Cold-Blooded: Difference between revisions
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'''Cold-Blooded''' is an [[ability]] in ''[[Splatoon]]'', and a retired ability | '''Cold-Blooded''' is an [[ability]] in ''[[Splatoon]]'', and a ''retired'' ability in ''[[Splatoon 2]]''. | ||
Cold-Blooded shortens the duration of | Cold-Blooded shortens the duration of position-tracking effects inflicted on the wearer. | ||
Cold-Blooded is rather versatile, as any weapon or play style can benefit from not being tracked. However, it reaches its full potential when used with a stealthy | ===Tactics=== | ||
Cold-Blooded is rather versatile, as any weapon or play style can benefit from not being tracked. However, it reaches its full potential when used with a stealthy and mobile weapon, such as the {{Weapon|S|Main|Carbon Roller}} or {{Weapon|S|Main|Octobrush}} as it can enhance the sneakiness of a weapon, facilitating ambushes. A loud or otherwise conspicuous weapon may give itself away to surrounding enemies, no tracking needed. | |||
==''Splatoon''== | ==''Splatoon''== | ||
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|appgear = Clothing | |appgear = Clothing | ||
}} | }} | ||
===Mechanics=== | |||
Cold Blooded shortens the duration of position-tracking by 50% of the normal tracking time. | |||
=== | |||
{| class="wikitable sitecolor-s" | {| class="wikitable sitecolor-s" | ||
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|- | |- | ||
!colspan="2"|Before 2.2.0 | !colspan="2"|Before 2.2.0 | ||
!colspan="2"|2.2.0 to 2.6.0 | !colspan="2"|2.2.0 to 2.6.0<ref>[https://www.youtube.com/watch?v=xCn_3o2tQHc {{YT}} ''Splatoon'' - Cold Blooded (patch 2.2.0)]</ref> | ||
!colspan="2"|2.7.0 | !colspan="2"|2.7.0 | ||
|- | |- | ||
| Inactive || Active || Inactive || Active || Inactive || Active | | Inactive || Active || Inactive || Active || Inactive || Active | ||
|- | |- | ||
| | | {{Weapon|S|Sub|Point Sensor}} | ||
| 10 || 2.5 || 8 || 2 || 8 || 4 | | 10 || 2.5 || 8 || 2 || 8 || 4 | ||
|- | |- | ||
| | | {{Weapon|S|Special|Echolocator}}* | ||
| 12 || 3 || 12 || 3 || 9 || 4.5 | | 12 || 3 || 12 || 3 || 9 || 4.5 | ||
|- | |- | ||
| | | {{Ability|S|Haunt}} | ||
| 12 || 3 || 12 || 3 || 9 || 4.5 | | 12 || 3 || 12 || 3 || 9 || 4.5 | ||
|} | |} | ||
Times are in seconds and are approximate.<br> | |||
<nowiki>*</nowiki>Can change because of {{Ability|S|Special Duration Up}} | |||
===Gear=== | |||
{{Gear/S Clothing|ability=Cold Blooded|collapsed=true}} | |||
===Version history=== | ===Version history=== | ||
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* {{Nerf|Tracking time reduction decreased by 33%|up to 75%|up to 50%}} | * {{Nerf|Tracking time reduction decreased by 33%|up to 75%|up to 50%}} | ||
|} | |} | ||
===Gallery=== | |||
<gallery> | |||
Cold-Blooded.jpeg|In-game description of Cold-Blooded. | |||
</gallery> | |||
==''Splatoon 2''== | ==''Splatoon 2''== | ||
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|unfavored = Inkline | |unfavored = Inkline | ||
}} | }} | ||
In ''Splatoon 2'', Cold-Blooded was | In ''Splatoon 2'', Cold-Blooded was a stackable ability that was available on any gear type. It could stop the tracking effects of {{Weapon|S2|Sub|Point Sensor}}s, {{Weapon|S2|Sub|Ink Mine}}s, {{Ability|S2|Thermal Ink}}, {{Ability|S2|Haunt}}, and {{Weapon|S2|Special|Sting Ray}}. | ||
In version {{ver|S2|4.3.0}}, Cold-Blooded was retired, and its effects got combined with Bomb Defense Up to make a new ability {{Ability|S2|Bomb Defense Up DX}}. The default ability of all gear with Cold-Blooded (except the [[Gray FA-11 Bomber]], [[Pearlescent Crown]] and [[Fringed Loafers]]) was changed to {{Ability|S2|Main Power Up}}, while existing gear with the Cold-Blooded ability was overwritten with {{Ability|S2|Bomb Defense Up DX}}. | In version {{ver|S2|4.3.0}}, Cold-Blooded was retired, and its effects got combined with Bomb Defense Up to make a new ability: {{Ability|S2|Bomb Defense Up DX}}. The default ability of all gear with Cold-Blooded (except the [[Gray FA-11 Bomber]], [[Pearlescent Crown]] and [[Fringed Loafers]]) was changed to {{Ability|S2|Main Power Up}}, while existing gear with the Cold-Blooded ability was overwritten with {{Ability|S2|Bomb Defense Up DX}}. | ||
