Version 2.7.0 (Splatoon): Difference between revisions
From Inkipedia, the Splatoon wiki
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| Heavy Reduction<br>{{nerf|50% to 75%}} | | Heavy Reduction<br>{{nerf|50% to 75%}} | ||
| {{ | | {{WeaponT|S|Main|Tentatek Splattershot}}<br>{{WeaponT|S|Main|Octoshot Replica}}<br>{{WeaponT|S|Main|.96 Gal Deco}}<br>{{WeaponT|S|Main|Luna Blaster Neo}}<br>{{WeaponT|S|Main|Dynamo Roller}}<br>{{WeaponT|S|Main|Gold Dynamo Roller}}<br>{{WeaponT|S|Main|Splat Charger}}<br>{{WeaponT|S|Main|Hero Charger Replica}}<br>{{WeaponT|S|Main|Splatterscope}} | ||
|- | |- | ||
| Medium Reduction<br>{{nerf|50% to 60%}} | | Medium Reduction<br>{{nerf|50% to 60%}} | ||
| {{ | | {{WeaponT|S|Main|Splattershot Jr.}}<br>{{WeaponT|S|Main|.52 Gal}}<br>{{WeaponT|S|Main|Luna Blaster}}<br>{{WeaponT|S|Main|Custom Blaster}}<br>{{WeaponT|S|Main|L-3 Nozzlenose D}}<br>{{WeaponT|S|Main|Carbon Roller}}<br>{{WeaponT|S|Main|Krak-On Splat Roller}}<br>{{WeaponT|S|Main|Tri-Slosher}}<br>{{WeaponT|S|Main|Kelp Splat Charger}}<br>{{WeaponT|S|Main|Kelp Splatterscope}}<br>{{WeaponT|S|Main|E-liter 3K}}<br>{{WeaponT|S|Main|Custom E-liter 3K}}<br>{{WeaponT|S|Main|E-liter 3K Scope}}<br>{{WeaponT|S|Main|Custom E-liter 3K Scope}}<br>{{WeaponT|S|Main|Zink Mini Splatling}}<br>{{WeaponT|S|Main|Heavy Splatling Deco}} | ||
|- | |- | ||
| Light Reduction<br>{{buff|50% to 40%}} | | Light Reduction<br>{{buff|50% to 40%}} | ||
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! Change | ! Change | ||
|- | |- | ||
| {{ | | {{WeaponT|S|Main|Dynamo Roller}}<br>{{WeaponT|S|Main|Gold Dynamo Roller}}<br>{{WeaponT|S|Main|E-liter 3K}}<br>{{WeaponT|S|Main|Custom E-liter 3K}}<br>{{WeaponT|S|Main|E-liter 3K Scope}}<br>{{WeaponT|S|Main|Custom E-liter 3K Scope}}<br>{{WeaponT|S|Main|Hydra Splatling}}<br>{{WeaponT|S|Main|Custom Hydra Splatling}} | ||
| {{nerf|Swim speed reduced by about 10% when any of these weapons are equipped.}} | | {{nerf|Swim speed reduced by about 10% when any of these weapons are equipped.}} | ||
|} | |} | ||
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! Change | ! Change | ||
|- | |- | ||
| {{ | | {{WeaponT|S|Main|Splash-o-matic}}<br>{{WeaponT|S|Main|Neo Splash-o-matic}} | ||
| {{buff|Initial velocity of shots increased by about 10%.}}<br>{{buff|Spread reduced by about 10%.}}<br>{{buff|Range increased by about 10%.}} | | {{buff|Initial velocity of shots increased by about 10%.}}<br>{{buff|Spread reduced by about 10%.}}<br>{{buff|Range increased by about 10%.}} | ||
|- | |- | ||
| {{ | | {{WeaponT|S|Main|N-ZAP '85}}<br>{{WeaponT|S|Main|N-ZAP '89}} | ||
| {{buff|The radius of the droplets that fall before the shot hits has been increased by about 7%.}}<br>{{buff|Intervals between the droplets that fall before the shot hits have been reduced.}} | | {{buff|The radius of the droplets that fall before the shot hits has been increased by about 7%.}}<br>{{buff|Intervals between the droplets that fall before the shot hits have been reduced.}} | ||
|- | |- | ||
| {{ | | {{WeaponT|S|Main|Splattershot Pro}}<br>{{WeaponT|S|Main|Forge Splattershot Pro}} | ||
| {{buff|Initial velocity of shots increased by about 20%.}}<br>{{buff|Range increased by about 5%.}} | | {{buff|Initial velocity of shots increased by about 20%.}}<br>{{buff|Range increased by about 5%.}} | ||
|- | |- | ||
| {{ | | {{WeaponT|S|Main|.96 Gal}}<br>{{WeaponT|S|Main|.96 Gal Deco}} | ||
| {{nerf|Damage per shot reduced from 62.0 to 52.0.}}<br>{{buff|Spread reduced by about 11%.}} | | {{nerf|Damage per shot reduced from 62.0 to 52.0.}}<br>{{buff|Spread reduced by about 11%.}} | ||
|- | |- | ||
| {{ | | {{WeaponT|S|Main|Jet Squelcher}}<br>{{WeaponT|S|Main|Custom Jet Squelcher}} | ||
