File:SO Midfire Recharge Sprite.png|left|300px]]
<br>[[File:SO Icon Acht.png|50px]]
Hold {{button|ZR|switch}} while firing to get a new charge going. Though it'll stop your current barrage.
<br>[[File:SO Icon Marina.png|50px]]
Goes great with Splatling Barrage. If you charge during a lull, you could keep shooting forever!
<br>[[File:SO Icon Pearl.png|50px]]
Firing all day long with a splatling sounds like a party! Uh, assuming nobody shows up with a charger.


===[[File:SO Icon color chip type Range.png|50px]] Range category===
===[[File:SO Icon color chip type Range.png|50px]] Range category===
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====[[File:SO Icon color chip Range 1.png|25px]] Tone A====
====[[File:SO Icon color chip Range 1.png|25px]] Tone A====
[[File:SO Ability Main Range.png|25px]] '''Main Range'''
{{Color-Chip Collection
<br>Increases your main weapon's range.
|color chip=Main Range
|text=Increases your main weapon's range.
|Acht=It's nice for taking out far-off enemies. Even nicer if you can pick up Main Damage (Distant).
|Marina=Some weapons have a bigger spread the further they fire, so you might also want Shot-Spread Reduction.
|Pearl=But the whole reason I love close combat is because I can't hit anything over five feet away!
}}


[[File:SO Main Range Sprite.png|left|300px]]
{{Color-Chip Collection
<br>[[File:SO Icon Acht.png|50px]]
|color chip=Splash Radius
It's nice for taking out far-off enemies. Even nicer if you can pick up Main Damage (Distant).
|text=Increases the radius of damage and turf inked by explosions.
<br>[[File:SO Icon Marina.png|50px]]
|Acht=This plus Splash Damage chips equals big explosions that deal big damage. Class dismissed.
Some weapons have a bigger spread the further they fire, so you might also want Shot-Spread Reduction.
|Marina=It works with Triple Inkstrikes and Booyah Bombs, too, to catch even more enemies in your blasts.
<br>[[File:SO Icon Pearl.png|50px]]
|Pearl=It even affects portals when they blow?! That's the biggest boom there is, and now it gets BIGGER!
But the whole reason I love close combat is because I can't hit anything over five feet away!
}}


<br>[[File:SO Ability Splash Radius.png|25px]] '''Splash Radius'''
{{Color-Chip Collection
<br>Increases the radius of damage and turf inked by explosions.
|color chip=Main Piercing
|text=Your main weapon's shots pierce enemies, with damage decreasing per enemy. More chips mean more enemies pierced.
|Acht=If you put this together with Main Range, you should be able to shoot through the biggest foes.
|Marina=With this, you can take out a whole swarm at once! That's good news for your Lucky Chain count.
|Pearl=The way this works is wild! Think we could get all the enemies to line up? What if we said please?
}}


[[File:SO Splash Radius Sprite.png|left|300px]]
{{Color-Chip Collection
<br>[[File:SO Icon Acht.png|50px]]
|color chip=Ink Attack Size
This plus Splash Damage chips equals big explosions that deal big damage. Class dismissed.
|text=Increases the size of your main weapon's shots, making it easier to hit enemies.
<br>[[File:SO Icon Marina.png|50px]]
|Acht=Good if you need a little help with aiming. Just one of these makes a noticeable difference.
It works with Triple Inkstrikes and Booyah Bombs, too, to catch even more enemies in your blasts.
|Marina=The bounding box around each shot shows its effective size. Set this chip and see for yourself!
<br>[[File:SO Icon Pearl.png|50px]]
|Pearl=So...even the shots from a charger would be huge? Can I bring this into Turf War?
It even affects portals when they blow?! That's the biggest boom there is, and now it gets BIGGER!
}}
 
<br>[[File:SO Ability Main Piercing.png|25px]] '''Main Piercing'''
<br>Your main weapon's shots pierce enemies, with damage decreasing per enemy. More chips mean more enemies pierced.
 
[[File:SO Main Piercing Sprite.png|left|300px]]
<br>[[File:SO Icon Acht.png|50px]]
If you put this together with Main Range, you should be able to shoot through the biggest foes.
<br>[[File:SO Icon Marina.png|50px]]
With this, you can take out a whole swarm at once! That's good news for your Lucky Chain count.
<br>[[File:SO Icon Pearl.png|50px]]
The way this works is wild! Think we could get all the enemies to line up? What if we said please?
 
<br>[[File:SO Ability Ink Attack Size.png|25px]] '''Ink Attack Size'''
<br>Increases the size of your main weapon's shots, making it easier to hit enemies.
 
[[File:SO Ink Attack Size Sprite.png|left|300px]]
<br>[[File:SO Icon Acht.png|50px]]
Good if you need a little help with aiming. Just one of these makes a noticeable difference.
<br>[[File:SO Icon Marina.png|50px]]
The bounding box around each shot shows its effective size. Set this chip and see for yourself!
<br>[[File:SO Icon Pearl.png|50px]]
So...even the shots from a charger would be huge? Can I bring this into Turf War?


====[[File:SO Icon color chip Range 2.png|25px]] Tone B====
====[[File:SO Icon color chip Range 2.png|25px]] Tone B====
<br>[[File:SO Ability Main Ink Coverage.png|25px]] '''Main Ink Coverage'''
{{Color-Chip Collection
<br>Allows you to ink more turf with your main weapon's shots.
|color chip=Main Ink Coverage
|text=Allows you to ink more turf with your main weapon's shots.
|Acht=Claiming more turf is important in battle. Fills your special gauge too. I'd advise getting this one.
|Marina=It combos well with Poison Ink and Sticky Ink to turn your turf into a damaging slog. So much fun!
|Pearl=Poison what? Sticky which? What you're saying is that inking turf leads to victory—I got that right?
}}


[[File:SO Main Ink Coverage Sprite.png|left|300px]]
{{Color-Chip Collection
<br>[[File:SO Icon Acht.png|50px]]
|color chip=Rush Ink Coverage
Claiming more turf is important in battle. Fills your special gauge too. I'd advise getting this one.
|text=Allows you to ink more turf with your main weapon while moving, such as with a roller, a brush, or a launched brella canopy.
<br>[[File:SO Icon Marina.png|50px]]
|Acht=You'll ink a wider swath when on the move with a roller or brush. Also when launching the brella canopy.
It combos well with Poison Ink and Sticky Ink to turn your turf into a damaging slog. So much fun!
|Marina=Some chips only show up for you if you have the right weapon. Like this one!
<br>[[File:SO Icon Pearl.png|50px]]
|Pearl=I love running around like a maniac with these things! Let's give our enemies a brush...with DEATH!
Poison what? Sticky which? What you're saying is that inking turf leads to victory—I got that right?
}}
 
<br>[[File:SO Ability Rush Ink Coverage.png|25px]] '''Rush Ink Coverage'''
<br>Allows you to ink more turf with your main weapon while moving, such as with a roller, a brush, or a launched brella canopy.
 
[[File:SO Rush Ink Coverage Sprite.png|left|300px]]
<br>[[File:SO Icon Acht.png|50px]]
You'll ink a wider swath when on the move with a roller or brush. Also when launching the brella canopy.
<br>[[File:SO Icon Marina.png|50px]]
Some chips only show up for you if you have the right weapon. Like this one!
<br>[[File:SO Icon Pearl.png|50px]]
I love running around like a maniac with these things! Let's give our enemies a brush...with DEATH!


====[[File:SO Icon color chip Range 3.png|25px]] Tone C====
====[[File:SO Icon color chip Range 3.png|25px]] Tone C====
[[File:SO Ability Special Charge Up.png|25px]] '''Special Charge Up'''
{{Color-Chip Collection
<br>Increases special-gauge fill rate from inking surfaces.
|color chip=Special Charge Up
|text=Increases special-gauge fill rate from inking surfaces.
|Acht=I'll just let you imagine how good this is with Main Ink Coverage.
|Marina=Remember that using a special refills your ink. So this can help to make sure you never run out!
|Pearl=Whaaat?! Who doesn't use their special as soon as it's ready?!
}}


[[File:SO Special Charge Up Sprite.png|left|300px]]
{{Color-Chip Collection
<br>[[File:SO Icon Acht.png|50px]]
|color chip=Turf Drone Gauge
I'll just let you imagine how good this is with Main Ink Coverage.
|text=Fills the drone gauge by inking surfaces.
<br>[[File:SO Icon Marina.png|50px]]
|Acht=It's useful for weapons that ink lots of turf. Especially if you've set some Main Ink Coverage chips.
Remember that using a special refills your ink. So this can help to make sure you never run out!
|Marina=Know what's cool? If you give Pearl the Drone Sprinkler chip, this lets her fill her own gauge!
<br>[[File:SO Icon Pearl.png|50px]]
|Pearl=I'd be like a Pearl-petual motion machine! Think of the damage I could do that way!
Whaaat?! Who doesn't use their special as soon as it's ready?!
}}


<br>[[File:SO Ability Turf Drone Gauge.png|25px]] '''Turf Drone Gauge'''
{{Color-Chip Collection
<br>Fills the drone gauge by inking surfaces.
|color chip=Turf Lucky Chain
|text=Inking the ground adds to the Lucky Chain.
|Acht=Guess this makes sure you can always keep a Lucky Chain going by inking the ground.
|Marina=Well, even so, there won't be any item drops unless you splat some enemies.
|Pearl=Easy—ink turf to build up the chain, then splat everything! Problem solved!
}}


[[File:SO Turf Drone Gauge Sprite.png|left|300px]]
{{Color-Chip Collection
<br>[[File:SO Icon Acht.png|50px]]
|color chip=Hindrance Damage
It's useful for weapons that ink lots of turf. Especially if you've set some Main Ink Coverage chips.
|text=Increases damage dealt to enemies when they're slowed by your ink or Toxic Mist.
<br>[[File:SO Icon Marina.png|50px]]
|Acht=Main Ink Coverage helps to spread your ink around, and Sticky Ink makes it a trap.
Know what's cool? If you give Pearl the Drone Sprinkler chip, this lets her fill her own gauge!
|Marina=It also works on enemies in your Toxic Mist. If you don't have that, try the vending machines!
<br>[[File:SO Icon Pearl.png|50px]]
|Pearl=It's kinda like kicking enemies when they're down...which is the best time to kick them, really!
I'd be like a Pearl-petual motion machine! Think of the damage I could do that way!
}}
 
<br>[[File:SO Ability Turf Lucky Chain.png|25px]] '''Turf Lucky Chain'''
<br>Inking the ground adds to the Lucky Chain.
 
