Quick Super Jump: Difference between revisions
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'''Quick Super Jump''' is an [[ability]] in ''[[Splatoon]]'' and ''[[Splatoon 2]]''. It increases [[Super Jump]] speed, allowing for quicker | '''Quick Super Jump''' is an [[ability]] in ''[[Splatoon]]'' and ''[[Splatoon 2]]''. It increases [[Super Jump]] speed, allowing for quicker arrival when jumping to teammates or {{Weapon|S|Sub|Squid Beakon}}s. | ||
This ability | This ability reduces the duration of the animation time (when an [[Inkling]] is about to Super Jump) and the flight time itself. | ||
===Tactics=== | |||
This ability is particularly useful for escaping situations via Super Jumping. | |||
== ''Splatoon'' == | == ''Splatoon'' == | ||
{{Brand|S|Zink}} gear has a 5× chance of rolling this ability, while {{Brand|S|Tentatek}} gear has a 1/2× chance. | {{Brand|S|Zink}} gear has a 5× chance of rolling this ability, while {{Brand|S|Tentatek}} gear has a 1/2× chance. | ||
Quick Super Jump reduces super jump preparation time by up to 37.5%, and reduces super jump travel time by up to 40%. For simply getting back to the action quicker, {{Ability|S|Quick Respawn}} has a greater impact. | Quick Super Jump reduces super jump preparation time by up to about 37.5%, and reduces super jump travel time by up to about 40%. For simply getting back to the action quicker, {{Ability|S|Quick Respawn}} generally has a greater impact. ({{Ability|S|Stealth Jump}} adds approx. 0.834s to total jump time.) | ||
=== Gear === | === Gear === | ||
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=== Stacking === | === Stacking === | ||
{{Stacking | {{Stacking | ||
|game=Splatoon | |game=Splatoon | ||
|ability=Quick Super Jump | |ability=Quick Super Jump | ||
|bonustitle= | |bonustitle=Duration (approx.) | ||
|main0sub0=4. | |main0sub0=4.004s | ||
|main0sub1=3. | |main0sub1=3.837s | ||
|main0sub2=3. | |main0sub2=3.703s | ||
|main0sub3=3. | |main0sub3=3.553s | ||
|main1sub0=3. | |main1sub0=3.520s | ||
|main0sub4=3. | |main0sub4=3.436s | ||
|main1sub1=3. | |main1sub1=3.386s | ||
|main0sub5=3. | |main0sub5=3.303s | ||
|main1sub2=3. | |main1sub2=3.269s | ||
|main0sub6=3. | |main0sub6=3.236s | ||
|main1sub3=3. | |main1sub3=3.153s | ||
|main2sub0=3. | |main2sub0=3.119s | ||
|main0sub7=3. | |main0sub7=3.086s | ||
|main1sub4=3. | |main1sub4=3.053s | ||
|main2sub1=3. | |main2sub1=3.019s | ||
|main0sub8=2. | |main0sub8=2.986s | ||
|main1sub5=2. | |main1sub5=2.952s | ||
|main2sub2=2. | |main2sub2=2.919s | ||
|main0sub9=2. | |main0sub9=2.902s | ||
|main1sub6=2. | |main1sub6=2.869s | ||
|main2sub3=2. | |main2sub3=2.836s | ||
|main3sub0=2. | |main3sub0=2.819s | ||
|main1sub7=2. | |main1sub7=2.786s | ||
|main2sub4=2. | |main2sub4=2.752s | ||
|main3sub1=2. | |main3sub1=2.736s | ||
|main1sub8=2. | |main1sub8=2.719s | ||
|main2sub5=2. | |main2sub5=2.686s | ||
|main3sub2=2. | |main3sub2=2.669s | ||
|main1sub9=2. | |main1sub9=2.652s | ||
|main2sub6=2. | |main2sub6=2.619s | ||
|main3sub3=2. | |main3sub3=2.602s | ||
|main2sub7=2. | |main2sub7=2.569s | ||
|main3sub4=2. | |main3sub4=2.552s | ||
|main2sub8=2. | |main2sub8=2.519s | ||
|main3sub5=2. | |main3sub5=2.502s | ||
|main2sub9=2. | |main2sub9=2.485s | ||
|main3sub6=2. | |main3sub6=2.469s | ||
|main3sub7=2. | |main3sub7=2.435s | ||
|main3sub8=2. | |main3sub8=2.419s | ||
|main3sub9=2. | |main3sub9=2.402s | ||
}} | }} | ||
{{clr}} | {{clr}} | ||
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{{Brand|S2|Zink}} gear has a 5× chance of rolling this ability, while {{Brand|S2|Tentatek}} gear has a 1/2× chance. | {{Brand|S2|Zink}} gear has a 5× chance of rolling this ability, while {{Brand|S2|Tentatek}} gear has a 1/2× chance. | ||
Quick Super Jump reduces super jump preparation time by up to 71.1%, and reduces super jump travel time by up to 46.6%. | Quick Super Jump reduces super jump preparation time by up to about 71.1%, and reduces super jump travel time by up to about 46.6%. | ||
===Gear=== | ===Gear=== |
Revision as of 09:40, 14 May 2019
Quick Super Jump is an ability in Splatoon and Splatoon 2. It increases Super Jump speed, allowing for quicker arrival when jumping to teammates or Squid Beakons.
