Color chip: Difference between revisions

From Inkipedia, the Splatoon wiki
(→‎Demonstration videos: Range chip videos)
(→‎Types of color chips: addition of base info tables)
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{{Main|Power-tone color chips}}
{{Main|Power-tone color chips}}
Power-tone color chips affect [[Agent 8]]'s damage output.
Power-tone color chips affect [[Agent 8]]'s damage output.
{| class="wikitable sitecolor-so mw-collapsible"
!Tone
!Ability
!Description
!Max.
|-
|rowspan=3 style="text-align:center;" |[[File:SO Icon color chip Power 1.png|32px]]
|{{Ability|SO|Ink Damage}}
|Increases damage from all weapons and the Pearl Drone.
|style="text-align:center;" |9
|-
|{{Ability|SO|Splash Damage}}
|Increases damage dealt by explosives.
|style="text-align:center;" |9
|-
|{{Ability|SO|Sound-Wave Damage}}
|Increases damage dealt by sound waves from the Killer Wail 5.1, Wave Breaker, or Pearl Drone.
|style="text-align:center;" |5
|-
|rowspan=3 style="text-align:center;" |[[File:SO Icon color chip Power 2.png|32px]]
|{{Ability|SO|Main Firing Speed}}
|Increases your main weapon's firing rate.
|style="text-align:center;" |5
|-
|{{Ability|SO|Horizontal-Slash Speed}}
|Increases your Splatana's horizontal-slash rate.
|style="text-align:center;" |5
|-
|{{Ability|SO|Splatling Barrage}}
|Increases the number of shots fired from a single charge with a splatling.
|style="text-align:center;" |5
|-
|rowspan=3 style="text-align:center;" |[[File:SO Icon color chip Power 3.png|32px]]
|{{Ability|SO|Main Damage (Close)}}
|Increases damage dealt with your main weapon's shots to close targets.
|style="text-align:center;" |5
|-
|{{Ability|SO|Main Damage (Distant)}}
|Increases damage dealt with your main weapon's shots to far-off targets.
|style="text-align:center;" |5
|-
|{{Ability|SO|Poison Ink}}
|Increases the damage enemies take when they're on your ink.
|style="text-align:center;" |5
|}


===[[File:SO Icon color chip type Support.png|32px]] Support===
===[[File:SO Icon color chip type Support.png|32px]] Support===
{{Main|Support-tone color chips}}
{{Main|Support-tone color chips}}
Support-tone color chips focus ink efficiency, targeting and other weapon specific attributes.
Support-tone color chips focus ink efficiency, targeting and other weapon specific attributes.
{| class="wikitable sitecolor-so mw-collapsible"
!Tone
!Ability
!Description
!Max.
|-
|rowspan=4 style="text-align:center;" |[[File:SO Icon color chip Support 1.png|32px]]
|{{Ability|SO|Ink-Recovery Rate}}
|Increases Ink-tank refill rate.
|style="text-align:center;" |5
|-
|{{Ability|SO|Ink Saver (Main)}}
|Decreases amount of ink consumed by your main weapon.
|style="text-align:center;" |5
|-
|{{Ability|SO|Ink Saver (Sub)}}
|Decreases amount of ink consumed by your sub weapon.
|style="text-align:center;" |5
|-
|{{Ability|SO|Splat Ink Recovery}}
|Refill ink by defeating enemies.
|style="text-align:center;" |5
|-
|rowspan=3 style="text-align:center;" |[[File:SO Icon color chip Support 2.png|32px]]
|{{Ability|SO|Sticky Ink}}
|Decreases the movement speed of enemies on your ink.
|style="text-align:center;" |5
|-
|{{Ability|SO|Knockback}}
|Attacks from your main weapon push enemies away. Does not affect certain heavy enemies.
|style="text-align:center;" |5
|-
|{{Ability|SO|Explosion Knockback}}
|Increases the distance enemies are blown back by explosions.
|style="text-align:center;" |5
|-
|rowspan=6 style="text-align:center;" |[[File:SO Icon color chip Support 3.png|32px]]
|{{Ability|SO|Shot-Spread Reduction}}
|Reduces the shot spread on your main weapon.
|style="text-align:center;" |5
|-
|{{Ability|SO|Homing Shots}}
|Causes your main weapon to track targets. Having two or more improves the tracking.
|style="text-align:center;" |5
|-
|{{Ability|SO|Quick Charge}}
|Increases your main weapon's charge speed.
|style="text-align:center;" |5
|-
|{{Ability|SO|No-Launch Brella}}
|Prevents the brella shield from launching, allowing you to keep shooting with it open.
|style="text-align:center;" |1
|-
|{{Ability|SO|Brella Cooldown}}
|Speeds up brella canopy regeneration after the brella shield is launched or broken.
|style="text-align:center;" |5
|-
|{{Ability|SO|Midfire Charge}}
|Allows you to begin a new splatling charge before the previous charge is depleted.
|style="text-align:center;" |1
|}