[[File:SO Turf Lucky Chain Sprite.png|left|300px]]
<br>[[File:SO Icon Acht.png|50px]]
Guess this makes sure you can always keep a Lucky Chain going by inking the ground.
<br>[[File:SO Icon Marina.png|50px]]
Well, even so, there won't be any item drops unless you splat some enemies.
<br>[[File:SO Icon Pearl.png|50px]]
Easy—ink turf to build up the chain, then splat everything! Problem solved!
 
<br>[[File:SO Ability Hindrance Damage.png|25px]] '''Hindrance Damage'''
<br>Increases damage dealt to enemies when they're slowed by your ink or Toxic Mist.
 
[[File:SO Hindrance Damage Sprite.png|left|300px]]
<br>[[File:SO Icon Acht.png|50px]]
Main Ink Coverage helps to spread your ink around, and Sticky Ink makes it a trap.
<br>[[File:SO Icon Marina.png|50px]]
It also works on enemies in your Toxic Mist. If you don't have that, try the vending machines!
<br>[[File:SO Icon Pearl.png|50px]]
It's kinda like kicking enemies when they're down...which is the best time to kick them, really!


===[[File:SO Icon color chip type Mobility.png|50px]] Mobility category===
===[[File:SO Icon color chip type Mobility.png|50px]] Mobility category===
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====[[File:SO Icon color chip Mobility 1.png|25px]] Tone A====
====[[File:SO Icon color chip Mobility 1.png|25px]] Tone A====
[[File:SO Ability Swim Speed Up.png|25px]] '''Swim Speed Up'''
{{Color-Chip Collection
<br>Increases movement speed in swim form.
|color chip=Swim Speed Up
 
|text=Increases movement speed in swim form.
[[File:SO Swim Speed Up Sprite.png|left|300px]]
|Acht=Whether you're closing in or retreating, swimming fast is an advantage in combat.
<br>[[File:SO Icon Acht.png|50px]]
|Marina=It's tough running from those fish when they never give up. I hate to think of you getting cornered...
Whether you're closing in or retreating, swimming fast is an advantage in combat.
|Pearl=Easy there, Marina. But yeah, this is a good chip to have around if things start to look bad.
<br>[[File:SO Icon Marina.png|50px]]
}}
It's tough running from those fish when they never give up. I hate to think of you getting cornered...
<br>[[File:SO Icon Pearl.png|50px]]
Easy there, Marina. But yeah, this is a good chip to have around if things start to look bad.
 
<br>[[File:SO Ability Run Speed Up.png|25px]] '''Run Speed Up'''
<br>Increases movement speed in Octoling form.


[[File:SO Run Speed Up Sprite.png|left|300px]]
{{Color-Chip Collection
<br>[[File:SO Icon Acht.png|50px]]
|color chip=Run Speed Up
Some ground can't be inked. This chip is situational, but when you need it, you really need it.
|text=Increases movement speed in Octoling form.
<br>[[File:SO Icon Marina.png|50px]]
|Acht=Some ground can't be inked. This chip is situational, but when you need it, you really need it.
It makes you go faster while shooting too! That way, they can't catch you and...and...
|Marina=It makes you go faster while shooting too! That way, they can't catch you and...and...
<br>[[File:SO Icon Pearl.png|50px]]
|Pearl=Chill, Marina, before we all start to panic! But yeah, I like this chip. Move fast, keep shooting, and win!
Chill, Marina, before we all start to panic! But yeah, I like this chip. Move fast, keep shooting, and win!
}}


<br>[[File:SO Ability Moving Ink Speed.png|25px]] '''Moving Ink Speed'''
{{Color-Chip Collection
<br>Increases movement speed when moving while inking with a roller or brush.
|color chip=Moving Ink Speed
|text=Increases movement speed when moving while inking with a roller or brush.
|Acht=You can double your speed with enough of these. You'd practically be a blur on the battlefield.
|Marina=That sounds even faster than swimming! Careful, Eight. Don't go so fast you run off the edge!
|Pearl=We oughta race to see who's faster—Drone Me or Eight! Last one there's a rotten fish!
}}


[[File:SO Moving Ink Speed Sprite.png|left|300px]]
{{Color-Chip Collection
<br>[[File:SO Icon Acht.png|50px]]
|color chip=Extra Dodge Roll
You can double your speed with enough of these. You'd practically be a blur on the battlefield.
|text=Increases the number of times you can Dodge Roll with dualies.
<br>[[File:SO Icon Marina.png|50px]]
|Acht=Multiple Dodge Rolls can get you anywhere fast. It's extra good if you also have Dodge Roll Attack.
That sounds even faster than swimming! Careful, Eight. Don't go so fast you run off the edge!
|Marina=Ooo, Dodge Rolls! Pearl's favorite! You can get as many as six in a row if you max it out.
<br>[[File:SO Icon Pearl.png|50px]]
|Pearl=Eight, you gotta do ALL the Dodge Rolls for me, 'K? Dodge Roll to the fridge! Dodge Roll to the sofa!
We oughta race to see who's faster—Drone Me or Eight! Last one there's a rotten fish!
}}


<br>[[File:SO Ability Extra Dodge Roll.png|25px]] '''Extra Dodge Roll'''
{{Color-Chip Collection
<br>Increases the number of times you can Dodge Roll with dualies.
|color chip=Charge Storage
 
|text=Allows the main weapon to hold a charge like a [[Goo Tuber]] (eventually), [[Nautilus 47]], or [[REEF-LUX 450]]. Having two or more of this color chip increases how long the charge can be held.
[[File:SO Extra Dodge Roll Sprite.png|left|300px]]
|Acht=This one lets you store your charge with a charger, splatling, or stringer."
<br>[[File:SO Icon Acht.png|50px]]
|Marina=You can swim around without losing your charge! Useful for quickly maneuvering into a good vantage point for taking the shot.
Multiple Dodge Rolls can get you anywhere fast. It's extra good if you also have Dodge Roll Attack.
|Pearl=That explains the time I got one-shot by a charger popping out of ink. Guess they weren't cheating!
<br>[[File:SO Icon Marina.png|50px]]
}}
Ooo, Dodge Rolls! Pearl's favorite! You can get as many as six in a row if you max it out.
<br>[[File:SO Icon Pearl.png|50px]]
Eight, you gotta do ALL the Dodge Rolls for me, 'K? Dodge Roll to the fridge! Dodge Roll to the sofa!
 
<br>[[File:SO Ability Charge Storage.png|25px]] '''Charge Storage'''
<br>Allows the main weapon to hold a charge like a [[Goo Tuber]] (eventually), [[Nautilus 47]], or [[REEF-LUX 450]]. Having two or more of this color chip increases how long the charge can be held.
 
[[File:SO Charge Storage Sprite.png|left|300px]]
<br>[[File:SO Icon Acht.png|50px]]
This one lets you store your charge with a charger, splatling, or stringer."
<br>[[File:SO Icon Marina.png|50px]]
You can swim around without losing your charge! Useful for quickly maneuvering into a good vantage point for taking the shot.
<br>[[File:SO Icon Pearl.png|50px]]
That explains the time I got one-shot by a charger popping out of ink. Guess they weren't cheating!


====[[File:SO Icon color chip Mobility 2.png|25px]] Tone B====
====[[File:SO Icon color chip Mobility 2.png|25px]] Tone B====
[[File:SO Ability Rush Attack.png|25px]] '''Rush Attack'''
{{Color-Chip Collection
<br>Increases the damage dealt by rushing attacks, like Reefslider and inking while moving with a roller or brush.
|color chip=Rush Attack
 
|text=Increases the damage dealt by rushing attacks, like Reefslider and inking while moving with a roller or brush.
[[File:SO Rush Attack Sprite.png|left|300px]]
|Acht=This powers up Squid Attacks, Dodge Roll Attacks, you name it. It's a solid chip, no lie.
<br>[[File:SO Icon Acht.png|50px]]
|Marina=Well...that's IF you have any rush attacks to work with. Though if you don't, this also affects the shell from those spinny things.
This powers up Squid Attacks, Dodge Roll Attacks, you name it. It's a solid chip, no lie.
|Pearl=We can body-slam enemies even harder?! You heard 'em, Eight! Get in there and CHAAARGE!
<br>[[File:SO Icon Marina.png|50px]]
}}
Well...that's IF you have any rush attacks to work with. Though if you don't, this also affects the shell from those spinny things.
<br>[[File:SO Icon Pearl.png|50px]]
We can body-slam enemies even harder?! You heard 'em, Eight! Get in there and CHAAARGE!
 
<br>[[File:SO Ability Rush Knockback.png|25px]] '''Rush Knockback'''
<br>Push enemies further with rushing attacks, like Reefslider, inking while moving with a roller or brush, etc.


