Color chip: Difference between revisions
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[[File:SO Promo screenshot 19.jpg|thumb|Multiple color chips placed on a [[Palette]].]] | [[File:SO Promo screenshot 19.jpg|thumb|Multiple color chips placed on a [[Palette]].]] | ||
{{Quote| | {{Quote|OK, Pearl. Now check out what happens when you set this {{color|color chip|orange}} into that {{color|Palette|orange}}.|[[Acht]]}} | ||
'''Color chips''' are a new feature introduced in {{S3SO}}. They were first revealed during the {{SO}} gameplay trailer<ref>[https://www.youtube.com/watch?v=3WkvLvhqYoo {{YT}} ''Splatoon 3: Expansion Pass - Side Order'' DLC - Nintendo Direct 9.14.2023]</ref> shown during the [[Nintendo Direct#Nintendo Direct: 14th September 2023|Nintendo Direct]] on {{Date|2023-09-14}}. | '''Color chips''' are a new feature introduced in {{S3SO}}. They were first revealed during the {{SO}} gameplay trailer<ref>[https://www.youtube.com/watch?v=3WkvLvhqYoo {{YT}} ''Splatoon 3: Expansion Pass - Side Order'' DLC - Nintendo Direct 9.14.2023]</ref> shown during the [[Nintendo Direct#Nintendo Direct: 14th September 2023|Nintendo Direct]] on {{Date|2023-09-14}}. | ||
Color chips enhance [[Agent 8]] and the [[Pearl Drone]]'s abilities when placed within a [[Palette]]. There are sixty-two Color chips to collect, and an additional six chips which can only be temporarily obtained. | Color chips enhance [[Agent 8]] and the [[Pearl Drone]]'s abilities when placed within a [[Palette]]. There are sixty-two Color chips to collect, and an additional six chips which can only be temporarily obtained. | ||
==Appearance== | |||
[[File:SO Website graphic 1.png|thumb|Agent 8 observing a Mobility-tone color chip before inserting it into a palette]] | |||
Color chips are small, slightly translucent, plastic squares of various colors attached to a thinner, small strip of white plastic that lists some text. When inserted into a [[palette]], the white segment is snapped off. Color chips strongly resemble [[wp:Pantone|Pantone]]'s [https://www.pantone.com/color-systems/pantone-color-systems-explained color system] wherein individual colors are displayed as squares with white labels underneath, sometimes sold as [https://www.pantone.com/products/plastics/plastic-chip-color-sets plastic chips]. Similarly labelled square samples of colors called swatches are used in various design industries. | |||
Color chips are sorted into six tone groups; each group contains three tones which differ slightly from one another in hue. Each tone group has an associated pattern shared between all individual tones (for example, {{Icon|SO|color chip Lucky 1}} Lucky Tone A chips share their pattern with {{Icon|SO|color chip Lucky 2}} Lucky Tone B chips and {{Icon|SO|color chip Lucky 3}} Lucky Tone C chips). There are a total of eighteen possible differently colored color chips. | |||
==Description== | ==Description== | ||
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Color chips can also provide another way of providing Prlz: collecting and clearing a floor with a chip for the first time nets three Prlz per new chip, which is collected by pressing {{button|Minus|Switch}} and going into the Color-Chip Collection tab while in the elevator, and {{button|X|Switch}} while outside the Spire. | Color chips can also provide another way of providing Prlz: collecting and clearing a floor with a chip for the first time nets three Prlz per new chip, which is collected by pressing {{button|Minus|Switch}} and going into the Color-Chip Collection tab while in the elevator, and {{button|X|Switch}} while outside the Spire. | ||
Much like the [[Jelleton Field Guide]], the Color-Chip Collection describes the chips' effects and contains ''color'' commentary from Acht, Marina, and Pearl, which are unlocked in that order by collecting multiple copies of any given color chip over the player's attempts up the Spire of Order, which are indicated by the amount of lights. No reward is given by getting all the color commentary notes for ''individual'' chips, but if all the color chips of a certain ''grouping'' of color chips | Much like the [[Jelleton Field Guide]], the Color-Chip Collection describes the chips' effects and contains ''color'' commentary from Acht, Marina, and Pearl, which are unlocked in that order by collecting multiple copies of any given color chip over the player's attempts up the Spire of Order, which are indicated by the amount of lights. No reward is given by getting all the color commentary notes for ''individual'' chips, but if all the color chips of a certain ''grouping'' of color chips within any given tone have reached Lv. 3 notes, players earn a commemorative [[badge]] of that color chip group to decorate their [[splashtag]]s. | ||
===Favored tone rate=== | ===Favored tone rate=== | ||
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===Effects on the player's ink color=== | ===Effects on the player's ink color=== | ||
{{Construction}} | {{Construction}} | ||
The color chips placed in [[Agent 8]]'s active Palette will affect their [[ink]] color. Typically the ink color matches the color of the most common tone within the Palette; the second most common tone's color | The color chips placed in [[Agent 8]]'s active Palette will affect their [[ink]] color. Typically the ink color matches the color of the most common tone within the Palette; the second most common tone's color affects the tips of Agent 8's tentacles and hands as well as the design pattern seen on the ink in addition to giving a slight tint of that secondary tone's color to the main ink color. During the first floors of the tower, Agent 8 starts with the sepia color they had in the Foyer, where the first couple of color chips will only affect the secondary part of Agent 8's ink with the pattern and slight tint. But as they gather more color chips, they will affect the main ink color as well as providing the secondary effects. | ||
The ink color system generally follows these set of rules: | The ink color system generally follows these set of rules: | ||
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* If two tones have an equal amount of color chips, the tone that was added first is prioritized. | * If two tones have an equal amount of color chips, the tone that was added first is prioritized. | ||
* If all of the tones in the Palette have the same amount (with 4 or more color chips), the game reverts back to the Foyer's ink color and design. | * If all of the tones in the Palette have the same amount (with 4 or more color chips), the game reverts back to the Foyer's ink color and design. | ||
* When having only | * When having only one of the same color chip tone, the main ink color will be the Foyer's ink. The color chip will only provide the secondary effects. | ||
* When having two or more of the same color chip tone, the main ink color will match the color of the chip instead of the Foyer's ink given | * When having two or more of the same color chip tone, the main ink color will match the color of the chip instead of the Foyer's ink given it's the most plentiful in the Palette. | ||
* If Agent 8 only has multiple color chips of one tone but only | * If Agent 8 only has multiple color chips of one tone but only one of any other color chip tone, the secondary effects will not show, only giving a red tint at the tip of the tentacles but not show any patterns or tint on the ink. | ||
* The secondary effects will only show again once Agent 8 has at least two tones of any other color chip if they already have a tone of their main color. | * The secondary effects will only show again once Agent 8 has at least two tones of any other color chip if they already have a tone of their main color. | ||
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== | ==Types of color chips== | ||
