Range-tone color chips: Difference between revisions

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{{Construction}}
{{Construction}}
{{Infobox/Colorchip
|tone= Range
|abilitiesnumber = 10
}}
'''Range-tone color chips''' are a type of [[color chip]] in {{SO}}.
'''Range-tone color chips''' are a type of [[color chip]] in {{SO}}.
<!--
==Description==


<!--==Description==
==Effects==
 
==Quotes==
-->
==Description==
===Change Palette screen===
{{Icon|SO|color chip type Range}} '''Range'''<br>''Range-tone color chips can ink more turf, shoot further, pierce enemies, and more. Keep your foes where you like them — at arm's length!
''
 
==Abilities==
===Main Range===
{| class="wikitable mw-collapsible sitecolor-so" style="text-align:center"
|-
!rowspan=2 |[[File:SO Icon color chip Range 1.png|64px]]
!colspan=6 |{{Ability|SO|Main Range|32|icononly}} Main Range
|-
|colspan=6 |Increases your main weapon's range.
|-
!rowspan=2 |[[Palette]]
!colspan=6 |Color Chips
|-
!width=50px |0
!width=50px |1
!width=50px |2
!width=50px |3
!width=50px |4
!width=50px |5
|-
!style="text-align: left" | {{Weapon|S3|Main|Order Dualies|40px|var=2D Current|icononly}} {{Character|SO|Pearl}}
|100%
|130%
|160%
|190%
|220%
|250%
|-
!style="text-align: left" | {{Weapon|S3|Main|Order Brella|40px|var=2D Current|icononly}} {{Character|SO|Marina}}
|100%
|140%
|170%
|195%
|230%
|280%
|-
!style="text-align: left" | {{Weapon|S3|Main|Order Shot|40px|var=2D Current|icononly}} {{Character|SO|Agent 4}}
|100%
|125%
|145%
|165%
|185%
|230%
|-
!style="text-align: left" | {{Weapon|S3|Main|Order Roller|40px|var=2D Current|icononly}} {{Character|SO|Callie}}
|100%
|135%
|160%
|190%
|220%
|250%
|-
!style="text-align: left" | {{Weapon|S3|Main|Order Charger|40px|var=2D Current|icononly}} {{Character|SO|Marie}}
|100%
|140%
|150%
|160%
|170%
|200%
|-
!style="text-align: left" | {{Weapon|S3|Main|Order Stringer|40px|var=2D Current|icononly}} {{Character|SO|Shiver}}
|100%
|130%
|140%
|150%
|160%
|180%
|-
!style="text-align: left" | {{Weapon|S3|Main|Order Splatana|40px|var=2D Current|icononly}} {{Character|SO|Frye}}
|100%
|125%
|150%
|180%
|200%
|240%
|-
!style="text-align: left" | {{Weapon|S3|Main|Order Slosher|40px|var=2D Current|icononly}} {{Character|SO|Big Man}}
|100%
|140%
|165%
|175%
|190%
|250%
|-
!style="text-align: left" | {{Weapon|S3|Main|Order Blaster|40px|var=2D Current|icononly}} {{Character|SO|Murch}}
|100%
|135%
|145%
|165%
|180%
|210%
|-
!style="text-align: left" | {{Weapon|S3|Main|Orderbrush|40px|var=2D Current|icononly}} {{Character|SO|Sheldon}}
|100%
|145%
|180%
|210%
|240%
|300%
|-
!style="text-align: left" | {{Weapon|S3|Main|Order Splatling|40px|var=2D Current|icononly}} {{Character|SO|DJ Octavio}}
|100%
|115%
|120%
|130%
|135%
|150%
|-
!style="text-align: left" | {{Weapon|S3|Main|Octoshot|40px|var=2D Current|icononly}} {{Character|SO|Eight}}
|100%
|125%
|145%
|165%
|185%
|230%
|}
 