===[[File:SO Icon color chip type Range.png|32px]] Range===
===[[File:SO Icon color chip type Range.png|32px]] Range===
{{Main|Range-tone color chips}}
{{Main|Range-tone color chips}}
Range-tone color chips enhance ink coverage, shot range and other attributes.
Range-tone color chips enhance ink coverage, shot range and other attributes.
{| class="wikitable sitecolor-so mw-collapsible"
!Tone
!Ability
!Description
!Max.
|-
|rowspan=4 style="text-align:center;" |[[File:SO Icon color chip Range 1.png|32px]]
|{{Ability|SO|Main Range}}
|Increases your main weapon's range.
|style="text-align:center;" |5
|-
|{{Ability|SO|Splash Radius}}
|Increases the radius of damage and turf inked by explosions.
|style="text-align:center;" |5
|-
|{{Ability|SO|Main Piercing}}
|Your main weapon's shots pierce enemies, with damage decreasing per enemy. More chips mean more enemies pierced.
|style="text-align:center;" |5
|-
|{{Ability|SO|Ink Attack Size}}
|Increases the size of your main weapon's shots, making it easier to hit enemies.
|style="text-align:center;" |5
|-
|rowspan=2 style="text-align:center;" |[[File:SO Icon color chip Range 2.png|32px]]
|{{Ability|SO|Main Ink Coverage}}
|Allows you to ink more turf with your main weapon's shots.
|style="text-align:center;" |5
|-
|{{Ability|SO|Rush Ink Coverage}}
|Allows you to ink more turf with your main weapon while moving, such as with a roller, a brush, or a launched brella canopy.
|style="text-align:center;" |5
|-
|rowspan=4 style="text-align:center;" |[[File:SO Icon color chip Range 3.png|32px]]
|{{Ability|SO|Special Charge Up}}
|Increases special-gauge fill rate from inking surfaces.
|style="text-align:center;" |5
|-
|{{Ability|SO|Turf Drone Gauge}}
|Fills the drone gauge by inking surfaces.
|style="text-align:center;" |5
|-
|{{Ability|SO|Turf Lucky Chain}}
|Inking the ground adds to the Lucky Chain.
|style="text-align:center;" |5
|-
|{{Ability|SO|Hindrance Damage}}
|Increases damage dealt to enemies when they're slowed by your ink or Toxic Mist.
|style="text-align:center;" |5
|}


