Quick Super Jump: Difference between revisions

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|unfavored = Tentatek
|unfavored = Tentatek
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'''Quick Super Jump''' is an [[ability]] in ''[[Splatoon]]'' and ''[[Splatoon 2]]''. It increases [[Super Jump]] speed, allowing for quicker deployment when jumping to teammates or {{Weapon|S|Sub|Squid Beakon}}s.
'''Quick Super Jump''' is an [[ability]] in ''[[Splatoon]]'' and ''[[Splatoon 2]]''. It increases [[Super Jump]] speed, allowing for quicker arrival when jumping to teammates or {{Weapon|S|Sub|Squid Beakon}}s.


This ability not only reduces the duration of the flight itself, but also reduces the animation time when an [[Inkling]] is about to Super Jump. This makes the ability particularly useful for escaping unwinnable situations.  
This ability reduces the duration of the animation time (when an [[Inkling]] is about to Super Jump) and the flight time itself.
 
===Tactics===
This ability is particularly useful for escaping situations via Super Jumping.


== ''Splatoon'' ==
== ''Splatoon'' ==
{{Brand|S|Zink}} gear has a 5× chance of rolling this ability, while {{Brand|S|Tentatek}} gear has a 1/2× chance.
{{Brand|S|Zink}} gear has a 5× chance of rolling this ability, while {{Brand|S|Tentatek}} gear has a 1/2× chance.


Quick Super Jump reduces super jump preparation time by up to 37.5%, and reduces super jump travel time by up to 40%. For simply getting back to the action quicker, {{Ability|S|Quick Respawn}} has a greater impact.
Quick Super Jump reduces super jump preparation time by up to about 37.5%, and reduces super jump travel time by up to about 40%. For simply getting back to the action quicker, {{Ability|S|Quick Respawn}} generally has a greater impact. ({{Ability|S|Stealth Jump}} adds approx. 0.834s to total jump time.)


=== Gear ===
=== Gear ===
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=== Stacking ===
=== Stacking ===
{{Ability|S|Stealth Jump}} Jump Time: 4.83s '''(adds 0.83 seconds to any jump)'''
{{Stacking
{{Stacking
|game=Splatoon
|game=Splatoon
|ability=Quick Super Jump
|ability=Quick Super Jump
|bonustitle=Jump time
|bonustitle=Duration (approx.)
|main0sub0=4.00s
|main0sub0=4.004s
|main0sub1=3.85s
|main0sub1=3.837s
|main0sub2=3.70s
|main0sub2=3.703s
|main0sub3=3.56s
|main0sub3=3.553s
|main1sub0=3.52s
|main1sub0=3.520s
|main0sub4=3.43s
|main0sub4=3.436s
|main1sub1=3.39s
|main1sub1=3.386s
|main0sub5=3.31s
|main0sub5=3.303s
|main1sub2=3.27s
|main1sub2=3.269s
|main0sub6=3.20s
|main0sub6=3.236s
|main1sub3=3.16s
|main1sub3=3.153s
|main2sub0=3.13s
|main2sub0=3.119s
|main0sub7=3.09s
|main0sub7=3.086s
|main1sub4=3.06s
|main1sub4=3.053s
|main2sub1=3.02s
|main2sub1=3.019s
|main0sub8=2.99s
|main0sub8=2.986s
|main1sub5=2.96s
|main1sub5=2.952s
|main2sub2=2.93s
|main2sub2=2.919s
|main0sub9=2.90s
|main0sub9=2.902s
|main1sub6=2.87s
|main1sub6=2.869s
|main2sub3=2.84s
|main2sub3=2.836s
|main3sub0=2.82s
|main3sub0=2.819s
|main1sub7=2.79s
|main1sub7=2.786s
|main2sub4=2.77s
|main2sub4=2.752s
|main3sub1=2.74s
|main3sub1=2.736s
|main1sub8=2.72s
|main1sub8=2.719s
|main2sub5=2.69s
|main2sub5=2.686s
|main3sub2=2.67s
|main3sub2=2.669s
|main1sub9=2.65s
|main1sub9=2.652s
|main2sub6=2.63s
|main2sub6=2.619s
|main3sub3=2.61s
|main3sub3=2.602s
|main2sub7=2.58s
|main2sub7=2.569s
|main3sub4=2.56s
|main3sub4=2.552s
|main2sub8=2.53s
|main2sub8=2.519s
|main3sub5=2.51s
|main3sub5=2.502s
|main2sub9=2.49s
|main2sub9=2.485s
|main3sub6=2.48s
|main3sub6=2.469s
|main3sub7=2.45s
|main3sub7=2.435s
|main3sub8=2.43s
|main3sub8=2.419s
|main3sub9=2.41s
|main3sub9=2.402s
}}
}}
{{clr}}
{{clr}}
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{{Brand|S2|Zink}} gear has a 5× chance of rolling this ability, while {{Brand|S2|Tentatek}} gear has a 1/2× chance.
{{Brand|S2|Zink}} gear has a 5× chance of rolling this ability, while {{Brand|S2|Tentatek}} gear has a 1/2× chance.


