Special Charge Up
Applicable gear
Favored by
Unfavored by
Special Charge Up is an ability in Splatoon and Splatoon 2.
Special Charge Up reduces the number of points needed to fill the special gauge.
Tactics
This ability allows for more frequent deployment of specials.
Splatoon
Tactics
This ability is most effective for special weapons that take a great amount of points to charge, such as the Inkzooka.
Stacking
Abilities
|
Points Needed
|
None
|
|
|
|
100.000%
|
Main: 0, Sub: 1
|
|
|
|
97.102…%
|
Main: 0, Sub: 2
|
|
|
|
94.351…%
|
Main: 0, Sub: 3
|
|
|
|
91.746…%
|
Main: 1, Sub: 0
|
|
|
|
90.910…%
|
Main: 0, Sub: 4
|
|
|
|
89.286…%
|
Main: 1, Sub: 1
|
|
|
|
88.498…%
|
Main: 0, Sub: 5
|
|
|
|
86.972…%
|
Main: 1, Sub: 2
|
|
|
|
86.233…%
|
Main: 0, Sub: 6
|
|
|
|
84.804…%
|
Main: 1, Sub: 3
|
|
|
|
84.114…%
|
Main: 2, Sub: 0
|
|
|
|
83.440…%
|
Main: 0, Sub: 7
|
|
|
|
82.782…%
|
Main: 1, Sub: 4
|
|
|
|
82.140…%
|
Main: 2, Sub: 1
|
|
|
|
81.514…%
|
Main: 0, Sub: 8
|
|
|
|
80.905…%
|
Main: 1, Sub: 5
|
|
|
|
80.312…%
|
Main: 2, Sub: 2
|
|
|
|
79.735…%
|
Main: 0, Sub: 9
|
|
|
|
79.174…%
|
Main: 1, Sub: 6
|
|
|
|
78.630…%
|
Main: 2, Sub: 3
|
|
|
|
78.102…%
|
Main: 3, Sub: 0
|
|
|
|
77.590…%
|
Main: 1, Sub: 7
|
|
|
|
77.094…%
|
Main: 2, Sub: 4
|
|
|
|
76.614…%
|
Main: 3, Sub: 1
|
|
|
|
76.150…%
|
Main: 1, Sub: 8
|
|
|
|
75.703…%
|
Main: 2, Sub: 5
|
|
|
|
75.272…%
|
Main: 3, Sub: 2
|
|
|
|
74.857…%
|
Main: 1, Sub: 9
|
|
|
|
74.458…%
|
Main: 2, Sub: 6
|
|
|
|
74.076…%
|
Main: 3, Sub: 3
|
|
|
|
73.710…%
|
Main: 2, Sub: 7
|
|
|
|
73.026…%
|
Main: 3, Sub: 4
|
|
|
|
72.708…%
|
Main: 2, Sub: 8
|
|
|
|
72.121…%
|
Main: 3, Sub: 5
|
|
|
|
71.852…%
|
Main: 2, Sub: 9
|
|
|
|
71.362…%
|
Main: 3, Sub: 6
|
|
|
|
71.142…%
|
Main: 3, Sub: 7
|
|
|
|
70.578…%
|
Main: 3, Sub: 8
|
|
|
|
70.159…%
|
Main: 3, Sub: 9
|
|
|
|
70.000…%
|
-
Graph showing points needed to charge special weapons in Splatoon when stacking Special Charge Up.
Gear
Special Charge Up is the main ability of:
Headgear with Special Charge Up in Splatoon
Clothing with Special Charge Up in Splatoon
Shoes with Special Charge Up in Splatoon
Version history
Version |
Adjustments
|
2.0.0 |
- ▲ Charge is now based strictly on turf inked rather than how the turf was inked.
|
Splatoon 2
Stacking
Abilities
|
Points Needed
|
None
|
|
|
|
100.0000%
|
Main: 0, Sub: 1
|
|
|
|
97.1029%
|
Main: 0, Sub: 2
|
|
|
|
94.3516%
|
Main: 0, Sub: 3
|
|
|
|
91.7461%
|
Main: 1, Sub: 0
|
|
|
|
90.9100%
|
Main: 0, Sub: 4
|
|
|
|
89.2864%
|
Main: 1, Sub: 1
|
|
|
|
88.4989%
|
Main: 0, Sub: 5
|
|
|
|
86.9725%
|
Main: 1, Sub: 2
|
|
|
|
86.2336%
|
Main: 0, Sub: 6
|
|
|
|
84.8044%
|
Main: 1, Sub: 3
|
|
|
|
84.1141%
|
Main: 2, Sub: 0
|
|
|
|
83.4400%
|
Main: 0, Sub: 7
|
|
|
|
82.7821%
|
Main: 1, Sub: 4
|
|
|
|
82.1404%
|
Main: 2, Sub: 1
|
|
|
|
81.5149%
|
Main: 0, Sub: 8
|
|
|
|
80.9056%
|
Main: 1, Sub: 5
|
|
|
|
80.3125%
|
Main: 2, Sub: 2
|
|
|
|
79.7356%
|
Main: 0, Sub: 9
|
|
|
|
79.1749%
|
Main: 1, Sub: 6
|
|
|
|
78.6304%
|
Main: 2, Sub: 3
|
|
|
|
78.1021%
|
Main: 3, Sub: 0
|
|
|
|
77.5900%
|
Main: 1, Sub: 7
|
|
|
|
77.0941%
|
Main: 2, Sub: 4
|
|
|
|
76.6144%
|
Main: 3, Sub: 1
|
|
|
|
76.1509%
|
Main: 1, Sub: 8
|
|
|
|
75.7036%
|
Main: 2, Sub: 5
|
|
|
|
75.2725%
|
Main: 3, Sub: 2
|
|
|
|
74.8576%
|
Main: 1, Sub: 9
|
|
|
|
74.4589%
|
Main: 2, Sub: 6
|
|
|
|
74.0764%
|
Main: 3, Sub: 3
|
|
|
|
73.7101%
|
Main: 2, Sub: 7
|
|
|
|
73.0261%
|
Main: 3, Sub: 4
|
|
|
|
72.7084%
|
Main: 2, Sub: 8
|
|
|
|
72.1216%
|
Main: 3, Sub: 5
|
|
|
|
71.8525%
|
Main: 2, Sub: 9
|
|
|
|
71.3629%
|
Main: 3, Sub: 6
|
|
|
|
71.1424%
|
Main: 3, Sub: 7
|
|
|
|
70.5781%
|
Main: 3, Sub: 8
|
|
|
|
70.1596%
|
Main: 3, Sub: 9
|
|
|
|
70.0000%
|
-
A graph showing points needed to charge special weapons in Splatoon 2 when stacking Special Charge Up.
Gear
Special Charge Up is the main ability of:
Headgear with Special Charge Up in Splatoon 2
Clothing with Special Charge Up in Splatoon 2
Shoes with Special Charge Up in Splatoon 2
Names in other languages
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