===[[File:SO Icon color chip type Mobility.png|32px]] Mobility===
===[[File:SO Icon color chip type Mobility.png|32px]] Mobility===
{{Main|Mobility-tone color chips}}
{{Main|Mobility-tone color chips}}
Mobility-tone color chips allow for faster movents, charge gauges by moving and enhance the damage of movement-based attacks.
Mobility-tone color chips allow for faster movents, charge gauges by moving and enhance the damage of movement-based attacks.
{| class="wikitable sitecolor-so mw-collapsible"
!Tone
!Ability
!Description
!Max.
|-
|rowspan=5 style="text-align:center;" |[[File:SO Icon color chip Mobility 1.png|32px]]
|{{Ability|SO|Swim Speed Up}}
|Increases movement speed in swim form.
|style="text-align:center;" |5
|-
|{{Ability|SO|Run Speed Up}}
|Increases movement speed in Octoling form.
|style="text-align:center;" |5
|-
|{{Ability|SO|Moving Ink Speed}}
|Increases movement speed when moving while inking with a roller or brush.
|style="text-align:center;" |5
|-
|{{Ability|SO|Extra Dodge Roll}}
|Increases the number of times you can Dodge Roll with dualies.
|style="text-align:center;" |5
|-
|{{Ability|SO|Charge Storage}}
|Allows you to store a charge. Having two or more of this color chip increases how long the charge can be stored.
|style="text-align:center;" |5
|-
|rowspan=5 style="text-align:center;" |[[File:SO Icon color chip Mobility 2.png|32px]]
|{{Ability|SO|Rush Attack}}
|Increases the damage dealt by rushing attacks, like Reefslider and inking while moving with a roller or brush.
|style="text-align:center;" |9
|-
|{{Ability|SO|Rush Knockback}}
|Push enemies further with rushing attacks, like Reefslider, inking while moving with a roller or brush, etc.
|style="text-align:center;" |5
|-
|{{Ability|SO|Squid Attack}}
|Causes Squid Rolls and Squid Surges to deal damage. This damage is increased by having the Rush Attack color chip.
|style="text-align:center;" |1
|-
|{{Ability|SO|Dodge Roll Attack}}
|Causes a dodge roll with dualies to deal damage. This damage is increased by having the Rush Attack color chip.
|style="text-align:center;" |1
|-
|{{Ability|SO|Lunge Attack}}
|Causes a lunge with a charged splatana swipe to deal damage. This damage is increased by having the Rush Attack color chip.
|style="text-align:center;" |1
|-
|rowspan=3 style="text-align:center;" |[[File:SO Icon color chip Mobility 2.png|32px]]
|{{Ability|SO|Mobile Special Charge}}
|Fills the special gauge by moving.
|style="text-align:center;" |5
|-
|{{Ability|SO|Mobile Drone Gauge}}
|Fills the drone gauge by moving.
|style="text-align:center;" |5
|-
|{{Ability|SO|Mobile Ink Recovery}}
|Refills ink by moving.
|style="text-align:center;" |5
|}


===[[File:SO Icon color chip type Lucky.png|32px]] Lucky===
===[[File:SO Icon color chip type Lucky.png|32px]] Lucky===
{{Main|Lucky-tone color chips}}
{{Main|Lucky-tone color chips}}
Lucky-tone color chips affect the drop-rates when splatting enemies.
Lucky-tone color chips affect the drop-rates when splatting enemies.
{| class="wikitable sitecolor-so mw-collapsible"
!Tone
!Ability
!Description
!Max.
|-
|rowspan=3 style="text-align:center;" |[[File:SO Icon color chip Lucky 1.png|32px]]
|{{Ability|SO|Armor Drop}}
|Increases the chances of enemies dropping armor. Armor will absorb damage and break so you don't lose a life.
|style="text-align:center;" |5
|-
|{{Ability|SO|Ink-Bottle Drop}}
|Increases the chances of enemies dropping ink bottles. An ink bottle fills half of your ink tank.
|style="text-align:center;" |5
|-
|{{Ability|SO|Canned-Special Drop}}
|Increases the chances of enemies dropping Canned Specials. A canned special fills half of the special gauge.
|style="text-align:center;" |5
|-
|rowspan=3 style="text-align:center;" |[[File:SO Icon color chip Lucky 2.png|32px]]
|{{Ability|SO|Drone-Battery Drop}}
|Increases the chance of enemies dropping drone batteries. A drone battery fills the drone gauge by 100 points.
|style="text-align:center;" |5
|-
|{{Ability|SO|Lucky Bomb Drop}}
|Increases the chances of enemies dropping Lucky Bombs. Lucky Bombs explode from the closest enemy to the farthest.
|style="text-align:center;" |5
|-
|{{Ability|SO|Disc-Piece Drop}}
|Increases the chances of enemies dropping disc pieces. Get three, and the Pearl Drone's Step-Off Song will temporarily close portals.
|style="text-align:center;" |5
|-
|rowspan=2 style="text-align:center;" |[[File:SO Icon color chip Lucky 3.png|32px]]
|{{Ability|SO|Lucky Chain Window}}
|Increases the duration of a Lucky Chain. The larger the chain, the more likely enemies are to drop items.
|style="text-align:center;" |5
|-
|{{Ability|SO|Max Lucky Chain}}
|Increases the Lucky Chain maximum. The longer the chain, the more likely enemies are to drop items.
|style="text-align:center;" |5
|}


