Bomb Defense Up: Difference between revisions

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{{Infobox ability
{{Retired|article}}
|gear=
{{Infobox/Ability
|goodbrand=Inkline
|game      = Splatoon 2
|badbrand=
|appgear  = Any
|favored  = Inkline
|unfavored = Krak-On
}}
}}
'''Bomb Defense Up''' is an ability in {{S2}}.
'''Bomb Defense Up''' was an [[gear ability|ability]] in ''[[Splatoon 2]]''. [[Inkline]] gear had a 5× chance of rolling this ability, while [[Krak-On]] gear had a 1/2× chance.
 
Bomb Defense Up reduced the damage taken from enemy [[sub weapon]]s. [[Autobomb]]s, [[Curling Bomb]]s, [[Ink Mine]]s, [[Splat Bomb]]s, and [[Suction Bomb]]s had their damage reduced by up to 50%. [[Burst Bomb]]s had their damage reduced by up to 40%.
 
Bomb Defense Up reduced the damage taken from [[special weapon]]s by up to 35%. Bomb Defense Up was known to affect the [[Baller]], [[Inkjet]], [[Splashdown]], and [[Tenta Missiles]].
 
The ability offered players a means of increasing survivability. For example, just one sub slot of the ability prevented the player from being splatted by two near-miss Inkjet shots. The damage reductions are never enough to prevent a one-hit splat.
 
Bomb Defense Up was retired in [[version 4.3.0 (Splatoon 2)|version 4.3.0]]. Players can still get the effect of Bomb Defense Up with [[Bomb Defense Up DX]]. The default ability of all gear with Bomb Defense Up became Bomb Defense Up DX.
 
==Stacking==
The number of hits a weapon needed to splat the player with every threshold for Bomb Defense Up is shown in the following table. Amounts of Bomb Defense Up that did not cause a change are not shown in the table.
 
{| class="wikitable sitecolor-s2" style="text-align:center;"
|+ Bomb Defense Up: Hits-to-splat
|-
! colspan="3"|[[File:S2 Ability Bomb Defense Up.png|64px]]
! Autobomb<br/>Curling Bomb<br/>Splat Bomb<br/>Suction Bomb
! colspan="3"|Burst Bomb
! colspan="2"|Ink Mine
! colspan="2"|Baller
! colspan="2"|Inkjet<br/>Tenta Missiles
! colspan="2"|Splashdown
|-
! Mains !! Subs !! AP !! Far !! Direct !! Near !! Far !! Near !! Far !! Direct !! Far !! Near !! Far !! Near !! Far
|-
| 0 || 0 || 0 || 4 || 2 || 3 || 4 || 3 || 5 || 2 || 2 || 2 || 4 || 2 || 2
|-
| 0 || 1 || 3 || 4 || 2 || 3 || 5 || 4 || 6 || 3 || 2 || 3 || 4 || 2 || 2
|-
| 0 || 2 || 6 || 4 || 2 || 4 || 5 || 4 || 6 || 3 || 2 || 3 || 4 || 2 || 2
|-
| 0 || 3 || 9 || 4 || 2 || 4 || 5 || 4 || 6 || 3 || 3 || 3 || 4 || 2 || 3
|-
| 0 || 4 || 12 || 5 || 2 || 4 || 5 || 4 || 7 || 3 || 3 || 3 || 4 || 2 || 3
|-
| 0 || 5 || 15 || 5 || 3 || 4 || 5 || 4 || 7 || 3 || 3 || 3 || 4 || 2 || 3
|-
| 0 || 6 || 18 || 5 || 3 || 4 || 6 || 4 || 7 || 3 || 3 || 3 || 5 || 2 || 3
|-
| 0 || 7 || 21 || 5 || 3 || 4 || 6 || 5 || 8 || 3 || 3 || 3 || 5 || 2 || 3
|-
| 2 || 2 || 26 || 6 || 3 || 4 || 6 || 5 || 8 || 3 || 3 || 3 || 5 || 2 || 3
|-
| 2 || 3 || 29 || 6 || 3 || 5 || 6 || 5 || 8 || 3 || 3 || 3 || 5 || 2 || 3
|-
| 1 || 7 || 31 || 6 || 3 || 5 || 6 || 5 || 9 || 3 || 3 || 3 || 5 || 2 || 3
|-
| 2 || 5 || 35 || 6 || 3 || 5 || 6 || 5 || 9 || 3 || 3 || 3 || 5 || 3 || 3
|-
| 3 || 2 || 36 || 6 || 3 || 5 || 7 || 5 || 9 || 3 || 3 || 3 || 5 || 3 || 3
|-
| 2 || 7 || 41 || 7 || 3 || 5 || 7 || 6 || 10 || 3 || 3 || 3 || 5 || 3 || 3
|-
| 2 || 9 || 47 || 7 || 3 || 5 || 7 || 6 || 10 || 4 || 3 || 4 || 6 || 3 || 3
|-
| 3 || 9 || 57 || 7 || 3 || 5 || 7 || 6 || 11 || 4 || 3 || 4 || 6 || 3 || 3
|}
 
