User:WhistlingSquid/hero mode format: Difference between revisions

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Description: A place to repair the old mission pages for Octo Canyon
Description: A place to repair the old mission pages for Octo Canyon
{{OctoCanyonPrevNext | prevnum=2 | nextnum=B1| prev=Welcome to Octopia | next=Into the Octo Oven}}
{{InfoboxMission
|color = {{SiteColor|Splatoon 2}}
|subtitle = ˜ Dash and Jump ˜
|number  = 3
|area    = 1
|items    = 1 [[Sunken Scroll|Scroll]], 1 [[Sardinium]], 4 [[Armor]], 1 [[Sting Ray]], 1 {{color|Crust Bucket Ticket|green}}
|music    = The Girl from Inkopolis
|amiibo  =
|image    = Hm2 m3.jpg
}}
'''Sunset Octotrooper''' is the third mission of {{S2'}} single player [[Mode]] [[Octo Canyon (mode)|Octo Canyon]].
==Octo Canyon==
The [[Kettle]] for this mission can be found on a tiny platform to the right of the kettle of [[Return of the Octarians]], past some boxes and a narrow bridge.
{{collapse|
==Mission Briefing==
|
===Gameplay===
===Map===
===Mission Stats Chart===
===Mechanics===
}}
{{collapse|
==Walkthrough==
|
=== Beginning Area ===
The beginning of the level has Marie telling Agent 4 to step on the dash track. The dash track takes Agent 4 to areas where it would be impossible to reach by jumping. It then gives Agent 4 an area where jumps can be used to continue the mission. It also grants Agent 4 a couple of Octocopters. Another mechanic introduced to Agent 4 is a ride rail which is used to take agent 4 to the next checkpoint.
=== Checkpoint 1 ===
There are some gaps to jump across. Perform these jumps to get to the next checkpoint.
=== Checkpoint 2 ===
Agent 4 is now introduced Ink Pistons, which Marie tells that we aren't allowed to be touching them. Get across a couple of these Ink Pistons without touching them.
=== Checkpoint 3 ===
A couple of Octocopters begin to show up out of nowhere and Agent 4 has to perform jumps while the Ink Piston is in between the gaps of the jumps. Take out the Octocopters so they don't distract Agent 4 and perform a total of 2 jumps while the Ink Pistons are the obstacle. Take the Dash Track to the next Checkpoint.
=== Checkpoint 4 ===
After breaking the wall of large crates, there is a wall behind the crate along with 2 Ink Pistons. Make sure the Ink Pistons are deactivated to begin climbing up the wall before the pistons activate again.
=== Checkpoint 5 ===
This Checkpoint is similar to Checkpoint 1, but this time there are Dash Tracks put here. The Dash Tracks are required to step on to continue on. After the first set of jumps, there are 4 Octocopters (In a pair) that will shoot agent 4 down. If Agent 4 has them taken care of, another stage of jumps. A [[Twintacle Octotrooper]] appears, and if splatted, [[Squid Ring]]s will appear.
=== Final Checkpoint ===
Break the 3 large crates and climb up the small wall. There are a set of dash tracks that are surrounded by Ink Pistons. Step on the Dash track at the right time. If not, it'll slow down Agent 4 and damage his armor. There is a Ride rail at the end of the platforms and if an ink piston is touched, Agent 4 will miss the ride rail. Make sure to bypass all of the ink Pistons by using the dash tracks. Once on the ride rail, the Zapfish is seen on the ending of the ride rail. Once off the ride rail, break the sheild and collect the Zapfish.
}}
== Collectibles==
===Sunken Scroll===
[[File:S2 Sunken Scroll 3.png|thumb|center|300px]]
