Special Charge Up: Difference between revisions

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|unfavored= Zekko
|unfavored= Zekko
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}}
'''Special Charge Up''' is an [[ability]] in ''[[Splatoon]]'' and ''[[Splatoon 2]]''. [[Takoroka]] gear has a 5× chance of rolling this ability.
'''Special Charge Up''' is an [[ability]] in ''[[Splatoon]]'' and ''[[Splatoon 2]]''.


Special Charge Up reduces the points needed to fill the [[special gauge]]. This allows for more frequent deployment of specials. However, the player still needs to spread ink or [[Booyah]] while a {{Weapon|S2|Special|Booyah Bomb}} is occuring to charge their special, in contrast to [[Tenacity]].  
Special Charge Up reduces the points needed to fill the [[special gauge]].
 
==Tactics==
This allows for more frequent deployment of specials.


==''Splatoon''==
==''Splatoon''==
Special Charge Up reduces the points needed to fill the special gauge by up to 23%.
Special Charge Up reduces the points needed to fill the special gauge.


This ability is most effective for special weapons that take a great amount of points to charge, like the [[Inkzooka]].
===Tactics===
 
This ability is most effective for special weapons that take a great amount of points to charge, such as the [[Inkzooka]].
===Gear===
Special Charge Up is the main ability of:
{{Gear/S_Headgear|ability=Special Charge Up|collapsed=true}}
{{Gear/S_Clothing|ability=Special Charge Up|collapsed=true}}
{{Gear/S_Shoes|ability=Special Charge Up|collapsed=true}}


===Stacking===
===Stacking===
Decrease in points needed to fill the special gauge:
{{Stacking
{{Stacking
|game=Splatoon
|game=Splatoon
|ability=Special Charge Up
|ability=Special Charge Up
|main0sub0=0%
|bonustitle=Points Needed
|main0sub1=2.8%
|main0sub0=100.000%
|main0sub2=5.3%
|main0sub1=97.102…%
|main0sub3=7.6%
|main0sub2=94.351…%
|main1sub0=8.3%
|main0sub3=91.746…%
|main0sub4=9.7%
|main1sub0=90.910…%
|main1sub1=10.3%
|main0sub4=89.286…%
|main0sub5=11.5%
|main1sub1=88.498…%
|main1sub2=12.1%
|main0sub5=86.972…%
|main0sub6=13.2%
|main1sub2=86.233…%
|main1sub3=13.7%
|main0sub6=84.804…%
|main2sub0=14.2%
|main1sub3=84.114…%
|main0sub7=14.7%
|main2sub0=83.440…%
|main1sub4=15.2%
|main0sub7=82.782…%
|main2sub1=15.6%
|main1sub4=82.140…%
|main0sub8=16.0%
|main2sub1=81.514…%
|main1sub5=16.4%
|main0sub8=80.905…%
|main2sub2=16.8%
|main1sub5=80.312…%
|main0sub9=17.2%
|main2sub2=79.735…%
|main1sub6=17.6%
|main0sub9=79.174…%
|main2sub3=18.0%
|main1sub6=78.630…%
|main3sub0=18.3%
|main2sub3=78.102…%
|main1sub7=18.6%
|main3sub0=77.590…%
|main2sub4=19.0%
|main1sub7=77.094…%
|main3sub1=19.3%
|main2sub4=76.614…%
|main1sub8=19.5%
|main3sub1=76.150…%
|main2sub5=19.8%
|main1sub8=75.703…%
|main3sub2=20.1%
|main2sub5=75.272…%
|main1sub9=20.3%
|main3sub2=74.857…%
|main2sub6=20.6%
|main1sub9=74.458…%
|main3sub3=20.8%
|main2sub6=74.076…%
|main2sub7=21.2%
|main3sub3=73.710…%
|main3sub4=21.4%
|main2sub7=73.026…%
|main2sub8=21.8%
|main3sub4=72.708…%
|main3sub5=22.0%
|main2sub8=72.121…%
|main2sub9=22.3%
|main3sub5=71.852…%
|main3sub6=22.4%
|main2sub9=71.362…%
|main3sub7=22.7%
|main3sub6=71.142…%
|main3sub8=23.0%
|main3sub7=70.578…%
|main3sub9=23.1%
|main3sub8=70.159…%
|main3sub9=70.000…%
}}
}}


<gallery>
<gallery>
Special Charge Up Chart.png|A graph showing points needed to charge special weapons in ''Splatoon'' when stacking Special Charge Up.
Special Charge Up Chart.png|Graph showing points needed to charge special weapons in ''Splatoon'' when stacking Special Charge Up.
</gallery>
</gallery>
===Gear===
Special Charge Up is the main ability of:
{{Gear/S_Headgear|ability=Special Charge Up|collapsed=true}}
{{Gear/S_Clothing|ability=Special Charge Up|collapsed=true}}
{{Gear/S_Shoes|ability=Special Charge Up|collapsed=true}}


===Version history===
===Version history===
Line 79: Line 83:


==''Splatoon 2''==
==''Splatoon 2''==
Special Charge Up still reduces the points needed to fill the special gauge by up to 23%, unchanged from the first game.
Special Charge Up still reduces the points needed to fill the special gauge.
 