There are 68 different color chips and each belong to one of six categories: Power, Support, Range, Mobility, Lucky and Drone. | There are 68 different color chips and each belong to one of six categories: Power, Support, Range, Mobility, Lucky, and Drone. | ||
Each category has three groups called a tone. Each tone has a unique pattern and hue associated to it that affects the player's ink. Additionally, there is one chip of each category which forms the "Spectrum" category of chips. | Each category has three groups called a tone. Each tone has a unique pattern and hue associated to it that affects the player's ink. Additionally, there is one chip of each category which forms the "Spectrum" category of chips. | ||
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Color chips (barring the Spectrum ones) can be viewed in the [[Color-Chip Collection]]. Leveling up each unique chip by setting the same chip in a [[Palette]] during a run will unlock additional flavor text for that ability. Completing each chip in a tone unlocks a [[Badge]] for that tone. | Color chips (barring the Spectrum ones) can be viewed in the [[Color-Chip Collection]]. Leveling up each unique chip by setting the same chip in a [[Palette]] during a run will unlock additional flavor text for that ability. Completing each chip in a tone unlocks a [[Badge]] for that tone. | ||
Most of the Drone chips are only available via Marina's hacks, which is available for purchase after enough attempts or reaching a certain point up the Spire of Order, while the Spectrum chips are only obtainable during the Epic Battle against [[ | Most of the Drone chips are only available via Marina's hacks, which is available for purchase after enough attempts or reaching a certain point up the Spire of Order, while the Spectrum chips are only obtainable during the Epic Battle against [[Overlorder]]. | ||
===[[File:SO Icon color chip type Power.png|32px|link=]] Power=== | |||
{{Main|Power-tone color chips}} | |||
Power-tone color chips increase [[Agent 8]]'s attack damage for certain damage types and under certain conditions, as well as attack speed. | |||
{| class="wikitable | {| class="wikitable sitecolor-so mw-collapsible" | ||
! | !Tone | ||
!Ability | |||
!Description | |||
!Max. | |||
!Availability | |||
|- | |- | ||
|rowspan=3 style="text-align:center;" |[[File:SO Icon color chip Power 1.png|32px]] | |||
| | |{{Color chip|Ink Damage}} | ||
|{{ | |||
|Increases damage from all weapons and the Pearl Drone. | |Increases damage from all weapons and the Pearl Drone. | ||
| | |style="text-align:center;" |9 | ||
| rowspan="3" style="text-align:center;" |All Palettes | |||
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|- | |- | ||
|{{ | |{{Color chip|Splash Damage}} | ||
|Increases damage dealt by explosives. | |Increases damage dealt by explosives. | ||
| | |style="text-align:center;" |9 | ||
| | |||
|- | |- | ||
|{{ | |{{Color chip|Sound-Wave Damage}} | ||
|Increases damage dealt by sound waves from the | |Increases damage dealt by sound waves from the Killer Wail 5.1, Wave Breaker, or Pearl Drone. | ||
| | |style="text-align:center;" |5 | ||
| | |||
|- | |- | ||
|rowspan=3 style="text-align:center;" |[[File:SO Icon color chip Power 2.png|32px]] | |||
|{{ | |{{Color chip|Main Firing Speed}} | ||
|Increases your main weapon's firing rate. | |Increases your main weapon's firing rate. | ||
| | |style="text-align:center;" |5 | ||
|style="text-align:center;" |{{Character|SO|Pearl}}'s Palette, {{Character|SO|Marina}}'s Palette, {{Character|SO|Agent 4}}'s Palette, {{Character|SO|Callie}}'s Palette, {{Character|SO|Big Man}}'s Palette, {{Character|SO|Murch}}'s Palette, {{Character|SO|Sheldon}}'s Palette, {{Icon|SO|Eight}} Eight's Palette | |||
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|- | |- | ||
|{{ | |{{Color chip|Horizontal-Slash Speed}} | ||
|Increases your | |Increases your Splatana's horizontal-slash rate. | ||
| | |style="text-align:center;" |5 | ||
| | |style="text-align:center;" |{{Icon|SO|Frye}} Frye's Palette | ||
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|- | |- | ||
|{{ | |{{Color chip|Splatling Barrage}} | ||
|Increases the number of shots fired from a single charge with a | |Increases the number of shots fired from a single charge with a splatling. | ||
| | |style="text-align:center;" |5 | ||
| | |style="text-align:center;" |{{Icon|SO|DJ Octavio}} DJ Octavio's Palette | ||
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|- | |- | ||
|rowspan=3 style="text-align:center;" |[[File:SO Icon color chip Power 3.png|32px]] | |||
|{{ | |{{Color chip|Main Damage (Close)}} | ||
|Increases damage dealt with your main weapon's shots to close targets. | |Increases damage dealt with your main weapon's shots to close targets. | ||
| | |style="text-align:center;" |5 | ||
| rowspan="3" style="text-align:center;" |All Palettes | |||
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|- | |- | ||
|{{ | |{{Color chip|Main Damage (Distant)}} | ||
|Increases damage dealt with your main weapon's shots to far-off targets. | |Increases damage dealt with your main weapon's shots to far-off targets. | ||
| | |style="text-align:center;" |5 | ||
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|- | |- | ||
|{{ | |{{Color chip|Poison Ink}} | ||
|Increases the damage enemies take when they're on your ink. | |Increases the damage enemies take when they're on your ink. | ||
| | |style="text-align:center;" |5 | ||
| | |||
|} | |} | ||
{| class="wikitable | ===[[File:SO Icon color chip type Support.png|32px|link=]] Support=== | ||
! | {{Main|Support-tone color chips}} | ||
Support-tone color chips focus on ink efficiency, crowd control, targeting, and certain weapon-specific attributes. | |||
{| class="wikitable sitecolor-so mw-collapsible" | |||
!Tone | |||
!Ability | |||
!Description | |||
!Max. | |||
!Availability | |||
|- | |- | ||
|rowspan=4 style="text-align:center;" |[[File:SO Icon color chip Support 1.png|32px]] | |||
|{{Color chip|Ink-Recovery Rate}} | |||
|{{ | |||
|Increases Ink-tank refill rate. | |Increases Ink-tank refill rate. | ||
| | |style="text-align:center;" |5 | ||
| rowspan="5" style="text-align:center;" |All Palettes | |||
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|- | |- | ||
|{{ | |{{Color chip|Ink Saver (Main)}} | ||
|Decreases amount of ink consumed by your main weapon. | |Decreases amount of ink consumed by your main weapon. | ||
| | |style="text-align:center;" |5 | ||
| | |||
|- | |- | ||
|{{ | |{{Color chip|Ink Saver (Sub)}} | ||
|Decreases amount of ink consumed by your sub weapon. | |Decreases amount of ink consumed by your sub weapon. | ||
| | |style="text-align:center;" |5 | ||
| | |||
|- | |- | ||
|{{ | |{{Color chip|Splat Ink Recovery}} | ||
|Refill ink by defeating enemies. | |Refill ink by defeating enemies. | ||
| | |style="text-align:center;" |5 | ||
| | |||
|- | |- | ||
|rowspan=3 style="text-align:center;" |[[File:SO Icon color chip Support 2.png|32px]] | |||
|{{ | |{{Color chip|Sticky Ink}} | ||
|Decreases the movement speed of enemies on your ink. | |Decreases the movement speed of enemies on your ink. | ||
| | |style="text-align:center;" |5 | ||
| | |||
|- | |- | ||
|{{ | |{{Color chip|Knockback}} | ||
|Attacks from your main weapon push enemies away. Does not affect certain heavy enemies. | |Attacks from your main weapon push enemies away. Does not affect certain heavy enemies. | ||
| | |style="text-align:center;" |5 | ||
| | |style="text-align:center;" |{{Icon|SO|Pearl}} Pearl's Palette, {{Icon|SO|Marina}} Marina's Palette, {{Icon|SO|Agent 4}} Agent 4's Palette, {{Icon|SO|Callie}} Callie's Palette, {{Icon|SO|Marie}} Marie's Palette, {{Icon|SO|Shiver}} Shiver's Palette, {{Icon|SO|Frye}} Frye's Palette, {{Icon|SO|Big Man}} Big Man's Palette, {{Icon|SO|Sheldon}} Sheldon's Palette, {{Icon|SO|DJ Octavio}} DJ Octavio's Palette, {{Icon|SO|Eight}} Eight's Palette | ||
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|- | |- | ||