===Splash Radius===
{| class="wikitable mw-collapsible sitecolor-so" style="text-align:center"
|-
!rowspan=2 |[[File:SO Icon color chip Range 1.png|64px]]
!colspan=6 |{{Ability|SO|Splash Radius|32|icononly}} Splash Radius
|-
|colspan=6 |Increases the radius of damage and turf inked by explosions.
|-
!rowspan=2 |[[Palette]]
!colspan=6 |Color Chips
|-
!width=50px |0
!width=50px |1
!width=50px |2
!width=50px |3
!width=50px |4
!width=50px |5
|-
!Any
|100%
|130%
|145%
|160%
|170%
|200%
|}
 
===Main Piercing===
{| class="wikitable mw-collapsible sitecolor-so" style="text-align:center"
|-
!rowspan=2 |[[File:SO Icon color chip Range 1.png|64px]]
!colspan=6 |{{Ability|SO|Main Piercing|32|icononly}} Main Piercing
|-
|colspan=6 |Your main weapon's shots pierce enemies, with damage decreasing per enemy. More chips mean more enemies pierced.
|-
!rowspan=2 |[[Palette]]
!colspan=6 |Color Chips
|-
!width=50px |0
!width=50px |1
!width=50px |2
!width=50px |3
!width=50px |4
!width=50px |5
|-
!style="text-align: left" | {{Weapon|S3|Main|Order Dualies|40px|var=2D Current|icononly}} {{Character|SO|Pearl}}
|rowspan=11 |0
|rowspan=11 |1
|rowspan=11 |2
|rowspan=11 |3
|rowspan=11 |4
|rowspan=11 |8
|-
!style="text-align: left" | {{Weapon|S3|Main|Order Brella|40px|var=2D Current|icononly}} {{Character|SO|Marina}}
|-
!style="text-align: left" | {{Weapon|S3|Main|Order Shot|40px|var=2D Current|icononly}} {{Character|SO|Agent 4}}
|-
!style="text-align: left" | {{Weapon|S3|Main|Order Roller|40px|var=2D Current|icononly}} {{Character|SO|Callie}}
|-
!style="text-align: left" | {{Weapon|S3|Main|Order Stringer|40px|var=2D Current|icononly}} {{Character|SO|Shiver}}
|-
!style="text-align: left" | {{Weapon|S3|Main|Order Splatana|40px|var=2D Current|icononly}} {{Character|SO|Frye}}
|-
!style="text-align: left" | {{Weapon|S3|Main|Order Slosher|40px|var=2D Current|icononly}} {{Character|SO|Big Man}}
|-
!style="text-align: left" | {{Weapon|S3|Main|Order Blaster|40px|var=2D Current|icononly}} {{Character|SO|Murch}}
|-
!style="text-align: left" | {{Weapon|S3|Main|Orderbrush|40px|var=2D Current|icononly}} {{Character|SO|Sheldon}}
|-
!style="text-align: left" | {{Weapon|S3|Main|Order Splatling|40px|var=2D Current|icononly}} {{Character|SO|DJ Octavio}}
|-
!style="text-align: left" | {{Weapon|S3|Main|Octoshot|40px|var=2D Current|icononly}} {{Character|SO|Eight}}
|}
 
===Ink Attack Size===
{| class="wikitable mw-collapsible sitecolor-so" style="text-align:center"
|-
!rowspan=2 |[[File:SO Icon color chip Range 1.png|64px]]
!colspan=6 |{{Ability|SO|Ink Attack Size|32|icononly}} Ink Attack Size
|-
|colspan=6 |Increases the size of your main weapon's shots, making it easier to hit enemies.
|-
!rowspan=2 |[[Palette]]
!colspan=6 |Color Chips
|-
!width=50px |0
!width=50px |1
!width=50px |2
!width=50px |3
!width=50px |4
!width=50px |5
|-
!Any
|100%
|190%
|235%
|280%
|310%
|400%
|}
 
