Cold-Blooded: Difference between revisions
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'''Cold-Blooded''' is an [[gear ability|ability]] in ''[[Splatoon]]'', and a ''retired'' ability in ''[[Splatoon 2]]''. | '''Cold-Blooded''' is an [[gear ability|ability]] in ''[[Splatoon]]'', and a ''retired'' ability in ''[[Splatoon 2]]''. | ||
Cold-Blooded shortens the duration of position-tracking effects inflicted on the wearer. | Cold-Blooded shortens the duration of [[Mark|position-tracking]] effects inflicted on the wearer. | ||
===Tactics=== | ===Tactics=== |
Revision as of 19:17, 25 February 2023
Cold-Blooded is an ability in Splatoon, and a retired ability in Splatoon 2.
Cold-Blooded shortens the duration of position-tracking effects inflicted on the wearer.
Tactics
Cold-Blooded is rather versatile, as any weapon or play style can benefit from not being tracked. However, it reaches its full potential when used with a stealthy and mobile weapon, such as the Carbon Roller or Octobrush as it can enhance the sneakiness of a weapon, facilitating ambushes. A loud or otherwise conspicuous weapon may give itself away to surrounding enemies, no tracking needed.
Splatoon
Mechanics
Cold Blooded shortens the duration of position-tracking by 50% of the normal tracking time.
Weapon | Cold Blooded | |||||
---|---|---|---|---|---|---|
Before 2.2.0 | 2.2.0 to 2.6.0[1] | 2.7.0 | ||||
Inactive | Active | Inactive | Active | Inactive | Active | |
Point Sensor | 10 | 2.5 | 8 | 2 | 8 | 4 |
Echolocator* | 12 | 3 | 12 | 3 | 9 | 4.5 |
Haunt | 12 | 3 | 12 | 3 | 9 | 4.5 |
Times are in seconds and are approximate.
*Can change because of Special Duration Up
Gear
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Anchor Sweat | SquidForce | 3000 | Cold Blooded | Initial Release (1.0.0) | ||
CoroCoro Hoodie | Zekko | 10800 | Cold Blooded | 2.8.0 | ||
Cycling Shirt | Zink | 2900 | Cold Blooded | 2.0.0 | ||
Dark Urban Vest | Firefin | 10000 | Cold Blooded | Initial Release (1.0.0) | ||
Sage Polo | Splash Mob | 400 | Cold Blooded | Initial Release (1.0.0) | ||
Sky-Blue Squideye | Tentatek | 500 | Cold Blooded | Initial Release (1.0.0) | ||
Squidstar Waistcoat | Krak-On | 650 | Cold Blooded | 2.3.0 |
Version history
Version | Adjustments |
---|---|
2.7.0 |
|
Gallery
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In-game description of Cold-Blooded
Splatoon 2
Template:InfoboxAbility In Splatoon 2, Cold-Blooded was a stackable ability that was available on any gear type. It could stop the tracking effects of Point Sensors, Ink Mines, Thermal Ink, Haunt, and the Sting Ray.
In version 4.3.0, Cold-Blooded was retired, and its effects got combined with Bomb Defense Up to make a new ability: Bomb Defense Up DX. The default ability of all gear with Cold-Blooded (except the Gray FA-11 Bomber, Pearlescent Crown and Fringed Loafers) was changed to Main Power Up, while existing gear with the Cold-Blooded ability was overwritten with Bomb Defense Up DX.
Stacking
-
A graph showing the effect of Cold-Blooded on Point Sensors and Ink Mines.
-
A graph showing the effect of Cold-Blooded on Thermal Ink.
Version history
Version | Adjustments |
---|---|
Base game |
|
1.4.0 |
|
4.3.0 |
|
Trivia
- In Splatoon 2, Cold-Blooded was the only ability that was favored by two brands.
- Additionally after being retired in Version 4.3.0 (Splatoon 2), Main Power Up replaced Cold-Blooded as well as its favored brands.
- In real life, all squids are ectothermic, or "cold-blooded", which the Cold-Blooded ability could be a reference to.
Names in other languages
References
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