===[[File:SO Icon color chip type Drone.png|32px]] Drone===
===[[File:SO Icon color chip type Drone.png|32px]] Drone===
{{Main|Drone-tone color chips}}
{{Main|Drone-tone color chips}}
Drone-tone color chips affect the usage and charge rate of [[Pearl Drone]] abilities.
Drone-tone color chips affect the usage and charge rate of [[Pearl Drone]] abilities.
{| class="wikitable sitecolor-so mw-collapsible"
!Tone
!Ability
!Description
!Max.
|-
|rowspan=4 style="text-align:center;" |[[File:SO Icon color chip Drone 1.png|32px]]
|{{Ability|SO|Drone Splat Bomb}}
|Allows the Pearl Drone to use Splat Bombs. Having two or more of this color chip reduces the required points accordingly.
|style="text-align:center;" |5
|-
|{{Ability|SO|Drone Burst Bomb}}
|Allows the Pearl Drone to use Burst Bombs. Having two or more of this color chip reduces the required points accordingly.
|style="text-align:center;" |5
|-
|{{Ability|SO|Drone Killer Wail}}
|Allows the Pearl Drone to use a Killer Wail. Having two or more of this color chip reduces the required points accordingly.
|style="text-align:center;" |5
|-
|{{Ability|SO|Drone Inkstrike}}
|Allows the Pearl Drone to use a Inkstrike. Having two or more of this color chip reduces the required points accordingly.
|style="text-align:center;" |5
|-
|rowspan=2 style="text-align:center;" |[[File:SO Icon color chip Drone 2.png|32px]]
|{{Ability|SO|Drone Ink Mine}}
|Allows the Pearl Drone to use Ink Mines. Having two or more of this color chip reduces the required points accordingly.
|style="text-align:center;" |5
|-
|{{Ability|SO|Drone Sprinkler}}
|Allows the Pearl Drone to spray ink. Having two or more of this color chip reduces the required points accordingly.
|style="text-align:center;" |5
|-
|rowspan=3 style="text-align:center;" |[[File:SO Icon color chip Drone 3.png|32px]]
|{{Ability|SO|Drone Items}}
|Allows the Pearl Drone to generate items. Having two or more of this color chip reduces the required points accordingly.
|style="text-align:center;" |5
|-
|{{Ability|SO|Drone-Gauge Charge}}
|Increases drone-gauge fill rate.
|style="text-align:center;" |5
|-
|{{Ability|SO|Splat Drone Gauge}}
|Fills the drone gauge by defeating enemies.
|style="text-align:center;" |5
|}


===Spectrum===
===Spectrum===

Revision as of 23:59, 4 March 2024

Multiple color chips placed on a Palette.
Ok, Pearl. Now check out what happens when you set this color chip into that Palette.
Acht

Color chips are a new feature introduced in Splatoon 3: Side Order. They were first revealed during the Side Order gameplay trailer[1] shown during the Nintendo Direct on 14 September 2023.

Color chips enhance Agent 8 and the Pearl Drone's abilities when placed within a Palette. There are sixty-two Color chips to collect, and an additional six chips which can only be temporarily obtained.

Description

Different color chips apply different abilities to Agent 8 and the Pearl Drone when placed inside a Palette. They can grant gear-like abilities like Run Speed Up, unique abilities like higher Ink Damage, and additions to the Pearl Drone's attacks like the use of sub and special weapons. Depending on how many color chips of the same type are placed inside a Palette, abilities get amplified further, allowing players flexibility in strengthening their character.

Each Palette has an increased likelihood of receiving chips of two specific tones. Some color chips are exclusive to certain Palettes, while most of the Drone color chips become available through Marina's hacks.

If the player completely fills their Palette, floors no longer offer color chips as rewards. Instead, the player earns small amounts of Prlz on the floor selected based on the difficulty of the floor:

Difficulty Prlz Gained
Easy Prlz 1
Normal Prlzs 2
Hard Prlzs 3
Rigorous Prlzs 5

Color chips can also provide another way of providing Prlz: collecting and clearing a floor with a chip for the first time nets three Prlz per new chip, which is collected by pressing and going into the Color-Chip Collection tab while in the elevator, and while outside the Spire.

Much like the Jelleton Field Guide, the Color-Chip Collection describes the chips' effects and contains color commentary from Acht, Marina, and Pearl, which are unlocked in that order by collecting multiple copies of any given color chip over the player's attempts up the Spire of Order, which are indicated by the amount of lights. No reward is given by getting all the color commentary notes for individual chips, but if all the color chips of a certain grouping of color chips withing any given tone have reached Lv. 3 notes, players earn a commemorative badge of that color chip group to decorate their splashtags.

