Cold-Blooded: Difference between revisions

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'''Cold-Blooded''' is an [[ability]] in ''[[Splatoon]]'', and a retired ability in ''[[Splatoon 2]]''.
'''Cold-Blooded''' is an [[gear ability|ability]] in {{S}}, and a retired ability in {{S2}}.


Cold-Blooded shortens the duration of any position-tracking effects inflicted on the wearer.
Cold-Blooded shortens the duration of [[Mark|position-tracking]] effects inflicted on the wearer.


Cold-Blooded is rather versatile, as any weapon or play style can benefit from not being tracked. However, it reaches its full potential when used with a stealthy, mobile weapon, such as the {{Weapon|S|Main|Carbon Roller}}; it can enhance the sneakiness of a weapon, facilitating ambushes. A loud or otherwise conspicuous weapon may give itself away to surrounding enemies, no tracking needed.
==''Splatoon''==
 
== ''Splatoon'' ==
{{Infobox/Ability
{{Infobox/Ability
|name   = Cold Blooded
|name=Cold Blooded
|game   = Splatoon
|game=Splatoon
|appgear = Clothing
|image=S Ability Cold Blooded.png
|appgear=Clothing
}}
}}
Cold Blooded shortens the duration of position-tracking to 50% of normal tracking time. It is restricted to [[clothing]] as a main ability, and cannot be rolled as a sub ability.
===Mechanics===
 
Cold Blooded shortens the duration of position tracking by 50% of the normal tracking time.
=== Mutual exclusivity ===
This ability is found as the main ability only on [[clothing]], so other abilities found only on clothing are mutually exclusive with it; in other words players cannot have them together. These abilities are [[Recon]], [[Haunt]], and [[Ninja Squid]]. In addition, since wearing the [[Splatfest Tee]] was mandatory during a [[Splatfest]], these abilities could not be used for the duration of those events.
 
=== Gear ===
The following [[gear]] items have Cold Blooded as their main ability.{{clr}}
{{Gear/S_Clothing|ability=Cold Blooded|collapsed=true}}
 
=== Data ===
Cold Blooded reduces tracking duration by 50%. This applies to all forms of tracking:
 
*{{Weapon|S|Sub|Point Sensor}}s normally lasts 8 seconds, but this is reduced to 4 seconds.
*{{Ability|S|Haunt}} normally lasts 9 seconds, but is reduced to roughly 4.5 seconds.
*The {{Weapon|S|Special|Echolocator}}'s duration can vary if the user has {{Ability|S|Special Duration Up}} equipped. Without any, it will have its tracking time reduced from 9 seconds to 4.5 seconds. With the maximum amount of Special Duration Up equipped, it will last 12.6 seconds normally and 6.3 seconds on a target with Cold Blooded.


{| class="wikitable sitecolor-s"
{| class="wikitable sitecolor-s"
Line 33: Line 20:
|-
|-
!colspan="2"|Before 2.2.0
!colspan="2"|Before 2.2.0
!colspan="2"|2.2.0 to 2.6.0
!colspan="2"|2.2.0 to 2.6.0<ref>[https://www.youtube.com/watch?v=xCn_3o2tQHc {{YT}} ''Splatoon'' - Cold Blooded (patch 2.2.0)]</ref>
!colspan="2"|2.7.0
!colspan="2"|2.7.0
|-
|-
| Inactive || Active || Inactive || Active || Inactive || Active
| Inactive || Active || Inactive || Active || Inactive || Active
|-
|-
| [[Point Sensor]]
| {{Weapon|S|Sub|Point Sensor}}
| 10 || 2.5 || 8 || 2 || 8 || 4
| 10 || 2.5 || 8 || 2 || 8 || 4
|-
|-
| [[Echolocator]]
| {{Weapon|S|Special|Echolocator}}*
| 12 || 3 || 12 || 3 || 9 || 4.5
| 12 || 3 || 12 || 3 || 9 || 4.5
|-
|-
| [[Haunt]]
| {{Ability|S|Haunt}}
| 12 || 3 || 12 || 3 || 9 || 4.5
| 12 || 3 || 12 || 3 || 9 || 4.5
|}
|}
''Times are in seconds''
Times are in seconds and are approximate.<br>
<nowiki>*</nowiki>Can change because of [[Special Duration Up]]