===Main Ink Coverage===
{| class="wikitable mw-collapsible sitecolor-so" style="text-align:center"
|-
!rowspan=2 |[[File:SO Icon color chip Range 2.png|64px]]
!colspan=6 |{{Ability|SO|Main Ink Coverage|32|icononly}} Main Ink Coverage
|-
|colspan=6 |Allows you to ink more turf with your main weapon's shots.
|-
!rowspan=2 |[[Palette]]
!colspan=6 |Color Chips
|-
!width=50px |0
!width=50px |1
!width=50px |2
!width=50px |3
!width=50px |4
!width=50px |5
|-
!style="text-align: left" | {{Weapon|S3|Main|Order Dualies|40px|var=2D Current|icononly}} {{Character|SO|Pearl}}
|100%
|140%
|170%
|200%
|220%
|280%
|-
!style="text-align: left" | {{Weapon|S3|Main|Order Brella|40px|var=2D Current|icononly}} {{Character|SO|Marina}}
|100%
|150%
|170%
|190%
|210%
|260%
|-
!style="text-align: left" | {{Weapon|S3|Main|Order Shot|40px|var=2D Current|icononly}} {{Character|SO|Agent 4}}
|100%
|140%
|160%
|190%
|210%
|270%
|-
!style="text-align: left" | {{Weapon|S3|Main|Order Roller|40px|var=2D Current|icononly}} {{Character|SO|Callie}}
|100%
|140%
|160%
|180%
|195%
|240%
|-
!style="text-align: left" | {{Weapon|S3|Main|Order Charger|40px|var=2D Current|icononly}} {{Character|SO|Marie}}
|100%
|150%
|180%
|210%
|240%
|310%
|-
!style="text-align: left" | {{Weapon|S3|Main|Order Stringer|40px|var=2D Current|icononly}} {{Character|SO|Shiver}}
|100%
|125%
|140%
|155%
|165%
|200%
|-
!style="text-align: left" | {{Weapon|S3|Main|Order Splatana|40px|var=2D Current|icononly}} {{Character|SO|Frye}}
|100%
|145%
|170%
|195%
|210%
|265%
|-
!style="text-align: left" | {{Weapon|S3|Main|Order Slosher|40px|var=2D Current|icononly}} {{Character|SO|Big Man}}
|100%
|150%
|180%
|210%
|235%
|310%
|-
!style="text-align: left" | {{Weapon|S3|Main|Orderbrush|40px|var=2D Current|icononly}} {{Character|SO|Sheldon}}
|100%
|165%
|200%
|230%
|250%
|320%
|-
!style="text-align: left" | {{Weapon|S3|Main|Order Splatling|40px|var=2D Current|icononly}} {{Character|SO|DJ Octavio}}
|100%
|150%
|180%
|220%
|240%
|330%
|-
!style="text-align: left" | {{Weapon|S3|Main|Octoshot|40px|var=2D Current|icononly}} {{Character|SO|Eight}}
|100%
|140%
|160%
|190%
|210%
|270%
|}
 
===Rush Ink Coverage===
{| class="wikitable mw-collapsible sitecolor-so" style="text-align:center"
|-
!rowspan=2 |[[File:SO Icon color chip Range 2.png|64px]]
!colspan=6 |{{Ability|SO|Rush Ink Coverage|32|icononly}} Rush Ink Coverage
|-
|colspan=6 |Allows you to ink more turf with your main weapon while moving, such as with a roller, a brush, or a launched brella canopy.
|-
!rowspan=2 |[[Palette]]
!colspan=6 |Color Chips
|-
!width=50px |0
!width=50px |1
!width=50px |2
!width=50px |3
!width=50px |4
!width=50px |5
|-
!style="text-align: left" | {{Weapon|S3|Main|Order Brella|40px|var=2D Current|icononly}} {{Character|SO|Marina}}
|100%
|130%
|145%
|160%
|170%
|200%
|-
!style="text-align: left" | {{Weapon|S3|Main|Order Roller|40px|var=2D Current|icononly}} {{Character|SO|Callie}}
|100%
|115%
|122%
|129%
|135%
|150%
|-
!style="text-align: left" | {{Weapon|S3|Main|Orderbrush|40px|var=2D Current|icononly}} {{Character|SO|Sheldon}}
|100%
|115%
|122%
|129%
|135%
|150%<!--
|-
!Other
|100%
|130%
|145%
|160%
|170%
|200%-->
|}
 