[[File:SO Rush Knockback Sprite.png|left|300px]]
{{Color-Chip Collection
<br>[[File:SO Icon Acht.png|50px]]
|color chip=Rush Knockback
You'll want this if you're going with chips like Squid Attack and Dodge Roll Attack.
|text=Push enemies further with rushing attacks, like Reefslider, inking while moving with a roller or brush, etc.
<br>[[File:SO Icon Marina.png|50px]]
|Acht=You'll want this if you're going with chips like Squid Attack and Dodge Roll Attack.
Sending enemies flying off the edge of the floor is a knockout no matter how tough they are!
|Marina=Sending enemies flying off the edge of the floor is a knockout no matter how tough they are!
<br>[[File:SO Icon Pearl.png|50px]]
|Pearl=Serve, volley, GAME! Knocking stuff out-of-bounds is how you win in table tennis, right?
Serve, volley, GAME! Knocking stuff out-of-bounds is how you win in table tennis, right?
}}


<br>[[File:SO Ability Squid Attack.png|25px]] '''Squid Attack'''
{{Color-Chip Collection
<br>Causes Squid Rolls and Squid Surges to deal damage. This damage is increased by having the Rush Attack color chip.
|color chip=Squid Attack
|text=Causes Squid Rolls and Squid Surges to deal damage. This damage is increased by having the Rush Attack color chip.
|Acht=Hitting the smaller fish with a Squid Roll splats them instantly. The move also knocks foes away.
|Marina=Try a Squid Roll into the target just outside the elevator to get a feel for the move's range.
|Pearl="Whoa...it's like your body is registered as a weapon now. How do you keep getting cooler?!
}}


[[File:SO Squid Attack Sprite.png|left|300px]]
{{Color-Chip Collection
<br>[[File:SO Icon Acht.png|50px]]
|color chip=Dodge Roll Attack
Hitting the smaller fish with a Squid Roll splats them instantly. The move also knocks foes away.
|text=Causes a dodge roll with dualies to deal damage. This damage is increased by having the Rush Attack color chip.
<br>[[File:SO Icon Marina.png|50px]]
|Acht=This way, you can do some damage as you Dodge Roll your way out of a tough situation.
Try a Squid Roll into the target just outside the elevator to get a feel for the move's range.
|Marina=Try it out on the target in front of the elevator. Just tilt {{button|LS|Switch}} and press {{button|B|Switch}} while firing your dualies with {{button|ZR|Switch}}.
<br>[[File:SO Icon Pearl.png|50px]]
|Pearl=Body-slamming baddies with Dodge Rolls? I wanna try! How come you get to do the cool stuff, Eight?!
"Whoa...it's like your body is registered as a weapon now. How do you keep getting cooler?!
}}


<br>[[File:SO Ability Dodge Roll Attack.png|25px]] '''Dodge Roll Attack'''
{{Color-Chip Collection
<br>Causes a dodge roll with dualies to deal damage. This damage is increased by having the Rush Attack color chip.
|color chip=Lunge Attack
 
|text=Causes a lunge with a charged splatana swipe to deal damage. This damage is increased by having the Rush Attack color chip.
[[File:SO Dodge Roll Attack Sprite.png|left|300px]]
|Acht=This adds an area effect to the lunge attack. Tilt {{button|LS|Switch}} forward during a charged {{button|ZR|Switch}} slash.
<br>[[File:SO Icon Acht.png|50px]]
|Marina=It's three attacks in one! The hit with the splatana, the ink it gives off, and now the lunge itself does damage too. Works great on portals!
This way, you can do some damage as you Dodge Roll your way out of a tough situation.
|Pearl=It's so satisfying when a lunge attack lands! Let's go find some suckers to practice on, Eight!
<br>[[File:SO Icon Marina.png|50px]]
}}
Try it out on the target in front of the elevator. Just tilt {{button|LS|Switch}} and press {{button|B|Switch}} while firing your dualies with {{button|ZR|Switch}}.
<br>[[File:SO Icon Pearl.png|50px]]
Body-slamming baddies with Dodge Rolls? I wanna try! How come you get to do the cool stuff, Eight?!
 
<br>[[File:SO Ability Lunge Attack.png|25px]] '''Lunge Attack'''
<br>Causes a lunge with a charged splatana swipe to deal damage. This damage is increased by having the Rush Attack color chip.
 
[[File:SO Lunge Attack Sprite.png|left|300px]]
<br>[[File:SO Icon Acht.png|50px]]
This adds an area effect to the lunge attack. Tilt {{button|LS|Switch}} forward during a charged {{button|ZR|Switch}} slash.
<br>[[File:SO Icon Marina.png|50px]]
It's three attacks in one! The hit with the splatana, the ink it gives off, and now the lunge itself does damage too. Works great on portals!
<br>[[File:SO Icon Pearl.png|50px]]
It's so satisfying when a lunge attack lands! Let's go find some suckers to practice on, Eight!


====[[File:SO Icon color chip Mobility 3.png|25px]] Tone C====
====[[File:SO Icon color chip Mobility 3.png|25px]] Tone C====
[[File:SO Ability Mobile Special Charge.png|25px]] '''Mobile Special Charge'''
{{Color-Chip Collection
<br>Fills the special gauge by moving.
|color chip=Mobile Special Charge
|text=Fills the special gauge by moving.
|Acht=Running or swimming triggers it, but it works on distance traveled. So swimming's a bit better.
|Marina=There's a third trigger too. Using Pearl to glide counts as moving for this chip!
|Pearl=Here's my big idea, Eight. Let's fly around to charge your special, then drop down and let it rip!
}}


[[File:SO Mobile Special Charge Sprite.png|left|300px]]
{{Color-Chip Collection
<br>[[File:SO Icon Acht.png|50px]]
|color chip=Mobile Drone Gauge
Running or swimming triggers it, but it works on distance traveled. So swimming's a bit better.
|text=Fills the drone gauge by moving.
<br>[[File:SO Icon Marina.png|50px]]
|Acht=Pearl's drone gauge will fill up anytime you move. Run, swim, whatever. It all works.
There's a third trigger too. Using Pearl to glide counts as moving for this chip!
|Marina=It's especially effective if you can pair it with Run Speed Up or Swim Speed Up!
<br>[[File:SO Icon Pearl.png|50px]]
|Pearl=My gauge fills up if Eight runs?! Eight! I need to get you an exercise wheel or something!
Here's my big idea, Eight. Let's fly around to charge your special, then drop down and let it rip!
}}


<br>[[File:SO Ability Mobile Drone Gauge.png|25px]] '''Mobile Drone Gauge'''
{{Color-Chip Collection
<br>Fills the drone gauge by moving.
|color chip=Mobile Ink Recovery
 
|text=Refills ink by moving.
[[File:SO Mobile Drone Gauge Sprite.png|left|300px]]
|Acht=This should ease your worries about running out of ink. Keep moving and you can keep shooting.
<br>[[File:SO Icon Acht.png|50px]]
|Marina=If you have the Charge Storage chip, you can recover ink even while keeping a charge stored.
Pearl's drone gauge will fill up anytime you move. Run, swim, whatever. It all works.
|Pearl=The best part is it works with my dualies' Dodge Rolls! Shoot, roll, shoot, roll—it pays for itself!
<br>[[File:SO Icon Marina.png|50px]]
}}
It's especially effective if you can pair it with Run Speed Up or Swim Speed Up!
<br>[[File:SO Icon Pearl.png|50px]]
My gauge fills up if Eight runs?! Eight! I need to get you an exercise wheel or something!
 
<br>[[File:SO Ability Mobile Ink Recovery.png|25px]] '''Mobile Ink Recovery'''
<br>Refills ink by moving.
 
[[File:SO Mobile Ink Recovery Sprite.png|left|300px]]
<br>[[File:SO Icon Acht.png|50px]]
This should ease your worries about running out of ink. Keep moving and you can keep shooting.
<br>[[File:SO Icon Marina.png|50px]]
If you have the Charge Storage chip, you can recover ink even while keeping a charge stored.
<br>[[File:SO Icon Pearl.png|50px]]
The best part is it works with my dualies' Dodge Rolls! Shoot, roll, shoot, roll—it pays for itself!


===[[File:SO Icon color chip type Lucky.png|50px]] Lucky category===
===[[File:SO Icon color chip type Lucky.png|50px]] Lucky category===
Line 515: Line 407:


====[[File:SO Icon color chip Lucky 1.png|25px]] Tone A====
====[[File:SO Icon color chip Lucky 1.png|25px]] Tone A====
[[File:SO Ability Armor Drop.png|25px]] '''Armor Drop'''
{{Color-Chip Collection
<br>Increases the chances of enemies dropping armor. Armor will absorb damage and break so you don't lose a life.
|color chip=Armor Drop
 
|text=Increases the chances of enemies dropping armor. Armor will absorb damage and break so you don't lose a life.
[[File:SO Armor Drop Sprite.png|left|300px]]
|Acht=I recommend Marina hack things to up your armor count. Can't ever be too protected.
<br>[[File:SO Icon Acht.png|50px]]
|Marina=Yes, I'd love to! See me before you head into the Spire, alright?
I recommend Marina hack things to up your armor count. Can't ever be too protected.
|Pearl=Armor's the stuff I see floating around Eight, yeah? Ha! So we have that in common!
<br>[[File:SO Icon Marina.png|50px]]
}}
Yes, I'd love to! See me before you head into the Spire, alright?
<br>[[File:SO Icon Pearl.png|50px]]
Armor's the stuff I see floating around Eight, yeah? Ha! So we have that in common!
 
<br>[[File:SO Ability Ink-Bottle Drop.png|25px]] '''Ink-Bottle Drop'''
<br>Increases the chances of enemies dropping ink bottles. An ink bottle fills half of your ink tank.


