Cold-Blooded: Difference between revisions

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{{InfoboxGobbler}}
{{InfoboxGobbler}}
'''Cold-Blooded''' is an [[ability]] in ''[[Splatoon]]'', and a retired ability that got combined with {{Ability|S2|Bomb Defense Up}} in ''[[Splatoon 2]]''.
'''Cold-Blooded''' is an [[ability]] in ''[[Splatoon]]'', and a ''retired'' ability in ''[[Splatoon 2]]''.


Cold-Blooded shortens the duration of any position-tracking effects inflicted on the wearer.
Cold-Blooded shortens the duration of position-tracking effects inflicted on the wearer.


Cold-Blooded is rather versatile, as any weapon or play style can benefit from not being tracked. However, it reaches its full potential when used with a stealthy, mobile weapon, such as the {{Weapon|S|Main|Carbon Roller}} or {{Weapon|S|Main|Octobrush}} as it can enhance the sneakiness of a weapon, facilitating ambushes. A loud or otherwise conspicuous weapon may give itself away to surrounding enemies, no tracking needed.
===Tactics===
Cold-Blooded is rather versatile, as any weapon or play style can benefit from not being tracked. However, it reaches its full potential when used with a stealthy and mobile weapon, such as the {{Weapon|S|Main|Carbon Roller}} or {{Weapon|S|Main|Octobrush}} as it can enhance the sneakiness of a weapon, facilitating ambushes. A loud or otherwise conspicuous weapon may give itself away to surrounding enemies, no tracking needed.


==''Splatoon''==
==''Splatoon''==
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|appgear = Clothing
|appgear = Clothing
}}
}}
Cold Blooded shortens the duration of position-tracking to 50% of normal tracking time. It is restricted to [[clothing]] as a main ability, and cannot be rolled as a sub ability.
===Mechanics===
 
Cold Blooded shortens the duration of position-tracking by 50% of the normal tracking time.
===Mutual exclusivity===
This ability is found as the main ability only on [[clothing]], so other abilities found only on clothing are mutually exclusive with it; in other words players cannot have them together. These abilities are {{Ability|S|Recon}}, {{Ability|S|Haunt}}, and {{Ability|S|Ninja Squid}}. In addition, since wearing the [[Splatfest Tee]] was mandatory during a [[Splatfest]], these abilities could not be used for the duration of those events.
 
===Gear===
The following [[gear]] items have Cold Blooded as their main ability.
 
{{Gear/S Clothing|ability=Cold Blooded|collapsed=true}}
 
===Data===
Cold Blooded reduces tracking duration by 50%. This applies to all forms of tracking:
 
* {{Weapon|S|Sub|Point Sensor}}s normally last eight seconds, but this is reduced to four seconds.
* {{Ability|S|Haunt}} normally lasts nine seconds, but is reduced to roughly 4.5 seconds.
* The {{Weapon|S|Special|Echolocator}}'s duration can vary if the user has {{Ability|S|Special Duration Up}} equipped. Without any, it will have its tracking time reduced from nine seconds to 4.5 seconds. With the maximum amount of Special Duration Up equipped, it will last 12.6 seconds normally and 6.3 seconds on a target with Cold Blooded.


{| class="wikitable sitecolor-s"
{| class="wikitable sitecolor-s"
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|-
|-
!colspan="2"|Before 2.2.0
!colspan="2"|Before 2.2.0
!colspan="2"|2.2.0 to 2.6.0
!colspan="2"|2.2.0 to 2.6.0<ref>[https://www.youtube.com/watch?v=xCn_3o2tQHc {{YT}} ''Splatoon'' - Cold Blooded (patch 2.2.0)]</ref>
!colspan="2"|2.7.0
!colspan="2"|2.7.0
|-
|-
| Inactive || Active || Inactive || Active || Inactive || Active
| Inactive || Active || Inactive || Active || Inactive || Active
|-
|-
| [[Point Sensor]]
| {{Weapon|S|Sub|Point Sensor}}
| 10 || 2.5 || 8 || 2 || 8 || 4
| 10 || 2.5 || 8 || 2 || 8 || 4
|-
|-
| [[Echolocator]]
| {{Weapon|S|Special|Echolocator}}*
| 12 || 3 || 12 || 3 || 9 || 4.5
| 12 || 3 || 12 || 3 || 9 || 4.5
|-
|-
| [[Haunt]]
| {{Ability|S|Haunt}}
| 12 || 3 || 12 || 3 || 9 || 4.5
| 12 || 3 || 12 || 3 || 9 || 4.5
|}
|}
''Times are in seconds''
Times are in seconds and are approximate.<br>
<nowiki>*</nowiki>Can change because of {{Ability|S|Special Duration Up}}