| {{buff|Movement speed while firing increased by about 50%.}} | | {{buff|Movement speed while firing increased by about 50%.}} | ||
|- | |- | ||
| {{ | | {{WeaponT|S|Main|Carbon Roller}}<br>{{WeaponT|S|Main|Carbon Roller Deco}} | ||
| {{buff|Ink consumption when flinging ink reduced by about 30%.}} | | {{buff|Ink consumption when flinging ink reduced by about 30%.}} | ||
|- | |- | ||
| {{ | | {{WeaponT|S|Main|Splat Charger}}<br>{{WeaponT|S|Main|Kelp Splat Charger}}<br>{{WeaponT|S|Main|Hero Charger Replica}} | ||
| {{nerf|Range when not fully charged reduced by about 20%.}}<br>{{buff|Range when fully charged increased by about 4%.}} | | {{nerf|Range when not fully charged reduced by about 20%.}}<br>{{buff|Range when fully charged increased by about 4%.}} | ||
|- | |- | ||
| {{ | | {{WeaponT|S|Main|Splatterscope}}<br>{{WeaponT|S|Main|Kelp Splatterscope}} | ||
| {{nerf|Range when not fully charged adjusted to match that of the Splat Charger.}}<br>{{buff|Range when fully charged increased by about 4%.}} | | {{nerf|Range when not fully charged adjusted to match that of the Splat Charger.}}<br>{{buff|Range when fully charged increased by about 4%.}} | ||
|- | |- | ||
| {{ | | {{WeaponT|S|Main|E-liter 3K}}<br>{{WeaponT|S|Main|Custom E-liter 3K}} | ||
| {{nerf|Range when not fully charged reduced by about 20%.}}<br>{{buff|Time taken to fully charge reduced by about 6%.}} | | {{nerf|Range when not fully charged reduced by about 20%.}}<br>{{buff|Time taken to fully charge reduced by about 6%.}} | ||
|- | |- | ||
| {{ | | {{WeaponT|S|Main|E-liter 3K Scope}}<br>{{WeaponT|S|Main|Custom E-liter 3K Scope}} | ||
| {{nerf|Range when not fully charged adjusted to match that of the E-liter 3K.}}<br>{{buff|Time taken to fully charge reduced by about 6%.}} | | {{nerf|Range when not fully charged adjusted to match that of the E-liter 3K.}}<br>{{buff|Time taken to fully charge reduced by about 6%.}} | ||
|- | |- | ||
| {{ | | {{WeaponT|S|Main|Slosher}}<br>{{WeaponT|S|Main|Slosher Deco}} | ||
| {{buff|Reduced time needed to fire by about 20%.}}<br>{{buff|Reduced the amount of time a player suffers reduced movement after firing a shot by about 26%.}} | | {{buff|Reduced time needed to fire by about 20%.}}<br>{{buff|Reduced the amount of time a player suffers reduced movement after firing a shot by about 26%.}} | ||
|- | |- | ||
| {{ | | {{WeaponT|S|Main|Hydra Splatling}}<br>{{WeaponT|S|Main|Custom Hydra Splatling}} | ||
| {{buff|Increased the damage per shot when fully charged from 28.0 to 35.0.}} | | {{buff|Increased the damage per shot when fully charged from 28.0 to 35.0.}} | ||
|} | |} | ||
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! Change | ! Change | ||
|- | |- | ||
| {{ | | {{WeaponT|S|Sub|Burst Bomb}} | ||
| {{nerf|Ink consumption changed from 25% to 40%.}}<br>{{nerf|Weakened the knockback effect.}}<br>{{nerf|Radius for dealing minimum damage reduced by 20%.}}<br>{{buff|Minimum damage increased from 20.0 to 25.0.}}<br>{{buff|Radius for dealing medium damage (35.0) increased by about 14%.}}<br>{{buff|Painting radius increased by about 43%.}} | | {{nerf|Ink consumption changed from 25% to 40%.}}<br>{{nerf|Weakened the knockback effect.}}<br>{{nerf|Radius for dealing minimum damage reduced by 20%.}}<br>{{buff|Minimum damage increased from 20.0 to 25.0.}}<br>{{buff|Radius for dealing medium damage (35.0) increased by about 14%.}}<br>{{buff|Painting radius increased by about 43%.}} | ||
|- | |- | ||
| {{ | | {{WeaponT|S|Sub|Ink Mine}} | ||
