Last-Ditch Effort: Difference between revisions
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'''Last-Ditch Effort''' is an [[ability]] in ''[[Splatoon]]'' and ''[[Splatoon 2]]''. | '''Last-Ditch Effort''' is an [[ability]] in ''[[Splatoon]]'' and ''[[Splatoon 2]]''. | ||
Last-Ditch Effort has an | Last-Ditch Effort has an {{Ability|S2|Ink Saver (Main)}}, {{Ability|S2|Ink Saver (Sub)}}, {{Ability|S2|Ink Recovery Up}} and {{Ability|S2|Quick Respawn}} effect for the last thirty seconds of battle. In Ranked Battles, it will start when the opposing team scores 50 points, but the effect will be much weaker. The effect will continue to grow until the opposing team scores 70 points. Last Ditch Effort is restricted to headgear as a main ability. | ||
The player is much less likely to run out of ink, ideal for making aggressive last-second pushes. Last-Ditch Effort is especially useful for getting an advantage in ranked battles where overtime is expected, as the effect of this ability lasts the whole overtime duration or when the opposing team has | The player is much less likely to run out of ink, ideal for making aggressive last-second pushes. Last-Ditch Effort is especially useful for getting an advantage in ranked battles where overtime is expected, as the effect of this ability lasts the whole overtime duration or when the opposing team has thirty seconds or less before winning. | ||
==Mutual exclusivity== | ==Mutual exclusivity== | ||
This ability is found as the main ability only on [[headgear]], so other abilities found only on headgear are mutually exclusive with it; in other words players cannot have them together. These abilities are {{Ability|S|Comeback}}, {{Ability|S|Opening Gambit}}, and {{Ability|S|Tenacity}}. | This ability is found as the main ability only on [[headgear]], so other abilities found only on headgear are mutually exclusive with it; in other words, players cannot have them together. These abilities are {{Ability|S|Comeback}}, {{Ability|S|Opening Gambit}}, and {{Ability|S|Tenacity}}. | ||
==''Splatoon''== | ==''Splatoon''== | ||
As of | As of Version {{Ver|S|2.6.0}}, the ability also decreases respawn time when active. In [[Ranked Battle]]s, Last-Ditch Effort will also be applied during [[Overtime]], or if the other team's counter is 30 or less. | ||
===Gear=== | ===Gear=== | ||
Last-Ditch Effort is the main ability of: | Last-Ditch Effort is the main ability of: | ||
{{Gear/ | {{Gear/S Headgear|ability=Last-Ditch Effort|collapsed=true}} | ||
===Data=== | ===Data=== | ||
When active, Last-Ditch Effort gives an effect equal to wearing five subs of {{Ability|S|Ink Saver (Main)}}, {{Ability|S|Ink Saver (Sub)}}, {{Ability|S|Ink Recovery Up}}, and {{Ability|S|Quick Respawn}}. | When active, Last-Ditch Effort gives an effect equal to wearing five subs of {{Ability|S|Ink Saver (Main)}}, {{Ability|S|Ink Saver (Sub)}}, {{Ability|S|Ink Recovery Up}}, and {{Ability|S|Quick Respawn}}. | ||
The ability is active when | The ability is active when the time renaming is thirty seconds or less (as indicated by the timer), and/or game is in overtime, and/or the opposing team's counter is 30 or less. | ||
===Version history=== | ===Version history=== | ||
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! Version !! Adjustments | ! Version !! Adjustments | ||
|- | |- | ||
| '''{{Ver|S|2.6.0}}''' || | | '''{{Ver|S|2.6.0}}''' || | ||
*{{buff|In Ranked Battle, Last-Ditch Effort will activate when the opposing | * {{buff|In Ranked Battle, Last-Ditch Effort will activate when the opposing team's counter reaches 30, and remain active until the end of battle.}} | ||
*{{buff|In Ranked Battle, Last-Ditch Effort can now be activated during overtime.}} | * {{buff|In Ranked Battle, Last-Ditch Effort can now be activated during overtime.}} | ||
*{{buff|While active, Last-Ditch Effort will now also shorten the amount of time players take to respawn after being splatted.}} | * {{buff|While active, Last-Ditch Effort will now also shorten the amount of time players take to respawn after being splatted.}} | ||
|} | |} | ||
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===Gear=== | ===Gear=== | ||
Last-Ditch Effort is the main ability of: | Last-Ditch Effort is the main ability of: | ||
{{Gear/ | {{Gear/S2 Headgear|ability=Last-Ditch Effort|collapsed=true}} | ||
===Data=== | ===Data=== | ||
When active, Last-Ditch Effort has a maximum effect equal to wearing eight subs of {{Ability|S2|Ink Saver (Main)}}, {{Ability|S2|Ink Saver (Sub)}}, and {{Ability|S2|Ink Recovery Up}}. | When active, Last-Ditch Effort has a maximum effect equal to wearing eight subs of {{Ability|S2|Ink Saver (Main)}}, {{Ability|S2|Ink Saver (Sub)}}, and {{Ability|S2|Ink Recovery Up}}. | ||
The ability is active when | The ability is active when the opposing team's counter is 50 or less. | ||
The ability is active and has maximum effect when | The ability is active and has maximum effect when the time renaming is thirty seconds or less (as indicated by the timer), and/or game is in overtime, and/or the opposing team's counter is 30 or less. | ||