[[File:SO Ink-Bottle Drop Sprite.png|left|300px]]
{{Color-Chip Collection
<br>[[File:SO Icon Acht.png|50px]]
|color chip=Ink-Bottle Drop
If there's an ink bottle on the field and you're set for ink, it's a good time to toss out a sub weapon.
|text=Increases the chances of enemies dropping ink bottles. An ink bottle fills half of your ink tank.
<br>[[File:SO Icon Marina.png|50px]]
|Acht=If there's an ink bottle on the field and you're set for ink, it's a good time to toss out a sub weapon.
Does Acht just hate to see things go to waste? Never mind them, Eight. No need to go out of your way if your tank is full.
|Marina=Does Acht just hate to see things go to waste? Never mind them, Eight. No need to go out of your way if your tank is full.
<br>[[File:SO Icon Pearl.png|50px]]
|Pearl=So splatting enemies can get us ink bottles with this? Then why keep warning me not to run out?!
So splatting enemies can get us ink bottles with this? Then why keep warning me not to run out?!
}}


<br>[[File:SO Ability Canned-Special Drop.png|25px]] '''Canned-Special Drop'''
{{Color-Chip Collection
<br>Increases the chances of enemies dropping Canned Specials. A canned special fills half of the special gauge.
|color chip=Canned-Special Drop
 
|text=Increases the chances of enemies dropping Canned Specials. A canned special fills half of the special gauge.
[[File:SO Canned-Special Drop Sprite.png|left|300px]]
|Acht=A canned special at the right time can be a game changer when it feels like all hope is lost.
<br>[[File:SO Icon Acht.png|50px]]
|Marina=Not only will your special make a splash, it'll fully restore your ink for the start of a big comeback!
A canned special at the right time can be a game changer when it feels like all hope is lost.
|Pearl="I like to dive right in with a good\nReefslider and juke around to mop\nup whatever's left standing.",
<br>[[File:SO Icon Marina.png|50px]]
}}
Not only will your special make a splash, it'll fully restore your ink for the start of a big comeback!
<br>[[File:SO Icon Pearl.png|50px]]
"I like to dive right in with a good\nReefslider and juke around to mop\nup whatever's left standing.",


====[[File:SO Icon color chip Lucky 2.png|25px]] Tone B====
====[[File:SO Icon color chip Lucky 2.png|25px]] Tone B====
[[File:SO Ability Drone-Battery Drop.png|25px]] '''Drone-Battery Drop'''
{{Color-Chip Collection
<br>Increases the chance of enemies dropping drone batteries. A drone battery fills the drone gauge by 100 points.
|color chip=Drone-Battery Drop
 
|text=Increases the chance of enemies dropping drone batteries. A drone battery fills the drone gauge by 100 points.
[[File:SO Drone-Battery Drop Sprite.png|left|300px]]
|Acht=They fill a good amount of Pearl's drone gauge. Keep her equipped, or these won't do anything.
<br>[[File:SO Icon Acht.png|50px]]
|Marina=My hacks can help with that! I can give Pearl more action slots or set it so the system will give you chips that grant her actions.
They fill a good amount of Pearl's drone gauge. Keep her equipped, or these won't do anything.
|Pearl=If we set, I dunno, Drone Inkstrike or something, that's powered by the drone gauge!
<br>[[File:SO Icon Marina.png|50px]]
}}
My hacks can help with that! I can give Pearl more action slots or set it so the system will give you chips that grant her actions.
<br>[[File:SO Icon Pearl.png|50px]]
If we set, I dunno, Drone Inkstrike or something, that's powered by the drone gauge!
 
<br>[[File:SO Ability Lucky Bomb Drop.png|25px]] '''Lucky Bomb Drop'''
<br>Increases the chances of enemies dropping Lucky Bombs. Lucky Bombs explode from the closest enemy to the farthest.
 
[[File:SO Lucky Bomb Drop Sprite.png|left|300px]]
<br>[[File:SO Icon Acht.png|50px]]
When you have Lucky Bombs, it only takes a few splats to put the hurt on a whole mob of fish.
<br>[[File:SO Icon Marina.png|50px]]
And enemies splatted by Lucky Bombs can drop more Lucky Bombs. It's a self-feeding cycle!
<br>[[File:SO Icon Pearl.png|50px]]
Lucky Bombs, huh? The reward for splatting a bunch of fish in a row is...splatting more fish!


<br>[[File:SO Ability Disc-Piece Drop.png|25px]] '''Disc-Piece Drop'''
{{Color-Chip Collection
<br>Increases the chances of enemies dropping disc pieces. Get three, and the Pearl Drone's Step-Off Song will temporarily close portals.
|color chip=Lucky Bomb Drop
|text=Increases the chances of enemies dropping Lucky Bombs. Lucky Bombs explode from the closest enemy to the farthest.
|Acht=When you have Lucky Bombs, it only takes a few splats to put the hurt on a whole mob of fish.
|Marina=And enemies splatted by Lucky Bombs can drop more Lucky Bombs. It's a self-feeding cycle!
|Pearl=Lucky Bombs, huh? The reward for splatting a bunch of fish in a row is...splatting more fish!
}}


[[File:SO Disc-Piece Drop Sprite.png|left|300px]]
{{Color-Chip Collection
<br>[[File:SO Icon Acht.png|50px]]
|color chip=Disc-Piece Drop
The Step-Off Song is Pearl's secret weapon. It triggers once you pick up a third disc piece.
|text=Increases the chances of enemies dropping disc pieces. Get three, and the Pearl Drone's Step-Off Song will temporarily close portals.
<br>[[File:SO Icon Marina.png|50px]]
|Acht=The Step-Off Song is Pearl's secret weapon. It triggers once you pick up a third disc piece.
Pearl's song jams all the portals, which ought to give you some breathing room, Eight.
|Marina=Pearl's song jams all the portals, which ought to give you some breathing room, Eight.
<br>[[File:SO Icon Pearl.png|50px]]
|Pearl=Grab every disc piece you see, Eight. That way I can bust out the Step-Off Song over and over!
Grab every disc piece you see, Eight. That way I can bust out the Step-Off Song over and over!
}}


====[[File:SO Icon color chip Lucky 3.png|25px]] Tone C====
====[[File:SO Icon color chip Lucky 3.png|25px]] Tone C====
[[File:SO Ability Lucky Chain Window.png|25px]] '''Lucky Chain Window'''
{{Color-Chip Collection
<br>Increases the duration of a Lucky Chain. The larger the chain, the more likely enemies are to drop items.
|color chip=Lucky Chain Window
 
|text=Increases the duration of a Lucky Chain. The larger the chain, the more likely enemies are to drop items.
[[File:SO Lucky Chain Window Sprite.png|left|300px]]
|Acht=The longer your chain, the more items you'll see. This helps you rack up those long chains.
<br>[[File:SO Icon Acht.png|50px]]
|Marina=Set Max Lucky Chain with this, and your odds get even better!
The longer your chain, the more items you'll see. This helps you rack up those long chains.
|Pearl=Lucky Chain, huh? I say splatting a bunch of fish in a row is its own reward, but this is cool too!
<br>[[File:SO Icon Marina.png|50px]]
}}
Set Max Lucky Chain with this, and your odds get even better!
<br>[[File:SO Icon Pearl.png|50px]]
Lucky Chain, huh? I say splatting a bunch of fish in a row is its own reward, but this is cool too!


<br>[[File:SO Ability Max Lucky Chain.png|25px]] '''Max Lucky Chain'''
{{Color-Chip Collection
<br>Increases the Lucky Chain maximum. The longer the chain, the more likely enemies are to drop items.
|color chip=Max Lucky Chain
 
|text=Increases the Lucky Chain maximum. The longer the chain, the more likely enemies are to drop items.
[[File:SO Max Lucky Chain Sprite.png|left|300px]]
|Acht=The chance of an item drop doubles when the chain hits 10 and triples when it reaches 20.
<br>[[File:SO Icon Acht.png|50px]]
|Marina=Having Lucky Chain Window helps keep your Lucky Chain as high as it can go!
The chance of an item drop doubles when the chain hits 10 and triples when it reaches 20.
|Pearl=It seriously goes up to 99?! Do we...usually splat that many fish per floor?
<br>[[File:SO Icon Marina.png|50px]]
}}
Having Lucky Chain Window helps keep your Lucky Chain as high as it can go!
<br>[[File:SO Icon Pearl.png|50px]]
It seriously goes up to 99?! Do we...usually splat that many fish per floor?


===[[File:SO Icon color chip type Drone.png|50px]] Drone category===
===[[File:SO Icon color chip type Drone.png|50px]] Drone category===
Line 609: Line 477:


====[[File:SO Icon color chip Drone 1.png|25px]] Tone A====
====[[File:SO Icon color chip Drone 1.png|25px]] Tone A====
[[File:SO Ability Drone Splat Bomb.png|25px]] '''Drone Splat Bomb'''
{{Color-Chip Collection
<br>Allows the Pearl Drone to use Splat Bombs. Having two or more of this color chip reduces the required points accordingly.
|color chip=Drone Splat Bomb
|text=Allows the Pearl Drone to use Splat Bombs. Having two or more of this color chip reduces the required points accordingly.
|Acht=This lets Pearl throw Splat Bombs, which explode after rolling around a little bit.
|Marina=But she'll hold off if there are no enemies around Eight, so get in close if you want her to attack.
|Pearl=I know better than to waste good gauge. No bombs until I get something in my sights!
}}


[[File:SO Drone Splat Bomb Sprite.png|left|300px]]
{{Color-Chip Collection
<br>[[File:SO Icon Acht.png|50px]]
|color chip=Drone Burst Bomb
This lets Pearl throw Splat Bombs, which explode after rolling around a little bit.
|text=Allows the Pearl Drone to use Burst Bombs. Having two or more of this color chip reduces the required points accordingly.
<br>[[File:SO Icon Marina.png|50px]]
|Acht=Burst Bombs aren't the biggest bang, but they explode on contact whenever they hit.
But she'll hold off if there are no enemies around Eight, so get in close if you want her to attack.
|Marina=If you already have Splash Damage or Drone-Gauge Charge, Pearl will be a force to be reckoned with.
<br>[[File:SO Icon Pearl.png|50px]]
|Pearl=That's right! Beast mode ON! Get all the chips you can for me, Eight!
I know better than to waste good gauge. No bombs until I get something in my sights!
}}


<br>[[File:SO Ability Drone Splat Bomb.png|25px]] '''Drone Burst Bomb'''
{{Color-Chip Collection
<br>Allows the Pearl Drone to use Burst Bombs. Having two or more of this color chip reduces the required points accordingly.
|color chip=Drone Killer Wail
|text=Allows the Pearl Drone to use Killer Wail. Having two or more of this color chip reduces the required points accordingly.
|Acht=Killer Wail's a special weapon, so it needs more gauge than bombs or other sub weapons.
|Marina=Sound-Wave Damage amplifies it, so if you can set that too, this can really clear the floor.
|Pearl=No 5.1, huh? Well, even in mono, there's nowhere to hide from my deadly pipes!
}}


[[File:SO Drone Burst Bomb Sprite.png|left|300px]]
{{Color-Chip Collection
<br>[[File:SO Icon Acht.png|50px]]
|color chip=Drone Inkstrike
Burst Bombs aren't the biggest bang, but they explode on contact whenever they hit.
|text=Allows the Pearl Drone to use Inkstrike. Having two or more of this color chip reduces the required points accordingly.
<br>[[File:SO Icon Marina.png|50px]]
|Acht=This needs a lot of gauge to use. Setting multiple copies of it or taking Turf Drone Gauge helps some.
If you already have Splash Damage or Drone-Gauge Charge, Pearl will be a force to be reckoned with.
|Marina=Make your Inkstrike bigger with Splash Radius so even more enemies get swept up in it!
<br>[[File:SO Icon Pearl.png|50px]]
|Pearl=No Triple version, huh? Who cheaped out there? Oh well... so long as I aim good, we're set!
That's right! Beast mode ON! Get all the chips you can for me, Eight!
}}
 
<br>[[File:SO Ability Drone Killer Wail.png|25px]] '''Drone Killer Wail'''
<br>Allows the Pearl Drone to use Killer Wail. Having two or more of this color chip reduces the required points accordingly.
 
