Jelleton Field Guide: Difference between revisions

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m (→‎Manual contents: Added note)
(Re-added missing Marina quotes, now properly formatted)
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|{{Icon|SO|Acht}} These ink the ground to ease the<br>way for the big guys. Get rid of<br>them quick, Eight, before they<br>bog you down with their trails.
|{{Icon|SO|Acht}} These ink the ground to ease the<br>way for the big guys. Get rid of<br>them quick, Eight, before they<br>bog you down with their trails.
|-
|-
|{{Icon|SO|Marina}}  
|{{Icon|SO|Marina}} I've noticed them getting faster<br>and more aggressive if left alone.<br>They're easy to defeat, but that<br>doesn't mean you can ignore them.
|-
|-
||{{Icon|SO|Swarming Languendo}} ''Swarming Languendo''
||{{Icon|SO|Swarming Languendo}} ''Swarming Languendo''
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|{{Icon|SO|Acht}} These can take a little more of a<br>beating. They'll paint over your<br>ink if you let them. So don't.
|{{Icon|SO|Acht}} These can take a little more of a<br>beating. They'll paint over your<br>ink if you let them. So don't.
|-
|-
|{{Icon|SO|Marina}}  
|{{Icon|SO|Marina}} They're about as tough as the<br>practice targets you see around.<br>Does that help give you an idea<br>of what it takes to beat one?
|-
|-
||{{Icon|SO|Marching Andante}} ''Marching Andante''
||{{Icon|SO|Marching Andante}} ''Marching Andante''
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|{{Icon|SO|Acht}} If you let them in close, their<br>lunge attack seriously hurts. But<br>they don't ink turf, so draw them<br>into your territory and finish<br>them off once they're weakened.
|{{Icon|SO|Acht}} If you let them in close, their<br>lunge attack seriously hurts. But<br>they don't ink turf, so draw them<br>into your territory and finish<br>them off once they're weakened.
|-
|-
|{{Icon|SO|Marina}}  
|{{Icon|SO|Marina}} Sometimes they give enemies<br>rides, and sometime they push<br>others out of the way. Does that<br>make them good or bad allies?<br>They're weirdly drawn to ∞-balls.
|-
|-
||{{Icon|SO|Battering Lento}} ''Battering Lento''
||{{Icon|SO|Battering Lento}} ''Battering Lento''
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|{{Icon|SO|Acht}} They'll regenerate any amount of<br>damage if you let them. So once<br>you start attacking, don't let up<br>until the job is done.
|{{Icon|SO|Acht}} They'll regenerate any amount of<br>damage if you let them. So once<br>you start attacking, don't let up<br>until the job is done.
|-
|-
|{{Icon|SO|Marina}}  
|{{Icon|SO|Marina}} Actually, my research shows they<br>won't regenerate if you ink the<br>ground at their base. If you have<br>Poison Ink, you can even damage<br>them further that way.
|-
|-
||{{Icon|SO|portal}} ''Portal''
||{{Icon|SO|portal}} ''Portal''
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|{{Icon|SO|Acht}} I can't stand these things. They'll<br>spill ink all day if you let them.<br>Do yourself a favor, and take<br>them out before the whole floor's<br>a mucky mess.
|{{Icon|SO|Acht}} I can't stand these things. They'll<br>spill ink all day if you let them.<br>Do yourself a favor, and take<br>them out before the whole floor's<br>a mucky mess.
|-
|-
|{{Icon|SO|Marina}}  
|{{Icon|SO|Marina}} If you defeat them early, they<br>don't pose much of a threat. And<br>they don't have much health<br>either. Try to take them down<br>as soon as you see them!
|-
|-
||{{Icon|SO|Drizzling Capriccioso}} ''Drizzling Capriccioso''
||{{Icon|SO|Drizzling Capriccioso}} ''Drizzling Capriccioso''
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|{{Icon|SO|Acht}} These cowards run when Eight<br>gets close. But your ink slows<br>them down, so chase them onto<br>ground you've inked, and it's like<br>shooting fish in a barrel.