<ref>[https://www.youtube.com/watch?v=xCn_3o2tQHc {{YT}} Splatoon - Cold Blooded (patch 2.2.0)]</ref>
===Gear===
{{Gear/S Clothing|ability=Cold Blooded|collapsed=true}}


=== Version history ===
===Version history===
{| class="wikitable sitecolor-s"
{| class="wikitable sitecolor-s"
! Version !! Adjustments
! Version !! Adjustments
|-
|-
| '''{{Ver|S|2.7.0}}''' ||  
| '''{{Ver|S|2.7.0}}''' ||
* {{Nerf|Tracking time reduction decreased by 33%|up to 75%|up to 50%}}
* {{Nerf|Tracking time reduction decreased by 33%|up to 75%|up to 50%}}
|}
|}


== ''Splatoon 2'' ==
===Gallery===
<gallery>
Ability Cold Blooded.svg
S Ability Cold Blooded.png
Cold-Blooded Description.jpg|In-game description of Cold-Blooded
</gallery>
 
==''Splatoon 2''==
{{Infobox/Ability
{{Infobox/Ability
|game     = Splatoon 2
|game=Splatoon 2
|appgear   = Any
|appgear=Any
|favored   = Annaki
|favored=Annaki
|favored2 = Toni Kensa
|favored2=Toni Kensa
|unfavored = Inkline
|unfavored=Inkline
}}
}}
In ''Splatoon 2'', Cold-Blooded was changed from a mutually exclusive ability to a stackable ability that was available on any gear type. [[Annaki]] and [[Toni Kensa]] gear had a 5x chance of rolling this ability. [[Inkline]] gear had a 1/2x chance of rolling this ability. It could stop the tracking effects of [[Point Sensor]]s, [[Ink Mine]]s, [[Thermal Ink]], [[Haunt]], and [[Sting Ray]].
In ''Splatoon 2'', Cold-Blooded is a stackable ability that was available on any gear type. It could shorten the tracking effects of [[Point Sensor]]s, [[Ink Mine]]s, [[Thermal Ink]], [[Haunt]], and the [[Sting Ray]].


In [[version 4.3.0 (Splatoon 2)|version 4.3.0]], Cold-Blooded was retired. The default ability of all gear with Cold-Blooded (except the [[Pearlescent Crown]]) became [[Main Power Up]]. Players can still get the effect of Cold-Blooded with [[Bomb Defense Up DX]], an ability that was introduced in the same update.
In version {{ver|S2|4.3.0}}, Cold-Blooded was retired, and its effects were combined with Bomb Defense Up to make a new ability: [[Bomb Defense Up DX]]. The default ability of all gear with Cold-Blooded (except the [[Gray FA-11 Bomber]], [[Pearlescent Crown]] and [[Fringed Loafers]], which are not available in [[SplatNet 2]] to have alternate main abilities) was changed to [[Main Power Up]], while existing gear with the Cold-Blooded ability was overwritten with Bomb Defense Up DX.