[[File:SO Drone Killer Wail Sprite.png|left|300px]]
<br>[[File:SO Icon Acht.png|50px]]
Killer Wail's a special weapon, so it needs more gauge than bombs or other sub weapons.
<br>[[File:SO Icon Marina.png|50px]]
Sound-Wave Damage amplifies it, so if you can set that too, this can really clear the floor.
<br>[[File:SO Icon Pearl.png|50px]]
No 5.1, huh? Well, even in mono, there's nowhere to hide from my deadly pipes!
 
<br>[[File:SO Ability Drone Inkstrike.png|25px]] '''Drone Inkstrike'''
<br>Allows the Pearl Drone to use Inkstrike. Having two or more of this color chip reduces the required points accordingly.
 
[[File:SO Drone Inkstrike Sprite.png|left|300px]]
<br>[[File:SO Icon Acht.png|50px]]
This needs a lot of gauge to use. Setting multiple copies of it or taking Turf Drone Gauge helps some.
<br>[[File:SO Icon Marina.png|50px]]
Make your Inkstrike bigger with Splash Radius so even more enemies get swept up in it!
<br>[[File:SO Icon Pearl.png|50px]]
No Triple version, huh? Who cheaped out there? Oh well... so long as I aim good, we're set!


====[[File:SO Icon color chip Drone 2.png|25px]] Tone B====
====[[File:SO Icon color chip Drone 2.png|25px]] Tone B====
[[File:SO Ability Drone Ink Mine.png|25px]] '''Drone Ink Mine'''
{{Color-Chip Collection
<br>Allows the Pearl Drone to use Ink Mines. Having two or more of this color chip reduces the required points accordingly.
|color chip=Drone Ink Mine
 
|text=Allows the Pearl Drone to use Ink Mines. Having two or more of this color chip reduces the required points accordingly.
[[File:SO Drone Ink Mine Sprite.png|left|300px]]
|Acht=If you want Pearl to drop Ink Mines, here you go. Ideally she'll place them on high-traffic paths.
<br>[[File:SO Icon Acht.png|50px]]
|Marina=Splash Radius and Splash Damage enhance its effect, so see if you can grab those too!
If you want Pearl to drop Ink Mines, here you go. Ideally she'll place them on high-traffic paths.
|Pearl=Don't sweat getting flanked. I'll make sure no one sneaks up on you!
<br>[[File:SO Icon Marina.png|50px]]
}}
Splash Radius and Splash Damage enhance its effect, so see if you can grab those too!
<br>[[File:SO Icon Pearl.png|50px]]
Don't sweat getting flanked. I'll make sure no one sneaks up on you!
 
<br>[[File:SO Ability Drone Sprinkler.png|25px]] '''Drone Sprinkler'''
<br>Allows the Pearl Drone to spray ink. Having two or more of this color chip reduces the required points accordingly.
 
[[File:SO Drone Sprinkler Sprite.png|left|300px]]
<br>[[File:SO Icon Acht.png|50px]]
Pearl's drizzling ink is there to help you ink turf and splat fish.
<br>[[File:SO Icon Marina.png|50px]]
With enough of these and some Drone-Gauge Charge chips on top, Pearl will be gushing ink!
<br>[[File:SO Icon Pearl.png|50px]]
Yeah, like a Sprinkler! Wait, but don't throw me anywhere!


<br>[[File:SO Ability Drone Items.png|25px]] '''Drone Items'''
{{Color-Chip Collection
<br>Allows the Pearl Drone to generate items. Having two or more of this color chip reduces the required points accordingly.
|color chip=Drone Sprinkler
|text=Allows the Pearl Drone to spray ink. Having two or more of this color chip reduces the required points accordingly.
|Acht=Pearl's drizzling ink is there to help you ink turf and splat fish.
|Marina=With enough of these and some Drone-Gauge Charge chips on top, Pearl will be gushing ink!
|Pearl=Yeah, like a Sprinkler! Wait, but don't throw me anywhere!
}}


[[File:SO Drone Items Sprite.png|left|300px]]
{{Color-Chip Collection
<br>[[File:SO Icon Acht.png|50px]]
|color chip=Drone Items
Pearl will generate random items for you. Just don't expect any drone batteries.
|text=Allows the Pearl Drone to generate items. Having two or more of this color chip reduces the required points accordingly.
<br>[[File:SO Icon Marina.png|50px]]
|Acht=Pearl will generate random items for you. Just don't expect any drone batteries.
They'll appear right underneath Pearl. So don't forget they're there, Eight!
|Marina=They'll appear right underneath Pearl. So don't forget they're there, Eight!
<br>[[File:SO Icon Pearl.png|50px]]
|Pearl=I can even create items? Yo, is there anything Drone Me CAN'T make happen?!
I can even create items? Yo, is there anything Drone Me CAN'T make happen?!
}}


====[[File:SO Icon color chip Drone 3.png|25px]] Tone C====
====[[File:SO Icon color chip Drone 3.png|25px]] Tone C====
[[File:SO Ability Drone-Gauge Charge.png|25px]] '''Drone-Gauge Charge'''
{{Color-Chip Collection
<br>Increases drone-gauge fill rate.
|color chip=Drone-Gauge Charge
 
|text=Increases drone-gauge fill rate.
[[File:SO Drone-Gauge Charge Sprite.png|left|300px]]
|Acht=Set a few of these, and Pearl's drone gauge will fill faster than paint dries.
<br>[[File:SO Icon Acht.png|50px]]
|Marina=And if you set Mobile Drone Gauge to go with it, she'll be giving you assists left and right!
Set a few of these, and Pearl's drone gauge will fill faster than paint dries.
|Pearl=But remember—there's no point in building gauge unless you gimme a chip that lets me do stuff!
<br>[[File:SO Icon Marina.png|50px]]
}}
And if you set Mobile Drone Gauge to go with it, she'll be giving you assists left and right!
<br>[[File:SO Icon Pearl.png|50px]]
But remember—there's no point in building gauge unless you gimme a chip that lets me do stuff!
 
<br>[[File:SO Ability Splat Drone Gauge.png|25px]] '''Splat Drone Gauge'''
<br>Fills the drone gauge by defeating enemies.


[[File:SO Splat Drone Gauge Sprite.png|left|300px]]
{{Color-Chip Collection
<br>[[File:SO Icon Acht.png|50px]]
|color chip=Splat Drone Gauge
If you're going to go up against lots of enemies, might as well fill Pearl's gauge while you're at it.
|text=Fills the drone gauge by defeating enemies.
<br>[[File:SO Icon Marina.png|50px]]
|Acht=If you're going to go up against lots of enemies, might as well fill Pearl's gauge while you're at it.
Splat Ink Recovery also kicks in when you take out fish, so having both gives you double benefits!
|Marina=Splat Ink Recovery also kicks in when you take out fish, so having both gives you double benefits!
<br>[[File:SO Icon Pearl.png|50px]]
|Pearl=It works when I splat stuff too! I'm thinking...RAMPAGE!
It works when I splat stuff too! I'm thinking...RAMPAGE!
}}


==Badges==
==Badges==

Revision as of 21:52, 2 March 2024

Color-Chip Collection available in the Collection menu
And speaking of color chips... we're gathering info about the ones you've set in the Color-Chip Collection.
Acht

The Color-Chip Collection is a new feature available in Splatoon 3: Side Order. It is a menu that looks like several smaller Palettes, each holding a category of color chips, and acts as an encyclopedia of all color chips Agent 8 encounters while climbing the Spire of Order.

Collecting color chips

An incomplete Color-Chip Collection

Encountering a color chip for the first time adds it to the collection, provided the player completes the floor they encounter it at, awarding the player 3 Prlz per new chip. Color chips encountered through Color Chip Saturation do not count towards unlocking them in the collection, as it is a temporary buff for that floor. There are a total of sixty-two color chips that are able to be added to the collection.

Each color chip has three levels of completion. Achieving each level unlocks a quote from Acht, Marina and Pearl respectively. The player can level up a color chip by setting multiple copies of it into their palette in a single run. The usual progression is one copy for the first level (Acht), three copies for the second (Marina) and five copies for the third and final level (Pearl). Some chips only need one copy to unlock all three levels, which are chips that only have two levels of activation: off and on. Chips that allow for more than five copies to be placed in a palette only need five to unlock the third level.

Color chip details

An incomplete detail screen of a color chip

Pressing on a specific color chip in the collection shows additional information about it, including a description of the chip and quotes from Acht, Marina and Pearl that give tips on how the chip can be used.

For a list of all color chip stats, visit the Color chip page.

SO Icon color chip type Power.png Power category

The Power category contains nine color chips. These chips focus on increasing overall damage dealt, whether that be by increasing the damage or fire-rate of the main weapon, increasing damage dealt by explosions or specific Specials, or increasing the damage dealt by Agent 8's ink.

SO Icon color chip Power 1.png Tone A

SO Ability Ink Damage.png Ink Damage
Increases damage dealt by your weapons and the Pearl Drone.