<ref>[https://www.youtube.com/watch?v=xCn_3o2tQHc {{YT}} ''Splatoon'' - Cold Blooded (patch 2.2.0)]</ref>
===Gear===
{{Gear/S Clothing|ability=Cold Blooded|collapsed=true}}


===Version history===
===Version history===
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* {{Nerf|Tracking time reduction decreased by 33%|up to 75%|up to 50%}}
* {{Nerf|Tracking time reduction decreased by 33%|up to 75%|up to 50%}}
|}
|}
===Gallery===
<gallery>
Cold-Blooded.jpeg|In-game description of Cold-Blooded.
</gallery>


==''Splatoon 2''==
==''Splatoon 2''==
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|unfavored = Inkline
|unfavored = Inkline
}}
}}
In ''Splatoon 2'', Cold-Blooded was changed from a mutually exclusive ability to a stackable ability that was available on any gear type. [[Annaki]] and [[Toni Kensa]] gear had a 5× chance of rolling this ability. [[Inkline]] gear had a 1/2× chance of rolling this ability. It could stop the tracking effects of {{Weapon|S2|Sub|Point Sensor}}s, {{Weapon|S2|Sub|Ink Mine}}s, {{Ability|S2|Thermal Ink}}, {{Ability|S2|Haunt}}, and the {{Weapon|S2|Special|Sting Ray}}.
In ''Splatoon 2'', Cold-Blooded was a stackable ability that was available on any gear type. It could stop the tracking effects of {{Weapon|S2|Sub|Point Sensor}}s, {{Weapon|S2|Sub|Ink Mine}}s, {{Ability|S2|Thermal Ink}}, {{Ability|S2|Haunt}}, and {{Weapon|S2|Special|Sting Ray}}.


In version {{ver|S2|4.3.0}}, Cold-Blooded was retired, and its effects got combined with Bomb Defense Up to make a new ability {{Ability|S2|Bomb Defense Up DX}}. The default ability of all gear with Cold-Blooded (except the [[Gray FA-11 Bomber]], [[Pearlescent Crown]] and [[Fringed Loafers]]) was changed to {{Ability|S2|Main Power Up}}, while existing gear with the Cold-Blooded ability was overwritten with {{Ability|S2|Bomb Defense Up DX}}.  
In version {{ver|S2|4.3.0}}, Cold-Blooded was retired, and its effects got combined with Bomb Defense Up to make a new ability: {{Ability|S2|Bomb Defense Up DX}}. The default ability of all gear with Cold-Blooded (except the [[Gray FA-11 Bomber]], [[Pearlescent Crown]] and [[Fringed Loafers]]) was changed to {{Ability|S2|Main Power Up}}, while existing gear with the Cold-Blooded ability was overwritten with {{Ability|S2|Bomb Defense Up DX}}.  


===Stacking===
===Stacking===
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|game=Splatoon 2
|game=Splatoon 2
|ability=Cold-Blooded
|ability=Cold-Blooded
|bonustitle=Decrease in tracking time
|bonustitle=Decrease in tracking time (approx.)
|main0sub0=0%
|main0sub0=0%
|main0sub1=8.7%
|main0sub1=8.7%
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* {{buff|Preexisting subs changed to Bomb Defense Up DX}}.
* {{buff|Preexisting subs changed to Bomb Defense Up DX}}.
|}
|}
==Gallery==
<gallery>
Cold-Blooded.jpeg|In-game description of Cold-Blooded.
</gallery>


==Trivia==
==Trivia==
* In {{S2}}, Cold-Blooded was the only stackable ability that was favored by two brands.
* In {{S2}}, Cold-Blooded was the only ability that was favored by two brands.
* In real life, all squids are [[Wikipedia:Ectotherm|ectothermic]], or "cold-blooded", which the Cold-Blooded ability is likely a reference to.
* In real life, all squids are [[Wikipedia:Ectotherm|ectothermic]], or "cold-blooded", which the Cold-Blooded ability could be a reference to.


==Names in other languages==
==Names in other languages==

Revision as of 07:00, 16 June 2019

Cold-Blooded is an ability in Splatoon, and a retired ability in Splatoon 2.

Cold-Blooded shortens the duration of position-tracking effects inflicted on the wearer.