Favored tone rate

Color-Chip Bias Common tones
Primary Secondary
Default
Slight Bias 1.5×
High Bias

Effects on the player's ink color

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The color chips placed in Agent 8's active Palette will affect their ink color. Typically the ink color matches the color of the most common tone within the Palette; the second most common tone's color affects the tips of Agent 8's tentacles and hands as well as the design pattern seen on the ink in addition to giving a slight tint of that secondary tone's color to the main ink color. During the first floors of the tower, Agent 8 starts with the sepia color they had in the Foyer, where the first couple of color chips will only affect the secondary part of Agent 8's ink with the pattern and slight tint. But as they gather more color chips, they will affect the main ink color as well as providing the secondary effects.

The ink color system generally follows these set of rules:

  • The more color chips of one tone, the higher that tone's color is prioritized.
  • If two tones have an equal amount of color chips, the tone that was added first is prioritized.
  • If all of the tones in the Palette have the same amount (with 4 or more color chips), the game reverts back to the Foyer's ink color and design.
  • When having only one of the same color chip tone, the main ink color will be the Foyer's ink. The color chip will only provide the secondary effects.
  • When having two or more of the same color chip tone, the main ink color will match the color of the chip instead of the Foyer's ink given it's the most plentiful in the Palette.
  • If Agent 8 only has multiple color chips of one tone but only one of any other color chip tone, the secondary effects will not show, only giving a red tint at the tip of the tentacles but not show any patterns or tint on the ink.
  • The secondary effects will only show again once Agent 8 has at least two tones of any other color chip if they already have a tone of their main color.

Types of color chips

There are 68 different color chips and each belong to one of six categories: Power, Support, Range, Mobility, Lucky, and Drone.

Each category has three groups called a tone. Each tone has a unique pattern and hue associated to it that affects the player's ink. Additionally, there is one chip of each category which forms the "Spectrum" category of chips.

Color chips (barring the Spectrum ones) can be viewed in the Color-Chip Collection. Leveling up each unique chip by setting the same chip in a Palette during a run will unlock additional flavor text for that ability. Completing each chip in a tone unlocks a Badge for that tone.

Most of the Drone chips are only available via Marina's hacks, which is available for purchase after enough attempts or reaching a certain point up the Spire of Order, while the Spectrum chips are only obtainable during the Epic Battle against Overlorder.

SO Icon color chip type Power.png Power

Main article: Power-tone color chips

Power-tone color chips affect Agent 8's damage output.

Tone Ability Description Max.
SO Icon color chip Power 1.png SO Ability Ink Damage.png Ink Damage Increases damage from all weapons and the Pearl Drone. 9
SO Ability Splash Damage.png Splash Damage Increases damage dealt by explosives. 9
SO Ability Sound-Wave Damage.png Sound-Wave Damage Increases damage dealt by sound waves from the Killer Wail 5.1, Wave Breaker, or Pearl Drone. 5
SO Icon color chip Power 2.png SO Ability Main Firing Speed.png Main Firing Speed Increases your main weapon's firing rate. 5
SO Ability Horizontal-Slash Speed.png Horizontal-Slash Speed Increases your Splatana's horizontal-slash rate. 5
SO Ability Splatling Barrage.png Splatling Barrage Increases the number of shots fired from a single charge with a splatling. 5
SO Icon color chip Power 3.png SO Ability Main Damage (Close).png Main Damage (Close) Increases damage dealt with your main weapon's shots to close targets. 5
SO Ability Main Damage (Distant).png Main Damage (Distant) Increases damage dealt with your main weapon's shots to far-off targets. 5
SO Ability Poison Ink.png Poison Ink Increases the damage enemies take when they're on your ink. 5

SO Icon color chip type Support.png Support

Main article: Support-tone color chips

Support-tone color chips focus ink efficiency, targeting and other weapon specific attributes.

