Mobility-tone color chips: Difference between revisions
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==Abilities== | ==Abilities== | ||
===Swim Speed Up=== | ===Swim Speed Up=== | ||
{| class="wikitable | {| class="wikitable mw-collapsible sitecolor-so" style="text-align:center" | ||
|- | |- | ||
!rowspan=2 |[[File:SO Icon color chip Mobility 1.png|64px]] | !rowspan=2 |[[File:SO Icon color chip Mobility 1.png|64px]] | ||
Line 47: | Line 47: | ||
===Run Speed Up=== | ===Run Speed Up=== | ||
{| class="wikitable | {| class="wikitable mw-collapsible sitecolor-so" style="text-align:center" | ||
|- | |- | ||
!rowspan=2 |[[File:SO Icon color chip Mobility 1.png|64px]] | !rowspan=2 |[[File:SO Icon color chip Mobility 1.png|64px]] | ||
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===Moving Ink Speed=== | ===Moving Ink Speed=== | ||
{| class="wikitable | {| class="wikitable mw-collapsible sitecolor-so" style="text-align:center" | ||
|- | |- | ||
!rowspan=2 |[[File:SO Icon color chip Mobility 1.png|64px]] | !rowspan=2 |[[File:SO Icon color chip Mobility 1.png|64px]] | ||
Line 103: | Line 103: | ||
===Extra Dodge Roll=== | ===Extra Dodge Roll=== | ||
{| class="wikitable | {| class="wikitable mw-collapsible sitecolor-so" style="text-align:center" | ||
|- | |- | ||
!rowspan=2 |[[File:SO Icon color chip Mobility 1.png|64px]] | !rowspan=2 |[[File:SO Icon color chip Mobility 1.png|64px]] | ||
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===Charge Storage=== | ===Charge Storage=== | ||
{| class="wikitable | {| class="wikitable mw-collapsible sitecolor-so" style="text-align:center" | ||
|- | |- | ||
!rowspan=2 |[[File:SO Icon color chip Mobility 1.png|64px]] | !rowspan=2 |[[File:SO Icon color chip Mobility 1.png|64px]] | ||
!colspan=6 |{{Ability|SO|Charge Storage|32|icononly}} Charge Storage | !colspan=6 |{{Ability|SO|Charge Storage|32|icononly}} Charge Storage | ||
|- | |- | ||
|colspan=6 |Allows you to store a charge. Having two | |colspan=6 |Allows you to store a charge. Having two or more of this color chip increases how long the charge can be stored. | ||
or more of this color chip increases how | |||
long the charge can be stored. | |||
|- | |- | ||
!rowspan=2 |[[Palette]] | !rowspan=2 |[[Palette]] | ||
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===Rush Attack=== | ===Rush Attack=== | ||
{| class="wikitable | {| class="wikitable mw-collapsible sitecolor-so" style="text-align:center" | ||
|- | |- | ||
!rowspan=2 |[[File:SO Icon color chip Mobility 2.png|64px]] | !rowspan=2 |[[File:SO Icon color chip Mobility 2.png|64px]] | ||
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===Rush Knockback=== | ===Rush Knockback=== | ||
{| class="wikitable | {| class="wikitable mw-collapsible sitecolor-so" style="text-align:center" | ||
|- | |- | ||
!rowspan=2 |[[File:SO Icon color chip Mobility 2.png|64px]] | !rowspan=2 |[[File:SO Icon color chip Mobility 2.png|64px]] | ||
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===Squid Attack=== | ===Squid Attack=== | ||
{| class="wikitable | {| class="wikitable mw-collapsible sitecolor-so" style="text-align:center" | ||
|- | |- | ||
!rowspan=2 |[[File:SO Icon color chip Mobility 2.png|64px]] | !rowspan=2 |[[File:SO Icon color chip Mobility 2.png|64px]] | ||
