Please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible! Can you help us get it done?
The Jelleton Field Guide is a manual available in Side Order. It contains a list of Jelleton types with notes from Acht, Marina and Pearl.
By defeating enough of a specific enemy, the player will eventually fill out its entry with commentary from Acht, Marina and Pearl that gives out tips on how to deal with their encounters. A completed entry will appear darker with the Jelleton's image appearing holographic along with rewarding the player with a title that they can use on their Splashtag.
Manual contents
These ink the ground to ease the way for the big guys. Get rid of them quick, Eight, before they bog you down with their trails.
I've noticed them getting faster and more aggressive if left alone. They're easy to defeat, but that doesn't mean you can ignore them.
Swarming Languendo
Sure, they're small and weak, but they can be trouble too! Squash 'em, Eight!
Habitat: Anywhere
Conclusion They're trash, so take 'em out!
These can take a little more of a beating. They'll paint over your ink if you let them. So don't.
They're about as tough as the practice targets you see around. Does that help give you an idea of what it takes to beat one?
Marching Andante
Getting mobbed by these punks is bad news! Treat 'em like target practice, Eight!
Habitat: Anywhere
Conclusion Just like slow, moving targets!
If you let them in close, their lunge attack seriously hurts. But they don't ink turf, so draw them into your territory and finish them off once they're weakened.
Sometimes they give enemies rides, and sometime they push others out of the way. Does that make them good or bad allies? They're weirdly drawn to ∞-balls.
Battering Lento
Do NOT let these bruisers headbutt you, not even on a dare. I like to ink the ground in front of 'em and laugh as they crawl through it.
Habitat: Anywhere
Conclusion The more distance, the better!
They'll regenerate any amount of damage if you let them. So once you start attacking, don't let up until the job is done.
Actually, my research shows they won't regenerate if you ink the ground at their base. If you have Poison Ink, you can even damage them further that way.
It's the best feeling to watch 'em go BOOM! Get splatted, all you fishy freaks!
Habitat: Jelleton central
Conclusion At least ink the base!
I can't stand these things. They'll spill ink all day if you let them. Do yourself a favor, and take them out before the whole floor's a mucky mess.
If you defeat them early, they don't pose much of a threat. And they don't have much health either. Try to take them down as soon as you see them!
Drizzling Capriccioso
They're a good reminder to look up every now and then. Keep your head on a swivel, Eight!
Habitat: Over inkable floors
Conclusion Keep it your turf, not theirs!
These cowards run when Eight gets close. But your ink slows them down, so chase them onto ground you've inked, and it's like shooting fish in a barrel.
They'll run from your bombs too. You can use that to your advantage to flush them onto your own turf.
Panicking Alla Mambo
You're never gonna outrun these suckers, so you've gotta outsmart them instead. Make me proud, Eight!
Habitat: Octoling-free spaces
Conclusion They can't escape a good plan!
Their heads are their weak spot. Wait until it pokes out before you shoot. Until then, while they're spinning around...hope you're light on your feet.
When you defeat one, it leaves the shell behind. They make great weapons! Just touch one, and it'll slam into enemies and ink a path for you as it goes!
Whirling Accelerando
So we can splat 'em to turn the tables, huh? You know what to do, Eight. Take these out, and make its friends regret it ever showed its sorry face!
Habitat: Walled-off areas
Conclusion Primo targets to use as weapons!
They'll try to splash down on you when you get close. But you can fix that. Just look up and splat them before they hit the ground.
The pedestal they leave behind can launch you if you touch it. It can be a handy escape route if you ever find yourself swarmed!
Springing Spiccato
It's also just fun! Are you cool with heights, Eight? Because I LOVE THEM!
Habitat: Hopping grounds
Conclusion Beating 'em is your ticket upward!
Shoot down the capsules it spews. It'll self-destruct and save you some trouble.
You can also shoot the capsules after they're launched to convert them to your ink! They contain things like bombs and Toxic Mist.
Gushing Trionfale
Huh?! You're telling me THAT'S what was spamming those Splat Bombs at us?!
Habitat: High-clearance ceilings
Conclusion Make it eat that capsule!
The seeds growing out of them become missiles that home in on you. Never mind the base. Break all the seeds, and they'll self- destruct in a big explosion.
Destroying at least SOME of the seeds is a good idea. Otherwise you'll wind up with missiles seeking you from every angle!
Spawning Accordo
That sounds like work! Can't we just go for the body? Ugh, looks like it has WAY too much health for that.
Habitat: Scenic elevations
Conclusion Treat those seeds like targets!
These are the missiles that come flying if you leave those weird tree things alone. They home in on you, but slowly, so don't panic."
Don't try to run from them, Eight! They'll just chase you down. They leave nasty ink splatters wherever they hit too.
Homing Arpeggio
Yo, you do NOT want to take one of these to the face. Get 'em before it's too late, Eight!
Habitat: Near Spawning Acoordos
Conclusion Shoot 'em before they get you!
The head at the top is where you want to aim. Take that out, and what's left will explode to damage any enemies nearby.
If the head's out of reach, cut the body down to size. But finish the job, or they'll regrow the tower part! They'll get more aggressive, too, so watch out.
Towering Nobilmente
They attack like someone gave 'em a charger! If they miss with the first shot, don't give them a second chance, Eight!
Habitat: Scenic elevations
Conclusion Take it out at the head!
The face-like nodes on the rim are its weak spots. Bad things happen if the searchlight catches you, so hide in its blind spots or duck into your ink until it passes.
You'll need to destroy the lit-up layers to win. You can work your way up from the bottom, or try for the higher layers first if you have a long-range weapon!
Asynchronous Rondo
Wait, is that a symbol under the searchlight? I think it's showing what kind of attack it'll do or something.
Habitat: Boss floors
Conclusion Don't get caught in the searchlight!
When it's rolling around, aim for its exposed parts. If it hits a bumper, it'll bounce off and leave behind a swarm of fish. Not ideal, but a chance for a Lucky Chain.
The other thing that happens when it bounces is the shell opens a little, making the insides easier to hit. Go with whatever tactic is best for your weapon.
Pinging Marciale
Nobody's gonna talk about how it suddenly charges you full steam, huh? Better lay down some ink and scram when that happens!
Habitat: Boss floors
Conclusion Think ahead and fight smart!
They're tough opponents who look...a lot like Eight. It goes past looks too. The more powered-up your Palette is, the more resourceful they get.
Don't get caught in a pincer maneuver! Use the high ground in the middle to force one-on- one skirmishes.
Parallel Canon
They can do Triple Splashdowns out of nowhere?! Where'd these biters learn THAT trick?
Habitat: Boss floors
Conclusion Pick 'em off one at a time!
I'm just glad Marina's OK. We have Eight and Pearl to thank for that.
Thanks for getting me out of there, everyone! I'll try to repay the favor with my hacking skills. We can stop Order if we all work together!
Marina Agitando
How DARE Order put Marina through the wringer like that! That thing's on my LIST!
Habitat: The top floor
Conclusion We're gonna make Order pay!
Order was vicious. But we're no slouches ourselves. I always knew Eight and Pearl could do it. And so we returned to the real world, happily ever after.
Wasn't that li'l Order cuuute? I wonder where it went.