Cold-Blooded: Difference between revisions
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Revision as of 13:14, 24 June 2018
Cold-Blooded is an ability in Splatoon and Splatoon 2. The ability is called Cold Blooded in Splatoon.
Cold-Blooded shortens the duration of any position-tracking effects inflicted on the wearer.
Cold-Blooded is rather versatile, as any weapon or play style can benefit from not being tracked. However, it reaches its full potential when used with a stealthy, mobile weapon, such as the Carbon Roller; it can enhance the sneakiness of a weapon, facilitating ambushes. A loud or otherwise conspicuous weapon may give itself away to surrounding enemies, no tracking needed.
Splatoon
Cold Blooded shortens the duration of position-tracking to 50% of normal tracking time. It is restricted to clothing as a main ability, and cannot be rolled as a sub ability.
Mutual exclusivity
This ability is found as the main ability only on clothing, so other abilities found only on clothing are mutually exclusive with it; in other words players cannot have them together. These abilities are Recon (ability),
Haunt, and
Ninja Squid. In addition, since wearing the
Splatfest Tee was mandatory during a Splatfest, these abilities could not be used for the duration of those events.
Gear
The following gear items have Cold Blooded as their main ability.
Name | Brand | Availability | Ability | Star power | Added in
| |
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Anchor Sweat | ![]() |
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Initial Release (1.0.0) |
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CoroCoro Hoodie | ![]() |
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2.8.0 |
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Cycling Shirt | ![]() |
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2.0.0 |
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Dark Urban Vest | ![]() |
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Initial Release (1.0.0) |
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Sage Polo | ![]() |
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Initial Release (1.0.0) |
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Sky-Blue Squideye | ![]() |
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Initial Release (1.0.0) |
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Squidstar Waistcoat | ![]() |
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2.3.0 |
Data
Cold Blooded reduces tracking duration by 50%. This applies to all forms of tracking:
Point Sensors normally lasts 8 seconds, but this is reduced to 4 seconds.
Haunt normally lasts 9 seconds, but is reduced to roughly 4.5 seconds.
- The
Echolocator's duration can vary if the user has
Special Duration Up equipped. Without any, it will have its tracking time reduced from 9 seconds to 4.5 seconds. With the maximum amount of Special Duration Up equipped, it will last 12.6 seconds normally and 6.3 seconds on a target with Cold Blooded.
Weapon | Cold Blooded | |||||
---|---|---|---|---|---|---|
Before 2.2.0 | 2.2.0 to 2.6.0 | 2.7.0 | ||||
Inactive | Active | Inactive | Active | Inactive | Active | |
Point Sensor | 10 | 2.5 | 8 | 2 | 8 | 4 |
Echolocator | 12 | 3 | 12 | 3 | 9 | 4.5 |
Haunt | 12 | 3 | 12 | 3 | 9 | 4.5 |
Times are in seconds
Version history
2.7.0
- ▼ Tracking time reduction decreased by 33%: up to 75% → up to 50%
Splatoon 2
In Splatoon 2, Cold-Blooded is no longer a mutual exclusive ability, meaning that it is now a stackable ability. Annaki and
Toni Kensa gear has a 5× chance of rolling this ability.
Inkline gear has a 1/2× chance of rolling this ability. It can stop the tracking affects of Ink Mines, Thermal Ink, Haunt, and the Stingray.
Gear
Cold-Blooded is the main ability of:
Name | Brand | Availability | Ability | Star power | Added in
|
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Name | Brand | Availability | Ability | Star power | Added in
|
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Name | Brand | Availability | Ability | Star power | Added in
|
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Stacking
-
A graph showing the effect of Cold-Blooded on Point Sensors.
Version history
Base game
- ▲ Tracking time reduction increased by 50%: up to 50% → up to 75%
1.4.0
- ▲ Tracking time reduction increased by 20%: up to 75% → up to 90%
- ▲ Cold-Blooded now also increases the area in which the player is immune to the revealing effects of
Thermal Ink,
Haunt, and the
Sting Ray.
Gallery
-
In-game description of Cold-Blooded.
Trivia
- In Splatoon 2, Cold-Blooded is the only stackable ability that's favored by two brands.
- In real life, all squids are ectothermic, or "cold-blooded", which the Cold-Blooded ability is likely a reference to.
Names in other languages
References
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