Version 2.6.0 (Splatoon): Difference between revisions

From Inkipedia, the Splatoon wiki
m (changed to march 8)
mNo edit summary
 
(46 intermediate revisions by 21 users not shown)
Line 1: Line 1:
{{future}}
{{DISPLAYTITLE:Version 2.6.0 (''Splatoon'')}}
{{Infobox version
{{Infobox/Version
|image=File:Sheldon's Picks promo 2.jpg
|game    = Splatoon
|caption=Promo image for {{PAGENAME}}
|version = 2.6.0
|prev=[[Version 2.5.0]]
|image   = Sheldon's Picks promo 2.jpg
|next=Current}}
|caption = Promo image for Version 2.6.0
{{main|Version history}}
|prev   = 2.5.0
|next   = 2.7.0
}}
'''Version 2.6.0''' is a revision to ''[[Splatoon]]'' that came into effect on {{date|2016-03-08}}.<ref>[http://en-americas-support.nintendo.com/app/answers/detail/a_id/14842/~/how-to-update-splatoon {{NES}} Nintendo of America Support]</ref>


'''Version 2.6.0''' is an upcoming revision to ''[[Splatoon]]'', coming into effect on March 8, 2016.<ref>[https://www.nintendo.co.jp/wiiu/agmj/update/index.html {{NES}} Splatoon Update Data Delivery News]</ref>
==Adjustments and fixes==
===Stages===
* [[Arowana Mall]]: Layout in [[Turf War]] has been changed to match the layout in [[Splat Zones]], but the grates that connect between the high platforms in each team's area will be removed.
* [[Moray Towers]]: Layout in Turf War has been changed to match the layout in Splat Zones.


It directly follows the [[Version 2.5.0]] update.
===Matchmaking===
* Until now, team assignments in [[Ranked Battle]] were completely random, but some consideration will now be given to equipped [[weapon]]s when assigning teams.
* Ranked Battle matchmaking will be changed so that players of the following ranks are not matched together:
** S+ and S
** S and A+
** A- and B+
** B- and C+
* This change may be subject to further adjustment depending on changes to matchmaking times that occur as a result.
* Decreased the number of rank points lost if teams are made uneven by a connection error, resulting in defeat.


__TOC__
===Rank points===
{{clr}}
* During [[Ranked Battle]]s, when a team plays at a disadvantage due to unavoidable issues such as teammates being disconnected, and then loses, the winning team's points will be decreased by an amount proportional to the time they benefited from the above conditions.


== Adjustments and Fixes ==
===Abilities===
<ref>[http://pastebin.com/GGktUd4Z English translation of adjustments and fixes]</ref> <ref>[https://www.reddit.com/r/splatoon/comments/48ui48/in_japanese_details_of_changes_in_version_260/ {{RDT}}Reddit Thread]</ref>
* [[Ink Saver (Main)]]: Increased the maximum possible [[ink]] saved from 40% to 45%.
* [[Ink Saver (Sub)]]: Increased the maximum possible ink saved from 25% to 35%.
* [[Ink Recovery Up]]: Increased the maximum possible ink recovery rate from 67% to 82%.
* [[Special Duration Up]]:
** Increased the maximum possible duration change for [[Inkzooka]] and [[Bomb Rush]] from 40% to 60%.
** The ability will now shorten the period of decreased character control after using the [[Inkstrike]] and [[Killer Wail]].
* [[Opening Gambit]]: Increased the amount of [[Run Speed Up]] and [[Swim Speed Up]] applied to the equivalent of three main slots of each of those [[gear ability|abilities]].
* [[Last-Ditch Effort]]:
** In [[Ranked Battle]], the ability will activate when the opposing team's counter reaches 30, and remain active until the end of battle.
** In Ranked Battle, the ability can now be activated during [[overtime]].
** Additionally, the ability will now decrease respawn time when active.
* [[Tenacity]]: Increased [[special gauge]] refill rate by 20% while the ability is active.
* [[Comeback]]: The ability will now also apply the effect of [[Special Charge Up]].
* [[Haunt]]: The effects of [[Damage Up]], [[Defense Up]], and Run Speed Up will also be applied when the player with Haunt is marked by [[Point Sensor]], [[Echolocator]], or Haunt.
* [[Recon (ability)|Recon]]:
** After leaving the base, the effects will continue for 3.5 seconds.
** Additionally, the equipped [[weapon]]s of opponents will be displayed over them.
* [[Bomb Sniffer]]: The ability will now reduce the damage dealt by [[Splat Bomb]]s, [[Suction Bomb]]s, [[Seeker]]s, and [[Ink Mine]]s by 40%. Damage dealt by [[Burst Bomb]]s will be reduced by 20%.
** Only the first 100 points of damage are reduced.
** Damage values do not include the effects of Damage Up or Defense Up.


