Quick Super Jump: Difference between revisions
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|ability=Quick Super Jump | |ability=Quick Super Jump | ||
|bonustitle='Charge' Time (approx.)!!'Travel' Time (approx.) | |bonustitle='Charge' Time (approx.)!!'Travel' Time (approx.) | ||
|main0sub0=1.333s{{!}}{{!}}2.300s | |main0sub0=1.333s (80 frames){{!}}{{!}}2.300s | ||
|main0sub1=0.950s{{!}}{{!}}2.283s | |main0sub1=0.950s (57 frames){{!}}{{!}}2.283s | ||
|main0sub2=0.816s{{!}}{{!}}2.283s | |main0sub2=0.816s (49 frames){{!}}{{!}}2.283s | ||
|main0sub3=0.733s{{!}}{{!}}2.266s | |main0sub3=0.733s (44 frames){{!}}{{!}}2.266s | ||
|main1sub0=0.716s{{!}}{{!}}2.266s | |main1sub0=0.716s (43 frames){{!}}{{!}}2.266s | ||
|main0sub4=0.666s{{!}}{{!}}2.250s | |main0sub4=0.666s (40 frames){{!}}{{!}}2.250s | ||
|main1sub1=0.650s{{!}}{{!}}2.250s | |main1sub1=0.650s (39 frames){{!}}{{!}}2.250s | ||
|main0sub5=0.616s{{!}}{{!}}2.233s | |main0sub5=0.616s (37 frames){{!}}{{!}}2.233s | ||
|main1sub2=0.600s{{!}}{{!}}2.216s | |main1sub2=0.600s (36 frames){{!}}{{!}}2.216s | ||
|main0sub6=0.566s{{!}}{{!}}2.200s | |main0sub6=0.566s (34 frames){{!}}{{!}}2.200s | ||
|main1sub3=0.550s{{!}}{{!}}2.183s | |main1sub3=0.550s (33 frames){{!}}{{!}}2.183s | ||
|main2sub0=0.550s{{!}}{{!}}2.166s | |main2sub0=0.550s (33 frames){{!}}{{!}}2.166s | ||
|main0sub7=0.533s{{!}}{{!}}2.150s | |main0sub7=0.533s (32 frames){{!}}{{!}}2.150s | ||
|main1sub4=0.516s{{!}}{{!}}2.133s | |main1sub4=0.516s (31 frames){{!}}{{!}}2.133s | ||
|main2sub1=0.500s{{!}}{{!}}2.116s | |main2sub1=0.500s (30 frames){{!}}{{!}}2.116s | ||
|main0sub8=0.500s{{!}}{{!}}2.100s | |main0sub8=0.500s (30 frames){{!}}{{!}}2.100s | ||
|main1sub5=0.483s{{!}}{{!}}2.083s | |main1sub5=0.483s (29 frames){{!}}{{!}}2.083s | ||
|main2sub2=0.483s{{!}}{{!}}2.066s | |main2sub2=0.483s (29 frames){{!}}{{!}}2.066s | ||
|main0sub9=0.466s{{!}}{{!}}2.050s | |main0sub9=0.466s (28 frames){{!}}{{!}}2.050s | ||
|main1sub6=0.450s{{!}}{{!}}2.033s | |main1sub6=0.450s (27 frames){{!}}{{!}}2.033s | ||
|main2sub3=0.450s{{!}}{{!}}2.016s | |main2sub3=0.450s (27 frames){{!}}{{!}}2.016s | ||
|main3sub0=0.433s{{!}}{{!}}2.000s | |main3sub0=0.433s (26 frames){{!}}{{!}}2.000s | ||
|main1sub7=0.433s{{!}}{{!}}1.966s | |main1sub7=0.433s (26 frames){{!}}{{!}}1.966s | ||
|main2sub4=0.416s{{!}}{{!}}1.950s | |main2sub4=0.416s (25 frames){{!}}{{!}}1.950s | ||
|main3sub1=0.416s{{!}}{{!}}1.933s | |main3sub1=0.416s (25 frames){{!}}{{!}}1.933s | ||
|main1sub8=0.416s{{!}}{{!}}1.916s | |main1sub8=0.416s (25 frames){{!}}{{!}}1.916s | ||
|main2sub5=0.400s{{!}}{{!}}1.900s | |main2sub5=0.400s (24 frames){{!}}{{!}}1.900s | ||
|main3sub2=0.400s{{!}}{{!}}1.883s | |main3sub2=0.400s (24 frames){{!}}{{!}}1.883s | ||
|main1sub9=0.383s{{!}}{{!}}1.850s | |main1sub9=0.383s (23 frames){{!}}{{!}}1.850s | ||
|main2sub6=0.383s{{!}}{{!}}1.833s | |main2sub6=0.383s (23 frames){{!}}{{!}}1.833s | ||
|main3sub3=0.383s{{!}}{{!}}1.816s | |main3sub3=0.383s (23 frames){{!}}{{!}}1.816s | ||
|main2sub7=0.366s{{!}}{{!}}1.783s | |main2sub7=0.366s (22 frames){{!}}{{!}}1.783s | ||
|main3sub4=0.366s{{!}}{{!}}1.766s | |main3sub4=0.366s (22 frames){{!}}{{!}}1.766s | ||
|main2sub8=0.350s{{!}}{{!}}1.733s | |main2sub8=0.350s (21 frames){{!}}{{!}}1.733s | ||
|main3sub5=0.350s{{!}}{{!}}1.716s | |main3sub5=0.350s (21 frames){{!}}{{!}}1.716s | ||
|main2sub9=0.350s{{!}}{{!}}1.683s | |main2sub9=0.350s (21 frames){{!}}{{!}}1.683s | ||
|main3sub6=0.333s{{!}}{{!}}1.666s | |main3sub6=0.333s (20 frames){{!}}{{!}}1.666s | ||
|main3sub7=0.333s{{!}}{{!}}1.633s | |main3sub7=0.333s (20 frames){{!}}{{!}}1.633s | ||
|main3sub8=0.333s{{!}}{{!}}1.616s | |main3sub8=0.333s (20 frames){{!}}{{!}}1.616s | ||
|main3sub9=0.333s{{!}}{{!}}1.600s | |main3sub9=0.333s (20 frames){{!}}{{!}}1.600s | ||
}} | }} | ||
Revision as of 18:34, 13 August 2019
Quick Super Jump is an ability in Splatoon and Splatoon 2.