|{{ | |{{Color chip|Explosion Knockback}} | ||
|Increases the distance enemies are blown back by explosions. | |Increases the distance enemies are blown back by explosions. | ||
| | |style="text-align:center;" |5 | ||
|style="text-align:center;" |All Palettes | |||
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|- | |- | ||
|rowspan=6 style="text-align:center;" |[[File:SO Icon color chip Support 3.png|32px]] | |||
|{{ | |{{Color chip|Shot-Spread Reduction}} | ||
|Reduces the shot spread on your main weapon. | |Reduces the shot spread on your main weapon. | ||
| | |style="text-align:center;" |5 | ||
| | |style="text-align:center;" |{{Icon|SO|Pearl}} Pearl's Palette, {{Icon|SO|Marina}} Marina's Palette, {{Icon|SO|Agent 4}} Agent 4's Palette, {{Icon|SO|Murch}} Murch's Palette, {{Icon|SO|DJ Octavio}} DJ Octavio's Palette, {{Icon|SO|Eight}} Eight's Palette | ||
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|- | |- | ||
|{{ | |{{Color chip|Homing Shots}} | ||
|Causes your main weapon to track targets. Having two or more improves the tracking. | |Causes your main weapon to track targets. Having two or more improves the tracking. | ||
| | |style="text-align:center;" |5 | ||
|style="text-align:center;" |All Palettes | |||
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|- | |- | ||
|{{ | |{{Color chip|Quick Charge}} | ||
|Increases your main weapon's charge speed | |Increases your main weapon's charge speed. | ||
| | |style="text-align:center;" |5 | ||
| | |style="text-align:center;" |{{Icon|SO|Marie}} Marie's Palette, {{Icon|SO|Shiver}} Shiver's Palette, {{Icon|SO|Frye}} Frye's Palette, {{Icon|SO|DJ Octavio}} DJ Octavio's Palette | ||
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|- | |- | ||
|{{ | |{{Color chip|No-Launch Brella}} | ||
|Prevents the | |Prevents the brella shield from launching, allowing you to keep shooting with it open. | ||
|style="text-align:center;" |1 | |||
|style="text-align:center;" |{{Icon|SO|Marina}} Marina's Palette | |||
|- | |- | ||
|{{ | |{{Color chip|Brella Cooldown}} | ||
|Speeds up brella canopy regeneration after the brella shield is launched or broken | |Speeds up brella canopy regeneration after the brella shield is launched or broken. | ||
|5 | |style="text-align:center;" |5 | ||
|style="text-align:center;" |{{Icon|SO|Marina}} Marina's Palette | |||
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|- | |- | ||
|{{ | |{{Color chip|Midfire Charge}} | ||
|Allows you to begin a new | |Allows you to begin a new splatling charge before the previous charge is depleted. | ||
|style="text-align:center;" |1 | |||
|style="text-align:center;" |{{Icon|SO|DJ Octavio}} DJ Octavio's Palette | |||
|} | |} | ||
===[[File:SO Icon color chip type Range.png|32px|link=]] Range=== | |||
{{Main|Range-tone color chips}} | |||
|- | Range-tone color chips affect attack range, ink coverage, and bonuses for inking turf. | ||
|- | {| class="wikitable sitecolor-so mw-collapsible" | ||
! | !Tone | ||
! | !Ability | ||
! | !Description | ||
! | !Max. | ||
!Availability | |||
! | |||
|- | |- | ||
|rowspan=4 style="text-align:center;" |[[File:SO Icon color chip Range 1.png|32px]] | |||
|{{ | |{{Color chip|Main Range}} | ||
|Increases your main weapon's range. | |Increases your main weapon's range. | ||
| | |style="text-align:center;" |5 | ||
| rowspan="2" style="text-align:center;" |All Palettes | |||
| | |||
|- | |- | ||
|{{ | |{{Color chip|Splash Radius}} | ||
|Increases the radius of damage and turf inked by explosions. | |Increases the radius of damage and turf inked by explosions. | ||
| | |style="text-align:center;" |5 | ||
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|- | |- | ||
|{{ | |{{Color chip|Main Piercing}} | ||
|Your main weapon's shots pierce enemies, with damage decreasing per enemy. More chips mean more enemies pierced. | |Your main weapon's shots pierce enemies, with damage decreasing per enemy. More chips mean more enemies pierced. | ||
| | |style="text-align:center;" |5 | ||
| | |style="text-align:center;" |{{Icon|SO|Pearl}} Pearl's Palette, {{Icon|SO|Marina}} Marina's Palette, {{Icon|SO|Agent 4}} Agent 4's Palette, {{Icon|SO|Callie}} Callie's Palette, {{Icon|SO|Shiver}} Shiver's Palette, {{Icon|SO|Frye}} Frye's Palette, {{Icon|SO|Big Man}} Big Man's Palette, {{Icon|SO|Murch}} Murch's Palette, {{Icon|SO|Sheldon}} Sheldon's Palette, {{Icon|SO|DJ Octavio}} DJ Octavio's Palette, {{Icon|SO|Eight}} Eight's Palette | ||
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|4 | |||
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|- | |- | ||
|{{ | |{{Color chip|Ink Attack Size}} | ||
|Increases the size of your main weapon's shots, making it easier to hit enemies. | |Increases the size of your main weapon's shots, making it easier to hit enemies. | ||
| | |style="text-align:center;" |5 | ||
|style="text-align:center;" |All Palettes | |||
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|- | |- | ||
|rowspan=2 style="text-align:center;" |[[File:SO Icon color chip Range 2.png|32px]] | |||
|{{ | |{{Color chip|Main Ink Coverage}} | ||
|Allows you to ink more turf with your main weapon's shots. | |Allows you to ink more turf with your main weapon's shots. | ||
| | |style="text-align:center;" |5 | ||
| | |style="text-align:center;" |{{Icon|SO|Pearl}} Pearl's Palette, {{Icon|SO|Marina}} Marina's Palette, {{Icon|SO|Agent 4}} Agent 4's Palette, {{Icon|SO|Callie}} Callie's Palette, {{Icon|SO|Marie}} Marie's Palette, {{Icon|SO|Shiver}} Shiver's Palette, {{Icon|SO|Frye}} Frye's Palette, {{Icon|SO|Big Man}} Big Man's Palette, {{Icon|SO|Sheldon}} Sheldon's Palette, {{Icon|SO|DJ Octavio}} DJ Octavio's Palette, {{Icon|SO|Eight}} Eight's Palette | ||
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|- | |- | ||
|{{ | |{{Color chip|Rush Ink Coverage}} | ||
|Allows you to ink more turf with your main weapon while moving, such as with a roller, a brush, or a launched brella canopy | |Allows you to ink more turf with your main weapon while moving, such as with a roller, a brush, or a launched brella canopy. | ||
| | |style="text-align:center;" |5 | ||
| | |style="text-align:center;" |{{Icon|SO|Marina}} Marina's Palette, {{Icon|SO|Callie}} Callie's Palette, {{Icon|SO|Sheldon}} Sheldon's Palette | ||
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|- | |- | ||
|rowspan=4 style="text-align:center;" |[[File:SO Icon color chip Range 3.png|32px]] | |||
|{{ | |{{Color chip|Special Charge Up}} | ||
|Increases special-gauge fill rate from inking surfaces. | |Increases special-gauge fill rate from inking surfaces. | ||
| | |style="text-align:center;" |5 | ||
| rowspan="4" style="text-align:center;" |All Palettes | |||
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|- | |- | ||
|{{ | |{{Color chip|Turf Drone Gauge}} | ||
|Fills the drone gauge by inking surfaces. | |Fills the drone gauge by inking surfaces. | ||
| | |style="text-align:center;" |5 | ||
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|- | |- | ||
|{{ | |{{Color chip|Turf Lucky Chain}} | ||
|Inking the ground adds to the Lucky Chain. | |Inking the ground adds to the Lucky Chain. | ||
| | |style="text-align:center;" |5 | ||
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|- | |- | ||
|{{ | |{{Color chip|Hindrance Damage}} | ||
|Increases damage dealt to enemies when they're slowed by your ink or | |Increases damage dealt to enemies when they're slowed by your ink or Toxic Mist. | ||
| | |style="text-align:center;" |5 | ||
| | |||
|} | |} | ||
===[[File:SO Icon color chip type Mobility.png|32px|link=]] Mobility=== | |||
{{Main|Mobility-tone color chips}} | |||
|- | Mobility-tone color chips enhance movement options and attacks which deal contact damage, add damaging hitboxes to movement options, and allow gauges to be charged by moving. | ||
{| class="wikitable sitecolor-so mw-collapsible" | |||
!Tone | |||
!Ability | |||
!Description | |||
!Max. | |||
!Availability | |||
|- | |- | ||