| {{buff|Ink consumption reduced from 60% to 50%.}}<br>{{buff|An Ink Mine can be set when one has already been placed.}}<br>''Note: Placing the second Ink Mine will cause the first unexploded Ink Mine to disappear.'' | | {{buff|Ink consumption reduced from 60% to 50%.}}<br>{{buff|An Ink Mine can be set when one has already been placed.}}<br>''Note: Placing the second Ink Mine will cause the first unexploded Ink Mine to disappear.'' | ||
|- | |- | ||
| {{ | | {{WeaponT|S|Sub|Seeker}} | ||
| {{buff|Painting width increased by about 38%.}}<br>{{buff|Movement speed increased by about 3%.}} | | {{buff|Painting width increased by about 38%.}}<br>{{buff|Movement speed increased by about 3%.}} | ||
|- | |- | ||
| {{ | | {{WeaponT|S|Sub|Splash Wall}} | ||
| {{nerf|Even if the Splash Wall is used on a slope, so that it hits the ground immediately, it will still take as long to activate as when it is used on flat ground.}} | | {{nerf|Even if the Splash Wall is used on a slope, so that it hits the ground immediately, it will still take as long to activate as when it is used on flat ground.}} | ||
|} | |} | ||
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! Change | ! Change | ||
|- | |- | ||
| {{ | | {{WeaponT|S|Special|Inkstrike}} | ||
| {{buff|Time needed to fire after selecting the target reduced by about 33%.}} | | {{buff|Time needed to fire after selecting the target reduced by about 33%.}} | ||
|} | |} | ||
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=== Fixes for issues in battles === | === Fixes for issues in battles === | ||
* Fixed an issue that allowed players holding the [[Rainmaker]] to [[Super Jump]] when the server connection was particularly poor. | * Fixed an issue that allowed players holding the [[Rainmaker]] to [[Super Jump]] when the server connection was particularly poor. | ||
* Fixed an issue that occasionally prevented players from taking damage from {{ | * Fixed an issue that occasionally prevented players from taking damage from {{WeaponT|S|Sub|Splash Wall}}s if standing close enough to it when it was first activated. | ||
* Fixed an issue in which the explosion from {{ | * Fixed an issue in which the explosion from {{WeaponT|S|Sub|Suction Bomb}}s destroyed by a {{WeaponT|S|Sub|Splash Wall}} was still capable of passing through the {{WeaponT|S|Sub|Splash Wall}} to damage players. | ||
* Fixed an issue in which it was possible to splat opposing players with vertical {{ | * Fixed an issue in which it was possible to splat opposing players with vertical {{WeaponT|S|Special|Inkzooka}} or Rainmaker shots when they were completely concealed by solid terrain. | ||
* Fixed an issue in which {{ | * Fixed an issue in which {{WeaponT|S|Sub|Splash Wall}}s would not take damage when hit by an {{WeaponT|S|Special|Inkzooka}} or Rainmaker attack. | ||
* Fixed an issue in which players on the far side of a {{ | * Fixed an issue in which players on the far side of a {{WeaponT|S|Sub|Splash Wall}} could still be splatted if the wall was hit by a shot from the Rainmaker, depending on where the {{WeaponT|S|Sub|Splash Wall}} was hit. | ||
* Fixed an issue in which {{ | * Fixed an issue in which {{WeaponT|S|Sub|Ink Mine}}s placed by multiple players at the same time would explode automatically, though they hadn’t been placed in the opposing ink color, triggered by an opposing player, or reached their time limit. | ||
* Fixed an issue in which players could take damage from a friendly {{ | * Fixed an issue in which players could take damage from a friendly {{WeaponT|S|Sub|Ink Mine}}, depending on their placement. | ||
* Fixed issues in which players using the {{ | * Fixed issues in which players using the {{WeaponT|S|Special|Kraken}} special weapon would not see a damage indicator (X mark) when attacking opponents directly, and not correctly followed by {{WeaponT|S|Sub|Seeker}}s used by the opposing team. | ||
