Haunt: Difference between revisions
(Found how many AP of Damage Up and Defense Up granted by Haunt in Splatoon, though the citation still "requires verification of Run Speed Up". Also specified "stats bonuses when marked" removed about S1 to S2 transition.) |
m (First, moved 20 AP <ref> to right after "20 AP" instead of at the end of the sentence. Second, clarified that Haunt's Respawn Punisher effect is only when the victim is currently being tracked by the splatter (i.e. not when splatted by another not-currently-tracking Haunt user). Third, clarified S1 to S2 changes (tracking happens only when Haunt user gets splatted and silhouette is hidden when opponent is submerged in ink).) |
||
Line 10: | Line 10: | ||
When the user is splatted, the opponent that caused that splat (if any) is marked with a Point Sensor marker which lasts for about 9 seconds by default or about 4.5 seconds with [[Cold-Blooded]]. | When the user is splatted, the opponent that caused that splat (if any) is marked with a Point Sensor marker which lasts for about 9 seconds by default or about 4.5 seconds with [[Cold-Blooded]]. | ||
While the user is marked by a Point Sensor marker through a [[Point Sensor]], an [[Echolocator]], or by splatting another Haunt user, 20 AP | While the user is marked by a Point Sensor marker through a [[Point Sensor]], an [[Echolocator]], or by splatting another Haunt user, 20 AP<ref>[https://wikiwiki.jp/splatoon2ch/%E3%82%AE%E3%82%A2%E3%83%91%E3%83%AF%E3%83%BC%E6%A4%9C%E8%A8%BC wikiwiki.jp - ''Splatoon'' Abilities Verification (in Japanese)]</ref> of [[Damage Up]] and [[Defense Up]] and an unknown amount of [[Run Speed Up]] is given to the user. | ||
===Tactics=== | ===Tactics=== | ||
Line 36: | Line 36: | ||
Instead of applying a Point Sensor marker on the opponent who splatted the user, Haunt applies the [[Thermal Ink]] effect on the opponent. The opponent is tracked as a white silhouette that can be seen through opaque objects only to the user while at least a certain distance from the opponent ([[Bomb Defense Up DX]] increases this minimum distance) and while the opponent is not submerged in ink. Unlike the Thermal Ink, the Haunt effect lasts until the opponent is splatted. | Instead of applying a Point Sensor marker on the opponent who splatted the user, Haunt applies the [[Thermal Ink]] effect on the opponent. The opponent is tracked as a white silhouette that can be seen through opaque objects only to the user while at least a certain distance from the opponent ([[Bomb Defense Up DX]] increases this minimum distance) and while the opponent is not submerged in ink. Unlike the Thermal Ink, the Haunt effect lasts until the opponent is splatted. | ||
If the opponent who | If the Haunt user splats an opponent who they are currently tracking, the victim gets the effects of [[Respawn Punisher]] for that splat and the user's Haunt icon will be highlighted by a yellow ring on the victim's splat cam. The Respawn Punisher penalty does not apply if the tracked opponent gets splatted by any other means, but the tracking silhouette still disappears. | ||
There is no limit on how many opponents a Haunt user can track. So even if all four opponents on the enemy team splat the Haunt user, the Haunt user will be tracking four players. | There is no limit on how many opponents a Haunt user can track. So even if all four opponents on the enemy team splat the Haunt user, the Haunt user will be tracking four players. | ||
Line 50: | Line 50: | ||
| '''Base game''' || | | '''Base game''' || | ||
* '''{{color|—|gray}}''' Haunt now applies [[Thermal Ink]] effect on the opponent who splatted the user instead of a [[Point Sensor]] marker. | * '''{{color|—|gray}}''' Haunt now applies [[Thermal Ink]] effect on the opponent who splatted the user instead of a [[Point Sensor]] marker. | ||
** {{nerf|The tracking silhouette can only be seen by the Haunt user.}} | ** {{nerf|The tracking silhouette can only be seen by the Haunt user who gets splatted by the tracked opponent.}} | ||
** {{nerf|The tracking silhouette is only visible if the tracked opponent is at least a certain distance from the user.}} | ** {{nerf|The tracking silhouette is only visible if the tracked opponent is at least a certain distance from the Haunt user and not submerged in ink.}} | ||
* {{buff|Base duration increased to 30 seconds.}} | * {{buff|Base duration increased to 30 seconds.}} | ||
* {{nerf|No longer increases stats when the user is marked by a [[Point Sensor]].}} | * {{nerf|No longer increases stats when the user is marked by a [[Point Sensor]] or another Haunt user.}} | ||
|- | |- | ||
| '''{{Ver|S2|1.4.0}}''' || | | '''{{Ver|S2|1.4.0}}''' || |
Revision as of 03:35, 1 May 2022
Haunt is an ability in Splatoon and Splatoon 2.