|rowspan=5 style="text-align:center;" |[[File:SO Icon color chip Mobility 1.png|32px]] | |||
|{{Color chip|Swim Speed Up}} | |||
|{{ | |||
|Increases movement speed in swim form. | |Increases movement speed in swim form. | ||
| | |style="text-align:center;" |5 | ||
| rowspan="2" style="text-align:center;" |All Palettes | |||
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|- | |- | ||
|{{ | |{{Color chip|Run Speed Up}} | ||
|Increases movement speed in Octoling form. | |Increases movement speed in Octoling form. | ||
| | |style="text-align:center;" |5 | ||
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|- | |- | ||
|{{ | |{{Color chip|Moving Ink Speed}} | ||
|Increases movement speed when moving while inking with a | |Increases movement speed when moving while inking with a roller or brush. | ||
| | |style="text-align:center;" |5 | ||
| | |style="text-align:center;" |{{Icon|SO|Callie}} Callie's Palette, {{Icon|SO|Sheldon}} Sheldon's Palette | ||
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|- | |- | ||
|{{ | |{{Color chip|Extra Dodge Roll}} | ||
|Increases the number of times you can Dodge Roll with dualies | |Increases the number of times you can Dodge Roll with dualies. | ||
| | |style="text-align:center;" |5 | ||
| | |style="text-align:center;" |{{Icon|SO|Pearl}} Pearl's Palette | ||
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|- | |- | ||
|{{ | |{{Color chip|Charge Storage}} | ||
| Allows | |Allows you to store a charge. Having two or more of this color chip increases how long the charge can be stored. | ||
| | |style="text-align:center;" |5 | ||
| | |style="text-align:center;" |{{Icon|SO|Marie}} Marie's Palette, {{Icon|SO|Shiver}} Shiver's Palette, {{Icon|SO|DJ Octavio}} DJ Octavio's Palette | ||
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|- | |- | ||
|rowspan=5 style="text-align:center;" |[[File:SO Icon color chip Mobility 2.png|32px]] | |||
|{{ | |{{Color chip|Rush Attack}} | ||
|Increases the damage dealt by rushing attacks, like | |Increases the damage dealt by rushing attacks, like Reefslider and inking while moving with a roller or brush. | ||
| | |style="text-align:center;" |9 | ||
| | | rowspan="3" style="text-align:center;" |All Palettes | ||
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|- | |- | ||
|{{ | |{{Color chip|Rush Knockback}} | ||
|Push enemies further with rushing attacks, like Reefslider, inking while moving with a roller or brush, etc. | |Push enemies further with rushing attacks, like Reefslider, inking while moving with a roller or brush, etc. | ||
| | |style="text-align:center;" |5 | ||
| | |||
|- | |- | ||
|{{ | |{{Color chip|Squid Attack}} | ||
|Causes | |Causes Squid Rolls and Squid Surges to deal damage. This damage is increased by having the Rush Attack color chip. | ||
| | |style="text-align:center;" |1 | ||
| | |||
|- | |- | ||
|{{ | |{{Color chip|Dodge Roll Attack}} | ||
|Causes a dodge roll with dualies to deal damage. This damage is increased by having the Rush Attack color chip. | |Causes a dodge roll with dualies to deal damage. This damage is increased by having the Rush Attack color chip. | ||
|style="text-align:center;" |1 | |||
|style="text-align:center;" |{{Icon|SO|Pearl}} Pearl's Palette | |||
|- | |- | ||
|{{ | |{{Color chip|Lunge Attack}} | ||
|Causes a lunge with a charged splatana swipe to deal damage. This damage is increased by having the Rush Attack color chip. | |Causes a lunge with a charged splatana swipe to deal damage. This damage is increased by having the Rush Attack color chip. | ||
|style="text-align:center;" |1 | |||
|style="text-align:center;" |{{Icon|SO|Frye}} Frye's Palette | |||
|- | |- | ||
|rowspan=3 style="text-align:center;" |[[File:SO Icon color chip Mobility 3.png|32x32px]] | |||
|{{ | |{{Color chip|Mobile Special Charge}} | ||
|Fills the special gauge by moving. | |Fills the special gauge by moving. | ||
| | |style="text-align:center;" |5 | ||
| rowspan="3" style="text-align:center;" |All Palettes | |||
| | |||
| | |||
| | |||
|- | |- | ||
|{{ | |{{Color chip|Mobile Drone Gauge}} | ||
|Fills the drone gauge by moving. | |Fills the drone gauge by moving. | ||
| | |style="text-align:center;" |5 | ||
| | |||
|- | |- | ||
|{{ | |{{Color chip|Mobile Ink Recovery}} | ||
|Refills ink by moving. | |Refills ink by moving. | ||
| | |style="text-align:center;" |5 | ||
| | |||
|} | |} | ||
===[[File:SO Icon color chip type Lucky.png|32px|link=]] Lucky=== | |||
{{Main|Lucky-tone color chips}} | |||
|- | Lucky-tone color chips improve item drop-rates when splatting enemies and the effectiveness of Lucky Chains. | ||
|- | {| class="wikitable sitecolor-so mw-collapsible" | ||
! | !Tone | ||
! | !Ability | ||
! | !Description | ||
! | !Max. | ||
!Availability | |||
! | |||
|- | |- | ||
|rowspan=3 style="text-align:center;" |[[File:SO Icon color chip Lucky 1.png|32px]] | |||
|{{ | |{{Color chip|Armor Drop}} | ||
|Increases the chances of enemies dropping | |Increases the chances of enemies dropping armor. Armor will absorb damage and break so you don't lose a life. | ||
| | |style="text-align:center;" |5 | ||
| | | rowspan="8" style="text-align:center;" |All Palettes | ||
| | |||
| | |||
|- | |- | ||
|{{ | |{{Color chip|Ink-Bottle Drop}} | ||
|Increases the chances of enemies dropping | |Increases the chances of enemies dropping ink bottles. An ink bottle fills half of your ink tank. | ||
| | |style="text-align:center;" |5 | ||
| | |||
|- | |- | ||
|{{ | |{{Color chip|Canned-Special Drop}} | ||
|Increases the chances of enemies dropping | |Increases the chances of enemies dropping Canned Specials. A canned special fills half of the special gauge. | ||
| | |style="text-align:center;" |5 | ||
| | |||
|- | |- | ||
|rowspan=3 style="text-align:center;" |[[File:SO Icon color chip Lucky 2.png|32px]] | |||
|{{ | |{{Color chip|Drone-Battery Drop}} | ||
|Increases the chance of enemies dropping drone batteries. A drone battery fills the drone gauge by 100 points. | |Increases the chance of enemies dropping drone batteries. A drone battery fills the drone gauge by 100 points. | ||
| | |style="text-align:center;" |5 | ||
| | |||
|- | |- | ||
|{{ | |{{Color chip|Lucky Bomb Drop}} | ||
|Increases the chances of enemies dropping Lucky Bombs. Lucky Bombs explode from the closest enemy to the farthest. | |Increases the chances of enemies dropping Lucky Bombs. Lucky Bombs explode from the closest enemy to the farthest. | ||
| | |style="text-align:center;" |5 | ||
| | |||
|- | |- | ||
|{{ | |{{Color chip|Disc-Piece Drop}} | ||
|Increases the chances of enemies dropping disc pieces. Get three, and the Pearl Drone's Step-Off Song will temporarily close portals. | |Increases the chances of enemies dropping disc pieces. Get three, and the Pearl Drone's Step-Off Song will temporarily close portals. | ||
| | |style="text-align:center;" |5 | ||
|5 | |||
|- | |- | ||
|rowspan=2 style="text-align:center;" |[[File:SO Icon color chip Lucky 3.png|32px]] | |||
|{{ | |{{Color chip|Lucky Chain Window}} | ||
|Increases the duration of a Lucky Chain. The larger the chain, the more likely enemies are to drop items. | |Increases the duration of a Lucky Chain. The larger the chain, the more likely enemies are to drop items. | ||
| | |style="text-align:center;" |5 | ||
| | |||
|- | |- | ||
|{{ | |{{Color chip|Max Lucky Chain}} | ||
|Increases the Lucky Chain maximum. The longer the chain, the more likely enemies are to drop items. | |Increases the Lucky Chain maximum. The longer the chain, the more likely enemies are to drop items. | ||
| | |style="text-align:center;" |5 | ||
| | |||
|} | |} | ||
===[[File:SO Icon color chip type Drone.png|32px|link=]] Drone=== | |||
{{Main|Drone-tone color chips}} | |||
|- | Drone-tone color chips add abilities to the [[Pearl Drone]] and enhance the rate at which they can be used. | ||
{| class="wikitable sitecolor-so mw-collapsible" | |||
!Tone | |||
!Ability | |||
!Description | |||
!Max. | |||
