Super Mario Maker
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Producer(s) | Yosuke Oshino |
Director(s) | Takashi Tezuka Hiroyuki Kimura |
Platform(s) | Wii U |
Release | JP: 10 September 2015 NA & EU: 11 September 2015 AU: 12 September 2015 |
Genre(s) | Platformer, Level editor |
Mode(s) | Single-player |
Media | Wii U optical disc Digital download (eShop) |
Game size(s) | 1.4 GB |
Age rating(s) | JP: All Ages by CERO EU: 3+ by PEGI NA: Everyone by ESRB AU: General by ACB |
Super Mario Maker is a 2D side-scrolling platformer and level creator developed and published by Nintendo for the Wii U. It was originally announced at E3 2014 under the working title of Mario Maker and released on 10 September 2015 where it sold 4.02 million copies,[1] becoming the seventh-best-selling Wii U game.
Although it is a Super Mario game, it references a large cast of characters from other franchises, including Splatoon, through the use of amiibo.
Costume Mario
Mario can take on unique forms upon touching a Mystery Mushroom, causing him to transform into Costume Mario. These costumes reference Nintendo and third-party characters as well as a few miscellanea. A majority are easily unlockable by using the amiibo scanning function. There are 153 available costumes, five of which are from Splatoon.
Using a costume replaces the default sound effects and jingles with Splatoon-themed ones:
- Mystery Mushrooms: Turning into a Splatoon costume adds the spawning sound effect at the end of the regular powerup jingle.
- Movement: Ducking, jumping and landing play different splashing sounds.
- Appeal: Posing with the costumes triggers relevant sound effects. The Inkling costumes use "This Way!" voice clips, while the Squid Sisters costumes use their respective "Stay fresh!" voice clips.
- Lose a Life: Losing a life with any of the costumes plays Hero Mode - SPLAT! from Octo Valley. The Inkling costumes' fail jingles make use of the "splatted" voice clips, while the Squid Sisters' do not.
- Course Clear: Completing a level with an Inkling costume plays Hero Mode - Onward! from Octo Valley, while completing a level with one of the Squid Sisters costumes plays the City of Color jingle.
Inkling Squid
The Inkling Squid is the 62nd costume. He is unlocked by clearing a 100 Mario Challenge on Normal or harder, or by scanning the Inkling Squid amiibo. Pressing Up on makes him pose, revealing his humanoid appearance. The Inkling Squid in humanoid form appears to be dark-skinned with green eyes, and he is wielding a Splat Roller and wearing the Studio Headphones, White Layered LS and Hunter Hi-Tops.
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Default sprite
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Posing
Inkling Boy
The Inkling Boy is the 63rd costume. He is unlocked by clearing a 100 Mario Challenge on Expert or Super Expert, or by scanning the Inkling Boy amiibo. Pressing Up on makes him pose with a Splattershot. His appearance is identical to the Inkling Boy amiibo.
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Default sprite
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Posing
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Squid form
Inkling Girl
The Inkling Girl is the 64th costume. She is unlocked by clearing a 100 Mario Challenge on Expert or Super Expert, or by scanning the Inkling Girl amiibo. Pressing Up on makes her pose with a Splat Charger. Her appearance is identical to the Inkling Girl amiibo, except for the charger in place of the usual Splattershot.
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Default sprite
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Posing
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Squid form
Callie
Callie is the 152nd costume. She is unlocked by clearing the Squid Sisters vs. Bloopers Event Course as Callie, or by scanning the Callie amiibo. Pressing Up on makes her strike her signature pose seen at the end of the Inkopolis News, as well as in various promotional artwork. Her unique squid form is also visible when crouching or swimming by pressing Down on .
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Default sprite
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Posing
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Squid form
Marie
Marie is the 153rd and final costume. She is unlocked by clearing the Squid Sisters vs. Bloopers Event Course, this time as Marie, or by scanning the Marie amiibo. Pressing Up on makes her strike her matching signature pose. Just like Callie, crouching and swimming reveal her unique squid form.
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Default sprite
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Posing
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Squid form
Squid Sisters vs. Bloopers
“ | Urgent report from the Squid Research Lab! The Squid Sisters have been spotted in the world of Super Mario Maker, and the local squids don't seem to be giving them a very warm welcome! It's up to Callie and Marie to show those Blooper bullies that the new squids on the block aren't about to be messed with. May the freshest squid win! |
” |
— Description of the course[2]
|
Squid Sisters vs. Bloopers is the Event Course allowing players to unlock the Callie and Marie costumes. It was released on 7 July 2016.
Design
This level uses the Super Mario Bros. tileset and is designed to evoke the Splatoon universe. The two routes are different but appear extremely similar. The underwater areas feature both a wall and a cluster of coins in the shape of squid arrows; the underground areas feature several of these, in addition to a regular squid shape made out of coins and space between blocks.
There is block art of the Firefin logo right before the Goal Pole. The logo's lineart is made out of indestructible blocks, the white parts are made out of Cloud Blocks, and the body is made out of ? Blocks.