===Gear===
Special Charge Up is the main ability of:
{{Gear/S2_Headgear|ability=Special Charge Up|collapsed=true}}
{{Gear/S2_Clothing|ability=Special Charge Up|collapsed=true}}
{{Gear/S2_Shoes|ability=Special Charge Up|collapsed=true}}


===Stacking===
===Stacking===
Decrease in points needed to fill the special gauge:
{{Stacking
{{Stacking
|game=Splatoon 2
|game=Splatoon 2
|ability=Special Charge Up
|ability=Special Charge Up
|main0sub0=0%
|bonustitle=Points Needed
|main0sub1=2.8%
|main0sub0=100.0000%
|main0sub2=5.3%
|main0sub1=97.1029%
|main0sub3=7.6%
|main0sub2=94.3516%
|main1sub0=8.3%
|main0sub3=91.7461%
|main0sub4=9.7%
|main1sub0=90.9100%
|main1sub1=10.3%
|main0sub4=89.2864%
|main0sub5=11.5%
|main1sub1=88.4989%
|main1sub2=12.1%
|main0sub5=86.9725%
|main0sub6=13.2%
|main1sub2=86.2336%
|main1sub3=13.7%
|main0sub6=84.8044%
|main2sub0=14.2%
|main1sub3=84.1141%
|main0sub7=14.7%
|main2sub0=83.4400%
|main1sub4=15.2%
|main0sub7=82.7821%
|main2sub1=15.6%
|main1sub4=82.1404%
|main0sub8=16.0%
|main2sub1=81.5149%
|main1sub5=16.4%
|main0sub8=80.9056%
|main2sub2=16.8%
|main1sub5=80.3125%
|main0sub9=17.2%
|main2sub2=79.7356%
|main1sub6=17.6%
|main0sub9=79.1749%
|main2sub3=18.0%
|main1sub6=78.6304%
|main3sub0=18.3%
|main2sub3=78.1021%
|main1sub7=18.6%
|main3sub0=77.5900%
|main2sub4=19.0%
|main1sub7=77.0941%
|main3sub1=19.3%
|main2sub4=76.6144%
|main1sub8=19.5%
|main3sub1=76.1509%
|main2sub5=19.8%
|main1sub8=75.7036%
|main3sub2=20.1%
|main2sub5=75.2725%
|main1sub9=20.3%
|main3sub2=74.8576%
|main2sub6=20.6%
|main1sub9=74.4589%
|main3sub3=20.8%
|main2sub6=74.0764%
|main2sub7=21.2%
|main3sub3=73.7101%
|main3sub4=21.4%
|main2sub7=73.0261%
|main2sub8=21.8%
|main3sub4=72.7084%
|main3sub5=22.0%
|main2sub8=72.1216%
|main2sub9=22.3%
|main3sub5=71.8525%
|main3sub6=22.4%
|main2sub9=71.3629%
|main3sub7=22.7%
|main3sub6=71.1424%
|main3sub8=23.0%
|main3sub7=70.5781%
|main3sub9=23.1%
|main3sub8=70.1596%
|main3sub9=70.0000%
}}
}}


Line 137: Line 135:
S2 Special Charge Up Chart.png|A graph showing points needed to charge special weapons in ''Splatoon 2'' when stacking Special Charge Up.
S2 Special Charge Up Chart.png|A graph showing points needed to charge special weapons in ''Splatoon 2'' when stacking Special Charge Up.
</gallery>
</gallery>
===Gear===
Special Charge Up is the main ability of:
{{Gear/S2_Headgear|ability=Special Charge Up|collapsed=true}}
{{Gear/S2_Clothing|ability=Special Charge Up|collapsed=true}}
{{Gear/S2_Shoes|ability=Special Charge Up|collapsed=true}}


==Names in other languages==
==Names in other languages==

Revision as of 15:41, 18 June 2019

Special Charge Up
Special Charge UpSpecial Charge UpSpecial Charge Up
Applicable gear
Favored by
Unfavored by

Special Charge Up is an ability in Splatoon and Splatoon 2.

Special Charge Up reduces the points needed to fill the special gauge.

Tactics

This allows for more frequent deployment of specials.

Splatoon

Special Charge Up reduces the points needed to fill the special gauge.

Tactics

This ability is most effective for special weapons that take a great amount of points to charge, such as the Inkzooka.