=== Stages ===
===Splatfest===
*[[Arowana Mall]] and [[Moray Towers]]: Placement of map elements have been changed to be the same as in [[Splat Zones]].
* The [[Vibe]] meter has been changed to a [[Power level|Splatfest Power]] meter.
 
** Splatfest Power will be decided when Splatfest starts and is based on factors such as [[rank]].
=== Ranked Gameplay ===
*In [[Ranked Battle]]s:
** Team sorting used to be random, but will now take into consideration [[weapon]]s equipped by players.
** It will now not be possible for the follow ranks to be matched together:
*** S+ and S
*** S and A+
*** A- and B+
*** B- and C+
** This is due to changes in the time required to perform matchmaking, and is subject to change.
** Decreased the amount of Rank Points lost if teams are made uneven by a connection error, resulting in defeat.
 
=== Abilities ===
* [[Ability]] Adjustments:
** [[Ink Saver (Main)]]: The scaling has been changed to peak at 45% instead of 40%.
** [[Ink Saver (Sub)]]: The scaling has been changed to peak at 35% instead of 25%.
** [[Ink Recovery Up]]: The scaling has been changed to peak at 82% instead of 67%.
** [[Special Duration Up]]:
*** The active time scaling of the [[Inkzooka]] and [[Bomb Rush]] has been increased to peak at 60% instead 40%.
*** [[Inkstrike]] and [[Killer Wail]] will have shorter cooldown times after use.
** [[Opening Gambit]]: [[Run Speed Up]] and [[Swim Speed Up]] will be applied as if 3 main slots were equipped.
** [[Last-Ditch Effort]]:
*** In Ranked, if the other team's score reaches 30 or less, the effect will be applied regardless of its normal lifetime.
*** In Ranked, it will also be applied during [[Overtime]].
*** Additionally, the ability will now decrease respawn time when active.
** [[Tenacity]]: When active, the special gauge will fill 20% faster than normal.
** [[Comeback]]: The ability will now also apply the effect of [[Special Charge Up]].
** [[Haunt]]: The effects of [[Damage Up]], [[Defense Up]], and [[Run Speed Up]] will also be applied when the player with Haunt is marked by [[Point Sensor]], [[Echolocator]], or [[Haunt]].
** [[Recon]]:
*** After leaving the base, the effects will continue for 3.5 seconds.
*** Additionally, the equipped weapons of opponents will be displayed over them.
** [[Bomb Sniffer]]:The splash damages of the [[Splat Bomb]], [[Suction Bomb]], [[Seeker]], and [[Ink Mine]] what hurt less than 100% will be reduced by 40% (excludes Defense Up and Damage Up calculations), and [[Burst Bomb]]s' damage will be reduced by 20%.
 
