Unused content in Splatoon 3

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Revision as of 17:00, 4 January 2023 by Geo (talk | contribs) (→‎Early special weapon badge icons: Minor color changes to be more accurate to final)

This page documents content included in pre-release versions of Splatoon 3 that was not included in the released game and content that was found in the game's files that was not made available.

Multiplayer

Weapons

  • The Tri-Stringer would originally be unable to shoot explosive arrows and had the ability to store a charge. These abilities were removed and given to the REEF-LUX 450.
  • The Crab Tank's design seemed to originally be flatter. There was no Inkling seen piloting it in the announcement trailer footage.[1] In the Return of the Mammalians trailer, some segments of the Crab Tank are colored to the rider's ink color.
  • Prior to the release date reveal trailer, the Big Bubbler's base did not have a Squid Beakon attached to it.[2]

Stages

Earlier versions of stages were shown in pre-release material. Overall, the lighting on each of the stages is different compared to the final version.

Scorch Gorge

Scorch Gorge was originally much wider and had more much more elevation. The grate platforms leading to the center are center-aligned, but uneven on both sides, meaning that it could have been the second multiplayer stage to not truly be symmetrical, with the first being Saltspray Rig.

Eeltail Alley

Main article: Eeltail Alley/Development

Eeltail Alley was also much wider, and the red rail used in that version was re-used for the Splat Zones layout of the stage.

Museum d'Alfonsino

Museum d'Alfonsino mostly resembles the layout used in Splatoon, featuring rotating platforms near each team's spawn point. The taller platforms near the center of the stage originally had two spokes, compared to the three it has in the final version.

Gallery

Icons

These icons are for the Captain's gear. The gear is used in the game by the Captain, but the icons are not used in the game. The gear is not obtainable for players.

The icon for the Fake Contacts also appeared in the game.

Early special weapon badge icons

Early designs for special weapon badges were left in the game files. All of them feature Test in red at the top and use lime green instead of cyan as the accent color, as well as featuring shading that isn't present in the final version.[4]

Return of the Mammalians

Zapfish

File:S3 promo screenshot story Alterna stage 02.jpg
Trailer footage of Agent 3 taking in the Alterna buildings, with an ink color not found in any levels with this background.

A Zapfish can be seen in an area in Alterna with upside-down buildings. However, Zapfish only appear in The Crater levels in the final game, and make no appearances in Alterna.[2]

Yellow ink

The Return of the Mammalians trailer shows Agent 3 taking in the sight of Alterna's buildings. There are no levels in the game that have both the buildings background and the yellow ink color.[2]

Alterna

File:S3 promo screenshot story Alterna 00.jpg
Trailer footage featuring an early Future Utopia Island.

Alterna's overworld seemingly went through a few changes between the trailer and the final game. The only locations shown are Future Utopia Island and the Alterna Space Center.[2]

  • The sky dome was different, being cloudier and darker.
    • The lighting was originally more overcast to reflect the different sky dome, with larger shadows.
  • The terrain in Future Utopia Island is different, causing several landmarks to be positioned slightly differently.
  • The numbers in the orange structure in Future Utopia Island do not overlap the white indentation in the trailer, but do in the final game.
  • Red tape can be seen on a piece of corrugated sheet metal when the New Squidbeak Splatoon introduces themselves. In the final game, the tape is removed.
  • The Spirit Lifter is not covered with Fuzzy Ooze in the trailer.
  • The area between Rocket 01 and 02 in the Alterna Space Center sequence has graffiti on it not seen in the final game.
  • The rocket's service structure, seen between Rocket 03 and Rocket 04, had less lighting, a differently placed prop, and no pipes above the player.

Salmon Run Next Wave

Sockeye Station

Sockeye Station had several differences in its background in pre-release material.[5]

Promotional screenshot of Sockeye Station featuring an early Aji-Fry Tower.
  • The Aji-Fry Tower originally did not have protrusions coming out of it.
  • The left side of the fortress did not protrude outward, instead coming inward like its opposite side.
  • The triangle neon sign on a pole to the right of the basket had another neon sign under it instead of a poster.
  • The background nets were closer to the sandbar.
  • There was no gondola.
  • The outposts on the sides of the map did not exist in prerelease.
  • One of the pieces of graffiti used to glow.
  • There were two cables above the basket instead of one.
  • The food sculptures were different.

Enemy differences

Flipper-Flopper

In prerelease footage, the Flipper-Flopper did not rebound on dive when its ring was painted over, instead immediately going to its side. It can be presumed that there was not an animation intact for this scenario at the time.

Grizzco lobby differences

Promotional screenshot featuring Mr. Grizz without the stickers on his cooler.

The cooler that the Mr. Grizz statue rests on did not originally have stickers.

References

External links