===Special Charge Up===
{| class="wikitable mw-collapsible sitecolor-so" style="text-align:center"
|-
!rowspan=2 |[[File:SO Icon color chip Range 3.png|64px]]
!colspan=6 |{{Ability|SO|Special Charge Up|32|icononly}} Special Charge Up
|-
|colspan=6 |Increases special-gauge fill rate from inking surfaces.
|-
!rowspan=2 |[[Palette]]
!colspan=6 |Color Chips
|-
!width=50px |0
!width=50px |1
!width=50px |2
!width=50px |3
!width=50px |4
!width=50px |5
|-
!Any
|100%
|125%
|150%
|175%
|200%
|300%
|}
 
===Turf Drone Gauge===
{| class="wikitable mw-collapsible sitecolor-so" style="text-align:center"
|-
!rowspan=2 |[[File:SO Icon color chip Range 3.png|64px]]
!colspan=6 |{{Ability|SO|Turf Drone Gauge|32|icononly}} Turf Drone Gauge
|-
|colspan=6 |Fills the drone gauge by inking surfaces.
|-
!rowspan=2 |[[Palette]]
!colspan=6 |Color Chips
|-
!width=50px |0
!width=50px |1
!width=50px |2
!width=50px |3
!width=50px |4
!width=50px |5
|-
!Any
|0p
|1p
|1.5p
|2p
|2.5p
|3p
|}


==Effects==
===Turf Lucky Chain===
{| class="wikitable mw-collapsible sitecolor-so" style="text-align:center"
|-
!rowspan=2 |[[File:SO Icon color chip Range 3.png|64px]]
!colspan=6 |{{Ability|SO|Turf Lucky Chain|32|icononly}} Turf Lucky Chain
|-
|colspan=6 |Inking the ground adds to the Lucky Chain.
|-
!rowspan=2 |[[Palette]]
!colspan=6 |Color Chips
|-
!width=50px |0
!width=50px |1
!width=50px |2
!width=50px |3
!width=50px |4
!width=50px |5
|-
!Any
|0
|40p
|30p
|20p
|10p
|5p
|}
 
===Hindrance Damage===
{| class="wikitable mw-collapsible sitecolor-so" style="text-align:center"
|-
!rowspan=2 |[[File:SO Icon color chip Range 3.png|64px]]
!colspan=6 |{{Ability|SO|Hindrance Damage|32|icononly}} Hindrance Damage
|-
|colspan=6 |Increases damage dealt to enemies when they're slowed by your ink or [[Toxic Mist]].
|-
!rowspan=2 |[[Palette]]
!colspan=6 |Color Chips
|-
!width=50px |0
!width=50px |1
!width=50px |2
!width=50px |3
!width=50px |4
!width=50px |5
|-
!Any
|100%
|130%
|145%
|160%
|170%
|200%
|}
 
==Etymology==
''[[wikt:range#English|Range]]'' refers to the maximum distance or reach capability of a weapon or other device. The ''range'' tone's association with the color o''range'' creates a pun.
 
<!--== Trivia ==-->


==Quotes== -->
===Names in other languages===
{{Localized name
|color=Side Order
|Jap=レンジ
|JapR=Renji
|JapM=Range
|Dut=Bereik
|DutM=Reach
|Fre=Portée
|FreM=Range
|Ger=Reichweite
|GerM=Range
|Ita=Gittata
|ItaM=Range
|Rus=Дальнобойность
|RusR=Dal'noboynost'
|RusM=Long range
|ChiS=范围
|ChiSR=Fàn wéi
|ChiSM=Range
|ChiT=
|ChiTR=
|ChiTM=
|Kor=레인지
|KorR=laein-ji
|KorM=Range
|Spa=Alcance
|SpaM=Range
}}


{{Navbox/Side Order}}  
{{Navbox/Side Order}}  
[[Category:Side Order]]
[[Category:Side Order]]

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Range-tone color chips
Abilities 10

Range-tone color chips are a type of color chip in Side Order.

Description

Change Palette screen

color chip type Range Range
Range-tone color chips can ink more turf, shoot further, pierce enemies, and more. Keep your foes where you like them — at arm's length!