SO Ink Damage Sprite.png

Acht Beefs up all your weapons-main, sub, and special. The more you set, the more you get.
Marina If you ever feel indecisive, you can't go wrong with these! Unless you have nine already. Can't help you there.
Pearl This one chip can power up, like, ALL your stuff! What's there to think about? Just take it!


SO Ability Splash Damage.png Splash Damage
Increases damage dealt by explosions.

SO Splash Damage Sprite.png

Acht Gives oomph to bombs, blasters, and the explosions from breaking portals or splatting enemies.
Marina It makes a good team with the Splash Radius chip. Any bombs Pearl throws get the boost too!
Pearl What if explosions... but MORE. You can't not take it! It wouldn't be fair to ME!


SO Ability Sound-Wave Damage.png Sound-Wave Damage
Increases damage dealt by sound waves from the Killer Wail 5.1, Wave Breaker, or Pearl Drone.

SO Sound-Wave Damage Sprite.png

Acht Not many attacks use sound waves. But you don't need many of these to make them count.
Marina Speaking of powerful sounds, this also enhances Pearl's signature Killer Wail!
Pearl My Killer Wail? Oh yeah, the one from the Drone Killer Wail chip!

SO Icon color chip Power 2.png Tone B

SO Ability Main Firing Speed.png Main Firing Speed
Increases your main weapon's firing rate.

SO Main Firing Speed Sprite.png

Acht This'll let you fire more quickly, which has obvious benefits, but you'll also use up ink faster.
Marina Pairing it with Ink Saver (Main) or Ink Recovery Rate helps. I also recommend Ink-Bottle Drop!
Pearl Who cares about running out of ink as long as you splat 'em all first? BAMBAMBAMBAMBAM!


SO Ability Horizontal-Slash Speed.png Horizontal-Slash Speed
Increases your splatana's horizontal-slash rate.

SO Horizontal-Slash Speed Sprite.png

Acht This lets you keep slashing so that you don't have to stop until everything around you is gone.
Marina Be careful, because it also uses up more ink. Though I'm sure Pearl has thoughts about that.
Pearl I was just... I was gonna... Uh, yeah, don't get careless and run outta ink, Eight!


SO Ability Splatling Barrage.png Splatling Barrage
Increases the number of shots fired from a single charge with a splatling.

SO Splatling Barrage Sprite.png

Acht This lets you fire for longer on a single charge. Doesn't take up extra ink either. Good deal.
Marina Taking Main Piercing along with it is a good way to get the most out of every shot in the barrage!
Pearl Line 'em up and extermin-Eight 'em! Heheh, see what I did there?

SO Icon color chip Power 3.png Tone C

SO Ability Main Damage (Close).png Main Damage (Close)
Increases damage dealt with your main weapon's shots to nearby targets.

SO Main Damage (Close) Sprite.png

Acht Doesn't affect subs or specials, but it packs more punch per chip than Ink Damage.
Marina You'll really appreciate having it when enemies get a little too close for comfort!
Pearl OR! Run right up to the enemy and blast away! Nothing beats the rush of close combat.


SO Ability Main Damage (Distant).png Main Damage (Distant)
Increases damage dealt with your main weapon's shots to far-off targets.

SO Main Damage (Distant) Sprite.png

Acht This goes great with chargers or splatlings. Hit hard from far away so they never get close.
Marina Imagine what it's like with a few Main Range chips! Oh, except Pearl doesn't like chargers.
Pearl The thing about chargers is I can't hit anything, and for some reason everything can hit me!


SO Ability Poison Ink.png Poison Ink
Increases damage enemies take when they're on your ink.

SO Poison Ink Sprite.png

Acht It's all you need for the big, slow-moving ones. It's even better with Main Ink Coverage to take turf.
Marina Just remember that his won't do much against the little fish who leave trails of ink as they go.
Pearl It's always the small ones that're the biggest problems! Yo, Marina, what's that look for?!

SO Icon color chip type Support.png Support category

The Support category contains thirteen color chips. These chips focus on increasing ink efficiency, offer help with targeting and more.

SO Icon color chip Support 1.png Tone A

SO Ability Ink-Recovery Rate.png Ink-Recovery Rate
Increases ink-tank refill rate.

SO Ink-Recovery Rate Sprite.png

Acht This doesn't just refill ink faster in swim form, by the way. It also works while in Octoling form.
Marina It's tough when you're out of ink but not out of enemies. But with this, maybe things will be OK!
Pearl So with enough of these, it won't matter if we run out? And people will get off our case about it?


SO Ability Ink Saver (Main).png Ink Saver (Main)
Decreases amount of ink consumed by your main weapon.

SO Ink Saver (Main) Sprite.png

Acht If you took Main Firing Speed and are worried about your ink levels, this should ease your mind.
Marina Yep! It's nice to enjoy those kinds of perks without running out of ink all the time. Right, Pearl?
Pearl Why are you telling me?! This is Eight's thing, not mine! Eight's!


SO Ability Ink Saver (Sub).png Ink Saver (Sub)
Decreases amount of ink consumed by your sub weapon.

SO Ink Saver (Sub) Sprite.png

Acht At max level, this could bring your ink consumption down 75 percent. That buys a lot of bombs.
Marina It's one to watch out for! In fact, with Splash Damage, you might not even need your main weapon!
Pearl Great idea! Hear that, Eight? is out. We're all about now!


SO Ability Splat Ink Recovery.png Splat Ink Recovery
Refill ink by defeating enemies.

SO Splat Ink Recovery Sprite.png

Acht With this, you could probably take out a swarm of smaller ones and not lose any ink.
Marina You recover the same amount of ink for every splat, so it's most effective against a horde of weaker enemies.
Pearl I bet one bomb in the right place could get a whole ink tank back!

SO Icon color chip Support 2.png Tone B

SO Ability Sticky Ink.png Sticky Ink
Decreases the movement speed of enemies on your ink.

SO Sticky Ink Sprite.png

Acht Slowing down enemies on your turf means Poison Ink is even more effective if you have it.
Marina And if you've set Hindrance Damage, that synchronizes nicely too!
Pearl The ink's so gunky. Eight's not gonna get bogged down in this stuff, right?


SO Ability Knockback.png Knockback
Attacks from your main weapon push enemies away. Does not affect certain heavy enemies.

SO Knockback Sprite.png

Acht It makes your main weapon push enemies away. Might be fun to try to knock them clean off the floor.
Marina Even if you get cornered, this can give you a fighting chance! Just remember one thing...
Pearl "Careful you don't run out of ink, Pearl!" Name ONE time!


SO Ability Explosion Knockback.png Explosion Knockback
Increases the distance enemies are blown back by explosions.

SO Explosion Knockback Sprite.png

Acht Explosions from bombs or blasters will knock foes around even more. The further the better, I say.
Marina If you've set any bombs to Pearl, like Drone Burst Bomb, this applies to those too.
Pearl And if you ALSO set Splat Drone Gauge... Wait, can we count on getting all of these at once?

SO Icon color chip Support 3.png Tone C

SO Ability Shot-Spread Reduction.png Shot-Spread Reduction
Reduces the shot spread on your main weapon.

SO Shot-Spread Reduction Sprite.png

Acht This reduces the spray from your ink shots. Always helps to hit whatever you're aiming at.
Marina You don't always want less spread in a target-rich environment. But any sharpshooters will love this!"
Pearl You sound like Sheldon. This one's OK if you like to be precise, but if you'd rather make a mess, pass.


SO Ability Homing Shots.png Homing Shots
Causes your main weapon to track targets. Having two or more improves the tracking.

SO Homing Shots Sprite.png

Acht It hits marked enemies without having to aim. It can be quirky, so not everyone's a fan.",
Marina If you struggle with aiming, this is for you. But it can be hard to ink turf when the shots would rather hit enemies.
Pearl Shooting is awesome, and aiming is boring. So it gets the Pearl seal of approval!


SO Ability Quick Charge.png Quick Charge
Increases your main weapon's charge speed.

SO Quick Charge Sprite.png

Acht A must-have for charger users. The only thing better than having one is having lots.
Marina This helps with the main drawback of chargers and splatlings! But they still use a lot of ink, so...
Pearl "Be suuuper-duuuper careful not to run out of ink, Eight!" How do you like my Marina impression?!


SO Ability No-Launch Brella.png No-Launch Brella
Prevents the brella shield from launching, allowing you to keep shooting with it open, like a Undercover Brella.

SO No-Launch Brella Sprite.png

Acht Your brella canopy won't launch even if you hold , so you get the shield and the shots.
Marina Isn't that great, Pearl? Now you don't need to worry about launching your brella by accident!
Pearl Yeah, isn't that wonderful, Eight? Oh, and while I'm at it, CAREFUL NOT TO RUN OUT OF INK!


SO Ability Brella Cooldown.png Brella Cooldown
Speeds up brella canopy regeneration after the brella shield is launched or broken.

SO Brella Cooldown Sprite.png

Acht This makes it less of a problem if your brella canopy is gone, since you'll get it back faster.
Marina Even when you launch the brella to clear some space, it won't be long before you can guard again!
Pearl Great for all those people who keep launching the brella on accident! Not me. Other people.


SO Ability Midfire Charge.png Midfire Charge
Allows you to begin a new splatling charge before the previous charge is depleted.

SO Midfire Charge Sprite.png

Acht Hold while firing to get a new charge going. Though it'll stop your current barrage.
Marina Goes great with Splatling Barrage. If you charge during a lull, you could keep shooting forever!
Pearl Firing all day long with a splatling sounds like a party! Uh, assuming nobody shows up with a charger.

SO Icon color chip type Range.png Range category

The Range category contains ten color chips. These chips ink more turf, make you shoot further or pierce enemies, among others.

SO Icon color chip Range 1.png Tone A

SO Ability Main Range.png Main Range
Increases your main weapon's range.

SO Main Range Sprite.png

Acht It's nice for taking out far-off enemies. Even nicer if you can pick up Main Damage (Distant).
Marina Some weapons have a bigger spread the further they fire, so you might also want Shot-Spread Reduction.
Pearl But the whole reason I love close combat is because I can't hit anything over five feet away!


