Stealth Jump: Difference between revisions

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'''Stealth Jump''' is an [[ability]] in ''[[Splatoon]]'' and ''[[Splatoon 2]]''.
'''Stealth Jump''' is an [[ability]] in ''[[Splatoon]]'' and ''[[Splatoon 2]]''.


Stealth Jump hides the user's landing marker. In [[Splatoon]], jump speed will be slowed bu about 50 frames. In [[Splatoon 2]], jump speed does not change, but the landing marker will be visible to opponents within a sphere with a certain radius. Stealth Jump is restricted to [[shoes]] as a main ability.
Stealth Jump hides the user's landing marker. In ''Splatoon'', jump speed is slowed by about fifty frames, while in ''Splatoon 2'', jump speed does not change, but the landing marker is visible to opponents within a certain radius. Stealth Jump is restricted to [[shoes]] as a main ability.
 
===Tactics===
Removing the Super Jump marker makes it less likely for a player to be ambushed when they land.


==''Splatoon''==
==''Splatoon''==
===Mechanics===
===Mechanics===
*Stealth Jump hides the landing point marker normally visible to all players when performing a Super Jump.
* Stealth Jump hides the landing point marker normally visible to all players when performing a [[Super Jump]].
*45 frames (approx. 0.750s) are added to the "charge up" phase of the Super Jump.
* 45 frames (approx. 0.750s) are added to the "charge up" phase of the Super Jump.
*5 frames (approx. 0.083s) are added to the "in air" phase.
* 5 frames (approx. 0.083s) are added to the "in air" phase.


===Gear===
===Gear===
Stealth Jump is the main ability of:
Stealth Jump is the main ability of:
{{Gear/S_Shoes|ability=Stealth Jump|collapsed=true}}
{{Gear/S Shoes|ability=Stealth Jump|collapsed=true}}


===Tactics===
===Tactics===
With this ability, Super Jumping into the fray is significantly safer, as it helps prevent enemies from anticipating it.
With this ability, Super Jumping into the fray is significantly safer, as it helps prevent enemies from anticipating it.


However, Stealth Jump adds a significant amount of time the player is vulnerable when initiating a Super Jump. This largely invalidates the strategy of Super Jumping out of trouble when threatened by an enemy inkling, even with maximum {{Ability|S|Quick Super Jump}}.
However, Stealth Jump adds a significant amount of time to when the player is vulnerable while initiating a Super Jump. This largely invalidates the strategy of Super Jumping out of trouble when threatened by an enemy [[Inkling]], even with maximum {{Ability|S|Quick Super Jump}}.


<gallery>
<gallery>
Quick Super Jump Chart.png|A graph showing the effects of stacking [[Quick Super Jump]] on a normal jump and a Stealth Jump. Retreat vulnerability time is also shown.
Quick Super Jump Chart.png|A graph showing the effects of stacking {{Ability|S|Quick Super Jump}} on a normal jump and a Stealth Jump. Retreat vulnerability time is also shown.
</gallery>
</gallery>


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|-
|-
| '''{{Ver|S|1.3.0}}''' ||
| '''{{Ver|S|1.3.0}}''' ||
*{{nerf|The amount of time it takes to Super Jump will be longer when using this ability.}}
* {{nerf|The amount of time it takes to Super Jump will be longer when using this ability.}}
|-
|-
| '''{{Ver|S|2.8.0}}''' ||  
| '''{{Ver|S|2.8.0}}''' ||
*{{nerf|When doing a Super Jump with this ability equipped, you can’t perform any attacks until you have completely landed.}}
* {{nerf|When doing a Super Jump with this ability equipped, you can't perform any attacks until you have completely landed.}}
|}
|}


==''Splatoon 2''==
==''Splatoon 2''==
Stealth Jump hides the user's Super Jump landing marker to players a certain distance away from it. Because of that, the only players who are able to see the landing marker are those who are close enough to it.
Stealth Jump hides the user's [[Super Jump]] landing marker to players a certain distance away from it. Because of that, the only players who are able to see the landing marker are those who are close enough to it.


The distance that Stealth Jump becomes effective at is about equal to three tiles in the center area of [[Inkblot Art Academy]].<ref>[https://www.youtube.com/watch?v=wZaSJ7uNoUk {{YT}} Splatoon 2 - FULL Stealth Jump Analysis (+exact distance). Video from TheTozotube.]</ref> The area of effect of Stealth Jump is spherical, not cylindrical; (for example, a player standing directly above a Stealh Jump landing point may still be unable to see the landing point if they are too far above). Even if the landing point indicator is not initially visible, it can still become visible if the player steps within the small radius around it. The landing point of a Stealth Jump user is equally hidden from enemies and allies alike. If a Stealth Jump user jumps to a [[Squid Beakon]] and the Squid Beakon is destroyed, the ability will still have its effects.
The distance that Stealth Jump becomes effective at is about equal to three tiles in the center area of [[Inkblot Art Academy]].<ref>[https://www.youtube.com/watch?v=wZaSJ7uNoUk {{YT}} ''Splatoon 2'' - FULL Stealth Jump Analysis (+exact distance). Video from TheTozotube.]</ref> The area of effect of Stealth Jump is spherical, not cylindrical - for example, a player standing directly above a Stealh Jump landing point may still be unable to see the landing point if they are too far above. Even if the landing point indicator is not initially visible, it can still become visible if the player steps within the small radius around it. The landing point of a Stealth Jump user is equally hidden from enemies and allies alike. If a Stealth Jump user jumps to a {{Weapon|S2|Sub|Squid Beakon}} and the Squid Beakon is destroyed, the ability will still have its effects.