Other notable thresholds:
* Main: 0, Sub: 3 &mdash; Survived one direct [[Burst Bomb]] plus two distant blasts.
* Main: 0, Sub: 4 &mdash; [[Ink Armor]] survived a Burst Bomb near blast.
* Main: 1, Sub: 4 &mdash; Survived a direct Burst Bomb plus two near blasts.
 
Percent change for Burst Bombs:
{{Stacking
|game=Splatoon 2
|ability=Bomb Defense Up
|bonustitle=Damage reduction
|main0sub0=0%
|main0sub1=3.9%
|main0sub2=7.5%
|main0sub3=11.0%
|main1sub0=12.1%
|main0sub4=14.3%
|main1sub1=15.3%
|main0sub5=17.4%
|main1sub2=18.4%
|main0sub6=20.3%
|main1sub3=21.2%
|main2sub0=22.1%
|main0sub7=23.0%
|main1sub4=23.8%
|main2sub1=24.6%
|main0sub8=25.5%
|main1sub5=26.3%
|main2sub2=27.0%
|main0sub9=27.8%
|main1sub6=28.5%
|main2sub3=29.2%
|main3sub0=29.9%
|main1sub7=30.5%
|main2sub4=31.2%
|main3sub1=31.8%
|main1sub8=32.4%
|main2sub5=33.0%
|main3sub2=33.5%
|main1sub9=34.1%
|main2sub6=34.6%
|main3sub3=35.1%
|main2sub7=36.0%
|main3sub4=36.4%
|main2sub8=37.2%
|main3sub5=37.5%
|main2sub9=38.2%
|main3sub6=38.5%
|main3sub7=39.2%
|main3sub8=39.8%
|main3sub9=40.2%
}}
 
Percent change for other bombs:
{{Stacking
|game=Splatoon 2
|ability=Bomb Defense Up
|bonustitle=Damage reduction
|main0sub0=0%
|main0sub1=4.8%
|main0sub2=9.4%
|main0sub3=13.8%
|main1sub0=15.2%
|main0sub4=17.9%
|main1sub1=19.2%
|main0sub5=21.7%
|main1sub2=22.9%
|main0sub6=25.3%
|main1sub3=26.5%
|main2sub0=27.6%
|main0sub7=28.7%
|main1sub4=29.8%
|main2sub1=30.8%
|main0sub8=31.8%
|main1sub5=32.8%
|main2sub2=33.8%
|main0sub9=34.7%
|main1sub6=35.6%
|main2sub3=36.5%
|main3sub0=37.4%
|main1sub7=38.2%
|main2sub4=39.0%
|main3sub1=39.7%
|main1sub8=40.5%
|main2sub5=41.2%
|main3sub2=41.9%
|main1sub9=42.6%
|main2sub6=43.2%
|main3sub3=43.8%
|main2sub7=45.0%
|main3sub4=45.5%
|main2sub8=46.5%
|main3sub5=46.9%
|main2sub9=47.7%
|main3sub6=48.1%
|main3sub7=49.0%
|main3sub8=49.7%
|main3sub9=50.2%
}}
 
