Cold-Blooded: Difference between revisions
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=== Version history === | === Version history === | ||
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! Version !! Adjustments | |||
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| '''{{Ver|S|2.7.0}}''' || | |||
* {{Nerf|Tracking time reduction decreased by 33%|up to 75%|up to 50%}} | * {{Nerf|Tracking time reduction decreased by 33%|up to 75%|up to 50%}} | ||
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== ''Splatoon 2'' == | == ''Splatoon 2'' == | ||
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=== Version history === | === Version history === | ||
= | {| class="wikitable sitecolor-s2" | ||
! Version !! Adjustments | |||
|- | |||
| '''Base game''' || | |||
* {{Buff|Tracking time reduction increased by 50%|up to 50%|up to 75%}} | * {{Buff|Tracking time reduction increased by 50%|up to 50%|up to 75%}} | ||
|- | |||
| '''{{Ver|S2|1.4.0}}''' || | |||
* {{Buff|Tracking time reduction increased by 20%|up to 75%|up to 90%}} | * {{Buff|Tracking time reduction increased by 20%|up to 75%|up to 90%}} | ||
* {{Buff|Cold-Blooded now also increases the area in which the player is immune to the revealing effects of {{Ability|S2|Thermal Ink}}, {{Ability|S2|Haunt}}, and the {{Weapon|S2|Special|Sting Ray}}.}} | * {{Buff|Cold-Blooded now also increases the area in which the player is immune to the revealing effects of {{Ability|S2|Thermal Ink}}, {{Ability|S2|Haunt}}, and the {{Weapon|S2|Special|Sting Ray}}.}} | ||
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== Gallery == | == Gallery == |
Revision as of 17:14, 19 July 2018
Cold-Blooded is an ability in Splatoon and Splatoon 2. The ability is called Cold Blooded in Splatoon.
Cold-Blooded shortens the duration of any position-tracking effects inflicted on the wearer.
Cold-Blooded is rather versatile, as any weapon or play style can benefit from not being tracked. However, it reaches its full potential when used with a stealthy, mobile weapon, such as the Carbon Roller; it can enhance the sneakiness of a weapon, facilitating ambushes. A loud or otherwise conspicuous weapon may give itself away to surrounding enemies, no tracking needed.
Splatoon
Cold Blooded shortens the duration of position-tracking to 50% of normal tracking time. It is restricted to clothing as a main ability, and cannot be rolled as a sub ability.
Mutual exclusivity
This ability is found as the main ability only on clothing, so other abilities found only on clothing are mutually exclusive with it; in other words players cannot have them together. These abilities are Recon (ability), Haunt, and Ninja Squid. In addition, since wearing the Splatfest Tee was mandatory during a Splatfest, these abilities could not be used for the duration of those events.
Gear
The following gear items have Cold Blooded as their main ability.
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Anchor Sweat | SquidForce | 3000 | Cold Blooded | Initial Release (1.0.0) | ||
CoroCoro Hoodie | Zekko | 10800 | Cold Blooded | 2.8.0 | ||
Cycling Shirt | Zink | 2900 | Cold Blooded | 2.0.0 | ||
Dark Urban Vest | Firefin | 10000 | Cold Blooded | Initial Release (1.0.0) | ||
Sage Polo | Splash Mob | 400 | Cold Blooded | Initial Release (1.0.0) | ||
Sky-Blue Squideye | Tentatek | 500 | Cold Blooded | Initial Release (1.0.0) | ||
Squidstar Waistcoat | Krak-On | 650 | Cold Blooded | 2.3.0 |
Data
Cold Blooded reduces tracking duration by 50%. This applies to all forms of tracking:
- Point Sensors normally lasts 8 seconds, but this is reduced to 4 seconds.
- Haunt normally lasts 9 seconds, but is reduced to roughly 4.5 seconds.
- The Echolocator's duration can vary if the user has Special Duration Up equipped. Without any, it will have its tracking time reduced from 9 seconds to 4.5 seconds. With the maximum amount of Special Duration Up equipped, it will last 12.6 seconds normally and 6.3 seconds on a target with Cold Blooded.
Weapon | Cold Blooded | |||||
---|---|---|---|---|---|---|
Before 2.2.0 | 2.2.0 to 2.6.0 | 2.7.0 | ||||
Inactive | Active | Inactive | Active | Inactive | Active | |
Point Sensor | 10 | 2.5 | 8 | 2 | 8 | 4 |
Echolocator | 12 | 3 | 12 | 3 | 9 | 4.5 |
Haunt | 12 | 3 | 12 | 3 | 9 | 4.5 |
Times are in seconds
Version history
Version | Adjustments |
---|---|
2.7.0 |
|
Splatoon 2
In Splatoon 2, Cold-Blooded is no longer a mutual exclusive ability, meaning that it is now a stackable ability. Annaki and Toni Kensa gear has a 5× chance of rolling this ability. Inkline gear has a 1/2× chance of rolling this ability. It can stop the tracking effects of Ink Mines, Thermal Ink, Haunt, and the Stingray.
Gear
Cold-Blooded is the main ability of:
Name | Brand | Availability | Ability | Star power | Added in
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Name | Brand | Availability | Ability | Star power | Added in
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Name | Brand | Availability | Ability | Star power | Added in
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Stacking
-
A graph showing the effect of Cold-Blooded on Point Sensors.
Version history
Version | Adjustments |
---|---|
Base game |
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1.4.0 |
|
Gallery
-
In-game description of Cold-Blooded.
Trivia
- In Splatoon 2, Cold-Blooded is the only stackable ability that's favored by two brands.
- In real life, all squids are ectothermic, or "cold-blooded", which the Cold-Blooded ability is likely a reference to.
Names in other languages
References
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