=== Other changes === | === Other changes === |
Revision as of 19:47, 24 November 2017
Version 2.7.0
For Splatoon
For Splatoon
Promo image for Sheldon's Picks Vol. 1
Version 2.7.0 is a revision to Splatoon that came into effect at Template:UTC on April 13, 2016. It added the first eight weapons of Sheldon's Picks, first announced alongside Version 2.6.0.[1][2]
New weapons
Vol. 1 of Sheldon's Picks, a set of eight weapons:
List of new weapons in Version 2.7.0
Main | #ID | Sub | Special | Special Depletion | Level | Price | Class | Introduced
| |
---|---|---|---|---|---|---|---|---|---|
Bamboozler 14 Mk III | Burst Bomb | Inkstrike | 20 | Charger |
| ||||
Berry Splattershot Pro | Suction Bomb | Bomb Rush | 20 | Shooter |
| ||||
Fresh Squiffer | Suction Bomb | Kraken | 20 | Charger |
| ||||
Permanent Inkbrush | Splat Bomb | Kraken | 20 | Roller |
| ||||
Refurbished Mini Splatling | Burst Bomb | Bomb Rush | 20 | Splatling |
| ||||
Soda Slosher | Splat Bomb | Inkzooka | 20 | Slosher |
| ||||
Tempered Dynamo Roller | Seeker | Killer Wail | 20 | Roller |
| ||||
Wasabi Splattershot | Splat Bomb | Inkstrike | 20 | Shooter |
Adjustments and fixes
Splatfests
- Changed the initial Splatfest Power value for rank S+.
Weapons
Special gauge
Previously, on respawn the special gauge would always be reduced by 50%, but now the reduction depends on the weapon.
The amount of reduction is shown on the equipment screen in-game.
Reduction | Weapons |
---|---|
Heavy Reduction ▼ 50% to 75% |
Template:WeaponT Template:WeaponT Template:WeaponT Template:WeaponT Template:WeaponT Template:WeaponT Template:WeaponT Template:WeaponT Template:WeaponT |
Medium Reduction ▼ 50% to 60% |
Template:WeaponT Template:WeaponT Template:WeaponT Template:WeaponT Template:WeaponT Template:WeaponT Template:WeaponT Template:WeaponT Template:WeaponT Template:WeaponT Template:WeaponT Template:WeaponT Template:WeaponT Template:WeaponT Template:WeaponT Template:WeaponT |
Light Reduction ▲ 50% to 40% |
All other weapons |
Movement speed
Weapon | Change |
---|---|
Template:WeaponT Template:WeaponT Template:WeaponT Template:WeaponT Template:WeaponT Template:WeaponT Template:WeaponT Template:WeaponT |
▼ Swim speed reduced by about 10% when any of these weapons are equipped. |
Main weapons
Weapon | Change |
---|---|
Template:WeaponT Template:WeaponT |
▲ Initial velocity of shots increased by about 10%. ▲ Spread reduced by about 10%. ▲ Range increased by about 10%. |
Template:WeaponT Template:WeaponT |
▲ The radius of the droplets that fall before the shot hits has been increased by about 7%. ▲ Intervals between the droplets that fall before the shot hits have been reduced. |
Template:WeaponT Template:WeaponT |
▲ Initial velocity of shots increased by about 20%. ▲ Range increased by about 5%. |
Template:WeaponT Template:WeaponT |
▼ Damage per shot reduced from 62.0 to 52.0. ▲ Spread reduced by about 11%. |
Template:WeaponT Template:WeaponT |
▲ Movement speed while firing increased by about 50%. |
Template:WeaponT Template:WeaponT |
▲ Ink consumption when flinging ink reduced by about 30%. |
Template:WeaponT Template:WeaponT Template:WeaponT |
▼ Range when not fully charged reduced by about 20%. ▲ Range when fully charged increased by about 4%. |
Template:WeaponT Template:WeaponT |
▼ Range when not fully charged adjusted to match that of the Splat Charger. ▲ Range when fully charged increased by about 4%. |
Template:WeaponT Template:WeaponT |
▼ Range when not fully charged reduced by about 20%. ▲ Time taken to fully charge reduced by about 6%. |
Template:WeaponT Template:WeaponT |