Gameplay
The player begins in a small room containing two green doors, each a different route. On the left is Callie's route, and on the right is Marie's route; these can be played in either order. After choosing a door, the player will enter another small room containing the ? Block from which the Mystery Mushroom allowing them to transform into Callie or Marie will spawn.
After entering the Warp Pipe located in the Mystery Mushroom room, the player will find themselves in an underwater area, which contradicts Splatoon lore as Inklings dissolve when fully submerged in water. Leaving through the Warp Pipe at the end sends the player to a non-submerged area similar to the starter rooms. As implied by the name of the course, both areas are filled with Bloopers who try to attack the player. After a platforming section, the player can hop on a Lakitu's Cloud and collect coins on the way until the Goal Pole comes into view.[3]
Unused icons
Gear and weapon icons from an unknown prerelease version of Splatoon, presumed to date from around the E3 2014 build, were present in the Super Mario Maker files. A majority of the items are recognizable, but a couple of the sprites use sample textures. Others seem to have been either scrapped early on or possibly repurposed. The Warrior Headdress, the Varsity Hoodie and the Shirtstravaganza are notable scrapped elements.
In total, the following amounts of icons were found:
- 23 pieces of headgear
- 19 pieces of clothing
- 12 pairs of shoes
- 14 main weapons
- 7 sub weapons
- 4 special weapons
Headgear
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Early version of the B-ball Headband.
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Early version of the Bike Helmet.
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Early version of the Bobble Hat.
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Early version of the Designer Headphones.
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Early version of the Gas Mask.
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Early version of the Golf Visor.
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Early version of the Noise Cancelers.
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Early version of the Paintball Mask.
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Early version of the Pilot Goggles.
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Early version of the Retro Specs.
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Early version of the Safari Hat.
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Early version of the Samurai Helmet.
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Early version of the Splash Goggles.
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Early version of the Stealth Goggles.
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Early version of the Studio Headphones.
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Early version of the Tentacles Helmet.
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Early version of the Urchins Cap.
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Early version of the Warrior Headdress.
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A golden American football helmet.
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A horned American football helmet.
Clothing
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Early version of the B-ball Jersey (Home).
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Early version of the Black Squideye.
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Early version of the Gray College Sweat.
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Early version of the Green Zip Hoodie.
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Early version of the Hero Jacket Replica.
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Early version of the Purple Camo LS.
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Early version of the Samurai Jacket.
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Early version of the Shrimp-Pink Polo.
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Early version of the Striped Rugby.
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Early version of the Urchins Jersey.
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Early version of the Vintage Check Shirt.
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Early version of the White Layered LS.
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Early version of the White Striped LS.
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Early version of the White Tee.
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Early version of the Yellow Layered LS.
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Early version of the Shirtstravaganza.
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Early version of the Varsity Hoodie.
Shoes
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Early version of the Banana Basics.
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Early version of the Blue Slip-Ons.
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Early version of the Cream Hi-Tops.
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Early version of the Moto Boots.
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Early version of the Orange Arrows.
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Early version of the Oyster Clogs.
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Early version of the Pink Trainers.
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Early version of the Red Hi-Horses.
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Early version of the White Kicks.
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Early version of the Zombie Hi-Horses.
Main weapons
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Early version of the Splattershot Jr.. It is a simple recolor of the Splattershot.
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Early version of the Splattershot.
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Early version of the Splattershot Pro, similar in appearance to a real revolver.
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Early version of the Carbon Roller. It is a simple recolor of the Splat Roller.
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Early version of the Splat Roller.
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Early version of the Dynamo Roller. Its internal name is "Bullet" instead of "Heavy".
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A weapon belonging to an unused Roller class known as "Shield".
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Early version of the Inkbrush. It is missing the Brush tag used in the final game.
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Early version of the Classic Squiffer. It is a simple recolor of the Splat Charger.
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Early version of the Splat Charger.
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Early version of the E-liter 3K.
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A weapon belonging to the unused Launcher class.
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The "Explosion" variant of the unused Launcher weapon.
Sub & special weapons
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A placeholder icon used for sub and special weapons without their own icons.
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Early version of the Burst Bomb.
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Early version of the Disruptor.
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Early version of the Splash Wall.
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Early version of the Splat Bomb.
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Early version of the Sprinkler.
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Early version of the Squid Beakon.
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Early version of the Suction Bomb.
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Early version of the Bubbler.
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Early version of the Inkstrike.
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Early version of the Inkzooka.
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Early version of the Killer Wail. It is a recolored Inkzooka with the internal name "BigLaser".
Debug/test icons
The following icons are either textureless or feature sample text on them.
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An unknown baseball cap.
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An unknown flat-brimmed cap.
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An unknown Skalop-brand cap.
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An unknown shirt.
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An unknown tee.
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An unknown pair of Slip-Ons.
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An unknown pair of Trainers.