===Stacking=== | ===Stacking=== | ||
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|game=Splatoon 2 | |game=Splatoon 2 | ||
|ability=Cold-Blooded | |ability=Cold-Blooded | ||
|bonustitle=Decrease in tracking time | |bonustitle=Decrease in tracking time (approx.) | ||
|main0sub0=0% | |main0sub0=0% | ||
|main0sub1=8.7% | |main0sub1=8.7% | ||
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* {{buff|Preexisting subs changed to Bomb Defense Up DX}}. | * {{buff|Preexisting subs changed to Bomb Defense Up DX}}. | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
* In {{S2}}, Cold-Blooded was the only | * In {{S2}}, Cold-Blooded was the only ability that was favored by two brands. | ||
* In real life, all squids are [[Wikipedia:Ectotherm|ectothermic]], or "cold-blooded", which the Cold-Blooded ability | * In real life, all squids are [[Wikipedia:Ectotherm|ectothermic]], or "cold-blooded", which the Cold-Blooded ability could be a reference to. | ||
==Names in other languages== | ==Names in other languages== |
Revision as of 07:00, 16 June 2019
Cold-Blooded is an ability in Splatoon, and a retired ability in Splatoon 2.
Cold-Blooded shortens the duration of position-tracking effects inflicted on the wearer.
Tactics
Cold-Blooded is rather versatile, as any weapon or play style can benefit from not being tracked. However, it reaches its full potential when used with a stealthy and mobile weapon, such as the Carbon Roller or Octobrush as it can enhance the sneakiness of a weapon, facilitating ambushes. A loud or otherwise conspicuous weapon may give itself away to surrounding enemies, no tracking needed.
Splatoon
Mechanics
Cold Blooded shortens the duration of position-tracking by 50% of the normal tracking time.
Weapon | Cold Blooded | |||||
---|---|---|---|---|---|---|
Before 2.2.0 | 2.2.0 to 2.6.0[1] | 2.7.0 | ||||
Inactive | Active | Inactive | Active | Inactive | Active | |
Point Sensor | 10 | 2.5 | 8 | 2 | 8 | 4 |
Echolocator* | 12 | 3 | 12 | 3 | 9 | 4.5 |
Haunt | 12 | 3 | 12 | 3 | 9 | 4.5 |
Times are in seconds and are approximate.
*Can change because of Special Duration Up
Gear
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Anchor Sweat | SquidForce | 3000 | Cold Blooded | Initial Release (1.0.0) | ||
CoroCoro Hoodie | Zekko | 10800 | Cold Blooded | 2.8.0 | ||
Cycling Shirt | Zink | 2900 | Cold Blooded | 2.0.0 | ||
Dark Urban Vest | Firefin | 10000 | Cold Blooded | Initial Release (1.0.0) | ||
Sage Polo | Splash Mob | 400 | Cold Blooded | Initial Release (1.0.0) | ||
Sky-Blue Squideye | Tentatek | 500 | Cold Blooded | Initial Release (1.0.0) | ||
Squidstar Waistcoat | Krak-On | 650 | Cold Blooded | 2.3.0 |
Version history
Version | Adjustments |
---|---|
2.7.0 |
|
Gallery
-
In-game description of Cold-Blooded.
Splatoon 2
In Splatoon 2, Cold-Blooded was a stackable ability that was available on any gear type. It could stop the tracking effects of Point Sensors, Ink Mines, Thermal Ink, Haunt, and Sting Ray.
In version 4.3.0, Cold-Blooded was retired, and its effects got combined with Bomb Defense Up to make a new ability: Bomb Defense Up DX. The default ability of all gear with Cold-Blooded (except the Gray FA-11 Bomber, Pearlescent Crown and Fringed Loafers) was changed to Main Power Up, while existing gear with the Cold-Blooded ability was overwritten with Bomb Defense Up DX.
Stacking
-
A graph showing the effect of Cold-Blooded on Point Sensors and Ink Mines.
-
A graph showing the effect of Cold-Blooded on Thermal Ink.
Version history
Version | Adjustments |
---|---|
Base game |
|
1.4.0 |
|
4.3.0 |
|
Trivia
- In Splatoon 2, Cold-Blooded was the only ability that was favored by two brands.
- In real life, all squids are ectothermic, or "cold-blooded", which the Cold-Blooded ability could be a reference to.
Names in other languages
References
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