!Availability | |||
|- | |- | ||
|rowspan=4 style="text-align:center;" |[[File:SO Icon color chip Drone 1.png|32px]] | |||
|{{Color chip|Drone Splat Bomb}} | |||
|Allows the Pearl Drone to use Splat Bombs. Having two or more of this color chip reduces the required points accordingly. | |||
|style="text-align:center;" |5 | |||
| rowspan="9" style="text-align:center;" |All Palettes | |||
|- | |- | ||
|{{Color chip|Drone Burst Bomb}} | |||
|Allows the Pearl Drone to use Burst Bombs. Having two or more of this color chip reduces the required points accordingly. | |||
|style="text-align:center;" |5 | |||
|- | |- | ||
|{{Color chip|Drone Killer Wail}} | |||
|Allows the Pearl Drone to use a Killer Wail. Having two or more of this color chip reduces the required points accordingly. | |||
|Allows the Pearl Drone to use | |style="text-align:center;" |5 | ||
| | |||
| | |||
|- | |- | ||
|{{ | |{{Color chip|Drone Inkstrike}} | ||
|Allows the Pearl Drone to use | |Allows the Pearl Drone to use a Inkstrike. Having two or more of this color chip reduces the required points accordingly. | ||
| | |style="text-align:center;" |5 | ||
| | |||
|- | |- | ||
|{{ | |rowspan=2 style="text-align:center;" |[[File:SO Icon color chip Drone 2.png|32px]] | ||
|Allows the Pearl Drone to use | |{{Color chip|Drone Ink Mine}} | ||
| | |Allows the Pearl Drone to use Ink Mines. Having two or more of this color chip reduces the required points accordingly. | ||
| | |style="text-align:center;" |5 | ||
|- | |- | ||
|{{ | |{{Color chip|Drone Sprinkler}} | ||
|Allows the Pearl Drone to spray ink. Having two or more of this color chip reduces the required points accordingly. | |Allows the Pearl Drone to spray ink. Having two or more of this color chip reduces the required points accordingly. | ||
| | |style="text-align:center;" |5 | ||
| | |||
|- | |- | ||
|{{ | |rowspan=3 style="text-align:center;" |[[File:SO Icon color chip Drone 3.png|32px]] | ||
|{{Color chip|Drone Items}} | |||
|Allows the Pearl Drone to generate items. Having two or more of this color chip reduces the required points accordingly. | |Allows the Pearl Drone to generate items. Having two or more of this color chip reduces the required points accordingly. | ||
| | |style="text-align:center;" |5 | ||
| | |||
|- | |- | ||
|{{Color chip|Drone-Gauge Charge}} | |||
|Increases drone-gauge fill rate. | |Increases drone-gauge fill rate. | ||
| | |style="text-align:center;" |5 | ||
| | |||
|- | |- | ||
|{{ | |{{Color chip|Splat Drone Gauge}} | ||
|Fills the drone gauge by defeating enemies. | |Fills the drone gauge by defeating enemies. | ||
| | |style="text-align:center;" |5 | ||
| | |||
|} | |} | ||
{| class="wikitable | ===Spectrum=== | ||
! colspan= | Spectrum color chips are highly saturated chips that combine the effects of all other chips of the same color at their strongest potential. These chips can only be obtained during the fourth Overlorder phase, and look similar to the normal chips but with additional markings. They also have fixed positions that they occupy in the Palette, with each color getting a total of six chips. | ||
{| class="wikitable sitecolor-so" style="text-align:center"" | |||
! colspan=2 |Spectrum | |||
|- | |- | ||
! | !Ability | ||
!Description | |||
|- | |- | ||
|Power Spectrum | |||
|A gestalt of the countless thoughts that have been pulled into the Memverse. You feel like you're brimming with strength! | |||
! | |||
|- | |- | ||
|Support Spectrum | |||
| | |A gestalt of the countless thoughts that have been pulled into the Memverse. You feel like the world has your back! | ||
| A gestalt of the countless thoughts that have been pulled into the Memverse. You feel like | |||
|- | |- | ||
|Range Spectrum | |||
| | |A gestalt of the countless thoughts that have been pulled into the Memverse. You feel like nothing is out of reach! | ||
| A gestalt of the countless thoughts that have been pulled into the Memverse. You feel like | |||
|- | |- | ||
|Mobility Spectrum | |||
| | |A gestalt of the countless thoughts that have been pulled into the Memverse. You feel like you're everywhere at once! | ||
| A gestalt of the countless thoughts that have been pulled into the Memverse. You feel like | |||
|- | |- | ||
|Lucky Spectrum | |||
| | |A gestalt of the countless thoughts that have been pulled into the Memverse. You feel like luck is on your side this time! | ||
| A gestalt of the countless thoughts that have been pulled into the Memverse. You feel like | |||
|- | |- | ||
|Drone Spectrum | |||
|A gestalt of the countless thoughts that have been pulled into the Memverse. With Pearl by your side, anything is possible! | |||
| Drone Spectrum | |||
| A gestalt of the countless thoughts that have been pulled into the Memverse. With Pearl by your side, anything is possible! | |||
|} | |} | ||
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File:SO render color chips.png|Render of color chips | File:SO render color chips.png|Render of color chips | ||
File:SO render Palette with color chips.png|Render of color chips in a [[Palette]] | File:SO render Palette with color chips.png|Render of color chips in a [[Palette]] | ||
File:SO Palette and color chips.jpg|Color chips next to the Palette. | File:SO Palette and color chips.jpg|Color chips next to the Palette. | ||
File:SO Palette and color chips alt.jpg|Color chips next to [[Pearl]]'s Palette | File:SO Palette and color chips alt.jpg|Color chips next to [[Pearl]]'s Palette | ||
Line 1,015: | Line 601: | ||
SO Icon color chip type Lucky.png|Lucky type icon | SO Icon color chip type Lucky.png|Lucky type icon | ||
SO Icon color chip type Drone.png|Drone type icon | SO Icon color chip type Drone.png|Drone type icon | ||
SO Icon color chip | SO Icon color chip Power 1.png|Power color chip A icon | ||
SO Icon color chip | SO Icon color chip Power 2.png|Power color chip B icon | ||
SO Icon color chip | SO Icon color chip Power 3.png|Power color chip C icon | ||
SO Icon color chip | SO Icon color chip Support 1.png|Support color chip A icon | ||
SO Icon color chip | SO Icon color chip Support 2.png|Support color chip B icon | ||
SO Icon color chip | SO Icon color chip Support 3.png|Support color chip C icon | ||
SO Icon color chip Range 1.png|Range color chip A icon | |||
SO Icon color chip Range 2.png|Range color chip B icon | |||
SO Icon color chip Range 3.png|Range color chip C icon | |||
SO Icon color chip Mobility 1.png|Mobility color chip A icon | |||
SO Icon color chip Mobility 2.png|Mobility color chip B icon | |||
SO Icon color chip Mobility 3.png|Mobility color chip C icon | |||
SO Icon color chip Lucky 1.png|Lucky color chip A icon | |||
SO Icon color chip Lucky 2.png|Lucky color chip B icon | |||
SO Icon color chip Lucky 3.png|Lucky color chip C icon | |||
SO Icon color chip Drone 1.png|Drone color chip A icon | |||
SO Icon color chip Drone 2.png|Drone color chip B icon | |||
SO Icon color chip Drone 3.png|Drone color chip C icon | |||
</gallery> | </gallery> | ||
Line 1,029: | Line 627: | ||
SO Support color chips demonstration.mp4|Support color chip demonstration ([[:File:SO Support color chips demonstration.mp4|link to file]]) | SO Support color chips demonstration.mp4|Support color chip demonstration ([[:File:SO Support color chips demonstration.mp4|link to file]]) | ||
SO Support color chips demonstration JP.mp4|Support color chip demonstration (Japanese) ([[:File:SO Support color chips demonstration JP.mp4|link to file]]) | SO Support color chips demonstration JP.mp4|Support color chip demonstration (Japanese) ([[:File:SO Support color chips demonstration JP.mp4|link to file]]) | ||
SO Range color chips demonstration.mp4|Range color chip demonstration ([[:File:SO Range color chips demonstration.mp4|link to file]]) | |||
SO Range color chips demonstration JP.mp4|Range color chip demonstration (Japanese) ([[:File:SO Range color chips demonstration JP.mp4|link to file]]) | |||