|{{Icon|SO|Acht}} These cowards run when Eight<br>gets close. But your ink slows<br>them down, so chase them onto<br>ground you've inked, and it's like<br>shooting fish in a barrel.
|-
|-
|{{Icon|SO|Marina}}  
|{{Icon|SO|Marina}} They'll run from your bombs<br>too. You can use that to your<br>advantage to flush them onto<br>your own turf.
|-
|-
||{{Icon|SO|Panicking Alla Mambo}} ''Panicking Alla Mambo''
||{{Icon|SO|Panicking Alla Mambo}} ''Panicking Alla Mambo''
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|{{Icon|SO|Acht}} Their heads are their weak spot.<br>Wait until it pokes out before you<br>shoot. Until then, while they're<br>spinning around...hope you're<br>light on your feet.
|{{Icon|SO|Acht}} Their heads are their weak spot.<br>Wait until it pokes out before you<br>shoot. Until then, while they're<br>spinning around...hope you're<br>light on your feet.
|-
|-
|{{Icon|SO|Marina}}  
|{{Icon|SO|Marina}} When you defeat one, it leaves<br>the shell behind. They make great<br>weapons! Just touch one, and it'll<br>slam into enemies and ink a path<br>for you as it goes!
|-
|-
||{{Icon|SO|Whirling Accelerando}} ''Whirling Accelerando''
||{{Icon|SO|Whirling Accelerando}} ''Whirling Accelerando''
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|{{Icon|SO|Acht}} They'll try to splash down on you<br>when you get close. But you can<br>fix that. Just look up and splat<br>them before they hit the ground.
|{{Icon|SO|Acht}} They'll try to splash down on you<br>when you get close. But you can<br>fix that. Just look up and splat<br>them before they hit the ground.
|-
|-
|{{Icon|SO|Marina}}  
|{{Icon|SO|Marina}} The pedestal they leave behind<br>can launch you if you touch it.<br>It can be a handy escape route if<br>you ever find yourself swarmed!
|-
|-
||{{Icon|SO|Springing Spiccato}} ''Springing Spiccato''
||{{Icon|SO|Springing Spiccato}} ''Springing Spiccato''
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|{{Icon|SO|Acht}} Shoot down the capsules it<br>spews. It'll self-destruct and<br>save you some trouble.
|{{Icon|SO|Acht}} Shoot down the capsules it<br>spews. It'll self-destruct and<br>save you some trouble.
|-
|-
|{{Icon|SO|Marina}}  
|{{Icon|SO|Marina}} You can also shoot the capsules<br>after they're launched to convert<br>them to your ink! They contain<br>things like bombs and Toxic Mist.
|-
|-
||{{Icon|SO|Gushing Trionfale}} ''Gushing Trionfale''
||{{Icon|SO|Gushing Trionfale}} ''Gushing Trionfale''
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|{{Icon|SO|Acht}} The seeds growing out of them<br>become missiles that home in on<br>you. Never mind the base. Break<br>all the seeds, and they'll self-<br>destruct in a big explosion.
|{{Icon|SO|Acht}} The seeds growing out of them<br>become missiles that home in on<br>you. Never mind the base. Break<br>all the seeds, and they'll self-<br>destruct in a big explosion.
|-
|-
|{{Icon|SO|Marina}}  
|{{Icon|SO|Marina}} Destroying at least SOME of the seeds<br>is a good idea. Otherwise you'll<br>wind up with missiles seeking you<br>from every angle!
|-
|-
||{{Icon|SO|Spawning Accordo}} ''Spawning Accordo''
||{{Icon|SO|Spawning Accordo}} ''Spawning Accordo''
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|{{Icon|SO|Acht}} These are the missiles that come<br>flying if you leave those weird<br>tree things alone. They home in<br>on you, but slowly, so don't panic."
|{{Icon|SO|Acht}} These are the missiles that come<br>flying if you leave those weird<br>tree things alone. They home in<br>on you, but slowly, so don't panic."
|-
|-
|{{Icon|SO|Marina}}  
|{{Icon|SO|Marina}} Don't try to run from them, Eight!<br>They'll just chase you down. They<br>leave nasty ink splatters wherever<br>they hit too.
|-
|-
||{{Icon|SO|Homing Arpeggio}} ''Homing Arpeggio''
||{{Icon|SO|Homing Arpeggio}} ''Homing Arpeggio''
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|{{Icon|SO|Acht}} The head at the top is where you<br>want to aim. Take that out, and<br>what's left will explode to damage<br>any enemies nearby.