Tone Ability Description Max.
SO Icon color chip Support 1.png SO Ability Ink-Recovery Rate.png Ink-Recovery Rate Increases Ink-tank refill rate. 5
SO Ability Ink Saver (Main).png Ink Saver (Main) Decreases amount of ink consumed by your main weapon. 5
SO Ability Ink Saver (Sub).png Ink Saver (Sub) Decreases amount of ink consumed by your sub weapon. 5
SO Ability Splat Ink Recovery.png Splat Ink Recovery Refill ink by defeating enemies. 5
SO Icon color chip Support 2.png SO Ability Sticky Ink.png Sticky Ink Decreases the movement speed of enemies on your ink. 5
SO Ability Knockback.png Knockback Attacks from your main weapon push enemies away. Does not affect certain heavy enemies. 5
SO Ability Explosion Knockback.png Explosion Knockback Increases the distance enemies are blown back by explosions. 5
SO Icon color chip Support 3.png SO Ability Shot-Spread Reduction.png Shot-Spread Reduction Reduces the shot spread on your main weapon. 5
SO Ability Homing Shots.png Homing Shots Causes your main weapon to track targets. Having two or more improves the tracking. 5
SO Ability Quick Charge.png Quick Charge Increases your main weapon's charge speed. 5
SO Ability No-Launch Brella.png No-Launch Brella Prevents the brella shield from launching, allowing you to keep shooting with it open. 1
SO Ability Brella Cooldown.png Brella Cooldown Speeds up brella canopy regeneration after the brella shield is launched or broken. 5
SO Ability Midfire Charge.png Midfire Charge Allows you to begin a new splatling charge before the previous charge is depleted. 1

SO Icon color chip type Range.png Range

Main article: Range-tone color chips

Range-tone color chips enhance ink coverage, shot range and other attributes.

Tone Ability Description Max.
SO Icon color chip Range 1.png SO Ability Main Range.png Main Range Increases your main weapon's range. 5
SO Ability Splash Radius.png Splash Radius Increases the radius of damage and turf inked by explosions. 5
SO Ability Main Piercing.png Main Piercing Your main weapon's shots pierce enemies, with damage decreasing per enemy. More chips mean more enemies pierced. 5
SO Ability Ink Attack Size.png Ink Attack Size Increases the size of your main weapon's shots, making it easier to hit enemies. 5
SO Icon color chip Range 2.png SO Ability Main Ink Coverage.png Main Ink Coverage Allows you to ink more turf with your main weapon's shots. 5
SO Ability Rush Ink Coverage.png Rush Ink Coverage Allows you to ink more turf with your main weapon while moving, such as with a roller, a brush, or a launched brella canopy. 5
SO Icon color chip Range 3.png SO Ability Special Charge Up.png Special Charge Up Increases special-gauge fill rate from inking surfaces. 5
SO Ability Turf Drone Gauge.png Turf Drone Gauge Fills the drone gauge by inking surfaces. 5
SO Ability Turf Lucky Chain.png Turf Lucky Chain Inking the ground adds to the Lucky Chain. 5
SO Ability Hindrance Damage.png Hindrance Damage Increases damage dealt to enemies when they're slowed by your ink or Toxic Mist. 5

SO Icon color chip type Mobility.png Mobility

Main article: Mobility-tone color chips

Mobility-tone color chips allow for faster movents, charge gauges by moving and enhance the damage of movement-based attacks.

Tone Ability Description Max.
SO Icon color chip Mobility 1.png SO Ability Swim Speed Up.png Swim Speed Up Increases movement speed in swim form. 5
SO Ability Run Speed Up.png Run Speed Up Increases movement speed in Octoling form. 5
SO Ability Moving Ink Speed.png Moving Ink Speed Increases movement speed when moving while inking with a roller or brush. 5
SO Ability Extra Dodge Roll.png Extra Dodge Roll Increases the number of times you can Dodge Roll with dualies. 5
SO Ability Charge Storage.png Charge Storage Allows you to store a charge. Having two or more of this color chip increases how long the charge can be stored. 5
SO Icon color chip Mobility 2.png SO Ability Rush Attack.png Rush Attack Increases the damage dealt by rushing attacks, like Reefslider and inking while moving with a roller or brush. 9
SO Ability Rush Knockback.png Rush Knockback Push enemies further with rushing attacks, like Reefslider, inking while moving with a roller or brush, etc. 5
SO Ability Squid Attack.png Squid Attack Causes Squid Rolls and Squid Surges to deal damage. This damage is increased by having the Rush Attack color chip. 1
SO Ability Dodge Roll Attack.png Dodge Roll Attack Causes a dodge roll with dualies to deal damage. This damage is increased by having the Rush Attack color chip. 1
SO Ability Lunge Attack.png Lunge Attack Causes a lunge with a charged splatana swipe to deal damage. This damage is increased by having the Rush Attack color chip. 1
SO Icon color chip Mobility 2.png SO Ability Mobile Special Charge.png Mobile Special Charge Fills the special gauge by moving. 5
SO Ability Mobile Drone Gauge.png Mobile Drone Gauge Fills the drone gauge by moving. 5
SO Ability Mobile Ink Recovery.png Mobile Ink Recovery Refills ink by moving. 5