{{Quote|WE'RE MOVING! Ammo Knights will be moving to a new location soon. Many thanks to our loyal customers for your support.|[[Sunken Scroll]] {{color|3|green}} }}
'''Location:'''
After climbing the wall with Ink Pistons in checkpoint 4, turn right after climbing the wall. There will be a platform that will lead to a wall with a dash track. Climb the wall and use the dash track to get on top and the scroll is found on top.
== Quotes ==
{{collapse|
=== [[File:Marie Icon.png|45px|frameless|left]] [[Marie]] {{color|Quotes|green}}===
{{clr}}
|
{{Quote|Step on that {{color|dash track|orange}}. Just trust me on this.}}
{{Quote|Gets your ink pumpin', huh?}}
{{Quote|Jump over low obstacles with {{button|B}}. Go go go!}}
{{Quote|Ohh! A {{color|ride rail|orange}}. Shoot it to turn it on, then jump on and enjoy the ride.}}
{{Quote|Nicely done.}}
{{Quote|Now jump through that {{color|squid ring|orange}}!}}
{{Quote|Style points!}}
{{Quote|You can jump farther while swimming through ink as a squid!}}
{{Quote|Hide behind that wall if you need to catch your breath.}}
{{Quote|To go for distance, swim through your ink as a squid, and the jump with {{button|B}}.}}
{{Quote|That’s how it’s done!}}
{{Quote|{{color|Ink Pistons|orange}}. I don’t recommend you touch those.}}
{{Quote|No, but seriously-don’t touch those}}
{{Quote|Your Hero Suit is damaged! Lay low until it self-repairs.}}
{{Quote|Whew. That was close.}}
{{Quote|Octocopter! ♪ Splat ‘em out of the skyyyyyyyy! ♪}}
{{Quote|What a player.}}
{{Quote|Timing is the key to a long and existent life.}}
{{Quote|Well,I guess heroes aren't known for their caution.}}
{{Quote|And Agent 4 sticks the landing!}}
{{Quote|Climb walls faster by mashing {{button|B}} while you climb!}}
{{Quote|Now that’s how you climb!}}
{{Quote|Whoa!}}
{{Quote|Launchpad straight into a {{color|ride rail}} grind? These Octarians have some new tricks.}}
{{Quote|We got ourselves a {{color-link|Sting Ray|orange}}.}}
{{Quote|Press {{button|RS}} to start that thing up, then press {{button|ZR}} to start sqiurtin’.}}
{{Quote|Twintacle Octotrooper! Bake this bottom-feeder!}}
{{Quote|That was some quality splattage, Agent 4.}}
{{Quote|Watch out for flying squid!}}
{{Quote|Remember to thing before you leap.}}
{{Quote|Ho…}}
{{Quote|Ly…}}
{{Quote|Carrrrrp!}}
}}
== Gallery ==
<gallery>
Sunset Octocopter.jpg
</gallery>
==Trivia==
*Marie references a movie called Суперкальмар 3 ''Superkal'mar 3'' (Supersquid 3) in the Russian localization.
== Names in other languages ==
{{Foreignname
|color=Splatoon 2
|Jap=ゆうやけのタコプター # 飛び出せ青春 ダッシュ&ジャンプ
|JapR=Yūyake no Takoputā # Tobidase Seishun Dasshu ando Jampu
|JapM=Octocopter in the Sunset Glow:<br>Fly out, Youths - Dash and Jump
|Dut=Octokopters bij zonsondergang
|DutM=Octocopters by the sunset
|FreE=- Le soir des tentevoles -<br>Des tapis déroutants
|FreEM=- The night of the Octocopters -<br>Confusing carpet
|Ger=Oktokopter im Abendrot
|GerM=Octocopter in the Sunset
|Ita=Polpotteri al tramonto:<br>scatta e salta!
|ItaM=Octocopters at sunset:<br>snaps and jumps!
|Rus=Осьмол{{tt|ё|е}}ты на вечерней заре<br>«Беги, кальмар, беги!»
|RusR=Os'molety na vecherney zare<br>«Begi, kal'mar, begi!»
|RusM=Octocopters at nightfall<br>«Run, squid, run!»
|SpaA=Ocaso octocóptero<br>˜Un salto hacia la victoria˜
|SpaAM=Sunset Octocopter<br>˜A jump towards victory˜
|SpaE=Ocaso octocóptero
|SpaEM=Sunset Octocopter
}}
{{Navbox/Octo Canyon}}
[[Category:Octo Canyon]]