Quick Super Jump reduces super jump preparation time by up to 71.1%, and reduces super jump travel time by up to 46.6%.
Quick Super Jump reduces super jump preparation time by up to about 71.1%, and reduces super jump travel time by up to about 46.6%.
   
   
===Gear===
===Gear===

Revision as of 09:40, 14 May 2019

Quick Super Jump
Quick Super JumpQuick Super JumpQuick Super Jump
Applicable gear
Favored by
Unfavored by

Quick Super Jump is an ability in Splatoon and Splatoon 2. It increases Super Jump speed, allowing for quicker arrival when jumping to teammates or Squid Beakons.

This ability reduces the duration of the animation time (when an Inkling is about to Super Jump) and the flight time itself.

Tactics

This ability is particularly useful for escaping situations via Super Jumping.

Splatoon

Zink Zink gear has a 5× chance of rolling this ability, while Tentatek Tentatek gear has a 1/2× chance.

Quick Super Jump reduces super jump preparation time by up to about 37.5%, and reduces super jump travel time by up to about 40%. For simply getting back to the action quicker, Quick Respawn generally has a greater impact. ( Stealth Jump adds approx. 0.834s to total jump time.)

Gear

Headgear with Quick Super Jump in Splatoon
Name Brand Availability Ability Star power Added in

Bobble Hat Bobble Hat Splash Mob Splash Mob Cash 2000 Quick Super Jump Initial Release (1.0.0)
Full Moon Glasses Full Moon Glasses Krak-On Krak-On Cash 600 Quick Super Jump 2.3.0
Straw Boater Straw Boater Skalop Skalop Cash 500 Quick Super Jump 2.0.0
Zekko Mesh Zekko Mesh Zekko Zekko Cash 500 Quick Super Jump Initial Release (1.0.0)
Shoes with Quick Super Jump in Splatoon

Stacking

Abilities Duration (approx.)
None 4.004s
Main: 0, Sub: 1 3.837s
Main: 0, Sub: 2 3.703s
Main: 0, Sub: 3 3.553s
Main: 1, Sub: 0 3.520s
Main: 0, Sub: 4 3.436s
Main: 1, Sub: 1 3.386s
Main: 0, Sub: 5 3.303s
Main: 1, Sub: 2 3.269s
Main: 0, Sub: 6 3.236s
Main: 1, Sub: 3 3.153s
Main: 2, Sub: 0 3.119s
Main: 0, Sub: 7 3.086s
Main: 1, Sub: 4 3.053s
Main: 2, Sub: 1 3.019s
Main: 0, Sub: 8 2.986s
Main: 1, Sub: 5 2.952s
Main: 2, Sub: 2 2.919s
Main: 0, Sub: 9 2.902s
Main: 1, Sub: 6 2.869s
Main: 2, Sub: 3 2.836s
Main: 3, Sub: 0 2.819s
Main: 1, Sub: 7 2.786s
Main: 2, Sub: 4 2.752s
Main: 3, Sub: 1 2.736s
Main: 1, Sub: 8 2.719s
Main: 2, Sub: 5 2.686s
Main: 3, Sub: 2 2.669s
Main: 1, Sub: 9 2.652s
Main: 2, Sub: 6 2.619s
Main: 3, Sub: 3 2.602s
Main: 2, Sub: 7 2.569s
Main: 3, Sub: 4 2.552s
Main: 2, Sub: 8 2.519s
Main: 3, Sub: 5 2.502s
Main: 2, Sub: 9 2.485s
Main: 3, Sub: 6 2.469s
Main: 3, Sub: 7 2.435s
Main: 3, Sub: 8 2.419s
Main: 3, Sub: 9 2.402s

Splatoon 2

Zink Zink gear has a 5× chance of rolling this ability, while Tentatek Tentatek gear has a 1/2× chance.