Haunt helps the user track the opponent that splatted them. In Splatoon, Haunt also gives the user Damage Up, Defense Up, and Run Speed Up while certain conditions are met. In Splatoon 2, when the user splats an opponent they are currently tracking, that opponent gets the effects of Respawn Punisher for that splat.
Splatoon
Mechanics
When the user is splatted, the opponent that caused that splat (if any) is marked with a Point Sensor marker which lasts for about 9 seconds by default or about 4.5 seconds with Cold-Blooded.
While the user is marked by a Point Sensor marker through a Point Sensor, an Echolocator, or by splatting another Haunt user, 20 AP[1] of Damage Up and Defense Up and an unknown amount of Run Speed Up is given to the user.
Tactics
Haunt is useful for players who usually flank; and for back liners, since if they are splatted, their team is more likely to notice that an enemy may be coming up from behind.
Gear
Haunt is the main ability of:
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Forge Octarian Jacket | Forge | 2700 | Haunt | 2.3.0 | ||
Ivory Peaks Tee | Inkline | 400 | Haunt | Initial Release (1.0.0) | ||
Octo Tee | Cuttlegear | Level 45 | Haunt | 2.0.0 | ||
Squidmark LS | SquidForce | 600 | Haunt | Initial Release (1.0.0) | ||
Vintage Check Shirt | Rockenberg | 9000 | Haunt | Initial Release (1.0.0) | ||
Yellow Urban Vest | Firefin | 3000 | Haunt | Initial Release (1.0.0) |
Version history
Version | Adjustments |
---|---|
2.6.0 |
|
2.7.0 |
|
Splatoon 2
“ | Once you've respawned, reveals the position of the player who splatted you. | ” |
— In-game description
|
Mechanics
Instead of applying a Point Sensor marker on the opponent who splatted the user, Haunt applies the Thermal Ink effect on the opponent. The opponent is tracked as a white silhouette that can be seen through opaque objects only to the user while at least a certain distance from the opponent (Bomb Defense Up DX increases this minimum distance) and while the opponent is not submerged in ink. Unlike the Thermal Ink, the Haunt effect lasts until the opponent is splatted.
If the Haunt user splats an opponent who they are currently tracking, the victim gets the effects of Respawn Punisher for that splat and the user's Haunt icon will be highlighted by a yellow ring on the victim's splat cam. The Respawn Punisher penalty does not apply if the tracked opponent gets splatted by any other means, but the tracking silhouette still disappears.
There is no limit on how many opponents a Haunt user can track. So even if all four opponents on the enemy team splat the Haunt user, the Haunt user will be tracking four players.
Gear
Haunt is the main ability of:
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Annaki Red Cuff | Annaki | 4800 | Haunt | 2.0.0 | ||
Forge Octarian Jacket | Forge | 2700 | Haunt | 3.0.0 | ||
Ivory Peaks Tee | Inkline | 400 | Haunt | 3.0.0 | ||
Negative Longcuff Sweater | Toni Kensa | 11800 | Haunt | Initial Release (1.0.0) | ||
Neo Octoling Armor | Cuttlegear | Octo Expansion | Haunt | 3.1.0 | ||
Octo Tee | Cuttlegear | 8888 | Haunt | 3.0.0 | ||
Squidmark LS | SquidForce | 600 | Haunt | 2.0.0 | ||
Varsity Baseball LS | Splash Mob | 700 | Haunt | 2.0.0 | ||
Vintage Check Shirt | Rockenberg | 9000 | Haunt | Initial Release (1.0.0) | ||
White King Tank | Enperry | 600 | Haunt | Initial Release (1.0.0) | ||
Yellow Urban Vest | Firefin | 4100 | Haunt | Initial Release (1.0.0) | ||
Zekko Long Radish Tee | Zekko | 1450 | Haunt | 2.0.0 | ||
Zekko Redleaf Coat | Zekko | 2600 | Haunt | Initial Release (1.0.0) |
Version history
Version | Adjustments |
---|---|
Base game |
|
1.4.0 |
|
3.0.0 |
|
4.6.0 |
|
Names in other languages
References
|
|