=== Stacking ===
===Stacking===
{{Stacking
{{Stacking
|game=Splatoon 2
|game=Splatoon 2
|ability=Cold-Blooded
|ability=Cold-Blooded
|bonustitle=Decrease in tracking time
|bonustitle=Decrease in tracking time (approx.)
|main0sub0=0%
|main0sub0=0%
|main0sub1=8.7%
|main0sub1=8.7%
Line 117: Line 113:
|main3sub9=90.3%
|main3sub9=90.3%
}}
}}
<gallery>
<gallery>
S2 Cold-Blooded duration effects chart.png|A graph showing the effect of Cold-Blooded on [[Point Sensor]]s and [[Ink Mine]]s.
S2 Cold-Blooded duration effects chart.png|A graph showing the effect of Cold-Blooded on [[Point Sensor]]s and [[Ink Mine]]s.
Line 122: Line 119:
</gallery>
</gallery>


=== Version history ===
===Version history===
{| class="wikitable sitecolor-s2"
{| class="wikitable sitecolor-s2"
! Version !! Adjustments
! Version !! Adjustments
|-
|-
| '''Base game''' ||  
| '''Base game''' ||
* {{Buff|Tracking time reduction increased by 50%|up to 50%|up to 75%}}
* {{Buff|Tracking time reduction increased by 50%|up to 50%|up to 75%}}
|-
|-
| '''{{Ver|S2|1.4.0}}''' ||  
| '''{{Ver|S2|1.4.0}}''' ||
* {{Buff|Tracking time reduction increased by 20%|up to 75%|up to 90%}}
* {{Buff|Tracking time reduction increased by 20%|up to 75%|up to 90%}}
* {{Buff|Cold-Blooded now also increases the area in which the player is immune to the revealing effects of {{Ability|S2|Thermal Ink}}, {{Ability|S2|Haunt}}, and the {{Weapon|S2|Special|Sting Ray}}.}}
* {{Buff|Cold-Blooded now also increases the area in which the player is immune to the revealing effects of [[Thermal Ink]], [[Haunt]], and the [[Sting Ray]].}}
|-
|-
| '''{{Ver|S2|4.3.0}}''' ||  
| '''{{Ver|S2|4.3.0}}''' ||
* '''{{color|—|gray}}''' Removed. Effects integrated with {{Ability|S2|Bomb Defense Up}} into {{Ability|S2|Bomb Defense Up DX}}.
* '''{{color|—|gray}}''' Removed. Effects integrated with [[Bomb Defense Up]] into [[Bomb Defense Up DX]].
* {{buff|Preexisting mains changed to {{Ability|S2|Bomb Defense Up DX}}}}.
* {{buff|Preexisting mains changed to Bomb Defense Up DX}}.
** '''{{color|—|gray}}''' Items originally with {{Ability|S2|Cold-Blooded}} as a main can be repurchased with {{Ability|S2|Main Power Up}}.
** '''{{color|—|gray}}''' Items originally with Cold-Blooded as a main can be repurchased with [[Main Power Up]] (aside from gear unobtainable from [[SplatNet 2]], which have Bomb Defense Up DX).
* {{buff|Preexisting subs changed to {{Ability|S2|Bomb Defense Up DX}}}}.
* {{buff|Preexisting subs, ability chunks, and [[Crust Bucket|drink tickets]] changed to Bomb Defense Up DX}}.
|}
|}


== Gallery ==
==Tactics==
<gallery>
Cold-Blooded is rather versatile, as any weapon or play style can benefit from not being tracked. However, it reaches its full potential when used with a stealthy and mobile weapon, such as the [[Carbon Roller]] or [[Octobrush]] as it can enhance the sneakiness of a weapon, facilitating ambushes. A loud or otherwise conspicuous weapon may give itself away to surrounding enemies with no tracking needed.
Cold-Blooded.jpeg|In-game description of Cold-Blooded.
</gallery>


== Trivia ==
==Trivia==
*In Splatoon 2, Cold-Blooded was the only stackable ability that was favored by two brands.
*In {{S2}}, Cold-Blooded was the only ability that was favored by two brands.
*In real life, all squids are [[Wikipedia:Ectotherm|ectothermic]], or "cold-blooded", which the Cold-Blooded ability is likely a reference to.
**Additionally, after being retired in [[Version 4.3.0 (Splatoon 2)|version 4.3.0]], [[Main Power Up]] replaced Cold-Blooded as well as its favored brands.
*In real life, all squids are [[Wikipedia:Ectotherm|ectothermic]], or "cold-blooded", which the Cold-Blooded ability could be a reference to.


