Vault: Difference between revisions
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==Appearances== | ==Appearances== | ||
===Octo Valley=== | ===Octo Valley=== | ||
* | * [[Octotrooper Hideout]] (Mission #01) | ||
* | * [[Flooder Junkyard]] (Mission #12) | ||
* | * [[Splat-Switch Revolution]] (Mission #22) | ||
* | * [[Far-Flung Flooders]] (Mission #25) | ||
* | * [[Unavoidable Flying Object]] (Mission #27) | ||
===Octo Canyon=== | ===Octo Canyon=== | ||
Line 34: | Line 32: | ||
* [[Octolings Ahoy!]] (Mission #21) | * [[Octolings Ahoy!]] (Mission #21) | ||
* [[Underground Expressway]] (Mission #22) | * [[Underground Expressway]] (Mission #22) | ||
* [[Transfer Junction]] (Mission 24) | * [[Transfer Junction]] (Mission #24) | ||
* [[Platform Madhouse]] (Mission 25) | * [[Platform Madhouse]] (Mission #25) | ||
* [[Octoling Workout]] (Mission 27) | * [[Octoling Workout]] (Mission #27) | ||
===''Octo Expansion''=== | ===''Octo Expansion''=== |
Revision as of 15:09, 31 May 2021
“ | Gotta have a key to open that vault! | ” |
Vaults, also known as locks, lockboxes, and doors, are a mechanic in Octo Valley, Octo Canyon, and the Octo Expansion. Vaults typically contain launchpads to allow the player to progress. Each vault has a key that unlocks it nearby, usually hidden in a crate or Octarian.
Description
Vaults are large, cylindrical, stationary objects found in many missions. They are slightly larger than an Inkling or Octoling and have a silver, metallic appearance. A golden lock in the center of each vault prevents the player from accessing a vault's contents and can only be opened with a key. Once a vault has been unlocked, it separates along three vertical, toothed seams and begins dissolving from its base to its top. This animation is accented by a shower of glowing bubbles that match the player's current ink color.
Appearances
Octo Valley
- Octotrooper Hideout (Mission #01)
- Flooder Junkyard (Mission #12)
- Splat-Switch Revolution (Mission #22)
- Far-Flung Flooders (Mission #25)
- Unavoidable Flying Object (Mission #27)
Octo Canyon
- Return of the Octarians (Mission #01)
- Octozeppelin Invasion (Mission #06)
- Back-Alley Cleanup (Mission #07)
- Octoling Strike (Mission #09)
- Octoseeker Shakedown (Mission #10)
- The Floating Garden (Mission #11)
- Octo-Resort Spring (Mission #12)
- Dancing Floors (Mission #13)
- Parking Garage (Mission #14)
- Octoling Assault (Mission #15)
- Octocommander Fortress (Mission #17)
- The Experimentorium (Mission #19)
- Propellerland (Mission #20)
- Octolings Ahoy! (Mission #21)
- Underground Expressway (Mission #22)
- Transfer Junction (Mission #24)
- Platform Madhouse (Mission #25)
- Octoling Workout (Mission #27)
Octo Expansion
- A00 Abandoned Station
- A06 Bounce with Me Station
- B01A03 Wassup 8-Ball Station
- D01B15 Ink from Above Station
- I02 Dinky Ink Station
- I04 Can't Touch This Station
- I08 Radio Station
- Escape 02 Villi Phase
- Escape 03 Belly Phase
Gallery
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Agent 3 facing a locked vault.
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Agent 3 approaching a locked vault.
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The vault being unlocked with a key.
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The same vault immediately after it has been unlocked.
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The unlocked vault a few seconds after being unlocked, revealing a launchpad.
-
Agent 3 next to a vault in Far-Flung Flooders.
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A see-through vault in Splatoon 2.