SO Mobility color chips demonstration.mp4|Mobility color chip demonstration ([[:File:SO Mobility color chips demonstration.mp4|link to file]]) | SO Mobility color chips demonstration.mp4|Mobility color chip demonstration ([[:File:SO Mobility color chips demonstration.mp4|link to file]]) | ||
SO Mobility color chips demonstration JP.mp4|Mobility color chip demonstration (Japanese) ([[:File:SO Mobility color chips demonstration JP.mp4|link to file]]) | SO Mobility color chips demonstration JP.mp4|Mobility color chip demonstration (Japanese) ([[:File:SO Mobility color chips demonstration JP.mp4|link to file]]) | ||
Line 1,063: | Line 663: | ||
===Tones=== | ===Tones=== | ||
<div style="display: flex; gap:30px; flex-wrap: wrap; align-items: flex-start"> | |||
{{Localized name | {{Localized name | ||
|color=Side Order | |color=Side Order | ||
Line 1,079: | Line 680: | ||
|Rus=Сила | |Rus=Сила | ||
|RusR=Sila | |RusR=Sila | ||
|RusM=Power | |RusM=Power | ||
|ChiS=力量 | |ChiS=力量 | ||
|ChiSR=Lì liàng | |ChiSR=Lì liàng | ||
Line 1,092: | Line 693: | ||
|SpaM=Power | |SpaM=Power | ||
}} | }} | ||
{{Localized name | {{Localized name | ||
|color=Side Order | |color=Side Order | ||
Line 1,124: | Line 724: | ||
|KorM=Support | |KorM=Support | ||
}} | }} | ||
{{Localized name | {{Localized name | ||
|color=Side Order | |color=Side Order | ||
Line 1,154: | Line 753: | ||
|SpaM=Range | |SpaM=Range | ||
}} | }} | ||
{{Localized name | {{Localized name | ||
|color=Side Order | |color=Side Order | ||
Line 1,184: | Line 782: | ||
|SpaM=Mobility | |SpaM=Mobility | ||
}} | }} | ||
{{Localized name | {{Localized name | ||
|color=Side Order | |color=Side Order | ||
Line 1,214: | Line 811: | ||
|SpaM=Fortune | |SpaM=Fortune | ||
}} | }} | ||
{{Localized name | {{Localized name | ||
|color=Side Order | |color=Side Order | ||
Line 1,243: | Line 839: | ||
|Spa=Dron | |Spa=Dron | ||
|SpaM=Drone | |SpaM=Drone | ||
}} | }}</div> | ||
==References== | ==References== |
Revision as of 13:19, 25 April 2024
“ | OK, Pearl. Now check out what happens when you set this color chip into that Palette. | ” |
— Acht
|
Color chips are a new feature introduced in Splatoon 3: Side Order. They were first revealed during the Side Order gameplay trailer[1] shown during the Nintendo Direct on 14 September 2023.
Color chips enhance Agent 8 and the Pearl Drone's abilities when placed within a Palette. There are sixty-two Color chips to collect, and an additional six chips which can only be temporarily obtained.
Appearance
Color chips are small, slightly translucent, plastic squares of various colors attached to a thinner, small strip of white plastic that lists some text. When inserted into a palette, the white segment is snapped off. Color chips strongly resemble Pantone's color system wherein individual colors are displayed as squares with white labels underneath, sometimes sold as plastic chips. Similarly labelled square samples of colors called swatches are used in various design industries.
Color chips are sorted into six tone groups; each group contains three tones which differ slightly from one another in hue. Each tone group has an associated pattern shared between all individual tones (for example, Lucky Tone A chips share their pattern with Lucky Tone B chips and Lucky Tone C chips). There are a total of eighteen possible differently colored color chips.
Description
Different color chips apply different abilities to Agent 8 and the Pearl Drone when placed inside a Palette. They can grant gear-like abilities like Run Speed Up, unique abilities like higher Ink Damage, and additions to the Pearl Drone's attacks like the use of sub and special weapons. Depending on how many color chips of the same type are placed inside a Palette, abilities get amplified further, allowing players flexibility in strengthening their character.
Each Palette has an increased likelihood of receiving chips of two specific tones. Some color chips are exclusive to certain Palettes, while most of the Drone color chips become available through Marina's hacks.
If the player completely fills their Palette, floors no longer offer color chips as rewards. Instead, the player earns small amounts of Prlz on the floor selected based on the difficulty of the floor:
Difficulty | Prlz Gained |
---|---|
Easy | 1 |
Normal | 2 |
Hard | 3 |
Rigorous | 5 |
Color chips can also provide another way of providing Prlz: collecting and clearing a floor with a chip for the first time nets three Prlz per new chip, which is collected by pressing and going into the Color-Chip Collection tab while in the elevator, and while outside the Spire.
Much like the Jelleton Field Guide, the Color-Chip Collection describes the chips' effects and contains color commentary from Acht, Marina, and Pearl, which are unlocked in that order by collecting multiple copies of any given color chip over the player's attempts up the Spire of Order, which are indicated by the amount of lights. No reward is given by getting all the color commentary notes for individual chips, but if all the color chips of a certain grouping of color chips within any given tone have reached Lv. 3 notes, players earn a commemorative badge of that color chip group to decorate their splashtags.
Favored tone rate
Color-Chip Bias | Common tones | |
---|---|---|
Primary | Secondary | |
Default | 1× | 1× |
Slight Bias | 2× | 1.5× |
High Bias | 3× | 2× |
Effects on the player's ink color
Can you help us get it done?
The color chips placed in Agent 8's active Palette will affect their ink color. Typically the ink color matches the color of the most common tone within the Palette; the second most common tone's color affects the tips of Agent 8's tentacles and hands as well as the design pattern seen on the ink in addition to giving a slight tint of that secondary tone's color to the main ink color. During the first floors of the tower, Agent 8 starts with the sepia color they had in the Foyer, where the first couple of color chips will only affect the secondary part of Agent 8's ink with the pattern and slight tint. But as they gather more color chips, they will affect the main ink color as well as providing the secondary effects.
The ink color system generally follows these set of rules:
- The more color chips of one tone, the higher that tone's color is prioritized.
- If two tones have an equal amount of color chips, the tone that was added first is prioritized.
- If all of the tones in the Palette have the same amount (with 4 or more color chips), the game reverts back to the Foyer's ink color and design.
- When having only one of the same color chip tone, the main ink color will be the Foyer's ink. The color chip will only provide the secondary effects.
- When having two or more of the same color chip tone, the main ink color will match the color of the chip instead of the Foyer's ink given it's the most plentiful in the Palette.
- If Agent 8 only has multiple color chips of one tone but only one of any other color chip tone, the secondary effects will not show, only giving a red tint at the tip of the tentacles but not show any patterns or tint on the ink.
- The secondary effects will only show again once Agent 8 has at least two tones of any other color chip if they already have a tone of their main color.
Types of color chips
There are 68 different color chips and each belong to one of six categories: Power, Support, Range, Mobility, Lucky, and Drone.
Each category has three groups called a tone. Each tone has a unique pattern and hue associated to it that affects the player's ink. Additionally, there is one chip of each category which forms the "Spectrum" category of chips.
Color chips (barring the Spectrum ones) can be viewed in the Color-Chip Collection. Leveling up each unique chip by setting the same chip in a Palette during a run will unlock additional flavor text for that ability. Completing each chip in a tone unlocks a Badge for that tone.