Quick Super Jump increases Super Jump speed by reducing the duration of the 'charge' and 'travel' phase of the super jump.
Tactics
This ability is particularly useful for escaping dangerous situations via Super Jumping (helpful for Anchors), or getting back to the battlefield quickly (helpful for Slayers).
Splatoon
Mechanics
Quick Super Jump reduces the duration of the 'charge' and 'travel' phase of the super jump.
Tactics
For simply getting back to the action quicker, Quick Respawn usually has a greater impact.
Stacking
( Stealth Jump adds approx. 0.834s to total jump time.)
-
Quick Super Jump's effect on a normal jump and a
Stealth Jump. The vulnerability time for retreating is also shown.
-
How Quick Super Jump and
Quick Respawn interact.
Gear
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
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Bobble Hat | ![]() |
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Initial Release (1.0.0) |
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Full Moon Glasses | ![]() |
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2.3.0 |
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Straw Boater | ![]() |
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2.0.0 |
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Zekko Mesh | ![]() |
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Initial Release (1.0.0) |
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
![]() |
Black LS | ![]() |
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![]() ![]() ![]() |
Initial Release (1.0.0) |
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Gray Mixed Shirt | ![]() |
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![]() ![]() ![]() |
2.0.0 |
![]() |
Gray Vector Tee | ![]() |
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![]() ![]() ![]() |
Initial Release (1.0.0) |
![]() |
Rodeo Shirt | ![]() |
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2.3.0 |
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Striped Peaks LS | ![]() |
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![]() ![]() ![]() |
2.3.0 |
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Striped Shirt | ![]() |
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Initial Release (1.0.0) |
![]() |
White Baseball LS | ![]() |
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![]() ![]() ![]() |
Initial Release (1.0.0) |
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Yellow Layered LS | ![]() |
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Initial Release (1.0.0) |
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
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Hero Runner Replicas | ![]() |
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Initial Release (1.0.0) |
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Red Slip-Ons | ![]() |
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Initial Release (1.0.0) |
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Red Work Boots | ![]() |
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Initial Release (1.0.0) |
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Snowy Down Boots | ![]() |
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2.3.0 |
Splatoon 2
Mechanics
Quick Super Jump reduces the duration of the 'charge' and 'travel' phase of the super jump. Starting from humanoid form (instead of squid/octo form) extends the 'charge' duration by 21 frames (approx. 0.350 seconds).
Stacking
-
A graph showing the effect of Quick Super Jump.
Gear
Quick Super Jump is the main ability of:
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
![]() |
Blowfish Newsie | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
3.0.0 |
![]() |
Bobble Hat | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
Initial Release (1.0.0) |
![]() |
Full Moon Glasses | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
2.0.0 |
![]() |
Samurai Helmet | ![]() |
![]() ![]() |
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![]() ![]() ![]() |
Initial Release (1.0.0) |
![]() |
Straw Boater | ![]() |
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![]() ![]() ![]() |
Initial Release (1.0.0) |
![]() |
Takoroka Visor | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
Initial Release (1.0.0) |
![]() |
Zekko Mesh | ![]() |
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![]() ![]() ![]() |
3.0.0 |
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
![]() |
Blue & Black Squidkid IV | ![]() |
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![]() ![]() ![]() |
Initial Release (1.0.0) |
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Canary Trainers | ![]() |
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![]() ![]() ![]() |
Initial Release (1.0.0) |
![]() |
Gray Yellow-Soled Wingtips | ![]() |
![]() |
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![]() ![]() ![]() |
2.0.0 |
![]() |
Hero Runner Replicas | ![]() |
![]() ![]() |
![]() |
![]() ![]() ![]() |
Initial Release (1.0.0) |
![]() |
Orca Passion Hi-Tops | ![]() |
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3.0.0 |
![]() |
Pearl-Scout Lace-Ups | ![]() |
![]() |
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![]() ![]() ![]() |
15 April 2019 |
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Red Slip-Ons | ![]() |
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![]() ![]() ![]() |
2.0.0 |
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Red Work Boots | ![]() |
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![]() ![]() ![]() |
3.0.0 |
![]() |
Sesame Salt 270s | ![]() |
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![]() ![]() ![]() |
16 March 2018 |
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Snowy Down Boots | ![]() |
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![]() ![]() ![]() |
2.0.0 |
Version history
Version | Adjustments |
---|---|
1.4.0 |
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Names in other languages
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