Drop Roller allows the player to roll immediately after performing a Super Jump or returning to an Inkjet or Zipcaster's starting point by tilting in the desired direction before landing. The roll is similar to the one provided by the dualie-type weapons, albeit much further and there is no immobility afterwards. After a drop roll, the user will get 10 AP of Run Speed Up, Swim Speed Up, and Ink Resistance Up for about three seconds.
This ability is useful for surviving a super jump or a return from an Inkjet in a dangerous location. When a player Super Jumps or uses Inkjet, a marker is normally visible to show their landing location. Opponents may wait near the marker to try and splat the player. Drop Roller allows the player to get out of the way, to dodge enemy's shots and possibly return fire.
▲ Enabled rolls in all directions. Previously, players could only roll forward or slightly to the side.
▲ Removed the period of immobility immediately after rolling.
— Fixed an issue in which players returning to their starting point after using the Inkjet special were unable to roll when going into squid form just before landing.