|{{Icon|SO|Acht}} The head at the top is where you<br>want to aim. Take that out, and<br>what's left will explode to damage<br>any enemies nearby.
|-
|-
|{{Icon|SO|Marina}}  
|{{Icon|SO|Marina}} If the head's out of reach, cut<br>the body down to size. But finish<br>the job, or they'll regrow the<br>tower part! They'll get more<br>aggressive, too, so watch out.
|-
|-
||{{Icon|SO|Towering Nobilmente}} ''Towering Nobilmente''
||{{Icon|SO|Towering Nobilmente}} ''Towering Nobilmente''
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|{{Icon|SO|Acht}} The face-like nodes on the rim<br>are its weak spots. Bad things<br>happen if the searchlight catches<br>you, so hide in its blind spots or<br>duck into your ink until it passes.
|{{Icon|SO|Acht}} The face-like nodes on the rim<br>are its weak spots. Bad things<br>happen if the searchlight catches<br>you, so hide in its blind spots or<br>duck into your ink until it passes.
|-
|-
|{{Icon|SO|Marina}}  
|{{Icon|SO|Marina}} You'll need to destroy the lit-up<br>layers to win. You can work your<br>way up from the bottom, or try<br>for the higher layers first if you<br>have a long-range weapon!
|-
|-
||{{Icon|SO|Asynchronous Rondo}} ''Asynchronous Rondo''
||{{Icon|SO|Asynchronous Rondo}} ''Asynchronous Rondo''
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|{{Icon|SO|Acht}} When it's rolling around, aim for<br>its exposed parts. If it hits a<br>bumper, it'll bounce off and leave<br>behind a swarm of fish. Not ideal,<br>but a chance for a Lucky Chain.
|{{Icon|SO|Acht}} When it's rolling around, aim for<br>its exposed parts. If it hits a<br>bumper, it'll bounce off and leave<br>behind a swarm of fish. Not ideal,<br>but a chance for a Lucky Chain.
|-
|-
|{{Icon|SO|Marina}}  
|{{Icon|SO|Marina}} The other thing that happens<br>when it bounces is the shell opens<br>a little, making the insides easier<br>to hit. Go with whatever tactic is<br>best for your weapon.
|-
|-
||{{Icon|SO|Pinging Marciale}} ''Pinging Marciale''
||{{Icon|SO|Pinging Marciale}} ''Pinging Marciale''
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|{{Icon|SO|Acht}} They're tough opponents who<br>look...a lot like Eight. It goes past<br>looks too. The more powered-up<br>your Palette is, the more<br>resourceful they get.
|{{Icon|SO|Acht}} They're tough opponents who<br>look...a lot like Eight. It goes past<br>looks too. The more powered-up<br>your Palette is, the more<br>resourceful they get.
|-
|-
|{{Icon|SO|Marina}}  
|{{Icon|SO|Marina}} Don't get caught in a pincer<br>maneuver! Use the high ground<br>in the middle to force one-on-<br>one skirmishes.
|-
|-
||{{Icon|SO|Parallel Canon}} ''Parallel Canon''
||{{Icon|SO|Parallel Canon}} ''Parallel Canon''
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|{{Icon|SO|Acht}} I'm just glad Marina's OK. We have<br>Eight and Pearl to thank for that.
|{{Icon|SO|Acht}} I'm just glad Marina's OK. We have<br>Eight and Pearl to thank for that.
|-
|-
|{{Icon|SO|Marina}}  
|{{Icon|SO|Marina}} Thanks for getting me out of<br>there, everyone! I'll try to repay<br>the favor with my hacking skills.<br>We can stop Order if we all work<br>together!
|-
|-
||{{Icon|SO|Marina Agitando}} ''Marina Agitando''
||{{Icon|SO|Marina Agitando}} ''Marina Agitando''
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|{{Icon|SO|Acht}} Order was vicious. But we're no<br>slouches ourselves. I always knew<br>Eight and Pearl could do it. And so<br>we returned to the real world,<br>happily ever after.
|{{Icon|SO|Acht}} Order was vicious. But we're no<br>slouches ourselves. I always knew<br>Eight and Pearl could do it. And so<br>we returned to the real world,<br>happily ever after.
|-
|-
|{{Icon|SO|Marina}}  
|{{Icon|SO|Marina}} Wasn't that li'l Order cuuute?<br>I wonder where it went.
|-
|-
||{{Icon|SO|Overlorder}} ''Overlorder''
||{{Icon|SO|Overlorder}} ''Overlorder''

