Respawn Punisher is an ability in Splatoon 2. The ability is exclusive to clothing, and cannot be rolled as a sub ability.
Respawn Punisher increases the respawn time and the amount of Special Gauge that is lost to both the user and opponents defeated by a Respawn Punisher user. If the opponent has Quick Respawn on their gear, the effects are nullified by 85%, if applicable.
“
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You and your defeated enemy's special gauge penalty and respawn time increase.
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”
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— In-game description, translated.(JP)[a]
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Mutual exclusivity
This ability is found as the main ability only on clothing, so other abilities found only on clothing are mutually exclusive with it; in other words players cannot have them together. These abilities are Ability Doubler, Haunt, Ninja Squid, and Thermal Ink. In addition, since wearing the Splatfest Tee with Ability Doubler is mandatory during a Splatfest, these abilities cannot be used for the duration of those events.
Gear
Respawn Punisher is the main ability of:
Clothing with Respawn Punisher in Splatoon 2
Data
Effects when using Respawn Punisher
For |
Respawn time |
Special Gauge lost
|
A player splatted without the ability
|
8.5 seconds |
50%
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An enemy splatted by a user of the ability
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9.2 seconds |
65%
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A user of the ability splatted by an enemy
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9.6 seconds |
72.5%
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A user of the ability splatted by another user
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10.3 seconds |
87.5%
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- Respawn Punisher has a stronger effect on the user than on the enemy, as shown in the table above.
- Depending on whether or not the user and/or enemy are wearing Respawn Punisher, 2 subs, 4 subs, or 2 mains and 2 subs of Special Saver will automatically cancel out the special gauge penalty.
- If both the user and an enemy are wearing Respawn Punisher, the effects of being splatted by an opponent with Respawn Punisher, and the penalty of being splatted while having Respawn Punisher will stack, as shown in the table above.
- Respawn Punisher has no effect on assists. The user must land the final blow that splats the enemy for there to be an effect.
- Respawn Punisher does not affect respawn time if the user drowns or falls out of bounds, but still has its normal Special Gauge effects.
- The strength of Respawn Punisher does not decline with repeated deaths or splats.
- Respawn Punisher only applies the nullification effect of Quick Respawn on opponents. If the user has Quick Respawn, no additional penalty, aside from the additional respawn time already added by Respawn Punisher itself, is applied.
- Respawn Punisher does not affect an enemy that splats the user and dies afterwards. As of 3.0.0, Haunt now applies this effect.
[1]
[2]
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A chart showing the effect of Respawn Punisher and Special Saver.
Gallery
Template:Images
Version history
Version |
Adjustments
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1.4.0 |
- ▲ Increased the reduction of a defeated opponent’s special gauge when they respawn from 5% to 15%.
- ▼ Increased the reduction of the user’s special gauge when respawning from 7.5% to 22.5%.
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3.0.0 |
- ▲ Increased degree to which the effect of the gear ability Quick Respawn is nullified on opponents from 80% to 85%.
- — When an opponent who splats the player, that activation will stand out clearly on the screen while waiting to respawn.
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Names in other languages
Template:Foreignname
Notes
References
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