Stacking

Abilities Points Needed
None 100.000%
Main: 0, Sub: 1 97.102…%
Main: 0, Sub: 2 94.351…%
Main: 0, Sub: 3 91.746…%
Main: 1, Sub: 0 90.910…%
Main: 0, Sub: 4 89.286…%
Main: 1, Sub: 1 88.498…%
Main: 0, Sub: 5 86.972…%
Main: 1, Sub: 2 86.233…%
Main: 0, Sub: 6 84.804…%
Main: 1, Sub: 3 84.114…%
Main: 2, Sub: 0 83.440…%
Main: 0, Sub: 7 82.782…%
Main: 1, Sub: 4 82.140…%
Main: 2, Sub: 1 81.514…%
Main: 0, Sub: 8 80.905…%
Main: 1, Sub: 5 80.312…%
Main: 2, Sub: 2 79.735…%
Main: 0, Sub: 9 79.174…%
Main: 1, Sub: 6 78.630…%
Main: 2, Sub: 3 78.102…%
Main: 3, Sub: 0 77.590…%
Main: 1, Sub: 7 77.094…%
Main: 2, Sub: 4 76.614…%
Main: 3, Sub: 1 76.150…%
Main: 1, Sub: 8 75.703…%
Main: 2, Sub: 5 75.272…%
Main: 3, Sub: 2 74.857…%
Main: 1, Sub: 9 74.458…%
Main: 2, Sub: 6 74.076…%
Main: 3, Sub: 3 73.710…%
Main: 2, Sub: 7 73.026…%
Main: 3, Sub: 4 72.708…%
Main: 2, Sub: 8 72.121…%
Main: 3, Sub: 5 71.852…%
Main: 2, Sub: 9 71.362…%
Main: 3, Sub: 6 71.142…%
Main: 3, Sub: 7 70.578…%
Main: 3, Sub: 8 70.159…%
Main: 3, Sub: 9 70.000…%

Gear

Special Charge Up is the main ability of:

Headgear with Special Charge Up in Splatoon
Name Brand Availability Ability Star power Added in

Fake Contacts Fake Contacts Tentatek Tentatek Cash 2000 Special Charge Up Initial Release (1.0.0)
FishFry Visor FishFry Visor Firefin Firefin Cash 500 Special Charge Up Initial Release (1.0.0)
Squidvader Cap Squidvader Cap Skalop Skalop Cash 2300 Special Charge Up Initial Release (1.0.0)
Shoes with Special Charge Up in Splatoon
Name Brand Availability Ability Star power Added in

Blue Sea Slugs Blue Sea Slugs Tentatek Tentatek Cash 800 Special Charge Up 2.3.0
Clownfish Basics Clownfish Basics Krak-On Krak-On Cash 500 Special Charge Up Initial Release (1.0.0)
Punk Whites Punk Whites Rockenberg Rockenberg Cash 2800 Special Charge Up Initial Release (1.0.0)
Turquoise Kicks Turquoise Kicks Rockenberg Rockenberg Cash 2800 Special Charge Up Initial Release (1.0.0)
Zombie Hi-Horses Zombie Hi-Horses Zink Zink Cash 800 Special Charge Up Initial Release (1.0.0)

Version history

Version Adjustments
2.0.0
  • Charge is now based strictly on turf inked rather than how the turf was inked.

Splatoon 2

Special Charge Up still reduces the points needed to fill the special gauge.

Stacking

Abilities Points Needed
None 100.0000%
Main: 0, Sub: 1 97.1029%
Main: 0, Sub: 2 94.3516%
Main: 0, Sub: 3 91.7461%
Main: 1, Sub: 0 90.9100%
Main: 0, Sub: 4 89.2864%
Main: 1, Sub: 1 88.4989%
Main: 0, Sub: 5 86.9725%
Main: 1, Sub: 2 86.2336%
Main: 0, Sub: 6 84.8044%
Main: 1, Sub: 3 84.1141%
Main: 2, Sub: 0 83.4400%
Main: 0, Sub: 7 82.7821%
Main: 1, Sub: 4 82.1404%
Main: 2, Sub: 1 81.5149%
Main: 0, Sub: 8 80.9056%
Main: 1, Sub: 5 80.3125%
Main: 2, Sub: 2 79.7356%
Main: 0, Sub: 9 79.1749%
Main: 1, Sub: 6 78.6304%
Main: 2, Sub: 3 78.1021%
Main: 3, Sub: 0 77.5900%
Main: 1, Sub: 7 77.0941%
Main: 2, Sub: 4 76.6144%
Main: 3, Sub: 1 76.1509%
Main: 1, Sub: 8 75.7036%
Main: 2, Sub: 5 75.2725%
Main: 3, Sub: 2 74.8576%
Main: 1, Sub: 9 74.4589%
Main: 2, Sub: 6 74.0764%
Main: 3, Sub: 3 73.7101%
Main: 2, Sub: 7 73.0261%
Main: 3, Sub: 4 72.7084%
Main: 2, Sub: 8 72.1216%
Main: 3, Sub: 5 71.8525%
Main: 2, Sub: 9 71.3629%
Main: 3, Sub: 6 71.1424%
Main: 3, Sub: 7 70.5781%
Main: 3, Sub: 8 70.1596%
Main: 3, Sub: 9 70.0000%

Gear

Special Charge Up is the main ability of:

Names in other languages

Template:Foreignname