Haunt: Difference between revisions
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===Mechanics=== | ===Mechanics=== | ||
Haunt shows the location of opponents only to the user (via a white silhouette that can be seen through opaque objects) that splat the user; and only while that opponent is not submerged in ink, only while a certain distance from that opponent ([[Bomb Defense Up DX]] helps increase this distance | Haunt shows the location of opponents only to the user (via a white silhouette that can be seen through opaque objects) that splat the user; and only while that opponent is not submerged in ink, only while a certain distance from that opponent ([[Bomb Defense Up DX]] helps increase this distance at which the white silhouette will be not be visible) until that opponent respawns. When the user splats an opponent they are tracking, that opponent gets the effects of [[Respawn Punisher]] for that splat. | ||
The duration of the Haunt effect is infinite. If the enemy who is being tracked by Haunt dies by any cause other than the Haunt user splatting them, the effect ends, and the opponent does not get the effects of Respawn Punisher. | The duration of the Haunt effect is infinite. If the enemy who is being tracked by Haunt dies by any cause other than the Haunt user splatting them, the effect ends, and the opponent does not get the effects of Respawn Punisher. |
Revision as of 09:53, 12 September 2021
Haunt is an ability in Splatoon and Splatoon 2.
Haunt helps the user track the opponent that defeated them. In Splatoon, Haunt gives the user Damage Up, Defense Up, and Run Speed Up while certain conditions are met. In Splatoon 2, when the user splats an opponent they are tracking, that opponent gets the effects of Respawn Punisher for that splat.
Splatoon
Mechanics
When the user is splatted, the opponent that caused that splat (if any) is marked with a Point Sensor marker which lasts for about 9 seconds by default or about 4.5 seconds with Cold-Blooded.
While the user is marked by a 'Point Sensor marker' through a Point Sensor, an Echolocator, or Haunt itself, a certain amount of Damage Up, Defense Up, and Run Speed Up is given to the user.
Tactics
Haunt is useful for players who usually flank; and for back liners, since if they are splatted, their team is more likely to notice that an enemy may be coming up from behind.
Gear
Haunt is the main ability of:
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Forge Octarian Jacket | Forge | 2700 | Haunt | 2.3.0 | ||
Ivory Peaks Tee | Inkline | 400 | Haunt | Initial Release (1.0.0) | ||
Octo Tee | Cuttlegear | Level 45 | Haunt | 2.0.0 | ||
Squidmark LS | SquidForce | 600 | Haunt | Initial Release (1.0.0) | ||
Vintage Check Shirt | Rockenberg | 9000 | Haunt | Initial Release (1.0.0) | ||
Yellow Urban Vest | Firefin | 3000 | Haunt | Initial Release (1.0.0) |
Version history
Version | Adjustments |
---|---|
2.6.0 |
|
2.7.0 |
|
Splatoon 2
“ | Once you've respawned, reveals the position of the player who splatted you. | ” |
— In-game description
|
Mechanics
Haunt shows the location of opponents only to the user (via a white silhouette that can be seen through opaque objects) that splat the user; and only while that opponent is not submerged in ink, only while a certain distance from that opponent (Bomb Defense Up DX helps increase this distance at which the white silhouette will be not be visible) until that opponent respawns. When the user splats an opponent they are tracking, that opponent gets the effects of Respawn Punisher for that splat.
The duration of the Haunt effect is infinite. If the enemy who is being tracked by Haunt dies by any cause other than the Haunt user splatting them, the effect ends, and the opponent does not get the effects of Respawn Punisher.
There is no limit on how many opponents a Haunt user can track. So even if all four opponents on the enemy team splat the Haunt user, the Haunt user will be tracking four players.
Gear
Haunt is the main ability of:
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Annaki Red Cuff | Annaki | 4800 | Haunt | 2.0.0 | ||
Forge Octarian Jacket | Forge | 2700 | Haunt | 3.0.0 | ||
Ivory Peaks Tee | Inkline | 400 | Haunt | 3.0.0 | ||
Negative Longcuff Sweater | Toni Kensa | 11800 | Haunt | Initial Release (1.0.0) | ||
Neo Octoling Armor | Cuttlegear | Octo Expansion | Haunt | 3.1.0 | ||
Octo Tee | Cuttlegear | 8888 | Haunt | 3.0.0 | ||
Squidmark LS | SquidForce | 600 | Haunt | 2.0.0 | ||
Varsity Baseball LS | Splash Mob | 700 | Haunt | 2.0.0 | ||
Vintage Check Shirt | Rockenberg | 9000 | Haunt | Initial Release (1.0.0) | ||
White King Tank | Enperry | 600 | Haunt | Initial Release (1.0.0) | ||
Yellow Urban Vest | Firefin | 4100 | Haunt | Initial Release (1.0.0) | ||
Zekko Long Radish Tee | Zekko | 1450 | Haunt | 2.0.0 | ||
Zekko Redleaf Coat | Zekko | 2600 | Haunt | Initial Release (1.0.0) |
Version history
Version | Adjustments |
---|---|
1.4.0 |
|
3.0.0 |
|
4.6.0 |
|
Names in other languages
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