Percent change for [[special weapons]]:
{{Stacking
|game=Splatoon 2
|ability=Bomb Defense Up
|bonustitle=Damage reduction
|main0sub0=0%
|main0sub1=3.4%
|main0sub2=6.6%
|main0sub3=9.6%
|main1sub0=10.6%
|main0sub4=12.5%
|main1sub1=13.4%
|main0sub5=15.2%
|main1sub2=16.1%
|main0sub6=17.7%
|main1sub3=18.5%
|main2sub0=19.3%
|main0sub7=20.1%
|main1sub4=20.8%
|main2sub1=21.6%
|main0sub8=22.3%
|main1sub5=23.0%
|main2sub2=23.6%
|main0sub9=24.3%
|main1sub6=24.9%
|main2sub3=25.5%
|main3sub0=26.1%
|main1sub7=26.7%
|main2sub4=27.3%
|main3sub1=27.8%
|main1sub8=28.3%
|main2sub5=28.8%
|main3sub2=29.3%
|main1sub9=29.8%
|main2sub6=30.2%
|main3sub3=30.7%
|main2sub7=31.5%
|main3sub4=31.8%
|main2sub8=32.5%
|main3sub5=32.8%
|main2sub9=33.4%
|main3sub6=33.7%
|main3sub7=34.3%
|main3sub8=34.8%
|main3sub9=35.1%
}}
 
<gallery>
S2 Bomb Defense Up Chart.png|A chart showing the effect of Bomb Defense Up.
</gallery>
 
===Version history===
{| class="wikitable sitecolor-s2"
! Version !! Adjustments
|-
| '''{{Ver|S2|4.3.0}}''' ||
* '''{{color|—|gray}}''' Removed. Effects integrated with [[Cold-Blooded]] into [[Bomb Defense Up DX]].
* {{buff|Preexisting mains changed to Bomb Defense Up DX}}.
**All gear that had Bomb Defense Up as its default main ability now has Bomb Defense Up DX as its default main ability.
* {{buff|Preexisting subs, ability chunks, and [[Crust Bucket|drink tickets]] changed to Bomb Defense Up DX}}.
|}


==Names in other languages==
==Names in other languages==
{{Foreignname
{{Localized name
|color=Splatoon 2
|Jap=爆風ダメージ軽減
|Jap=爆風ダメージ軽減
|JapR=Bakufū Damēji Keigen
|JapR=Bakufū Damēji Keigen
|JapM=Blast Damage Reducing
|JapM=Blast Damage Reducing
|Spa=
|Dut=Bomvrij
|SpaM=
|DutM=Bomb free
|FreA=
|Fre=Filtre à explosions
|FreAM=
|FreM=Explosion filter
|FreE=
|Ger=Bombenschutz
|FreEM=
|GerM=Bomb protection
|Ita=Antiesplosione
|Ita=Antiesplosione
|ItaM=Anti-explosion
|ItaM=Anti-explosion
Line 22: Line 243:
|RusR=Bombostoykost'
|RusR=Bombostoykost'
|RusM=Bomb resistance
|RusM=Bomb resistance
|SpaA=Antiexplosivos
|SpaAM=Anti-explosives
|SpaE=Resistencia explosiva
|SpaEM=Explosion resistance
}}
}}


{{Ability2}}
{{Navbox/S2 Abilities}}
 
[[Category:Abilities]]
[[Category:Abilities]]

Latest revision as of 19:26, 13 December 2023

Retired.
This article describes content that may be partly or wholly inaccessible due to its removal or the discontinuation of online services.
Bomb Defense Up
Bomb Defense Up
Applicable gear
Favored by
Unfavored by

Bomb Defense Up was an ability in Splatoon 2. Inkline gear had a 5× chance of rolling this ability, while Krak-On gear had a 1/2× chance.

Bomb Defense Up reduced the damage taken from enemy sub weapons. Autobombs, Curling Bombs, Ink Mines, Splat Bombs, and Suction Bombs had their damage reduced by up to 50%. Burst Bombs had their damage reduced by up to 40%.

Bomb Defense Up reduced the damage taken from special weapons by up to 35%. Bomb Defense Up was known to affect the Baller, Inkjet, Splashdown, and Tenta Missiles.

The ability offered players a means of increasing survivability. For example, just one sub slot of the ability prevented the player from being splatted by two near-miss Inkjet shots. The damage reductions are never enough to prevent a one-hit splat.

Bomb Defense Up was retired in version 4.3.0. Players can still get the effect of Bomb Defense Up with Bomb Defense Up DX. The default ability of all gear with Bomb Defense Up became Bomb Defense Up DX.