This ability reduces the duration of the animation time (when an Inkling is about to Super Jump) and the flight time itself.
Tactics
This ability is particularly useful for escaping situations via Super Jumping.
Splatoon
Zink gear has a 5× chance of rolling this ability, while
Tentatek gear has a 1/2× chance.
Quick Super Jump reduces super jump preparation time by up to about 37.5%, and reduces super jump travel time by up to about 40%. For simply getting back to the action quicker, Quick Respawn generally has a greater impact. (
Stealth Jump adds approx. 0.834s to total jump time.)
Gear
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
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Bobble Hat | ![]() |
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Initial Release (1.0.0) |
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Full Moon Glasses | ![]() |
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2.3.0 |
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Straw Boater | ![]() |
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2.0.0 |
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Zekko Mesh | ![]() |
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Initial Release (1.0.0) |
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
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Black LS | ![]() |
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Initial Release (1.0.0) |
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Gray Mixed Shirt | ![]() |
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2.0.0 |
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Gray Vector Tee | ![]() |
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Initial Release (1.0.0) |
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Rodeo Shirt | ![]() |
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2.3.0 |
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Striped Peaks LS | ![]() |
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2.3.0 |
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Striped Shirt | ![]() |
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Initial Release (1.0.0) |
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White Baseball LS | ![]() |
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Initial Release (1.0.0) |
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Yellow Layered LS | ![]() |
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Initial Release (1.0.0) |
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
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Hero Runner Replicas | ![]() |
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Initial Release (1.0.0) |
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Red Slip-Ons | ![]() |
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Initial Release (1.0.0) |
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Red Work Boots | ![]() |
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Initial Release (1.0.0) |
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Snowy Down Boots | ![]() |
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2.3.0 |
Stacking
-
Quick Super Jump's effect on a normal jump and a Stealth Jump. The vulnerability time for retreating is also shown.
-
How Quick Super Jump and Quick Respawn interact.
Splatoon 2
![](http://cdn.wikimg.net/en/splatoonwiki/images/1/1b/S2_Ability_Quick_Super_Jump.png)
Zink gear has a 5× chance of rolling this ability, while
Tentatek gear has a 1/2× chance.
Quick Super Jump reduces super jump preparation time by up to about 71.1%, and reduces super jump travel time by up to about 46.6%.
Gear
Quick Super Jump is the main ability of:
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
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Blowfish Newsie | ![]() |
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3.0.0 |
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Bobble Hat | ![]() |
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![]() ![]() ![]() |
Initial Release (1.0.0) |
![]() |
Full Moon Glasses | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
2.0.0 |
![]() |
Samurai Helmet | ![]() |
![]() ![]() |
![]() |
![]() ![]() ![]() |
Initial Release (1.0.0) |
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Straw Boater | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
Initial Release (1.0.0) |
![]() |
Takoroka Visor | ![]() |
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![]() |
![]() ![]() ![]() |
Initial Release (1.0.0) |
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Zekko Mesh | ![]() |
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![]() |
![]() ![]() ![]() |
3.0.0 |
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
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Blue & Black Squidkid IV | ![]() |
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Initial Release (1.0.0) |
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Canary Trainers | ![]() |
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![]() ![]() ![]() |
Initial Release (1.0.0) |
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Gray Yellow-Soled Wingtips | ![]() |
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![]() ![]() ![]() |
2.0.0 |
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Hero Runner Replicas | ![]() |
![]() ![]() |
![]() |
![]() ![]() ![]() |
Initial Release (1.0.0) |
![]() |
Orca Passion Hi-Tops | ![]() |
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![]() ![]() ![]() |
3.0.0 |
![]() |
Pearl-Scout Lace-Ups | ![]() |
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![]() ![]() ![]() |
15 April 2019 |
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Red Slip-Ons | ![]() |
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![]() ![]() ![]() |
2.0.0 |
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Red Work Boots | ![]() |
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![]() ![]() ![]() |
3.0.0 |
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Sesame Salt 270s | ![]() |
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![]() ![]() ![]() |
16 March 2018 |
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Snowy Down Boots | ![]() |
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![]() ![]() ![]() |
2.0.0 |
Stacking
Super Jump time when starting from squid form:
Starting from kid form adds 0.35 seconds to any jump
Charging time before launch when starting from squid form:
-
A graph showing the effect of Quick Super Jump.
Version history
Version | Adjustments |
---|---|
1.4.0 |
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Names in other languages
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