Revision as of 09:03, 24 February 2024

Eel construction worker.png
This page or section is under construction.
Please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible!
Can you help us get it done?

The Jelleton Field Guide is a manual available in Side Order. It contains a list of Jelleton types with notes from Acht, Marina and Pearl.

By defeating enough of a specific enemy, the player will eventually fill out its entry with commentary from Acht, Marina and Pearl that gives out tips on how to deal with their encounters. A completed entry will appear darker with the Jelleton's image appearing holographic along with rewarding the player with a title that they can use on their Splashtag.

Manual contents

SO Sprite Swarming Languendo.png Acht These ink the ground to ease the
way for the big guys. Get rid of
them quick, Eight, before they
bog you down with their trails.
Marina I've noticed them getting faster
and more aggressive if left alone.
They're easy to defeat, but that
doesn't mean you can ignore them.
Swarming Languendo Swarming Languendo Pearl Sure, they're small and weak,
but they can be trouble too!
Squash 'em, Eight!
Habitat: Anywhere Conclusion
They're trash, so take 'em out!


SO Sprite Marching Andante.png Acht These can take a little more of a
beating. They'll paint over your
ink if you let them. So don't.
Marina They're about as tough as the
practice targets you see around.
Does that help give you an idea
of what it takes to beat one?
Marching Andante Marching Andante Pearl Getting mobbed by these punks
is bad news! Treat 'em like target
practice, Eight!
Habitat: Anywhere Conclusion
Just like slow, moving targets!


SO Sprite Battering Lento.png Acht If you let them in close, their
lunge attack seriously hurts. But
they don't ink turf, so draw them
into your territory and finish
them off once they're weakened.
Marina Sometimes they give enemies
rides, and sometime they push
others out of the way. Does that
make them good or bad allies?
They're weirdly drawn to ∞-balls.
Battering Lento Battering Lento Pearl Do NOT let these bruisers
headbutt you, not even on a dare.
I like to ink the ground in front of
'em and laugh as they crawl
through it.
Habitat: Anywhere Conclusion
The more distance, the better!


SO Sprite Portal.png Acht They'll regenerate any amount of
damage if you let them. So once
you start attacking, don't let up
until the job is done.
Marina Actually, my research shows they
won't regenerate if you ink the
ground at their base. If you have
Poison Ink, you can even damage
them further that way.
File:SO Icon portal.png Portal Pearl It's the best feeling to watch 'em
go BOOM! Get splatted, all you
fishy freaks!
Habitat: Jelleton central Conclusion
At least ink the base!


SO Sprite Drizzling Capriccioso.png Acht I can't stand these things. They'll
spill ink all day if you let them.
Do yourself a favor, and take
them out before the whole floor's
a mucky mess.
Marina If you defeat them early, they
don't pose much of a threat. And
they don't have much health
either. Try to take them down
as soon as you see them!
Drizzling Capriccioso Drizzling Capriccioso Pearl They're a good reminder to look
up every now and then. Keep your
head on a swivel, Eight!
Habitat: Over inkable floors Conclusion
Keep it your turf, not theirs!


SO Sprite Panicking Alla Mambo.png Acht These cowards run when Eight
gets close. But your ink slows
them down, so chase them onto
ground you've inked, and it's like
shooting fish in a barrel.
Marina They'll run from your bombs
too. You can use that to your
advantage to flush them onto
your own turf.
Panicking Alla Mambo Panicking Alla Mambo Pearl You're never gonna outrun these
suckers, so you've gotta
outsmart them instead. Make
me proud, Eight!
Habitat: Octoling-free spaces Conclusion
They can't escape a good plan!


SO Sprite Whirling Accelerando.png Acht Their heads are their weak spot.
Wait until it pokes out before you
shoot. Until then, while they're
spinning around...hope you're
light on your feet.
Marina When you defeat one, it leaves
the shell behind. They make great
weapons! Just touch one, and it'll
slam into enemies and ink a path
for you as it goes!
Whirling Accelerando Whirling Accelerando Pearl So we can splat 'em to turn the
tables, huh? You know what to
do, Eight. Take these out, and
make its friends regret it ever
showed its sorry face!
Habitat: Walled-off areas Conclusion
Primo targets to use as weapons!


SO Sprite Springing Spiccato.png Acht They'll try to splash down on you
when you get close. But you can
fix that. Just look up and splat
them before they hit the ground.
Marina The pedestal they leave behind
can launch you if you touch it.
It can be a handy escape route if
you ever find yourself swarmed!
Springing Spiccato Springing Spiccato Pearl It's also just fun! Are you cool
with heights, Eight? Because
I LOVE THEM!
Habitat: Hopping grounds Conclusion
Beating 'em is your ticket upward!