Stacking

The number of hits a weapon needed to splat the player with every threshold for Bomb Defense Up is shown in the following table. Amounts of Bomb Defense Up that did not cause a change are not shown in the table.

Bomb Defense Up: Hits-to-splat
Autobomb
Curling Bomb
Splat Bomb
Suction Bomb
Burst Bomb Ink Mine Baller Inkjet
Tenta Missiles
Splashdown
Mains Subs AP Far Direct Near Far Near Far Direct Far Near Far Near Far
0 0 0 4 2 3 4 3 5 2 2 2 4 2 2
0 1 3 4 2 3 5 4 6 3 2 3 4 2 2
0 2 6 4 2 4 5 4 6 3 2 3 4 2 2
0 3 9 4 2 4 5 4 6 3 3 3 4 2 3
0 4 12 5 2 4 5 4 7 3 3 3 4 2 3
0 5 15 5 3 4 5 4 7 3 3 3 4 2 3
0 6 18 5 3 4 6 4 7 3 3 3 5 2 3
0 7 21 5 3 4 6 5 8 3 3 3 5 2 3
2 2 26 6 3 4 6 5 8 3 3 3 5 2 3
2 3 29 6 3 5 6 5 8 3 3 3 5 2 3
1 7 31 6 3 5 6 5 9 3 3 3 5 2 3
2 5 35 6 3 5 6 5 9 3 3 3 5 3 3
3 2 36 6 3 5 7 5 9 3 3 3 5 3 3
2 7 41 7 3 5 7 6 10 3 3 3 5 3 3
2 9 47 7 3 5 7 6 10 4 3 4 6 3 3
3 9 57 7 3 5 7 6 11 4 3 4 6 3 3

Other notable thresholds:

  • Main: 0, Sub: 3 — Survived one direct Burst Bomb plus two distant blasts.
  • Main: 0, Sub: 4 — Ink Armor survived a Burst Bomb near blast.
  • Main: 1, Sub: 4 — Survived a direct Burst Bomb plus two near blasts.

Percent change for Burst Bombs:

Abilities Damage reduction
None 0%
Main: 0, Sub: 1 3.9%
Main: 0, Sub: 2 7.5%
Main: 0, Sub: 3 11.0%
Main: 1, Sub: 0 12.1%
Main: 0, Sub: 4 14.3%
Main: 1, Sub: 1 15.3%
Main: 0, Sub: 5 17.4%
Main: 1, Sub: 2 18.4%
Main: 0, Sub: 6 20.3%
Main: 1, Sub: 3 21.2%
Main: 2, Sub: 0 22.1%
Main: 0, Sub: 7 23.0%
Main: 1, Sub: 4 23.8%
Main: 2, Sub: 1 24.6%
Main: 0, Sub: 8 25.5%
Main: 1, Sub: 5 26.3%
Main: 2, Sub: 2 27.0%
Main: 0, Sub: 9 27.8%
Main: 1, Sub: 6 28.5%
Main: 2, Sub: 3 29.2%
Main: 3, Sub: 0 29.9%
Main: 1, Sub: 7 30.5%
Main: 2, Sub: 4 31.2%
Main: 3, Sub: 1 31.8%
Main: 1, Sub: 8 32.4%
Main: 2, Sub: 5 33.0%
Main: 3, Sub: 2 33.5%
Main: 1, Sub: 9 34.1%
Main: 2, Sub: 6 34.6%
Main: 3, Sub: 3 35.1%
Main: 2, Sub: 7 36.0%
Main: 3, Sub: 4 36.4%
Main: 2, Sub: 8 37.2%
Main: 3, Sub: 5 37.5%
Main: 2, Sub: 9 38.2%
Main: 3, Sub: 6 38.5%
Main: 3, Sub: 7 39.2%
Main: 3, Sub: 8 39.8%
Main: 3, Sub: 9 40.2%

Percent change for other bombs:

Abilities Damage reduction
None 0%
Main: 0, Sub: 1 4.8%
Main: 0, Sub: 2 9.4%
Main: 0, Sub: 3 13.8%
Main: 1, Sub: 0 15.2%
Main: 0, Sub: 4 17.9%
Main: 1, Sub: 1 19.2%
Main: 0, Sub: 5 21.7%
Main: 1, Sub: 2 22.9%
Main: 0, Sub: 6 25.3%
Main: 1, Sub: 3 26.5%
Main: 2, Sub: 0 27.6%
Main: 0, Sub: 7 28.7%
Main: 1, Sub: 4 29.8%
Main: 2, Sub: 1 30.8%
Main: 0, Sub: 8 31.8%
Main: 1, Sub: 5 32.8%
Main: 2, Sub: 2 33.8%
Main: 0, Sub: 9 34.7%
Main: 1, Sub: 6 35.6%
Main: 2, Sub: 3 36.5%
Main: 3, Sub: 0 37.4%
Main: 1, Sub: 7 38.2%
Main: 2, Sub: 4 39.0%
Main: 3, Sub: 1 39.7%
Main: 1, Sub: 8 40.5%
Main: 2, Sub: 5 41.2%
Main: 3, Sub: 2 41.9%
Main: 1, Sub: 9 42.6%
Main: 2, Sub: 6 43.2%
Main: 3, Sub: 3 43.8%
Main: 2, Sub: 7 45.0%
Main: 3, Sub: 4 45.5%
Main: 2, Sub: 8 46.5%
Main: 3, Sub: 5 46.9%
Main: 2, Sub: 9 47.7%
Main: 3, Sub: 6 48.1%
Main: 3, Sub: 7 49.0%
Main: 3, Sub: 8 49.7%
Main: 3, Sub: 9 50.2%

Percent change for special weapons:

Abilities Damage reduction
None 0%
Main: 0, Sub: 1 3.4%
Main: 0, Sub: 2 6.6%
Main: 0, Sub: 3 9.6%
Main: 1, Sub: 0 10.6%
Main: 0, Sub: 4 12.5%
Main: 1, Sub: 1 13.4%
Main: 0, Sub: 5 15.2%
Main: 1, Sub: 2 16.1%
Main: 0, Sub: 6 17.7%
Main: 1, Sub: 3 18.5%
Main: 2, Sub: 0 19.3%
Main: 0, Sub: 7 20.1%
Main: 1, Sub: 4 20.8%
Main: 2, Sub: 1 21.6%
Main: 0, Sub: 8 22.3%
Main: 1, Sub: 5 23.0%
Main: 2, Sub: 2 23.6%
Main: 0, Sub: 9 24.3%
Main: 1, Sub: 6 24.9%
Main: 2, Sub: 3 25.5%
Main: 3, Sub: 0 26.1%
Main: 1, Sub: 7 26.7%
Main: 2, Sub: 4 27.3%
Main: 3, Sub: 1 27.8%
Main: 1, Sub: 8 28.3%
Main: 2, Sub: 5 28.8%
Main: 3, Sub: 2 29.3%
Main: 1, Sub: 9 29.8%
Main: 2, Sub: 6 30.2%
Main: 3, Sub: 3 30.7%
Main: 2, Sub: 7 31.5%
Main: 3, Sub: 4 31.8%
Main: 2, Sub: 8 32.5%
Main: 3, Sub: 5 32.8%
Main: 2, Sub: 9 33.4%
Main: 3, Sub: 6 33.7%
Main: 3, Sub: 7 34.3%
Main: 3, Sub: 8 34.8%
Main: 3, Sub: 9 35.1%

Version history

Version Adjustments
4.3.0
  • Removed. Effects integrated with Cold-Blooded into Bomb Defense Up DX.
  • Preexisting mains changed to Bomb Defense Up DX.
    • All gear that had Bomb Defense Up as its default main ability now has Bomb Defense Up DX as its default main ability.
  • Preexisting subs, ability chunks, and drink tickets changed to Bomb Defense Up DX.

Names in other languages

Language Name Meaning
Japan Japanese 爆風ダメージ軽減
Bakufū Damēji Keigen
Blast Damage Reducing
Netherlands Dutch Bomvrij Bomb free
CanadaFrance French Filtre à explosions Explosion filter
Germany German Bombenschutz Bomb protection
Italy Italian Antiesplosione Anti-explosion
Russia Russian Бомбостойкость
Bombostoykost'
Bomb resistance
Mexico Spanish (NOA) Antiexplosivos Anti-explosives
Spain Spanish (NOE) Resistencia explosiva Explosion resistance