=== Version history === | ===Version history=== | ||
{| class="wikitable sitecolor-s2" | {| class="wikitable sitecolor-s2" | ||
! Version !! Adjustments | ! Version !! Adjustments | ||
|- | |- | ||
| '''{{Ver|S2|1.4.0}}''' || | | '''{{Ver|S2|1.4.0}}''' || | ||
*{{buff|During its active period, the effect of | * {{buff|During its active period, the effect of Last-Ditch Effort is now multiplied by 2.4 times the number of times it is equipped as a main gear ability (was previously multiplied by 1.8).}} | ||
|- | |- | ||
| '''{{Ver|S2|4.7.0}}''' || | | '''{{Ver|S2|4.7.0}}''' || | ||
*{{buff|When playing a Ranked Battle match, in addition to the benefits it previously provided, Last-Ditch | * {{buff|When playing a Ranked Battle match, in addition to the benefits it previously provided, Last-Ditch Effort's benefits will improve when the opposing team's counter is 50 or below, and continue to improve gradually as the counter continues to decrease.}} | ||
**This benefit will max out once the counter has reached 30. | ** This benefit will max out once the counter has reached 30. | ||
**There are no changes to the benefits this gear ability provides in Turf War matches. | ** There are no changes to the benefits this gear ability provides in Turf War matches. | ||
|} | |} | ||
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|SpaEM=Final Sprint | |SpaEM=Final Sprint | ||
}} | }} | ||
{{Navbox/S Abilities}} | {{Navbox/S Abilities}} | ||
{{Navbox/S2 Abilities}} | {{Navbox/S2 Abilities}} | ||
[[Category:Abilities]] | |||
[[Category:Inkling Abilities]] | |||
[[Category:Movement Abilities]] | |||
[[Category:Duration Abilities]] | [[Category:Duration Abilities]] |
Revision as of 15:25, 3 June 2019
Last-Ditch Effort is an ability in Splatoon and Splatoon 2.
Last-Ditch Effort has an Ink Saver (Main), Ink Saver (Sub), Ink Recovery Up and Quick Respawn effect for the last thirty seconds of battle. In Ranked Battles, it will start when the opposing team scores 50 points, but the effect will be much weaker. The effect will continue to grow until the opposing team scores 70 points. Last Ditch Effort is restricted to headgear as a main ability.
The player is much less likely to run out of ink, ideal for making aggressive last-second pushes. Last-Ditch Effort is especially useful for getting an advantage in ranked battles where overtime is expected, as the effect of this ability lasts the whole overtime duration or when the opposing team has thirty seconds or less before winning.
Mutual exclusivity
This ability is found as the main ability only on headgear, so other abilities found only on headgear are mutually exclusive with it; in other words, players cannot have them together. These abilities are Comeback, Opening Gambit, and Tenacity.
Splatoon
As of Version 2.6.0, the ability also decreases respawn time when active. In Ranked Battles, Last-Ditch Effort will also be applied during Overtime, or if the other team's counter is 30 or less.
Gear
Last-Ditch Effort is the main ability of:
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
18K Aviators | Rockenberg | 12000 | Last-Ditch Effort | 2.0.0 | ||
Octoglasses | Firefin | 8800 | Last-Ditch Effort | 2.3.0 | ||
Safari Hat | Forge | 2300 | Last-Ditch Effort | Initial Release (1.0.0) | ||
Tinted Shades | Zekko | 350 | Last-Ditch Effort | Initial Release (1.0.0) | ||
Visor Skate Helmet | Skalop | 10000 | Last-Ditch Effort | Initial Release (1.0.0) |
Data
When active, Last-Ditch Effort gives an effect equal to wearing five subs of Ink Saver (Main), Ink Saver (Sub), Ink Recovery Up, and Quick Respawn.
The ability is active when the time renaming is thirty seconds or less (as indicated by the timer), and/or game is in overtime, and/or the opposing team's counter is 30 or less.
Version history
Version | Adjustments |
---|---|
2.6.0 |
|
Splatoon 2
Gear
Last-Ditch Effort is the main ability of:
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
18K Aviators | Rockenberg | 12000 | Last-Ditch Effort | Initial Release (1.0.0) | ||
Octoglasses | Firefin | 8800 | Last-Ditch Effort | 3.0.0 | ||
Octoling Shades | Cuttlegear | Octo Expansion | Last-Ditch Effort | 3.1.0 | ||
Orange Novelty Visor | Tentatek | Nintendo Switch News | Last-Ditch Effort | 15 April 2019 | ||
Safari Hat | Forge | 2300 | Last-Ditch Effort | Initial Release (1.0.0) | ||
Swim Goggles | Zink | 100 | Last-Ditch Effort | 3.0.0 | ||
Tinted Shades | Zekko | 350 | Last-Ditch Effort | Initial Release (1.0.0) | ||
Visor Skate Helmet | Skalop | 8000 | Last-Ditch Effort | Initial Release (1.0.0) |
Data
When active, Last-Ditch Effort has a maximum effect equal to wearing eight subs of Ink Saver (Main), Ink Saver (Sub), and Ink Recovery Up.
The ability is active when the opposing team's counter is 50 or less.
The ability is active and has maximum effect when the time renaming is thirty seconds or less (as indicated by the timer), and/or game is in overtime, and/or the opposing team's counter is 30 or less.
Version history
Version | Adjustments |
---|---|
1.4.0 |
|
4.7.0 |
|
Names in other languages
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