The Kettle for this mission can be found on a tiny platform to the right of the kettle of Return of the Octarians, past some boxes and a narrow bridge.
Mission Briefing
Gameplay
Map
Mission Stats Chart
Mechanics
Walkthrough
Return of the Octarians Stats
Area
Enemies
Armor
Special Weapon
Sunken Scroll
Sardinium
Beginning Area
2x Octocopter
N/A
N/A
N/A
N/A
Checkpoint 1
1x Octocopter
N/A
N/A
N/A
N/A
Checkpoint 2
1x Octocopter
1x Armor Piece
N/A
N/A
N/A
Checkpoint 3
2x Octocopter
2x Armor Piece
N/A
N/A
Yes
Checkpoint 4
N/A
N/A
N/A
Yes
N/A
Checkpoint 5
4x Octocopter 1x Twintacle Octocopter
1x Armor Piece
1x Sting Ray
N/A
N/A
Final Checkpoint
N/A
N/A
N/A
N/A
N/A
Beginning Area
The beginning of the level has Marie telling Agent 4 to step on the dash track. The dash track takes Agent 4 to areas where it would be impossible to reach by jumping. It then gives Agent 4 an area where jumps can be used to continue the mission. It also grants Agent 4 a couple of Octocopters. Another mechanic introduced to Agent 4 is a ride rail which is used to take agent 4 to the next checkpoint.
Checkpoint 1
There are some gaps to jump across. Perform these jumps to get to the next checkpoint.
Checkpoint 2
Agent 4 is now introduced Ink Pistons, which Marie tells that we aren't allowed to be touching them. Get across a couple of these Ink Pistons without touching them.
Checkpoint 3
A couple of Octocopters begin to show up out of nowhere and Agent 4 has to perform jumps while the Ink Piston is in between the gaps of the jumps. Take out the Octocopters so they don't distract Agent 4 and perform a total of 2 jumps while the Ink Pistons are the obstacle. Take the Dash Track to the next Checkpoint.
Checkpoint 4
After breaking the wall of large crates, there is a wall behind the crate along with 2 Ink Pistons. Make sure the Ink Pistons are deactivated to begin climbing up the wall before the pistons activate again.
Checkpoint 5
This Checkpoint is similar to Checkpoint 1, but this time there are Dash Tracks put here. The Dash Tracks are required to step on to continue on. After the first set of jumps, there are 4 Octocopters (In a pair) that will shoot agent 4 down. If Agent 4 has them taken care of, another stage of jumps. A Twintacle Octotrooper appears, and if splatted, Squid Rings will appear.
Final Checkpoint
Break the 3 large crates and climb up the small wall. There are a set of dash tracks that are surrounded by Ink Pistons. Step on the Dash track at the right time. If not, it'll slow down Agent 4 and damage his armor. There is a Ride rail at the end of the platforms and if an ink piston is touched, Agent 4 will miss the ride rail. Make sure to bypass all of the ink Pistons by using the dash tracks. Once on the ride rail, the Zapfish is seen on the ending of the ride rail. Once off the ride rail, break the sheild and collect the Zapfish.
Collectibles
Sunken Scroll
“
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Location:
After climbing the wall with Ink Pistons in checkpoint 4, turn right after climbing the wall. There will be a platform that will lead to a wall with a dash track. Climb the wall and use the dash track to get on top and the scroll is found on top.
Sardinium
Location:
In Checkpoint 2 with the Ink Pistons, a small crate can be seen that holds the Sardinium, but the crate can only to broken. The Sardinium can be collected at Checkpoint 3 by jumping the gap to where the crate was later standing near the first Ink Piston of Checkpoint 3 which where another jump is required to be performed.
Armor
Sunset Octocopter has a total of 4 pieces of armor to collect.