== Names in other languages ==
==Names in other languages==
{{Foreignname
{{Localized name
|Jap=マーキング時間短縮 (''Splatoon 2'')<br>''Mākingu Jikan Tanshuku''<br>マーキングガード (''Splatoon'')<br>''Mākingu Gādo''
|Jap=マーキング時間短縮 (''Splatoon 2'')<br>''Mākingu Jikan Tanshuku''<br>マーキングガード (''Splatoon'')<br>''Mākingu Gādo''
|JapM=Marking Time Shortening<br><br>Marking Guard
|JapM=Marking Time Shortening<br><br>Marking Guard
|Dut=Stoorzender
|Dut=Stoorzender
|DutM=Radio Jammer
|DutM=Jammer
|Fre=Furtivité
|Fre=Furtivité
|FreM=Furtivity
|FreM=Furtivity
Line 170: Line 166:
}}
}}


== References ==
==References==
<references />
<references/>


{{Navbox/S Abilities}}
{{Navbox/S Abilities}}
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[[Category:Abilities]]
[[Category:Abilities]]
[[Category:Inkling Abilities]]

Latest revision as of 08:01, 26 April 2024

RotM Icon Cuttlefish square.png
Retired.
This article describes content that may be partly or wholly inaccessible due to its removal or the discontinuation of online services.
Splatoon "S" icon.svg
Splatoon 2 "2" icon.svg
Splatoon 3 "3" icon.svg

Cold-Blooded is an ability in Splatoon, and a retired ability in Splatoon 2.

Cold-Blooded shortens the duration of position-tracking effects inflicted on the wearer.

Splatoon

Cold Blooded
Cold Blooded
Applicable gear

Mechanics

Cold Blooded shortens the duration of position tracking by 50% of the normal tracking time.

Weapon Cold Blooded
Before 2.2.0 2.2.0 to 2.6.0[1] 2.7.0
Inactive Active Inactive Active Inactive Active
S Weapon Sub Point Sensor.png Point Sensor 10 2.5 8 2 8 4
S Weapon Special Echolocator.png Echolocator* 12 3 12 3 9 4.5
S Ability Haunt.png Haunt 12 3 12 3 9 4.5

Times are in seconds and are approximate.
*Can change because of Special Duration Up

Gear

Clothing with Cold Blooded in Splatoon

Version history

Version Adjustments
2.7.0
  • Tracking time reduction decreased by 33%: up to 75% → up to 50%

Gallery

Splatoon 2

Cold-Blooded
Cold-Blooded
Applicable gear
Favored by
Unfavored by

In Splatoon 2, Cold-Blooded is a stackable ability that was available on any gear type. It could shorten the tracking effects of Point Sensors, Ink Mines, Thermal Ink, Haunt, and the Sting Ray.

In version 4.3.0, Cold-Blooded was retired, and its effects were combined with Bomb Defense Up to make a new ability: Bomb Defense Up DX. The default ability of all gear with Cold-Blooded (except the Gray FA-11 Bomber, Pearlescent Crown and Fringed Loafers, which are not available in SplatNet 2 to have alternate main abilities) was changed to Main Power Up, while existing gear with the Cold-Blooded ability was overwritten with Bomb Defense Up DX.