SO Ability Splash Radius.png Splash Radius
Increases the radius of damage and turf inked by explosions.

SO Splash Radius Sprite.png

Acht This plus Splash Damage chips equals big explosions that deal big damage. Class dismissed.
Marina It works with Triple Inkstrikes and Booyah Bombs, too, to catch even more enemies in your blasts.
Pearl It even affects portals when they blow?! That's the biggest boom there is, and now it gets BIGGER!


SO Ability Main Piercing.png Main Piercing
Your main weapon's shots pierce enemies, with damage decreasing per enemy. More chips mean more enemies pierced.

SO Main Piercing Sprite.png

Acht If you put this together with Main Range, you should be able to shoot through the biggest foes.
Marina With this, you can take out a whole swarm at once! That's good news for your Lucky Chain count.
Pearl The way this works is wild! Think we could get all the enemies to line up? What if we said please?


SO Ability Ink Attack Size.png Ink Attack Size
Increases the size of your main weapon's shots, making it easier to hit enemies.

SO Ink Attack Size Sprite.png

Acht Good if you need a little help with aiming. Just one of these makes a noticeable difference.
Marina The bounding box around each shot shows its effective size. Set this chip and see for yourself!
Pearl So...even the shots from a charger would be huge? Can I bring this into Turf War?

SO Icon color chip Range 2.png Tone B

SO Ability Main Ink Coverage.png Main Ink Coverage
Allows you to ink more turf with your main weapon's shots.

SO Main Ink Coverage Sprite.png

Acht Claiming more turf is important in battle. Fills your special gauge too. I'd advise getting this one.
Marina It combos well with Poison Ink and Sticky Ink to turn your turf into a damaging slog. So much fun!
Pearl Poison what? Sticky which? What you're saying is that inking turf leads to victory—I got that right?


SO Ability Rush Ink Coverage.png Rush Ink Coverage
Allows you to ink more turf with your main weapon while moving, such as with a roller, a brush, or a launched brella canopy.

SO Rush Ink Coverage Sprite.png

Acht You'll ink a wider swath when on the move with a roller or brush. Also when launching the brella canopy.
Marina Some chips only show up for you if you have the right weapon. Like this one!
Pearl I love running around like a maniac with these things! Let's give our enemies a brush...with DEATH!

SO Icon color chip Range 3.png Tone C

SO Ability Special Charge Up.png Special Charge Up
Increases special-gauge fill rate from inking surfaces.

SO Special Charge Up Sprite.png

Acht I'll just let you imagine how good this is with Main Ink Coverage.
Marina Remember that using a special refills your ink. So this can help to make sure you never run out!
Pearl Whaaat?! Who doesn't use their special as soon as it's ready?!


SO Ability Turf Drone Gauge.png Turf Drone Gauge
Fills the drone gauge by inking surfaces.

SO Turf Drone Gauge Sprite.png

Acht It's useful for weapons that ink lots of turf. Especially if you've set some Main Ink Coverage chips.
Marina Know what's cool? If you give Pearl the Drone Sprinkler chip, this lets her fill her own gauge!
Pearl I'd be like a Pearl-petual motion machine! Think of the damage I could do that way!


SO Ability Turf Lucky Chain.png Turf Lucky Chain
Inking the ground adds to the Lucky Chain.

SO Turf Lucky Chain Sprite.png

Acht Guess this makes sure you can always keep a Lucky Chain going by inking the ground.
Marina Well, even so, there won't be any item drops unless you splat some enemies.
Pearl Easy—ink turf to build up the chain, then splat everything! Problem solved!


SO Ability Hindrance Damage.png Hindrance Damage
Increases damage dealt to enemies when they're slowed by your ink or Toxic Mist.

SO Hindrance Damage Sprite.png

Acht Main Ink Coverage helps to spread your ink around, and Sticky Ink makes it a trap.
Marina It also works on enemies in your Toxic Mist. If you don't have that, try the vending machines!
Pearl It's kinda like kicking enemies when they're down...which is the best time to kick them, really!

SO Icon color chip type Mobility.png Mobility category

The Mobility category contains thirteen color chips. These chips focus on movement, letting the player swim and run faster, recover the special gauge on the go and more.

SO Icon color chip Mobility 1.png Tone A

SO Ability Swim Speed Up.png Swim Speed Up
Increases movement speed in swim form.

SO Swim Speed Up Sprite.png

Acht Whether you're closing in or retreating, swimming fast is an advantage in combat.
Marina It's tough running from those fish when they never give up. I hate to think of you getting cornered...
Pearl Easy there, Marina. But yeah, this is a good chip to have around if things start to look bad.


SO Ability Run Speed Up.png Run Speed Up
Increases movement speed in Octoling form.

SO Run Speed Up Sprite.png

Acht Some ground can't be inked. This chip is situational, but when you need it, you really need it.
Marina It makes you go faster while shooting too! That way, they can't catch you and...and...
Pearl Chill, Marina, before we all start to panic! But yeah, I like this chip. Move fast, keep shooting, and win!


SO Ability Moving Ink Speed.png Moving Ink Speed
Increases movement speed when moving while inking with a roller or brush.

SO Moving Ink Speed Sprite.png

Acht You can double your speed with enough of these. You'd practically be a blur on the battlefield.
Marina That sounds even faster than swimming! Careful, Eight. Don't go so fast you run off the edge!
Pearl We oughta race to see who's faster—Drone Me or Eight! Last one there's a rotten fish!


SO Ability Extra Dodge Roll.png Extra Dodge Roll
Increases the number of times you can Dodge Roll with dualies.

SO Extra Dodge Roll Sprite.png

Acht Multiple Dodge Rolls can get you anywhere fast. It's extra good if you also have Dodge Roll Attack.
Marina Ooo, Dodge Rolls! Pearl's favorite! You can get as many as six in a row if you max it out.
Pearl Eight, you gotta do ALL the Dodge Rolls for me, 'K? Dodge Roll to the fridge! Dodge Roll to the sofa!


SO Ability Charge Storage.png Charge Storage
Allows the main weapon to hold a charge like a Goo Tuber (eventually), Nautilus 47, or REEF-LUX 450. Having two or more of this color chip increases how long the charge can be held.

SO Charge Storage Sprite.png

Acht This one lets you store your charge with a charger, splatling, or stringer."
Marina You can swim around without losing your charge! Useful for quickly maneuvering into a good vantage point for taking the shot.
Pearl That explains the time I got one-shot by a charger popping out of ink. Guess they weren't cheating!

SO Icon color chip Mobility 2.png Tone B

SO Ability Rush Attack.png Rush Attack
Increases the damage dealt by rushing attacks, like Reefslider and inking while moving with a roller or brush.

SO Rush Attack Sprite.png

Acht This powers up Squid Attacks, Dodge Roll Attacks, you name it. It's a solid chip, no lie.
Marina Well...that's IF you have any rush attacks to work with. Though if you don't, this also affects the shell from those spinny things.
Pearl We can body-slam enemies even harder?! You heard 'em, Eight! Get in there and CHAAARGE!


SO Ability Rush Knockback.png Rush Knockback
Push enemies further with rushing attacks, like Reefslider, inking while moving with a roller or brush, etc.

SO Rush Knockback Sprite.png

Acht You'll want this if you're going with chips like Squid Attack and Dodge Roll Attack.
Marina Sending enemies flying off the edge of the floor is a knockout no matter how tough they are!
Pearl Serve, volley, GAME! Knocking stuff out-of-bounds is how you win in table tennis, right?


SO Ability Squid Attack.png Squid Attack
Causes Squid Rolls and Squid Surges to deal damage. This damage is increased by having the Rush Attack color chip.

SO Squid Attack Sprite.png

Acht Hitting the smaller fish with a Squid Roll splats them instantly. The move also knocks foes away.
Marina Try a Squid Roll into the target just outside the elevator to get a feel for the move's range.
Pearl "Whoa...it's like your body is registered as a weapon now. How do you keep getting cooler?!


SO Ability Dodge Roll Attack.png Dodge Roll Attack
Causes a dodge roll with dualies to deal damage. This damage is increased by having the Rush Attack color chip.

SO Dodge Roll Attack Sprite.png

Acht This way, you can do some damage as you Dodge Roll your way out of a tough situation.
Marina Try it out on the target in front of the elevator. Just tilt and press while firing your dualies with .
Pearl Body-slamming baddies with Dodge Rolls? I wanna try! How come you get to do the cool stuff, Eight?!


SO Ability Lunge Attack.png Lunge Attack
Causes a lunge with a charged splatana swipe to deal damage. This damage is increased by having the Rush Attack color chip.

SO Lunge Attack Sprite.png

Acht This adds an area effect to the lunge attack. Tilt forward during a charged slash.
Marina It's three attacks in one! The hit with the splatana, the ink it gives off, and now the lunge itself does damage too. Works great on portals!
Pearl It's so satisfying when a lunge attack lands! Let's go find some suckers to practice on, Eight!

SO Icon color chip Mobility 3.png Tone C

SO Ability Mobile Special Charge.png Mobile Special Charge
Fills the special gauge by moving.

SO Mobile Special Charge Sprite.png

Acht Running or swimming triggers it, but it works on distance traveled. So swimming's a bit better.
Marina There's a third trigger too. Using Pearl to glide counts as moving for this chip!
Pearl Here's my big idea, Eight. Let's fly around to charge your special, then drop down and let it rip!


SO Ability Mobile Drone Gauge.png Mobile Drone Gauge
Fills the drone gauge by moving.

SO Mobile Drone Gauge Sprite.png

Acht Pearl's drone gauge will fill up anytime you move. Run, swim, whatever. It all works.
Marina It's especially effective if you can pair it with Run Speed Up or Swim Speed Up!
Pearl My gauge fills up if Eight runs?! Eight! I need to get you an exercise wheel or something!


SO Ability Mobile Ink Recovery.png Mobile Ink Recovery
Refills ink by moving.