Most of the Drone chips are only available via Marina's hacks, which is available for purchase after enough attempts or reaching a certain point up the Spire of Order, while the Spectrum chips are only obtainable during the Epic Battle against Overlorder.
Power
- Main article: Power-tone color chips
Power-tone color chips increase Agent 8's attack damage for certain damage types and under certain conditions, as well as attack speed.
Tone | Ability | Description | Max. | Availability |
---|---|---|---|---|
Ink Damage | Increases damage from all weapons and the Pearl Drone. | 9 | All Palettes | |
Splash Damage | Increases damage dealt by explosives. | 9 | ||
Sound-Wave Damage | Increases damage dealt by sound waves from the Killer Wail 5.1, Wave Breaker, or Pearl Drone. | 5 | ||
Main Firing Speed | Increases your main weapon's firing rate. | 5 | Pearl's Palette, Marina's Palette, Agent 4's Palette, Callie's Palette, Big Man's Palette, Murch's Palette, Sheldon's Palette, Eight's Palette | |
Horizontal-Slash Speed | Increases your Splatana's horizontal-slash rate. | 5 | Frye's Palette | |
Splatling Barrage | Increases the number of shots fired from a single charge with a splatling. | 5 | DJ Octavio's Palette | |
Main Damage (Close) | Increases damage dealt with your main weapon's shots to close targets. | 5 | All Palettes | |
Main Damage (Distant) | Increases damage dealt with your main weapon's shots to far-off targets. | 5 | ||
Poison Ink | Increases the damage enemies take when they're on your ink. | 5 |
Support
- Main article: Support-tone color chips
Support-tone color chips focus on ink efficiency, crowd control, targeting, and certain weapon-specific attributes.
Tone | Ability | Description | Max. | Availability |
---|---|---|---|---|
Ink-Recovery Rate | Increases Ink-tank refill rate. | 5 | All Palettes | |
Ink Saver (Main) | Decreases amount of ink consumed by your main weapon. | 5 | ||
Ink Saver (Sub) | Decreases amount of ink consumed by your sub weapon. | 5 | ||
Splat Ink Recovery | Refill ink by defeating enemies. | 5 | ||
Sticky Ink | Decreases the movement speed of enemies on your ink. | 5 | ||
Knockback | Attacks from your main weapon push enemies away. Does not affect certain heavy enemies. | 5 | Pearl's Palette, Marina's Palette, Agent 4's Palette, Callie's Palette, Marie's Palette, Shiver's Palette, Frye's Palette, Big Man's Palette, Sheldon's Palette, DJ Octavio's Palette, Eight's Palette | |
Explosion Knockback | Increases the distance enemies are blown back by explosions. | 5 | All Palettes | |
Shot-Spread Reduction | Reduces the shot spread on your main weapon. | 5 | Pearl's Palette, Marina's Palette, Agent 4's Palette, Murch's Palette, DJ Octavio's Palette, Eight's Palette | |
Homing Shots | Causes your main weapon to track targets. Having two or more improves the tracking. | 5 | All Palettes | |
Quick Charge | Increases your main weapon's charge speed. | 5 | Marie's Palette, Shiver's Palette, Frye's Palette, DJ Octavio's Palette | |
No-Launch Brella | Prevents the brella shield from launching, allowing you to keep shooting with it open. | 1 | Marina's Palette | |
Brella Cooldown | Speeds up brella canopy regeneration after the brella shield is launched or broken. | 5 | Marina's Palette | |
Midfire Charge | Allows you to begin a new splatling charge before the previous charge is depleted. | 1 | DJ Octavio's Palette |
Range
- Main article: Range-tone color chips
Range-tone color chips affect attack range, ink coverage, and bonuses for inking turf.
Tone | Ability | Description | Max. | Availability |
---|---|---|---|---|
Main Range | Increases your main weapon's range. | 5 | All Palettes | |
Splash Radius | Increases the radius of damage and turf inked by explosions. | 5 | ||
Main Piercing | Your main weapon's shots pierce enemies, with damage decreasing per enemy. More chips mean more enemies pierced. | 5 | Pearl's Palette, Marina's Palette, Agent 4's Palette, Callie's Palette, Shiver's Palette, Frye's Palette, Big Man's Palette, Murch's Palette, Sheldon's Palette, DJ Octavio's Palette, Eight's Palette | |
Ink Attack Size | Increases the size of your main weapon's shots, making it easier to hit enemies. | 5 | All Palettes | |
Main Ink Coverage | Allows you to ink more turf with your main weapon's shots. | 5 | Pearl's Palette, Marina's Palette, Agent 4's Palette, Callie's Palette, Marie's Palette, Shiver's Palette, Frye's Palette, Big Man's Palette, Sheldon's Palette, DJ Octavio's Palette, Eight's Palette | |
Rush Ink Coverage | Allows you to ink more turf with your main weapon while moving, such as with a roller, a brush, or a launched brella canopy. | 5 | Marina's Palette, Callie's Palette, Sheldon's Palette | |
Special Charge Up | Increases special-gauge fill rate from inking surfaces. | 5 | All Palettes | |
Turf Drone Gauge | Fills the drone gauge by inking surfaces. | 5 | ||
Turf Lucky Chain | Inking the ground adds to the Lucky Chain. | 5 | ||
Hindrance Damage | Increases damage dealt to enemies when they're slowed by your ink or Toxic Mist. | 5 |
Mobility
- Main article: Mobility-tone color chips
Mobility-tone color chips enhance movement options and attacks which deal contact damage, add damaging hitboxes to movement options, and allow gauges to be charged by moving.
Tone | Ability | Description | Max. | Availability |
---|---|---|---|---|
Swim Speed Up | Increases movement speed in swim form. | 5 | All Palettes | |
Run Speed Up | Increases movement speed in Octoling form. | 5 | ||
Moving Ink Speed | Increases movement speed when moving while inking with a roller or brush. | 5 | Callie's Palette, Sheldon's Palette | |
Extra Dodge Roll | Increases the number of times you can Dodge Roll with dualies. | 5 | Pearl's Palette | |
Charge Storage | Allows you to store a charge. Having two or more of this color chip increases how long the charge can be stored. | 5 | Marie's Palette, Shiver's Palette, DJ Octavio's Palette | |
Rush Attack | Increases the damage dealt by rushing attacks, like Reefslider and inking while moving with a roller or brush. | 9 | All Palettes | |
Rush Knockback | Push enemies further with rushing attacks, like Reefslider, inking while moving with a roller or brush, etc. | 5 | ||
Squid Attack | Causes Squid Rolls and Squid Surges to deal damage. This damage is increased by having the Rush Attack color chip. | 1 | ||
Dodge Roll Attack | Causes a dodge roll with dualies to deal damage. This damage is increased by having the Rush Attack color chip. | 1 | Pearl's Palette | |
Lunge Attack | Causes a lunge with a charged splatana swipe to deal damage. This damage is increased by having the Rush Attack color chip. | 1 | Frye's Palette | |
Mobile Special Charge | Fills the special gauge by moving. | 5 | All Palettes | |
Mobile Drone Gauge | Fills the drone gauge by moving. | 5 | ||
Mobile Ink Recovery | Refills ink by moving. | 5 |
Lucky
- Main article: Lucky-tone color chips
Lucky-tone color chips improve item drop-rates when splatting enemies and the effectiveness of Lucky Chains.
Tone | Ability | Description | Max. | Availability |
---|---|---|---|---|
Armor Drop | Increases the chances of enemies dropping armor. Armor will absorb damage and break so you don't lose a life. | 5 | All Palettes | |
Ink-Bottle Drop | Increases the chances of enemies dropping ink bottles. An ink bottle fills half of your ink tank. | 5 | ||
Canned-Special Drop | Increases the chances of enemies dropping Canned Specials. A canned special fills half of the special gauge. | 5 | ||
Drone-Battery Drop | Increases the chance of enemies dropping drone batteries. A drone battery fills the drone gauge by 100 points. | 5 | ||
Lucky Bomb Drop | Increases the chances of enemies dropping Lucky Bombs. Lucky Bombs explode from the closest enemy to the farthest. | 5 | ||
Disc-Piece Drop | Increases the chances of enemies dropping disc pieces. Get three, and the Pearl Drone's Step-Off Song will temporarily close portals. | 5 | ||
Lucky Chain Window | Increases the duration of a Lucky Chain. The larger the chain, the more likely enemies are to drop items. | 5 | ||
Max Lucky Chain | Increases the Lucky Chain maximum. The longer the chain, the more likely enemies are to drop items. | 5 |
Drone
- Main article: Drone-tone color chips
Drone-tone color chips add abilities to the Pearl Drone and enhance the rate at which they can be used.