SO Icon color chip type Lucky.png Lucky

Main article: Lucky-tone color chips

Lucky-tone color chips affect the drop-rates when splatting enemies.

Tone Ability Description Max.
SO Icon color chip Lucky 1.png SO Ability Armor Drop.png Armor Drop Increases the chances of enemies dropping armor. Armor will absorb damage and break so you don't lose a life. 5
SO Ability Ink-Bottle Drop.png Ink-Bottle Drop Increases the chances of enemies dropping ink bottles. An ink bottle fills half of your ink tank. 5
SO Ability Canned-Special Drop.png Canned-Special Drop Increases the chances of enemies dropping Canned Specials. A canned special fills half of the special gauge. 5
SO Icon color chip Lucky 2.png SO Ability Drone-Battery Drop.png Drone-Battery Drop Increases the chance of enemies dropping drone batteries. A drone battery fills the drone gauge by 100 points. 5
SO Ability Lucky Bomb Drop.png Lucky Bomb Drop Increases the chances of enemies dropping Lucky Bombs. Lucky Bombs explode from the closest enemy to the farthest. 5
SO Ability Disc-Piece Drop.png Disc-Piece Drop Increases the chances of enemies dropping disc pieces. Get three, and the Pearl Drone's Step-Off Song will temporarily close portals. 5
SO Icon color chip Lucky 3.png SO Ability Lucky Chain Window.png Lucky Chain Window Increases the duration of a Lucky Chain. The larger the chain, the more likely enemies are to drop items. 5
SO Ability Max Lucky Chain.png Max Lucky Chain Increases the Lucky Chain maximum. The longer the chain, the more likely enemies are to drop items. 5

SO Icon color chip type Drone.png Drone

Main article: Drone-tone color chips

Drone-tone color chips affect the usage and charge rate of Pearl Drone abilities.

Tone Ability Description Max.
SO Icon color chip Drone 1.png SO Ability Drone Splat Bomb.png Drone Splat Bomb Allows the Pearl Drone to use Splat Bombs. Having two or more of this color chip reduces the required points accordingly. 5
SO Ability Drone Burst Bomb.png Drone Burst Bomb Allows the Pearl Drone to use Burst Bombs. Having two or more of this color chip reduces the required points accordingly. 5
SO Ability Drone Killer Wail.png Drone Killer Wail Allows the Pearl Drone to use a Killer Wail. Having two or more of this color chip reduces the required points accordingly. 5
SO Ability Drone Inkstrike.png Drone Inkstrike Allows the Pearl Drone to use a Inkstrike. Having two or more of this color chip reduces the required points accordingly. 5
SO Icon color chip Drone 2.png SO Ability Drone Ink Mine.png Drone Ink Mine Allows the Pearl Drone to use Ink Mines. Having two or more of this color chip reduces the required points accordingly. 5
SO Ability Drone Sprinkler.png Drone Sprinkler Allows the Pearl Drone to spray ink. Having two or more of this color chip reduces the required points accordingly. 5
SO Icon color chip Drone 3.png SO Ability Drone Items.png Drone Items Allows the Pearl Drone to generate items. Having two or more of this color chip reduces the required points accordingly. 5
SO Ability Drone-Gauge Charge.png Drone-Gauge Charge Increases drone-gauge fill rate. 5
SO Ability Splat Drone Gauge.png Splat Drone Gauge Fills the drone gauge by defeating enemies. 5

Spectrum

Spectrum color chips are highly saturated chips that combine the effects of all other chips of the same color at their strongest potential. These chips can only be obtained during the Vibrant, Epic Battle against Overlorder, and look similar to the normal chips but with additional markings.