SO Mobile Ink Recovery Sprite.png

Acht This should ease your worries about running out of ink. Keep moving and you can keep shooting.
Marina If you have the Charge Storage chip, you can recover ink even while keeping a charge stored.
Pearl The best part is it works with my dualies' Dodge Rolls! Shoot, roll, shoot, roll—it pays for itself!

SO Icon color chip type Lucky.png Lucky category

The Lucky category contains eight color chips. These chips help spawn armor, ink refills, helpful bombs and more!

SO Icon color chip Lucky 1.png Tone A

SO Ability Armor Drop.png Armor Drop
Increases the chances of enemies dropping armor. Armor will absorb damage and break so you don't lose a life.

SO Armor Drop Sprite.png

Acht I recommend Marina hack things to up your armor count. Can't ever be too protected.
Marina Yes, I'd love to! See me before you head into the Spire, alright?
Pearl Armor's the stuff I see floating around Eight, yeah? Ha! So we have that in common!


SO Ability Ink-Bottle Drop.png Ink-Bottle Drop
Increases the chances of enemies dropping ink bottles. An ink bottle fills half of your ink tank.

SO Ink-Bottle Drop Sprite.png

Acht If there's an ink bottle on the field and you're set for ink, it's a good time to toss out a sub weapon.
Marina Does Acht just hate to see things go to waste? Never mind them, Eight. No need to go out of your way if your tank is full.
Pearl So splatting enemies can get us ink bottles with this? Then why keep warning me not to run out?!


SO Ability Canned-Special Drop.png Canned-Special Drop
Increases the chances of enemies dropping Canned Specials. A canned special fills half of the special gauge.

SO Canned-Special Drop Sprite.png

Acht A canned special at the right time can be a game changer when it feels like all hope is lost.
Marina Not only will your special make a splash, it'll fully restore your ink for the start of a big comeback!
Pearl "I like to dive right in with a good\nReefslider and juke around to mop\nup whatever's left standing.",

SO Icon color chip Lucky 2.png Tone B

SO Ability Drone-Battery Drop.png Drone-Battery Drop
Increases the chance of enemies dropping drone batteries. A drone battery fills the drone gauge by 100 points.

SO Drone-Battery Drop Sprite.png

Acht They fill a good amount of Pearl's drone gauge. Keep her equipped, or these won't do anything.
Marina My hacks can help with that! I can give Pearl more action slots or set it so the system will give you chips that grant her actions.
Pearl If we set, I dunno, Drone Inkstrike or something, that's powered by the drone gauge!


SO Ability Lucky Bomb Drop.png Lucky Bomb Drop
Increases the chances of enemies dropping Lucky Bombs. Lucky Bombs explode from the closest enemy to the farthest.

SO Lucky Bomb Drop Sprite.png

Acht When you have Lucky Bombs, it only takes a few splats to put the hurt on a whole mob of fish.
Marina And enemies splatted by Lucky Bombs can drop more Lucky Bombs. It's a self-feeding cycle!
Pearl Lucky Bombs, huh? The reward for splatting a bunch of fish in a row is...splatting more fish!


SO Ability Disc-Piece Drop.png Disc-Piece Drop
Increases the chances of enemies dropping disc pieces. Get three, and the Pearl Drone's Step-Off Song will temporarily close portals.

SO Disc-Piece Drop Sprite.png

Acht The Step-Off Song is Pearl's secret weapon. It triggers once you pick up a third disc piece.
Marina Pearl's song jams all the portals, which ought to give you some breathing room, Eight.
Pearl Grab every disc piece you see, Eight. That way I can bust out the Step-Off Song over and over!

SO Icon color chip Lucky 3.png Tone C

SO Ability Lucky Chain Window.png Lucky Chain Window
Increases the duration of a Lucky Chain. The larger the chain, the more likely enemies are to drop items.

SO Lucky Chain Window Sprite.png

Acht The longer your chain, the more items you'll see. This helps you rack up those long chains.
Marina Set Max Lucky Chain with this, and your odds get even better!
Pearl Lucky Chain, huh? I say splatting a bunch of fish in a row is its own reward, but this is cool too!


SO Ability Max Lucky Chain.png Max Lucky Chain
Increases the Lucky Chain maximum. The longer the chain, the more likely enemies are to drop items.

SO Max Lucky Chain Sprite.png

Acht The chance of an item drop doubles when the chain hits 10 and triples when it reaches 20.
Marina Having Lucky Chain Window helps keep your Lucky Chain as high as it can go!
Pearl It seriously goes up to 99?! Do we...usually splat that many fish per floor?

SO Icon color chip type Drone.png Drone category

The Drone category contains nine color chips. These chips boost Pearl Drone's abilities in various ways.

SO Icon color chip Drone 1.png Tone A

SO Ability Drone Splat Bomb.png Drone Splat Bomb
Allows the Pearl Drone to use Splat Bombs. Having two or more of this color chip reduces the required points accordingly.

SO Drone Splat Bomb Sprite.png

Acht This lets Pearl throw Splat Bombs, which explode after rolling around a little bit.
Marina But she'll hold off if there are no enemies around Eight, so get in close if you want her to attack.
Pearl I know better than to waste good gauge. No bombs until I get something in my sights!


SO Ability Drone Burst Bomb.png Drone Burst Bomb
Allows the Pearl Drone to use Burst Bombs. Having two or more of this color chip reduces the required points accordingly.

SO Drone Burst Bomb Sprite.png

Acht Burst Bombs aren't the biggest bang, but they explode on contact whenever they hit.
Marina If you already have Splash Damage or Drone-Gauge Charge, Pearl will be a force to be reckoned with.
Pearl That's right! Beast mode ON! Get all the chips you can for me, Eight!


SO Ability Drone Killer Wail.png Drone Killer Wail
Allows the Pearl Drone to use Killer Wail. Having two or more of this color chip reduces the required points accordingly.

SO Drone Killer Wail Sprite.png

Acht Killer Wail's a special weapon, so it needs more gauge than bombs or other sub weapons.
Marina Sound-Wave Damage amplifies it, so if you can set that too, this can really clear the floor.
Pearl No 5.1, huh? Well, even in mono, there's nowhere to hide from my deadly pipes!


SO Ability Drone Inkstrike.png Drone Inkstrike
Allows the Pearl Drone to use Inkstrike. Having two or more of this color chip reduces the required points accordingly.

SO Drone Inkstrike Sprite.png

Acht This needs a lot of gauge to use. Setting multiple copies of it or taking Turf Drone Gauge helps some.
Marina Make your Inkstrike bigger with Splash Radius so even more enemies get swept up in it!
Pearl No Triple version, huh? Who cheaped out there? Oh well... so long as I aim good, we're set!

SO Icon color chip Drone 2.png Tone B

SO Ability Drone Ink Mine.png Drone Ink Mine
Allows the Pearl Drone to use Ink Mines. Having two or more of this color chip reduces the required points accordingly.

SO Drone Ink Mine Sprite.png

Acht If you want Pearl to drop Ink Mines, here you go. Ideally she'll place them on high-traffic paths.
Marina Splash Radius and Splash Damage enhance its effect, so see if you can grab those too!
Pearl Don't sweat getting flanked. I'll make sure no one sneaks up on you!


SO Ability Drone Sprinkler.png Drone Sprinkler
Allows the Pearl Drone to spray ink. Having two or more of this color chip reduces the required points accordingly.

SO Drone Sprinkler Sprite.png

Acht Pearl's drizzling ink is there to help you ink turf and splat fish.
Marina With enough of these and some Drone-Gauge Charge chips on top, Pearl will be gushing ink!
Pearl Yeah, like a Sprinkler! Wait, but don't throw me anywhere!


SO Ability Drone Items.png Drone Items
Allows the Pearl Drone to generate items. Having two or more of this color chip reduces the required points accordingly.

SO Drone Items Sprite.png

Acht Pearl will generate random items for you. Just don't expect any drone batteries.
Marina They'll appear right underneath Pearl. So don't forget they're there, Eight!
Pearl I can even create items? Yo, is there anything Drone Me CAN'T make happen?!

SO Icon color chip Drone 3.png Tone C

SO Ability Drone-Gauge Charge.png Drone-Gauge Charge
Increases drone-gauge fill rate.

SO Drone-Gauge Charge Sprite.png

Acht Set a few of these, and Pearl's drone gauge will fill faster than paint dries.
Marina And if you set Mobile Drone Gauge to go with it, she'll be giving you assists left and right!
Pearl But remember—there's no point in building gauge unless you gimme a chip that lets me do stuff!


SO Ability Splat Drone Gauge.png Splat Drone Gauge
Fills the drone gauge by defeating enemies.

SO Splat Drone Gauge Sprite.png

Acht If you're going to go up against lots of enemies, might as well fill Pearl's gauge while you're at it.
Marina Splat Ink Recovery also kicks in when you take out fish, so having both gives you double benefits!
Pearl It works when I splat stuff too! I'm thinking...RAMPAGE!

Badges

Main article: Badge#Story Mode

There are six color chip categories total, each containing three different tones. A tone is a group of color chips that share the same color. Completing all color chips in a specific tone awards the player with a Badge.

Color-Chip Collection Badges
S3 Badge Power Chip A.png S3 Badge Power Chip B.png S3 Badge Power Chip C.png Collected Data for All Color Chips of the Same Tone Unlock extra Collection information for all chips in a group
(indicated by a line in the Collection screen) by equipping
5 copies of a given chip in your Palette during one run.

Unique chips (unstackable) only need to be equipped once.

S3 Badge Support Chip A.png S3 Badge Support Chip B.png S3 Badge Support Chip C.png
S3 Badge Range Chip A.png S3 Badge Range Chip B.png S3 Badge Range Chip C.png
S3 Badge Mobility Chip A.png S3 Badge Mobility Chip B.png S3 Badge Mobility Chip C.png
S3 Badge Lucky Chip A.png S3 Badge Lucky Chip B.png S3 Badge Lucky Chip C.png
S3 Badge Drone Chip A.png S3 Badge Drone Chip B.png S3 Badge Drone Chip C.png

Gallery


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