Opening Gambit

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Revision as of 12:33, 30 March 2023 by SBlurgo (talk | contribs) (Added a detail explaining a significant change/difference of this ability between Splatoon 2 and Splatoon 3 in the introduction.)

Template:InfoboxAbility Opening Gambit is an ability in the Splatoon series.

Opening Gambit gives the user Run Speed Up and Swim Speed Up (and in Splatoon 2, Ink Resistance Up) for the first 30 seconds of the battle. In Splatoon 2, that time is extended by 7.5 seconds for each splat and assist the user gets while the ability is still active. In Splatoon 3, the time by which it is extended is 15 seconds instead.

Tactics

The ability is ideal for reaching objectives before opponents during the start of the match. Because of this, the ability is almost never used in Turf War.

Splatoon

Gear

Opening Gambit is the main ability of:

Headgear with Opening Gambit in Splatoon

Mechanics

When active, the ability provides 30 AP each of the following:

The ability is active when any of the following conditions are met:

  • The elapsed time indicated by the timer is 30 seconds or less.

Version history

Version Adjustments
2.6.0

Gallery

Splatoon 2

Gear

Opening Gambit is the main ability of:

Headgear with Opening Gambit in Splatoon 2

Mechanics

When active, the ability provides 30 AP each of the following:

The ability is active when any of the following conditions are met:

  • The elapsed time indicated by the timer is 30 seconds or less.
    • When the ability is active, that amount of time is extended by 7.5 seconds for each splat and assist the user gets.

Version history

Version Adjustments
1.4.0
  • During its active period, Opening Gambit now also grants the effects of the Ink Resistance Up gear ability.
3.0.0
  • While active, Opening Gambit's duration will be extended by 7.5 seconds for each opponent splatted by the player or assist they are credited with.

Splatoon 3

Gear

Opening Gambit is the main ability of:

Mechanics

The mechanics in Splatoon 3 have been indicated to be similar to those of Splatoon 2. When active, the ability provides 30 AP each of the following:

The ability is active when any of the following conditions are met:

  • The elapsed time indicated by the timer is 30 seconds or less.
    • When the ability is active, that amount of time is extended by 15 seconds for each splat and assist the user gets.

Version history

Version Adjustments
3.1.0
  • If a player splats or assists in splatting an enemy while this gear ability is in effect, the effect will now be extended by roughly 15.0 seconds instead of roughly 7.5 seconds.
  • Made it so that the Intensify Action gear ability will also occur when this gear ability is in effect.
    • The effect is equivalent to 3.0 primary gear abilities.

Names in other languages

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