Tactics

Cold-Blooded is rather versatile, as any weapon or play style can benefit from not being tracked. However, it reaches its full potential when used with a stealthy and mobile weapon, such as the Carbon Roller or Octobrush as it can enhance the sneakiness of a weapon, facilitating ambushes. A loud or otherwise conspicuous weapon may give itself away to surrounding enemies, no tracking needed.

Splatoon

Cold Blooded
Cold Blooded
Applicable gear

Mechanics

Cold Blooded shortens the duration of position-tracking by 50% of the normal tracking time.

Weapon Cold Blooded
Before 2.2.0 2.2.0 to 2.6.0[1] 2.7.0
Inactive Active Inactive Active Inactive Active
Point Sensor 10 2.5 8 2 8 4
Echolocator* 12 3 12 3 9 4.5
Haunt 12 3 12 3 9 4.5

Times are in seconds and are approximate.
*Can change because of Special Duration Up

Gear

Clothing with Cold Blooded in Splatoon

Version history

Version Adjustments
2.7.0
  • Tracking time reduction decreased by 33%: up to 75% → up to 50%

Gallery

Splatoon 2

Cold-Blooded
Cold-Blooded
Applicable gear
Favored by
Unfavored by

In Splatoon 2, Cold-Blooded was a stackable ability that was available on any gear type. It could stop the tracking effects of Point Sensors, Ink Mines, Thermal Ink, Haunt, and Sting Ray.

In version 4.3.0, Cold-Blooded was retired, and its effects got combined with Bomb Defense Up to make a new ability: Bomb Defense Up DX. The default ability of all gear with Cold-Blooded (except the Gray FA-11 Bomber, Pearlescent Crown and Fringed Loafers) was changed to Main Power Up, while existing gear with the Cold-Blooded ability was overwritten with Bomb Defense Up DX.

Stacking

Abilities Decrease in tracking time (approx.)
None 0%
Main: 0, Sub: 1 8.7%
Main: 0, Sub: 2 16.9%
Main: 0, Sub: 3 24.8%
Main: 1, Sub: 0 27.3%
Main: 0, Sub: 4 32.1%
Main: 1, Sub: 1 34.5%
Main: 0, Sub: 5 39.1%
Main: 1, Sub: 2 41.3%
Main: 0, Sub: 6 45.6%
Main: 1, Sub: 3 47.7%
Main: 2, Sub: 0 49.7%
Main: 0, Sub: 7 51.7%
Main: 1, Sub: 4 53.6%
Main: 2, Sub: 1 55.5%
Main: 0, Sub: 8 57.3%
Main: 1, Sub: 5 59.1%
Main: 2, Sub: 2 60.8%
Main: 0, Sub: 9 62.5%
Main: 1, Sub: 6 64.1%
Main: 2, Sub: 3 65.7%
Main: 3, Sub: 0 67.2%
Main: 1, Sub: 7 68.7%
Main: 2, Sub: 4 70.2%
Main: 3, Sub: 1 71.5%
Main: 1, Sub: 8 72.9%
Main: 2, Sub: 5 74.2%
Main: 3, Sub: 2 75.4%
Main: 1, Sub: 9 76.6%
Main: 2, Sub: 6 77.8%
Main: 3, Sub: 3 78.9%
Main: 2, Sub: 7 80.9%
Main: 3, Sub: 4 81.9%
Main: 2, Sub: 8 83.6%
Main: 3, Sub: 5 84.4%
Main: 2, Sub: 9 85.9%
Main: 3, Sub: 6 86.6%
Main: 3, Sub: 7 88.3%
Main: 3, Sub: 8 89.5%
Main: 3, Sub: 9 90.3%

Version history

Version Adjustments
Base game
  • Tracking time reduction increased by 50%: up to 50% → up to 75%
1.4.0
  • Tracking time reduction increased by 20%: up to 75% → up to 90%
  • Cold-Blooded now also increases the area in which the player is immune to the revealing effects of Thermal Ink, Haunt, and the Sting Ray.
4.3.0
  • Removed. Effects integrated with Bomb Defense Up into Bomb Defense Up DX.
  • Preexisting mains changed to Bomb Defense Up DX.
    • Items originally with Cold-Blooded as a main can be repurchased with Main Power Up.
  • Preexisting subs changed to Bomb Defense Up DX.

Trivia

  • In Splatoon 2, Cold-Blooded was the only ability that was favored by two brands.
  • In real life, all squids are ectothermic, or "cold-blooded", which the Cold-Blooded ability could be a reference to.

Names in other languages

Template:Foreignname

References