Abilities

Main Range

Main Range
Increases your main weapon's range.
Palette Color Chips
0 1 2 3 4 5
Pearl 100% 130% 160% 190% 220% 250%
Marina 100% 140% 170% 195% 230% 280%
Agent 4 100% 125% 145% 165% 185% 230%
Callie 100% 135% 160% 190% 220% 250%
Marie 100% 140% 150% 160% 170% 200%
Shiver 100% 130% 140% 150% 160% 180%
Frye 100% 125% 150% 180% 200% 240%
Big Man 100% 140% 165% 175% 190% 250%
Murch 100% 135% 145% 165% 180% 210%
Sheldon 100% 145% 180% 210% 240% 300%
DJ Octavio 100% 115% 120% 130% 135% 150%
Eight 100% 125% 145% 165% 185% 230%

Splash Radius

Splash Radius
Increases the radius of damage and turf inked by explosions.
Palette Color Chips
0 1 2 3 4 5
Any 100% 130% 145% 160% 170% 200%

Main Piercing

Main Piercing
Your main weapon's shots pierce enemies, with damage decreasing per enemy. More chips mean more enemies pierced.
Palette Color Chips
0 1 2 3 4 5
Pearl 0 1 2 3 4 8
Marina
Agent 4
Callie
Shiver
Frye
Big Man
Murch
Sheldon
DJ Octavio
Eight

Ink Attack Size

Ink Attack Size
Increases the size of your main weapon's shots, making it easier to hit enemies.
Palette Color Chips
0 1 2 3 4 5
Any 100% 190% 235% 280% 310% 400%

Main Ink Coverage

Main Ink Coverage
Allows you to ink more turf with your main weapon's shots.
Palette Color Chips
0 1 2 3 4 5
Pearl 100% 140% 170% 200% 220% 280%
Marina 100% 150% 170% 190% 210% 260%
Agent 4 100% 140% 160% 190% 210% 270%
Callie 100% 140% 160% 180% 195% 240%
Marie 100% 150% 180% 210% 240% 310%
Shiver 100% 125% 140% 155% 165% 200%
Frye 100% 145% 170% 195% 210% 265%
Big Man 100% 150% 180% 210% 235% 310%
Sheldon 100% 165% 200% 230% 250% 320%
DJ Octavio 100% 150% 180% 220% 240% 330%
Eight 100% 140% 160% 190% 210% 270%

Rush Ink Coverage

Rush Ink Coverage
Allows you to ink more turf with your main weapon while moving, such as with a roller, a brush, or a launched brella canopy.
Palette Color Chips
0 1 2 3 4 5
Marina 100% 130% 145% 160% 170% 200%
Callie 100% 115% 122% 129% 135% 150%
Sheldon 100% 115% 122% 129% 135% 150%

Special Charge Up

Special Charge Up
Increases special-gauge fill rate from inking surfaces.
Palette Color Chips
0 1 2 3 4 5
Any 100% 125% 150% 175% 200% 300%

Turf Drone Gauge

Turf Drone Gauge
Fills the drone gauge by inking surfaces.
Palette Color Chips
0 1 2 3 4 5
Any 0p 1p 1.5p 2p 2.5p 3p

Turf Lucky Chain

Turf Lucky Chain
Inking the ground adds to the Lucky Chain.
Palette Color Chips
0 1 2 3 4 5
Any 0 40p 30p 20p 10p 5p

Hindrance Damage

Hindrance Damage
Increases damage dealt to enemies when they're slowed by your ink or Toxic Mist.
Palette Color Chips
0 1 2 3 4 5
Any 100% 130% 145% 160% 170% 200%

Etymology

Range refers to the maximum distance or reach capability of a weapon or other device. The range tone's association with the color orange creates a pun.


Names in other languages

Language Name Meaning
Japan Japanese レンジ
Renji
Range
Netherlands Dutch Bereik Reach
CanadaFrance French Portée Range
Germany German Reichweite Range
Italy Italian Gittata Range
Russia Russian Дальнобойность
Dal'noboynost'
Long range
SpainMexico Spanish Alcance Range
China Chinese (Simplified) 范围
Fàn wéi
Range
South Korea Korean 레인지
laein-ji
Range