Inkrail Skyscape
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Template:InfoboxMission
Inkrail Skyscape is the tenth mission in Splatoon's single-player mode, Octo Valley. It is the first mission of Area 3 after the second boss, The Dreaded Octonozzle! The mission gets its name from its heavy use of Inkrails.
Octo Valley
As entering Area #3, Head right and there are 2 steep ramps. Use the ramps, jump on the platform nearest to Agent 3, then jump to the left where there is more platform. Another ramp can be found, leading Agent 3 to swim up the wall. Swim up the wall and reveal the hidden Kettle.
Gameplay
Mission Briefing
Map
Mechanics
“ | Shoot Inkrails with to activate them! | ” |
Inkrail Skyscape Mechanics Gallery
Walkthtrough
Beginning Area
Beginning Area Stats | |||
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Enemies | Armor | Special Weapon | Sunken Scroll |
1x Twintacle Octotrooper | N/A | N/A | N/A |
When you start, you will first see an Inkrail. Swim through it and you will end up on a small island with two curved ramps and a Twintacle Octotrooper will be waiting for you there. Splat it, and then use the Inkrail to get to the next area.
Checkpoint 1
Checkpoint 1 Stats | |||
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Enemies | Armor | Special Weapon | Sunken Scroll |
1x Twintacle Octotrooper
File:Octodiver1.png 2x Octodivers |
N/A | N/A | N/A |
Sector 1
The Inkrail from the Beginning Checkpoint will take you to a rectangular platform with a Checkpoint, a new Inkrail, and a Twintacle Octotrooper on top. The original Inkrail wraps around the platform and can be used to stealthily splat the awaiting Twintacle Octotrooper. Once the Twintacle Octotrooper has been defeated take the new Inkrail and head on over to Sector 2.
Sector 2
This bit is similar to the first one, except that there will be two Octodivers hiding in the ink. Using the same method as in Sector 1, jump up from the Inkrail and splat them. The inkrail to Checkpoint 2 is in the middle.
Checkpoint 2
Checkpoint 2 Stats | |||
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Enemies | Armor | Special Weapon | Sunken Scroll |
2x Twintacle Octotroopers | N/A | N/A | N/A |
From there you will be on a platform with another Inkrail. It takes you under another platform and goes through a grate in the middle of it. Jump off it, then splat the two Twintacle Octotroopers riding around it. Then a Launchpad will appear.
Checkpoint 3
Checkpoint 3 Stats | |||
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Enemies | Armor | Special Weapon | Sunken Scroll |
File:Octobot.jpeg 2x Octopods | N/A | N/A |
Checkpoint 4
Checkpoint 4 Stats | |||
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Enemies | Armor | Special Weapon | Sunken Scroll |
2x Twintacle Octotroopers | N/A | N/A | N/A |
Checkpoint 5
Checkpoint 5 Stats | |||
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Enemies | Armor | Special Weapon | Sunken Scroll |
4x Octotroopers | N/A | 2x Inkzookas | N/A |
Method 1
Difficulty:
Swim through the Inkrail and then you will drop off to the middle of a circular platform surrounded by water with a 'ring' on the outside. There will be some Octarians on the outside of the platform. There will be two small curved platforms with Inkzookas on top of them. Take them. Then you can either use the Inkzooka to splat the Octarians from the middle, or ink the sides of the ring with the Octarians then swim, jump and climb up it so that you are on the same platform as the Octarians. Once all of the Octotroopers have been splatted, a launchpad will appear to the final checkpoint in the middle. If you jumped to the outer ring, you'll have to paint the walls to jump back to the middle.
Method 2
Difficulty:
Instead of swimming towards the end of the Inkrail and dropping onto the middle platform, stay above the outer platform and lob a few Splat Bombs onto it. If the timing is correct the Splat Bombs should take out one of the Twintacle Octotroopers. Once the Twintacle Octotrooper has been defeated drop down to the outer ring and precede to take out the remaining Octarians (4x Octotroopers and 3x Twintacle Octotroopers). Once the final Octarian has been defeated make your way over to the launch pad.
Final Checkpoint
Final Checkpoint Stats | |||
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Enemies | Armor | Special Weapon | Sunken Scroll |
2x Octotroopers | N/A | N/A | N/A |
Swim through the Inkrail that is in front of you to get to a large area with three towers. The inkrail will take you to the first one. Jump off it then splat the Octotrooper on it. Repeat for the next tower and on the third tower a Twintacle Octotrooper will be waiting for you. Splat it and then swim up onto the final tower, which will have the Zapfish. Burst its shield then take it!
Collectibles
Sunken Scroll
“ | With creatures of the surface driven to extinction by rising sea levels, the ancestors of Inklings were free to haul their 10-legged bodies up onto the abandoned land. This is how the Mollusc Era began. | ” |
— Sunken Scroll 10
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Location: At the third checkpoint, behind the second wall. When you hit the third checkpoint, go up the first wall using the inkrail. Splat the two enemies, then activate the three inkrails leading up the wall. Instead of jump all the way up, get in the second inkrail and follow it around the wall to find a platform with the scroll on it.
Special Weapons
Location:
On curved ramps on a big platform in Checkpoint Five.
Quotes
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“ Press when speeding along an Inkrail to jump real high! ” -
“ Nice one, bucko! ” -
“ Launchpad ahoy! ” -
“ That's it! Heave ho! ” -
“ Make the most of that Inkzooka! ” -
“ Launchpad ahoy! ” -
“ The Zapfish is up above! ”
Gallery
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Inkrail Skyscape Beginning Area-Enemy Twintacle Octotrooper
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Inkrail Skyscape Checkpoint 1-Enemy Twintacle Octotrooper and Deactivated Inkrail
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Inkrail Skyscape Checkpoint 1-Enemy Octodiver
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Inkrail Skyscape Checkpoint 2-Enemy Twintacle Octotroopers
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Inkrail Skyscape Checkpoint 3-Enemy Octopods
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Inkrail Checkpoint 4-Enemy Twintacle Octotroopers
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Inkrail Skyscape Checkpoint 5-Enemy Octarians
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Inkrail Skyscape Final Checkpoint-Enemy Octotrooper
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Inkrail Skyscape Final Checkpoint-Enemy Octarians
Trivia
- The Inkrail from Checkpoint 5 to the Final Checkpoint briefly goes underneath a structure from which a unique tune can be heard, distinct from the mission's normal music. It sounds similar to the jingle played by the tower in Tower Control. This tune can also be heard at the beginning and end of Spinning Spreaders.