Spectrum
Ability Description
Power Spectrum A gestalt of the countless thoughts that have been pulled into the Memverse. You feel like you're brimming with strength!
Support Spectrum A gestalt of the countless thoughts that have been pulled into the Memverse. You feel like the world has your back!
Range Spectrum A gestalt of the countless thoughts that have been pulled into the Memverse. You feel like nothing is out of reach!
Mobility Spectrum A gestalt of the countless thoughts that have been pulled into the Memverse. You feel like you're everywhere at once!
Lucky Spectrum A gestalt of the countless thoughts that have been pulled into the Memverse. You feel like luck is on your side this time!
Drone Spectrum A gestalt of the countless thoughts that have been pulled into the Memverse. With Pearl by your side, anything is possible!

Quotes

Here (wherever "here" is in Side Order) you can see a color chip being placed into a Palette device to give Agent 8 an edge in combat. Color chips can do all kinds of things for you, like boosting your damage, widening your area of effect, quickening your steps, and more.

The SRL Color Guard recommends factoring in which color chip is on offer before selecting a floor layout. It's up to each player to decide the best way to develop your Palette over time. The Color Guard likes green, but you do you.

— @SplatoonNA on Twitter[2]

Gallery

Renders

Promotional screenshots

Icons

Demonstration videos

Names in other languages

RotM clean room label 1.png
Translation needed
Add missing names and translations for tones. edit
Language Name Meaning
Japan Japanese カラーチップ
Karāchippu
Color Chip
Netherlands Dutch Kleurenchip Color Chip
CanadaFrance French Puce chromatique Chromatic chip
Germany German Farbchip Color chip
Italy Italian Scheda colore Color card
Russia Russian Тон-жетон
Ton-zheton
Tone token
SpainMexico Spanish Cromochip Chrome chip
China Chinese 色彩晶片
sècǎi jīngpiàn (Mandarin)
sik1 coi2 zing1 pin2 (Cantonese)
Color Chip
South Korea Korean 커러 칩
keol-luh chibp
Color Chip

Tones

Power
Language Name Meaning
Netherlands Dutch Kracht Strength
CanadaFrance French Puissance Power
Germany German Kraft Power
Italy Italian Potenza Power
Russia Russian Сила
Sila
Power, strength
SpainMexico Spanish Potencia Power
China Chinese (Simplified) 力量
Lì liàng
Power
South Korea Korean 파워
pawuh
Power


Support
Language Name Meaning
Netherlands Dutch Ondersteuning Support
CanadaFrance French Soutien Support
Germany German Unterstützung Support
Italy Italian Supporto Support
Russia Russian Поддержка
Podderzhka
Support
Mexico Spanish (NOA) Apoyo Support
Spain Spanish (NOE) Ayuda Support, help
China Chinese (Simplified) 支援
Zhī yuán
Support
South Korea Korean 서포트
seopoteu
Support


Range
Language Name Meaning
Netherlands Dutch Bereik Reach
CanadaFrance French Portée Range
Germany German Reichweite Range
Italy Italian Gittata Range
Russia Russian Дальнобойность
Dal'noboynos'
Long range
SpainMexico Spanish Alcance Range
China Chinese (Simplified) 范围
Fàn wéi
Range
South Korea Korean 레인지
laein-ji
Range


Mobility
Language Name Meaning
Netherlands Dutch Beweeglijkheid Mobility
CanadaFrance French Mobilité Mobility
Germany German Beweglichkeit Mobility
Italy Italian Praticità Praticality
Russia Russian Мобильность
Mobil'nost'
Mobility
SpainMexico Spanish Movilidad Mobility
China Chinese (Simplified) 移动
Yí dòng
Movement
South Korea Korean 무브
mubeu
Move


Lucky
Language Name Meaning
Netherlands Dutch Geluk Good luck
CanadaFrance French Chance Luck
Germany German Glück Luck
Italy Italian Fortuna Luck
Russia Russian Удачливость
Udachlovist'
Luckiness
SpainMexico Spanish Fortuna Fortune
China Chinese (Simplified) 幸运
Xìng yùn
Luck
South Korea Korean 럭키
leogki
Lucky


Drone
Language Name Meaning
Netherlands Dutch Drone -
CanadaFrance French Drone -
Germany German Drohne Drone
Italy Italian Drone -
Russia Russian Дрон
Dron
Drone
SpainMexico Spanish Dron Drone
China Chinese (Simplified) 无人机
Wú rén jī
Drone
South Korea Korean 드론
deu-lon
Drone

References