Mobility-tone color chips: Difference between revisions
From Inkipedia, the Splatoon wiki
(→Notes: Added Wave Breaker collision damage to list of Rush Attack beneficiaries) |
m (Economized links) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 327: | Line 327: | ||
|0p | |0p | ||
|1p | |1p | ||
|1.5p | |||
|2p | |2p | ||
|3p | |3p | ||
|5p | |5p | ||
|} | |} | ||
Line 362: | Line 362: | ||
==Notes== | ==Notes== | ||
* Though not directly indicated by the description and Color-Chip Collection info, the Rush Attack and Rush Knockback color chips broadly apply to any source of player-aligned contact damage. This includes contact damage from Order Roller movement, Orderbrush movement, Order Brella canopies, Order Splatana melee hits, the Squid Attack/Dodge Roll Attack/Lunge Attack chips, Curling Bomb travel, Splash Wall collisions, Reefslider travel, Kraken Royale attacks, Ultra Stamp direct hits, Crab Tank rolls, Wave Breaker collisions, Whirling Accelerando shells, and charged ∞-ball collisions. | * Though not directly indicated by the description and Color-Chip Collection info, the Rush Attack and Rush Knockback color chips broadly apply to any source of player-aligned contact damage. This includes contact damage from Order Roller movement, Orderbrush movement, Order Brella canopies, Order Splatana melee hits, the Squid Attack/Dodge Roll Attack/Lunge Attack chips, Curling Bomb travel, Splash Wall collisions, Reefslider travel, Kraken Royale attacks, Ultra Stamp direct hits, Crab Tank rolls, Wave Breaker collisions, Whirling Accelerando shells, and charged ∞-ball collisions. | ||
* When used with the [[Order Charger]] or the [[Order Splatling]], the Charge Storage color chip can store a charge even when the weapon is only partially charged, similar to the [[Goo Tuber]] and the [[Nautilus 47]] respectively. The [[Order Stringer]], however, does not share this trait and will not store a charge unless it is fully charged before entering your ink. | |||
{{Navbox/Side Order}} | {{Navbox/Side Order}} | ||
[[Category:Side Order]] | [[Category:Side Order]] |
Latest revision as of 04:43, 2 April 2024
This page or section is under construction.
Please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible!
Can you help us get it done?
Can you help us get it done?
Mobility-tone color chips are a type of color chip in Side Order.
Description
Change Palette screen
Mobility
Mobility-tone color chips are all about moving. Move faster, recover gauge on the go, and so on. Stay nimble and never get cornered!
Abilities
Swim Speed Up
Swim Speed Up | ||||||
---|---|---|---|---|---|---|
Increases movement speed in swim form. | ||||||
Palette | Color Chips | |||||
0 | 1 | 2 | 3 | 4 | 5 | |
Any | 100% | 122% | 131% | 140% | 148% | 166% |
Run Speed Up
Run Speed Up | ||||||
---|---|---|---|---|---|---|
Increases movement speed in Octoling form. | ||||||
Palette | Color Chips | |||||
0 | 1 | 2 | 3 | 4 | 5 | |
Any | 100% | 122% | 131% | 140% | 148% | 166% |
Moving Ink Speed
Moving Ink Speed | ||||||
---|---|---|---|---|---|---|
Increases movement speed when moving while inking with a roller or brush. | ||||||
Palette | Color Chips | |||||
0 | 1 | 2 | 3 | 4 | 5 | |
Callie | 100% | 130% | 145% | 160% | 170% | 200% |
Sheldon |
Extra Dodge Roll
Extra Dodge Roll | ||||||
---|---|---|---|---|---|---|
Increases the number of times you can Dodge Roll with dualies. | ||||||
Palette | Color Chips | |||||
0 | 1 | 2 | 3 | 4 | 5 | |
Pearl | 1 | 2 | 3 | 4 | 5 | 6 |
Charge Storage
Charge Storage | ||||||
---|---|---|---|---|---|---|
Allows you to store a charge. Having two or more of this color chip increases how long the charge can be stored. | ||||||
Palette | Color Chips | |||||
0 | 1 | 2 | 3 | 4 | 5 | |
Marie | 0s | 1.25s | 2.5s | 3.75s | 5s | 7.5s |
Shiver | ||||||
DJ Octavio |
Rush Attack
Rush Attack | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Increases the damage dealt by rushing attacks, like Reefslider and inking while moving with a roller or brush. | ||||||||||
Palette | Color Chips | |||||||||
0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
Any | 100% | 130% | 160% | 190% | 210% | 300% | 330% | 360% | 390% | 500% |
Rush Knockback
Rush Knockback | ||||||
---|---|---|---|---|---|---|
Push enemies further with rushing attacks, like Reefslider, inking while moving with a roller or brush, etc. | ||||||
Palette | Color Chips | |||||
0 | 1 | 2 | 3 | 4 | 5 | |
Any | 100% | 117% | 133% | 167% | 200% | 300% |
Squid Attack
Squid Attack | ||
---|---|---|
Causes Squid Rolls and Squid Surges to deal damage. This damage is increased by having the Rush Attack color chip. | ||
Palette | Color Chips | |
0 | 1 | |
Any | Off | On |
Dodge Roll Attack
Dodge Roll Attack | ||
---|---|---|
Causes a dodge roll with dualies to deal damage. This damage is increased by having the Rush Attack color chip. | ||
Palette | Color Chips | |
0 | 1 | |
Pearl | Off | On |
Lunge Attack
Lunge Attack | ||
---|---|---|
Causes a lunge with a charged splatana swipe to deal damage. This damage is increased by having the Rush Attack color chip. | ||
Palette | Color Chips | |
0 | 1 | |
Frye | Off | On |
Mobile Special Charge
Mobile Special Charge | ||||||
---|---|---|---|---|---|---|
Fills the special gauge by moving. | ||||||
Palette | Color Chips | |||||
0 | 1 | 2 | 3 | 4 | 5 | |
Any | 0p | 1p | 2p | 3p | 4p | 5p |
Mobile Drone Gauge
Mobile Drone Gauge | ||||||
---|---|---|---|---|---|---|
Fills the drone gauge by moving. | ||||||
Palette | Color Chips | |||||
0 | 1 | 2 | 3 | 4 | 5 | |
Any | 0p | 1p | 1.5p | 2p | 3p | 5p |
Mobile Ink Recovery
Mobile Ink Recovery | ||||||
---|---|---|---|---|---|---|
Refills ink by moving. | ||||||
Palette | Color Chips | |||||
0 | 1 | 2 | 3 | 4 | 5 | |
Any | 0% | 0.5% | 1% | 1.5% | 3% | 8% |
Notes
- Though not directly indicated by the description and Color-Chip Collection info, the Rush Attack and Rush Knockback color chips broadly apply to any source of player-aligned contact damage. This includes contact damage from Order Roller movement, Orderbrush movement, Order Brella canopies, Order Splatana melee hits, the Squid Attack/Dodge Roll Attack/Lunge Attack chips, Curling Bomb travel, Splash Wall collisions, Reefslider travel, Kraken Royale attacks, Ultra Stamp direct hits, Crab Tank rolls, Wave Breaker collisions, Whirling Accelerando shells, and charged ∞-ball collisions.
- When used with the Order Charger or the Order Splatling, the Charge Storage color chip can store a charge even when the weapon is only partially charged, similar to the Goo Tuber and the Nautilus 47 respectively. The Order Stringer, however, does not share this trait and will not store a charge unless it is fully charged before entering your ink.
|