SO Sprite Gushing Trionfale.png Acht Shoot down the capsules it
spews. It'll self-destruct and
save you some trouble.
Marina You can also shoot the capsules
after they're launched to convert
them to your ink! They contain
things like bombs and Toxic Mist.
Gushing Trionfale Gushing Trionfale Pearl Huh?! You're telling me THAT'S
what was spamming those Splat
Bombs at us?!
Habitat: High-clearance ceilings Conclusion
Make it eat that capsule!


SO Sprite Spawning Accordo.png Acht The seeds growing out of them
become missiles that home in on
you. Never mind the base. Break
all the seeds, and they'll self-
destruct in a big explosion.
Marina Destroying at least SOME of the seeds
is a good idea. Otherwise you'll
wind up with missiles seeking you
from every angle!
Spawning Accordo Spawning Accordo Pearl That sounds like work! Can't we
just go for the body? Ugh, looks
like it has WAY too much health
for that.
Habitat: Scenic elevations Conclusion
Treat those seeds like targets!


SO Sprite Homing Arpeggio.png Acht These are the missiles that come
flying if you leave those weird
tree things alone. They home in
on you, but slowly, so don't panic."
Marina Don't try to run from them, Eight!
They'll just chase you down. They
leave nasty ink splatters wherever
they hit too.
Homing Arpeggio Homing Arpeggio Pearl Yo, you do NOT want to take one
of these to the face. Get 'em
before it's too late, Eight!
Habitat: Near Spawning Acoordos Conclusion
Shoot 'em before they get you!


SO Sprite Towering Nobilmente.png Acht The head at the top is where you
want to aim. Take that out, and
what's left will explode to damage
any enemies nearby.
Marina If the head's out of reach, cut
the body down to size. But finish
the job, or they'll regrow the
tower part! They'll get more
aggressive, too, so watch out.
Towering Nobilmente Towering Nobilmente Pearl They attack like someone gave
'em a charger! If they miss with
the first shot, don't give them a
second chance, Eight!
Habitat: Scenic elevations Conclusion
Take it out at the head!


SO Sprite Asynchronous Rondo.png Acht The face-like nodes on the rim
are its weak spots. Bad things
happen if the searchlight catches
you, so hide in its blind spots or
duck into your ink until it passes.
Marina You'll need to destroy the lit-up
layers to win. You can work your
way up from the bottom, or try
for the higher layers first if you
have a long-range weapon!
Asynchronous Rondo Asynchronous Rondo Pearl Wait, is that a symbol under the
searchlight? I think it's showing
what kind of attack it'll do or
something.
Habitat: Boss floors Conclusion
Don't get caught in the searchlight!


SO Sprite Pinging Marciale.png Acht When it's rolling around, aim for
its exposed parts. If it hits a
bumper, it'll bounce off and leave
behind a swarm of fish. Not ideal,
but a chance for a Lucky Chain.
Marina The other thing that happens
when it bounces is the shell opens
a little, making the insides easier
to hit. Go with whatever tactic is
best for your weapon.
Pinging Marciale Pinging Marciale Pearl Nobody's gonna talk about how it
suddenly charges you full steam,
huh? Better lay down some ink
and scram when that happens!
Habitat: Boss floors Conclusion
Think ahead and fight smart!


SO Sprite Parallel Canon.png Acht They're tough opponents who
look...a lot like Eight. It goes past
looks too. The more powered-up
your Palette is, the more
resourceful they get.
Marina Don't get caught in a pincer
maneuver! Use the high ground
in the middle to force one-on-
one skirmishes.
Parallel Canon Parallel Canon Pearl They can do Triple Splashdowns
out of nowhere?! Where'd these
biters learn THAT trick?
Habitat: Boss floors Conclusion
Pick 'em off one at a time!


SO Sprite Marina Agitando.png Acht I'm just glad Marina's OK. We have
Eight and Pearl to thank for that.
Marina Thanks for getting me out of
there, everyone! I'll try to repay
the favor with my hacking skills.
We can stop Order if we all work
together!
Marina Agitando Marina Agitando Pearl How DARE Order put Marina
through the wringer like that!
That thing's on my LIST!
Habitat: The top floor Conclusion
We're gonna make Order pay!


SO Sprite Overlorder.png Acht Order was vicious. But we're no
slouches ourselves. I always knew
Eight and Pearl could do it. And so
we returned to the real world,
happily ever after.
Marina Wasn't that li'l Order cuuute?
I wonder where it went.
Overlorder Overlorder Pearl Acht, and me are
gonna fry it up all over again!
Habitat: The top floor Conclusion
Even here, we stay Off the Hook!