Stacking

Abilities Decrease in tracking time (approx.)
None 0%
Main: 0, Sub: 1 S2 Ability Cold-Blooded.png 8.7%
Main: 0, Sub: 2 S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png 16.9%
Main: 0, Sub: 3 S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png 24.8%
Main: 1, Sub: 0 S2 Ability Cold-Blooded.png 27.3%
Main: 0, Sub: 4 S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png 32.1%
Main: 1, Sub: 1 S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png 34.5%
Main: 0, Sub: 5 S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png 39.1%
Main: 1, Sub: 2 S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png 41.3%
Main: 0, Sub: 6 S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png 45.6%
Main: 1, Sub: 3 S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png 47.7%
Main: 2, Sub: 0 S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png 49.7%
Main: 0, Sub: 7 S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png 51.7%
Main: 1, Sub: 4 S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png 53.6%
Main: 2, Sub: 1 S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png 55.5%
Main: 0, Sub: 8 S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png 57.3%
Main: 1, Sub: 5 S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png 59.1%
Main: 2, Sub: 2 S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png 60.8%
Main: 0, Sub: 9 S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png 62.5%
Main: 1, Sub: 6 S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png 64.1%
Main: 2, Sub: 3 S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png 65.7%
Main: 3, Sub: 0 S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png 67.2%
Main: 1, Sub: 7 S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png 68.7%
Main: 2, Sub: 4 S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png 70.2%
Main: 3, Sub: 1 S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png 71.5%
Main: 1, Sub: 8 S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png 72.9%
Main: 2, Sub: 5 S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png 74.2%
Main: 3, Sub: 2 S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png 75.4%
Main: 1, Sub: 9 S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png 76.6%
Main: 2, Sub: 6 S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png 77.8%
Main: 3, Sub: 3 S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png 78.9%
Main: 2, Sub: 7 S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png 80.9%
Main: 3, Sub: 4 S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png 81.9%
Main: 2, Sub: 8 S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png 83.6%
Main: 3, Sub: 5 S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png 84.4%
Main: 2, Sub: 9 S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png 85.9%
Main: 3, Sub: 6 S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png 86.6%
Main: 3, Sub: 7 S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png 88.3%
Main: 3, Sub: 8 S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png 89.5%
Main: 3, Sub: 9 S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png S2 Ability Cold-Blooded.png 90.3%

Version history

Version Adjustments
Base game
  • Tracking time reduction increased by 50%: up to 50% → up to 75%
1.4.0
  • Tracking time reduction increased by 20%: up to 75% → up to 90%
  • Cold-Blooded now also increases the area in which the player is immune to the revealing effects of Thermal Ink, Haunt, and the Sting Ray.
4.3.0
  • Removed. Effects integrated with Bomb Defense Up into Bomb Defense Up DX.
  • Preexisting mains changed to Bomb Defense Up DX.
    • Items originally with Cold-Blooded as a main can be repurchased with Main Power Up (aside from gear unobtainable from SplatNet 2, which have Bomb Defense Up DX).
  • Preexisting subs, ability chunks, and drink tickets changed to Bomb Defense Up DX.

Tactics

Cold-Blooded is rather versatile, as any weapon or play style can benefit from not being tracked. However, it reaches its full potential when used with a stealthy and mobile weapon, such as the Carbon Roller or Octobrush as it can enhance the sneakiness of a weapon, facilitating ambushes. A loud or otherwise conspicuous weapon may give itself away to surrounding enemies with no tracking needed.

Trivia

  • In Splatoon 2, Cold-Blooded was the only ability that was favored by two brands.
  • In real life, all squids are ectothermic, or "cold-blooded", which the Cold-Blooded ability could be a reference to.

Names in other languages

Language Name Meaning
Japan Japanese マーキング時間短縮 (Splatoon 2)
Mākingu Jikan Tanshuku
マーキングガード (Splatoon)
Mākingu Gādo
Marking Time Shortening

Marking Guard
Netherlands Dutch Stoorzender Jammer
CanadaFrance French Furtivité Furtivity
Germany German Phantom Phantom
Italy Italian Batteria difettosa (Splatoon 2)
Nascondino (Splatoon)
Defect battery
Hide-And-Seek
Russia Russian Кальмар 004
Kal'mar 004
Squid 004 (could be a reference to Agent 007 and Agent 4)
Mexico Spanish (NOA) Sangre fría Cold blood
Spain Spanish (NOE) Invisibilidad Invisibility

References