Tone | Ability | Description | Max. | Availability |
---|---|---|---|---|
Drone Splat Bomb | Allows the Pearl Drone to use Splat Bombs. Having two or more of this color chip reduces the required points accordingly. | 5 | All Palettes | |
Drone Burst Bomb | Allows the Pearl Drone to use Burst Bombs. Having two or more of this color chip reduces the required points accordingly. | 5 | ||
Drone Killer Wail | Allows the Pearl Drone to use a Killer Wail. Having two or more of this color chip reduces the required points accordingly. | 5 | ||
Drone Inkstrike | Allows the Pearl Drone to use a Inkstrike. Having two or more of this color chip reduces the required points accordingly. | 5 | ||
Drone Ink Mine | Allows the Pearl Drone to use Ink Mines. Having two or more of this color chip reduces the required points accordingly. | 5 | ||
Drone Sprinkler | Allows the Pearl Drone to spray ink. Having two or more of this color chip reduces the required points accordingly. | 5 | ||
Drone Items | Allows the Pearl Drone to generate items. Having two or more of this color chip reduces the required points accordingly. | 5 | ||
Drone-Gauge Charge | Increases drone-gauge fill rate. | 5 | ||
Splat Drone Gauge | Fills the drone gauge by defeating enemies. | 5 |
Spectrum
Spectrum color chips are highly saturated chips that combine the effects of all other chips of the same color at their strongest potential. These chips can only be obtained during the fourth Overlorder phase, and look similar to the normal chips but with additional markings. They also have fixed positions that they occupy in the Palette, with each color getting a total of six chips.
Spectrum | |
---|---|
Ability | Description |
Power Spectrum | A gestalt of the countless thoughts that have been pulled into the Memverse. You feel like you're brimming with strength! |
Support Spectrum | A gestalt of the countless thoughts that have been pulled into the Memverse. You feel like the world has your back! |
Range Spectrum | A gestalt of the countless thoughts that have been pulled into the Memverse. You feel like nothing is out of reach! |
Mobility Spectrum | A gestalt of the countless thoughts that have been pulled into the Memverse. You feel like you're everywhere at once! |
Lucky Spectrum | A gestalt of the countless thoughts that have been pulled into the Memverse. You feel like luck is on your side this time! |
Drone Spectrum | A gestalt of the countless thoughts that have been pulled into the Memverse. With Pearl by your side, anything is possible! |
Quotes
“ | Here (wherever "here" is in Side Order) you can see a color chip being placed into a Palette device to give Agent 8 an edge in combat. Color chips can do all kinds of things for you, like boosting your damage, widening your area of effect, quickening your steps, and more.
The SRL Color Guard recommends factoring in which color chip is on offer before selecting a floor layout. It's up to each player to decide the best way to develop your Palette over time. The Color Guard likes green, but you do you. |
” |
— @SplatoonNA on Twitter[2]
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Gallery
Renders
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Render of color chips
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Render of color chips in a Palette
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Color chips next to the Palette.
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Color chips next to Pearl's Palette
Promotional screenshots
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Acht holding a color chip.
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Floor selection screen showing the description of a Run Speed Up color chip
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Pearl's Palette UI screen detailing which Color chips have been inserted
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Incomplete Color chip collection
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Completed Color chip collection screen as seen in the overview trailer
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Incomplete color chip collection screen
Icons
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Power type icon
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Support type icon
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Range type icon
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Mobility type icon
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Lucky type icon
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Drone type icon
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Power color chip A icon
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Power color chip B icon
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Power color chip C icon
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Support color chip A icon
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Support color chip B icon
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Support color chip C icon
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Range color chip A icon
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Range color chip B icon
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Range color chip C icon
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Mobility color chip A icon
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Mobility color chip B icon
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Mobility color chip C icon
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Lucky color chip A icon
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Lucky color chip B icon
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Lucky color chip C icon
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Drone color chip A icon
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Drone color chip B icon
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Drone color chip C icon
Demonstration videos
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Power color chip demonstration (link to file)
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Power color chip demonstration (Japanese) (link to file)
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Support color chip demonstration (link to file)
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Support color chip demonstration (Japanese) (link to file)
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Range color chip demonstration (link to file)
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Range color chip demonstration (Japanese) (link to file)
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Mobility color chip demonstration (link to file)
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Mobility color chip demonstration (Japanese) (link to file)
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Lucky color chip demonstration (link to file)
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Lucky color chip demonstration (Japanese) (link to file)
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Drone color chip demonstration (link to file)
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Drone color chip demonstration (Japanese) (link to file)
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | カラーチップ Karāchippu |
Color Chip |
Dutch | Kleurenchip | Color Chip |
French | Puce chromatique | Chromatic chip |
German | Farbchip | Color chip |
Italian | Scheda colore | Color card |
Russian | Тон-жетон Ton-zheton |
Tone token |
Spanish | Cromochip | Chrome chip |
Chinese | 色彩晶片 sècǎi jīngpiàn (Mandarin) sik1 coi2 zing1 pin2 (Cantonese) |
Color Chip |
Korean | 커러 칩 keol-luh chibp |
Color Chip |
Tones
Language | Name | Meaning |
---|---|---|
Dutch | Kracht | Strength |
French | Puissance | Power |
German | Kraft | Power |
Italian | Potenza | Power |
Russian | Сила Sila |
Power |
Spanish | Potencia | Power |
Chinese (Simplified) | 力量 Lì liàng |
Power |
Korean | 파워 pawuh |
Power |
Language | Name | Meaning |
---|---|---|
Dutch | Ondersteuning | Support |
French | Soutien | Support |
German | Unterstützung | Support |
Italian | Supporto | Support |
Russian | Поддержка Podderzhka |
Support |
Spanish (NOA) | Apoyo | Support |
Spanish (NOE) | Ayuda | Support, help |
Chinese (Simplified) | 支援 Zhī yuán |
Support |
Korean | 서포트 seopoteu |
Support |
Language | Name | Meaning |
---|---|---|
Dutch | Bereik | Reach |
French | Portée | Range |
German | Reichweite | Range |
Italian | Gittata | Range |
Russian | Дальнобойность Dal'noboynos' |
Long range |
Spanish | Alcance | Range |
Chinese (Simplified) | 范围 Fàn wéi |
Range |
Korean | 레인지 laein-ji |
Range |
Language | Name | Meaning |
---|---|---|
Dutch | Beweeglijkheid | Mobility |
French | Mobilité | Mobility |
German | Beweglichkeit | Mobility |
Italian | Praticità | Praticality |
Russian | Мобильность Mobil'nost' |
Mobility |
Spanish | Movilidad | Mobility |
Chinese (Simplified) | 移动 Yí dòng |
Movement |
Korean | 무브 mubeu |
Move |
Language | Name | Meaning |
---|---|---|
Dutch | Geluk | Good luck |
French | Chance | Luck |
German | Glück | Luck |
Italian | Fortuna | Luck |
Russian | Удачливость Udachlovist' |
Luckiness |
Spanish | Fortuna | Fortune |
Chinese (Simplified) | 幸运 Xìng yùn |
Luck |
Korean | 럭키 leogki |
Lucky |
Language | Name | Meaning |
---|---|---|
Dutch | Drone | - |
French | Drone | - |
German | Drohne | Drone |
Italian | Drone | - |
Russian | Дрон Dron |
Drone |
Spanish | Dron | Drone |
Chinese (Simplified) | 无人机 Wú rén jī |
Drone |
Korean | 드론 deu-lon |
Drone |
References
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