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===Dodge Roll Attack=== | ===Dodge Roll Attack=== | ||
{| class="wikitable | {| class="wikitable mw-collapsible sitecolor-so" style="text-align:center" | ||
|- | |- | ||
!rowspan=2 |[[File:SO Icon color chip Mobility 2.png|64px]] | !rowspan=2 |[[File:SO Icon color chip Mobility 2.png|64px]] | ||
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===Lunge Attack=== | ===Lunge Attack=== | ||
{| class="wikitable | {| class="wikitable mw-collapsible sitecolor-so" style="text-align:center" | ||
|- | |- | ||
!rowspan=2 |[[File:SO Icon color chip Mobility 2.png|64px]] | !rowspan=2 |[[File:SO Icon color chip Mobility 2.png|64px]] | ||
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===Mobile Special Charge=== | ===Mobile Special Charge=== | ||
{| class="wikitable | {| class="wikitable mw-collapsible sitecolor-so" style="text-align:center" | ||
|- | |- | ||
!rowspan=2 |[[File:SO Icon color chip Mobility 3.png|64px]] | !rowspan=2 |[[File:SO Icon color chip Mobility 3.png|64px]] | ||
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===Mobile Drone Gauge=== | ===Mobile Drone Gauge=== | ||
{| class="wikitable | {| class="wikitable mw-collapsible sitecolor-so" style="text-align:center" | ||
|- | |- | ||
!rowspan=2 |[[File:SO Icon color chip Mobility 3.png|64px]] | !rowspan=2 |[[File:SO Icon color chip Mobility 3.png|64px]] | ||
Line 329: | Line 327: | ||
|0p | |0p | ||
|1p | |1p | ||
|1.5p | |||
|2p | |2p | ||
|3p | |3p | ||
|5p | |5p | ||
|} | |} | ||
===Mobile Ink Recovery=== | ===Mobile Ink Recovery=== | ||
{| class="wikitable | {| class="wikitable mw-collapsible sitecolor-so" style="text-align:center" | ||
|- | |- | ||
!rowspan=2 |[[File:SO Icon color chip Mobility 3.png|64px]] | !rowspan=2 |[[File:SO Icon color chip Mobility 3.png|64px]] | ||
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|8% | |8% | ||
|} | |} | ||
==Notes== | |||
* Though not directly indicated by the description and Color-Chip Collection info, the Rush Attack and Rush Knockback color chips broadly apply to any source of player-aligned contact damage. This includes contact damage from Order Roller movement, Orderbrush movement, Order Brella canopies, Order Splatana melee hits, the Squid Attack/Dodge Roll Attack/Lunge Attack chips, Curling Bomb travel, Splash Wall collisions, Reefslider travel, Kraken Royale attacks, Ultra Stamp direct hits, Crab Tank rolls, Wave Breaker collisions, Whirling Accelerando shells, and charged ∞-ball collisions. | |||
* When used with the [[Order Charger]] or the [[Order Splatling]], the Charge Storage color chip can store a charge even when the weapon is only partially charged, similar to the [[Goo Tuber]] and the [[Nautilus 47]] respectively. The [[Order Stringer]], however, does not share this trait and will not store a charge unless it is fully charged before entering your ink. | |||
{{Navbox/Side Order}} | {{Navbox/Side Order}} | ||
[[Category:Side Order]] | [[Category:Side Order]] |
Latest revision as of 04:43, 2 April 2024
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Mobility-tone color chips are a type of color chip in Side Order.
Description
Change Palette screen
Mobility
Mobility-tone color chips are all about moving. Move faster, recover gauge on the go, and so on. Stay nimble and never get cornered!
