'''Floating Sponge Garden''' is the fifth mission in {{S'}} single-player [[mode]], [[Octo Valley (mode)|Octo Valley]]. It is named as such because of its heavy use of [[Sponge Block]]s.
'''Floating Sponge Garden''' is the fifth mission in {{S}}{{'s}} single-player [[mode]], [[Octo Valley (mode)|Octo Valley]]. It is named as such because of its heavy use of [[sponge]]s.
==Octo Valley==
==Octo Valley==
After the player clears [[The Mighty Octostomp!]], they gain access to [[Area 2]] via an [[Inkrail]]. To access this level, walk up into a large crater on the ground and shoot the invisible kettle to enter.
After the player clears [[The Mighty Octostomp!]], they gain access to [[Area 2]] via an [[Inkrail]]. To access this level, walk up into a large crater on the ground and shoot the invisible kettle to enter.
{{Stage elements/row|object=Sponge|file=Splatoon 2 Prima Guide sponge.jpg|location=All areas|total=21}}
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}}
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!Checkpoint 1
| 1× Octotrooper
| {{N/A}}
| {{N/A}}
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!Checkpoint 2
| 2× Octoballs
| {{N/A}}
| {{N/A}}
| {{N/A}}
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!Checkpoint 3
| 3× Octoballs
| {{N/A}}
| {{N/A}}
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!Checkpoint 4
| 2× Octopods
| {{N/A}}
| {{N/A}}
| Yes
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!Checkpoint 5
| 3× Octocopters 1× Octotrooper
| {{N/A}}
| {{N/A}}
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!Final Checkpoint
| 4× Octotroopers 2× Octocopters
| {{N/A}}
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===Beginning===
Jump down and ink the [[Sponge Block]] until it is as large as possible and then swim up it. There are two [[Octopod]]s, so shoot them and ink another Sponge Block, then swim up.
There are two [[Octotrooper]]s behind a wall. Shoot them to reach a checkpoint.
===Checkpoint 1===
[[File:FSG Checkpoint 1.png|thumb|left|300px]]
Ink the Sponge Block and swim up it to see another Sponge Block to swim up. However, this time, an [[Octotrooper]] is waiting on a platform above. When it turns around, swim up and shoot it and a box containing [[Power Egg]]s, then continue up two more Sponge Blocks and use the [[launchpad]].
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===Checkpoint 2===
[[File:FSG Checkpoint 2.png|thumb|left|300px]]
Jump down and ink the ramp for some more Power Eggs and swim through the fence to see two [[Octoball]]s. Simply ink the ground in front of them so they end up stuck in your ink, then shoot them to splat them. Swim up another Sponge Block and ink a vertical wall with more Power Eggs, swimming up it to progress.
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===Checkpoint 3===
[[File:FSG Checkpoint 3.png|right|thumb|300px]]
There are three Sponge Blocks in a line, then three more Octoballs. Use the same method as before to dispose of them. Shoot down a [[balloon]] with more Eggs and use the launchpad that only appears after all three Octoballs are gone.
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===Checkpoint 4===
[[File:FSG Checkpoint 4.png|left|thumb|300px]]
Either dispose of the two Octopods or quickly swim up the Sponge Block before they can shrink it. There is another inkable vertical wall that is being guarded by two more Octotroopers. Either shoot them first or shoot the wall and go past them to reach another launchpad.
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===Checkpoint 5===
[[File:FSG Checkpoint 5.png|right|thumb|300px]]
There are six Sponge Blocks in front of you and three [[Octocopter]]s. You will want to ink each Sponge Block. Once you get to the second row of two sponges, one of the Octocopters will take notice of you and come closer. Splat it as soon as possible. By then, the other two will probably have noticed you, so take them out as well. When you reach the third row with three Sponge Blocks, there are two walls with an Octotrooper strolling behind them. Spray an area that it is not looking at, jump over, and take it out. Shoot and swim up the ramp with more Power Eggs.
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===Final Checkpoint===
[[File:FSG Final Checkpoint.png|left|thumb|300px]]
[[File:FSG Zapfish.png|right|thumb|300px]]
There is an [[Ink Cannon]] to swim into and five Sponge Blocks nearby, four of which have Octotroopers on them and two Octocopters, so shoot to your heart's content. Once all the enemies are gone and each block is large enough, ink the floor beneath you near one of the blocks and swim over all of them until you reach the [[Zapfish]].
Floating Sponge Garden introduces sponges. Most of the stage's mechanics and difficulty is avoiding enemy ink to keep sponges fully expanded, to avoid falling into pits. The end of the stage features an Ink Cannon to fire at Octocopters and Octotroopers.
{{Quote|The Terrifying Biology of the Inkling! Strength: Can leap up to 5 feet. Brain: Simple and predatory. Bones: None! Eyes: Can spot prey from 100 yd. away. Defense: High-pressure, high-capacity ink sack.|[[Sunken Scroll]] {{color|5|green}}}}
{{Quote|The Terrifying Biology of the Inkling! Strength: Can leap up to 5 feet. Brain: Simple and predatory. Bones: None! Eyes: Can spot prey from 100 yd. away. Defense: High-pressure, high-capacity ink sack.|[[Sunken Scroll]] {{color|5|green}}}}
'''Location:''' At the fourth checkpoint, under the already inflated Sponge Block. Let the two [[Octopod]]s hit it, or alternatively, let the Octotroopers ahead shoot it. After it deflates, drop through the net and get the Scroll.
'''Location:''' At the fourth checkpoint, under the already inflated sponge. Let the two [[Octopod]]s hit it, or alternatively, let the Octotroopers ahead shoot it. After it deflates, drop through the net and get the Scroll.
{{MissionQuote|S|Cap'n Cuttlefish|That there is a {{color|sponge|orange}}.}}
Floating Sponge Garden-Cap'n Cuttlefish First Quote.jpg|{{Quote|That there is a {{color-link|sponge|orange}}.}}
{{MissionQuote|S|Cap'n Cuttlefish|Aye! Well done!}}
Floating Sponge Garden-Cap'n Cuttlefish Second Quote.jpg|{{Quote|Aye! Well done!}}
{{MissionQuote|S|Cap'n Cuttlefish|Forgot to mention—enemy attacks cause {{color|sponges|orange}} to {{color|shrink|orange}}.}}
Floating Sponge Garden-Cap'n Cuttlefish Third Quote.jpg|{{Quote|Forgot to mention—enemy attacks cause {{color-link|sponge|orange}}{{color|s|orange}} to {{color|shrink|orange}}.}}
After the player clears The Mighty Octostomp!, they gain access to Area 2 via an Inkrail. To access this level, walk up into a large crater on the ground and shoot the invisible kettle to enter.
Floating Sponge Garden introduces sponges. Most of the stage's mechanics and difficulty is avoiding enemy ink to keep sponges fully expanded, to avoid falling into pits. The end of the stage features an Ink Cannon to fire at Octocopters and Octotroopers.
Collectibles
Sunken Scroll
“
The Terrifying Biology of the Inkling! Strength: Can leap up to 5 feet. Brain: Simple and predatory. Bones: None! Eyes: Can spot prey from 100 yd. away. Defense: High-pressure, high-capacity ink sack.
Location: At the fourth checkpoint, under the already inflated sponge. Let the two Octopods hit it, or alternatively, let the Octotroopers ahead shoot it. After it deflates, drop through the net and get the Scroll.