▼ Range when not fully charged adjusted to match that of the E-liter 3K. ▲ Time taken to fully charge reduced by about 6%. |
Template:WeaponT Template:WeaponT |
▲ Reduced time needed to fire by about 20%. ▲ Reduced the amount of time a player suffers reduced movement after firing a shot by about 26%. |
Template:WeaponT Template:WeaponT |
▲ Increased the damage per shot when fully charged from 28.0 to 35.0. |
Sub weapons
Weapon | Change |
---|---|
Template:WeaponT | ▼ Ink consumption changed from 25% to 40%. ▼ Weakened the knockback effect. ▼ Radius for dealing minimum damage reduced by 20%. ▲ Minimum damage increased from 20.0 to 25.0. ▲ Radius for dealing medium damage (35.0) increased by about 14%. ▲ Painting radius increased by about 43%. |
Template:WeaponT | ▲ Ink consumption reduced from 60% to 50%. ▲ An Ink Mine can be set when one has already been placed. Note: Placing the second Ink Mine will cause the first unexploded Ink Mine to disappear. |
Template:WeaponT | ▲ Painting width increased by about 38%. ▲ Movement speed increased by about 3%. |
Template:WeaponT | ▼ Even if the Splash Wall is used on a slope, so that it hits the ground immediately, it will still take as long to activate as when it is used on flat ground. |
Special weapons
Weapon | Change |
---|---|
Template:WeaponT | ▲ Time needed to fire after selecting the target reduced by about 33%. |
Tracking time
The amount of time that enemy positions are exposed has been changed as follows:
Weapon | Cold Blooded | |||
---|---|---|---|---|
Before 2.7.0 | 2.7.0 | |||
Inactive | Active | Inactive | Active | |
Point Sensor | 8 | 2 | 8 | 4 |
Echolocator | 12 | 3 | 9 | 4.5 |
Haunt | 12 | 3 | 9 | 4.5 |
Times are in seconds
Stages
- Saltspray Rig: Adjustment made to prevent players from taking unintended shortcuts in all modes.
- Bluefin Depot: Fixed an issue that allowed players to move inside certain objects in Rainmaker mode.
- Flounder Heights: Adjustment made to prevent players from taking unintended shortcuts in Tower Control mode.
Fixes for issues in battles
- Fixed an issue that allowed players holding the Rainmaker to Super Jump when the server connection was particularly poor.
- Fixed an issue that occasionally prevented players from taking damage from Template:WeaponTs if standing close enough to it when it was first activated.
- Fixed an issue in which the explosion from Template:WeaponTs destroyed by a Template:WeaponT was still capable of passing through the Template:WeaponT to damage players.
- Fixed an issue in which it was possible to splat opposing players with vertical Template:WeaponT or Rainmaker shots when they were completely concealed by solid terrain.
- Fixed an issue in which Template:WeaponTs would not take damage when hit by an Template:WeaponT or Rainmaker attack.
- Fixed an issue in which players on the far side of a Template:WeaponT could still be splatted if the wall was hit by a shot from the Rainmaker, depending on where the Template:WeaponT was hit.
- Fixed an issue in which Template:WeaponTs placed by multiple players at the same time would explode automatically, though they hadn’t been placed in the opposing ink color, triggered by an opposing player, or reached their time limit.
- Fixed an issue in which players could take damage from a friendly Template:WeaponT, depending on their placement.
- Fixed issues in which players using the Template:WeaponT special weapon would not see a damage indicator (X mark) when attacking opponents directly, and not correctly followed by Template:WeaponTs used by the opposing team.
Other changes
- Adjustments have been made to make for a more pleasant gaming experience.