Quick Super Jump reduces super jump preparation time by up to about 71.1%, and reduces super jump travel time by up to about 46.6%.

Gear

Quick Super Jump is the main ability of:

Headgear with Quick Super Jump in Splatoon 2

Stacking

Super Jump time when starting from squid form:

Starting from kid form adds 0.35 seconds to any jump

Abilities Jump time
None 3.65s
Main: 0, Sub: 1 3.25s
Main: 0, Sub: 2 3.12s
Main: 0, Sub: 3 3.02s
Main: 1, Sub: 0 3.00s
Main: 0, Sub: 4 2.93s
Main: 1, Sub: 1 2.92s
Main: 0, Sub: 5 2.87s
Main: 1, Sub: 2 2.83s
Main: 0, Sub: 6 2.78s
Main: 1, Sub: 3 2.75s
Main: 2, Sub: 0 2.73s
Main: 0, Sub: 7 2.70s
Main: 1, Sub: 4 2.67s
Main: 2, Sub: 1 2.63s
Main: 0, Sub: 8 2.62s
Main: 1, Sub: 5 2.58s
Main: 2, Sub: 2 2.57s
Main: 0, Sub: 9 2.54s*
Main: 1, Sub: 6 2.50s
Main: 2, Sub: 3 2.48s
Main: 3, Sub: 0 2.45s
Main: 1, Sub: 7 2.42s
Main: 2, Sub: 4 2.38s
Main: 3, Sub: 1 2.37s*
Main: 1, Sub: 8 2.35s
Main: 2, Sub: 5 2.32s
Main: 3, Sub: 2 2.29s*
Main: 1, Sub: 9 2.25s*
Main: 2, Sub: 6 2.23s
Main: 3, Sub: 3 2.22s
Main: 2, Sub: 7 2.17s
Main: 3, Sub: 4 2.14s*
Main: 2, Sub: 8 2.10s
Main: 3, Sub: 5 2.07s*
Main: 2, Sub: 9 2.05s
Main: 3, Sub: 6 2.02s
Main: 3, Sub: 7 2.01s*
Main: 3, Sub: 8 2.00s*
Main: 3, Sub: 9 1.95s

Charging time before launch when starting from squid form:

Abilities Charging time
None 1.35s
Main: 0, Sub: 1 0.97s
Main: 0, Sub: 2 0.83s
Main: 0, Sub: 3 0.75s
Main: 1, Sub: 0 0.73s
Main: 0, Sub: 4 0.68s
Main: 1, Sub: 1 0.67s
Main: 0, Sub: 5 0.63s
Main: 1, Sub: 2 0.62s
Main: 0, Sub: 6 0.58s
Main: 1, Sub: 3 0.57s
Main: 2, Sub: 0 0.57s
Main: 0, Sub: 7 0.55s
Main: 1, Sub: 4 0.53s
Main: 2, Sub: 1 0.52s
Main: 0, Sub: 8 0.52s
Main: 1, Sub: 5 0.50s
Main: 2, Sub: 2 0.50s*
Main: 0, Sub: 9 0.48*
Main: 1, Sub: 6 0.47s
Main: 2, Sub: 3 0.47s
Main: 3, Sub: 0 0.45s
Main: 1, Sub: 7 0.45s
Main: 2, Sub: 4 0.43s
Main: 3, Sub: 1 0.43s*
Main: 1, Sub: 8 0.43s
Main: 2, Sub: 5 0.42s
Main: 3, Sub: 2 0.41s*
Main: 1, Sub: 9 0.41s*
Main: 2, Sub: 6 0.40s
Main: 3, Sub: 3 0.40s
Main: 2, Sub: 7 0.38s
Main: 3, Sub: 4 0.38s*
Main: 2, Sub: 8 0.37s
Main: 3, Sub: 5 0.37s*
Main: 2, Sub: 9 0.37s
Main: 3, Sub: 6 0.35s
Main: 3, Sub: 7 0.35s*
Main: 3, Sub: 8 0.35s*
Main: 3, Sub: 9 0.35s

Version history

Version Adjustments
1.4.0
  • Even when the ability isn’t stacked in multiple slots, the charge time before performing a super jump will be noticeably reduced.
    ※Maximizing the amount of Quick Super Jump gear ability will have the same effect.
    ※Total time from selecting jump destination until landing there remains unchanged..

Names in other languages

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