===Gear===
===Gear===
Stealth Jump is the main ability of:
Stealth Jump is the main ability of:
{{Gear/S2_Shoes|ability=Stealth Jump|collapsed=true}}
{{Gear/S2 Shoes|ability=Stealth Jump|collapsed=true}}


==Names in other languages==
==Names in other languages==
Line 71: Line 68:


==References==
==References==
<references />
<references/>


{{Navbox/S Abilities‎}}
{{Navbox/S Abilities‎}}
{{Navbox/S2 Abilities‎}}
{{Navbox/S2 Abilities‎}}
[[Category:Abilities]]
[[Category:Abilities]]
[[Category:Inkling Abilities]]
[[Category:Inkling Abilities]]
[[Category:Movement Abilities]]
[[Category:Movement Abilities]]
https://www.youtube.com/watch?v=wZaSJ7uNoUk

Revision as of 20:16, 30 June 2019

Stealth Jump
Stealth JumpStealth JumpStealth Jump
Applicable gear

Stealth Jump is an ability in Splatoon and Splatoon 2.

Stealth Jump hides the user's landing marker. In Splatoon, jump speed is slowed by about fifty frames, while in Splatoon 2, jump speed does not change, but the landing marker is visible to opponents within a certain radius. Stealth Jump is restricted to shoes as a main ability.

Splatoon

Mechanics

  • Stealth Jump hides the landing point marker normally visible to all players when performing a Super Jump.
  • 45 frames (approx. 0.750s) are added to the "charge up" phase of the Super Jump.
  • 5 frames (approx. 0.083s) are added to the "in air" phase.

Gear

Stealth Jump is the main ability of:

Shoes with Stealth Jump in Splatoon
Name Brand Availability Ability Star power Added in

Cherry Kicks Cherry Kicks Rockenberg Rockenberg Cash 2800 S Ability Stealth Jump.png Stealth Jump Star-full.pngStar-full.pngStar-empty.png Initial Release (1.0.0)
Crazy Arrows Crazy Arrows Takoroka Takoroka Cash 9000 S Ability Stealth Jump.png Stealth Jump Star-full.pngStar-full.pngStar-full.png Initial Release (1.0.0)
Cream Hi-Tops Cream Hi-Tops Krak-On Krak-On Cash 500 S Ability Stealth Jump.png Stealth Jump Star-full.pngStar-empty.pngStar-empty.png Initial Release (1.0.0)
Green Rain Boots Green Rain Boots Inkline Inkline Cash 1600 S Ability Stealth Jump.png Stealth Jump Star-full.pngStar-full.pngStar-empty.png 2.0.0
Icy Down Boots Icy Down Boots Tentatek Tentatek Cash 8200 S Ability Stealth Jump.png Stealth Jump Star-full.pngStar-full.pngStar-full.png 2.3.0

Tactics

With this ability, Super Jumping into the fray is significantly safer, as it helps prevent enemies from anticipating it.

However, Stealth Jump adds a significant amount of time to when the player is vulnerable while initiating a Super Jump. This largely invalidates the strategy of Super Jumping out of trouble when threatened by an enemy Inkling, even with maximum S Ability Quick Super Jump.png Quick Super Jump.

Version history

Version Adjustments
1.3.0
  • The amount of time it takes to Super Jump will be longer when using this ability.
2.8.0
  • When doing a Super Jump with this ability equipped, you can't perform any attacks until you have completely landed.

Splatoon 2

Stealth Jump hides the user's Super Jump landing marker to players a certain distance away from it. Because of that, the only players who are able to see the landing marker are those who are close enough to it.

The distance that Stealth Jump becomes effective at is about equal to three tiles in the center area of Inkblot Art Academy.[1] The area of effect of Stealth Jump is spherical, not cylindrical - for example, a player standing directly above a Stealh Jump landing point may still be unable to see the landing point if they are too far above. Even if the landing point indicator is not initially visible, it can still become visible if the player steps within the small radius around it. The landing point of a Stealth Jump user is equally hidden from enemies and allies alike. If a Stealth Jump user jumps to a S2 Weapon Sub Squid Beakon.png Squid Beakon and the Squid Beakon is destroyed, the ability will still have its effects.

Gear

Stealth Jump is the main ability of:

Names in other languages

Template:Foreignname

References