Revision as of 23:18, 6 June 2018

Description: A place to repair the old mission pages for Octo Canyon

#2: Welcome to Octopia
Octo Canyon missions
#B1: Into the Octo Oven

Template:InfoboxMission

Sunset Octotrooper is the third mission of Template:S2' single player Mode Octo Canyon.

Octo Canyon

The Kettle for this mission can be found on a tiny platform to the right of the kettle of Return of the Octarians, past some boxes and a narrow bridge.

Mission Briefing

Gameplay

Map

Mission Stats Chart

Mechanics

Walkthrough

Beginning Area

The beginning of the level has Marie telling Agent 4 to step on the dash track. The dash track takes Agent 4 to areas where it would be impossible to reach by jumping. It then gives Agent 4 an area where jumps can be used to continue the mission. It also grants Agent 4 a couple of Octocopters. Another mechanic introduced to Agent 4 is a ride rail which is used to take agent 4 to the next checkpoint.

Checkpoint 1

There are some gaps to jump across. Perform these jumps to get to the next checkpoint.

Checkpoint 2

Agent 4 is now introduced Ink Pistons, which Marie tells that we aren't allowed to be touching them. Get across a couple of these Ink Pistons without touching them.

Checkpoint 3

A couple of Octocopters begin to show up out of nowhere and Agent 4 has to perform jumps while the Ink Piston is in between the gaps of the jumps. Take out the Octocopters so they don't distract Agent 4 and perform a total of 2 jumps while the Ink Pistons are the obstacle. Take the Dash Track to the next Checkpoint.

Checkpoint 4

After breaking the wall of large crates, there is a wall behind the crate along with 2 Ink Pistons. Make sure the Ink Pistons are deactivated to begin climbing up the wall before the pistons activate again.

Checkpoint 5

This Checkpoint is similar to Checkpoint 1, but this time there are Dash Tracks put here. The Dash Tracks are required to step on to continue on. After the first set of jumps, there are 4 Octocopters (In a pair) that will shoot agent 4 down. If Agent 4 has them taken care of, another stage of jumps. A Twintacle Octotrooper appears, and if splatted, Squid Rings will appear.

Final Checkpoint

Break the 3 large crates and climb up the small wall. There are a set of dash tracks that are surrounded by Ink Pistons. Step on the Dash track at the right time. If not, it'll slow down Agent 4 and damage his armor. There is a Ride rail at the end of the platforms and if an ink piston is touched, Agent 4 will miss the ride rail. Make sure to bypass all of the ink Pistons by using the dash tracks. Once on the ride rail, the Zapfish is seen on the ending of the ride rail. Once off the ride rail, break the sheild and collect the Zapfish.

Collectibles

Sunken Scroll

WE'RE MOVING! Ammo Knights will be moving to a new location soon. Many thanks to our loyal customers for your support.

Location: After climbing the wall with Ink Pistons in checkpoint 4, turn right after climbing the wall. There will be a platform that will lead to a wall with a dash track. Climb the wall and use the dash track to get on top and the scroll is found on top.

Quotes

File:Marie Icon.png
Marie Quotes

Step on that dash track. Just trust me on this.
Gets your ink pumpin', huh?
Jump over low obstacles with B. Go go go!
Ohh! A ride rail. Shoot it to turn it on, then jump on and enjoy the ride.
Nicely done.
Now jump through that squid ring!
Style points!
You can jump farther while swimming through ink as a squid!
Hide behind that wall if you need to catch your breath.
To go for distance, swim through your ink as a squid, and the jump with B.
That’s how it’s done!
Ink Pistons. I don’t recommend you touch those.
No, but seriously-don’t touch those
Your Hero Suit is damaged! Lay low until it self-repairs.
Whew. That was close.
Octocopter! ♪ Splat ‘em out of the skyyyyyyyy! ♪
What a player.
Timing is the key to a long and existent life.
Well,I guess heroes aren't known for their caution.
And Agent 4 sticks the landing!
Climb walls faster by mashing B while you climb!
Now that’s how you climb!
Whoa!
Launchpad straight into a ride rail grind? These Octarians have some new tricks.
We got ourselves a Sting Ray.
Press Right Stick to start that thing up, then press ZR to start sqiurtin’.
Twintacle Octotrooper! Bake this bottom-feeder!
That was some quality splattage, Agent 4.
Watch out for flying squid!
Remember to thing before you leap.
Ho…
Ly…
Carrrrrp!

Gallery

Trivia

  • Marie references a movie called Суперкальмар 3 Superkal'mar 3 (Supersquid 3) in the Russian localization.

Names in other languages

Template:Foreignname