=== Splatfest ===
* The [[Vibe]] meter has been changed to a [[Splatfest Power]] meter.
** Splatfest Power will be decided when Splatfest starts, and is based on factors such as [[Rank]].
** Splatfest Power will change based on the player's wins and loses of Splatfest matches.
** Splatfest Power will change based on the player's wins and loses of Splatfest matches.
** The player with the highest Splatfest Power in a team will gain slightly bigger amount of points.
** The player with the highest Splatfest Power in a team will gain a slightly bigger amount of points.
** Players were previously matched up based on playstyle, but will now be matched up with players with similar Splatfest Power.
** Players were previously matched up based on playstyle, but will now be matched up with players with similar Splatfest Power.
** More Splatfest Power will be gained after a match if the opposing team had the higher average Splatfest Power.
** More Splatfest Power will be gained after a match if the opposing team had a higher average Splatfest Power.
** Players in a team who chose "Continue" after a game will have the amount of consecutive games they have played displayed.
** Players in a team who chose "Continue" after a game will have the number of consecutive games they have played displayed.


=== Other ===
===Other===
* Changed how the [[Killer Wail]]'s aiming prediction is displayed.
* Changed how the [[Killer Wail]]'s aiming prediction is displayed.
* When [[Super Jump]]ing, the effects of [[Comeback]] sometimes experienced a delay and activated too late.
* When [[Super Jump]]ing, the effects of [[Comeback]] sometimes experienced a delay and activated too late.
* Adjustments have been made to make for a more pleasant gaming experience.
* Adjustments have been made to make for a more pleasant gaming experience.


{{refs}}
==Gallery==
<gallery>
S Additional Update JP Promo.jpg|Japanese promo image for Version 2.6.0
Sheldon's Picks promo.jpg|[[Sheldon's Picks]], the additional weapons set image
</gallery>
 
==References==
<references/>
 
{{Navbox/S Versions}}
[[Category:Splatoon history]]
[[Category:Post-release content]]
[[Category:Splatoon Version 2.6.0| ]]


[[Category:Downloadable Content]]
[[fr:Version 2.6.0]]
[[Category:Version 2.6.0]]

Latest revision as of 22:03, 16 April 2024

Version 2.6.0
For Splatoon

Sheldon's Picks promo 2.jpg
Promo image for Version 2.6.0

2.5.02.6.02.7.0
Version history

Version 2.6.0 is a revision to Splatoon that came into effect on 8 March 2016.[1]

Adjustments and fixes

Stages

  • Arowana Mall: Layout in Turf War has been changed to match the layout in Splat Zones, but the grates that connect between the high platforms in each team's area will be removed.
  • Moray Towers: Layout in Turf War has been changed to match the layout in Splat Zones.

Matchmaking

  • Until now, team assignments in Ranked Battle were completely random, but some consideration will now be given to equipped weapons when assigning teams.
  • Ranked Battle matchmaking will be changed so that players of the following ranks are not matched together:
    • S+ and S
    • S and A+
    • A- and B+
    • B- and C+
  • This change may be subject to further adjustment depending on changes to matchmaking times that occur as a result.
  • Decreased the number of rank points lost if teams are made uneven by a connection error, resulting in defeat.

Rank points

  • During Ranked Battles, when a team plays at a disadvantage due to unavoidable issues such as teammates being disconnected, and then loses, the winning team's points will be decreased by an amount proportional to the time they benefited from the above conditions.

Abilities

Splatfest

  • The Vibe meter has been changed to a Splatfest Power meter.
    • Splatfest Power will be decided when Splatfest starts and is based on factors such as rank.
    • Splatfest Power will change based on the player's wins and loses of Splatfest matches.
    • The player with the highest Splatfest Power in a team will gain a slightly bigger amount of points.
    • Players were previously matched up based on playstyle, but will now be matched up with players with similar Splatfest Power.
    • More Splatfest Power will be gained after a match if the opposing team had a higher average Splatfest Power.
    • Players in a team who chose "Continue" after a game will have the number of consecutive games they have played displayed.

Other

  • Changed how the Killer Wail's aiming prediction is displayed.
  • When Super Jumping, the effects of Comeback sometimes experienced a delay and activated too late.
  • Adjustments have been made to make for a more pleasant gaming experience.

Gallery

References