Abilities
Swim Speed Up
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Increases movement speed in swim form. | ||||||
Palette | Color Chips | |||||
0 | 1 | 2 | 3 | 4 | 5 | |
Any | 100% | 122% | 131% | 140% | 148% | 166% |
Run Speed Up
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---|---|---|---|---|---|---|
Increases movement speed in Octoling form. | ||||||
Palette | Color Chips | |||||
0 | 1 | 2 | 3 | 4 | 5 | |
Any | 100% | 122% | 131% | 140% | 148% | 166% |
Moving Ink Speed
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---|---|---|---|---|---|---|
Increases movement speed when moving while inking with a roller or brush. | ||||||
Palette | Color Chips | |||||
0 | 1 | 2 | 3 | 4 | 5 | |
![]() ![]() |
100% | 130% | 145% | 160% | 170% | 200% |
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Extra Dodge Roll
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---|---|---|---|---|---|---|
Increases the number of times you can Dodge Roll with dualies. | ||||||
Palette | Color Chips | |||||
0 | 1 | 2 | 3 | 4 | 5 | |
![]() ![]() |
1 | 2 | 3 | 4 | 5 | 6 |
Charge Storage
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---|---|---|---|---|---|---|
Allows you to store a charge. Having two or more of this color chip increases how long the charge can be stored. | ||||||
Palette | Color Chips | |||||
0 | 1 | 2 | 3 | 4 | 5 | |
![]() ![]() |
0s | 1.25s | 2.5s | 3.75s | 5s | 7.5s |
![]() ![]() | ||||||
![]() ![]() |
Rush Attack
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---|---|---|---|---|---|---|---|---|---|---|
Increases the damage dealt by rushing attacks, like Reefslider and inking while moving with a roller or brush. | ||||||||||
Palette | Color Chips | |||||||||
0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
Any | 100% | 130% | 160% | 190% | 210% | 300% | 330% | 360% | 390% | 500% |
Rush Knockback
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---|---|---|---|---|---|---|
Push enemies further with rushing attacks, like Reefslider, inking while moving with a roller or brush, etc. | ||||||
Palette | Color Chips | |||||
0 | 1 | 2 | 3 | 4 | 5 | |
Any | 100% | 117% | 133% | 167% | 200% | 300% |
Squid Attack
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---|---|---|
Causes Squid Rolls and Squid Surges to deal damage. This damage is increased by having the Rush Attack color chip. | ||
Palette | Color Chips | |
0 | 1 | |
Any | Off | On |
Dodge Roll Attack
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---|---|---|
Causes a dodge roll with dualies to deal damage. This damage is increased by having the Rush Attack color chip. | ||
Palette | Color Chips | |
0 | 1 | |
![]() ![]() |
Off | On |
Lunge Attack
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---|---|---|
Causes a lunge with a charged splatana swipe to deal damage. This damage is increased by having the Rush Attack color chip. | ||
Palette | Color Chips | |
0 | 1 | |
![]() ![]() |
Off | On |
Mobile Special Charge
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---|---|---|---|---|---|---|
Fills the special gauge by moving. | ||||||
Palette | Color Chips | |||||
0 | 1 | 2 | 3 | 4 | 5 | |
Any | 0p | 1p | 2p | 3p | 4p | 5p |
Mobile Drone Gauge
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---|---|---|---|---|---|---|
Fills the drone gauge by moving. | ||||||
Palette | Color Chips | |||||
0 | 1 | 2 | 3 | 4 | 5 | |
Any | 0p | 1p | 1.5p | 2p | 3p | 5p |
Mobile Ink Recovery
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---|---|---|---|---|---|---|
Refills ink by moving. | ||||||
Palette | Color Chips | |||||
0 | 1 | 2 | 3 | 4 | 5 | |
Any | 0% | 0.5% | 1% | 1.5% | 3% | 8% |
Notes
- Though not directly indicated by the description and Color-Chip Collection info, the Rush Attack and Rush Knockback color chips broadly apply to any source of player-aligned contact damage. This includes contact damage from Order Roller movement, Orderbrush movement, Order Brella canopies, Order Splatana melee hits, the Squid Attack/Dodge Roll Attack/Lunge Attack chips, Curling Bomb travel, Splash Wall collisions, Reefslider travel, Kraken Royale attacks, Ultra Stamp direct hits, Crab Tank rolls, Wave Breaker collisions, Whirling Accelerando shells, and charged ∞-ball collisions.
- When used with the Order Charger or the Order Splatling, the Charge Storage color chip can store a charge even when the weapon is only partially charged, similar to the Goo Tuber and the Nautilus 47 respectively. The Order Stringer, however, does not share this trait and will not store a charge unless it is fully charged before entering your ink.
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