Quick Respawn: Difference between revisions

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(Undo edits by JoshieM818. User inserted nonsense/misinfo)
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This ability shortens the player's respawn time after getting splatted.  
This ability shortens the player's respawn time after getting splatted.  


Normally watching the splat cam takes six seconds after the half second splatting animation, followed by a two second respawn animation, for a combined eight and a half second respawn time. This ability only reduces the splat cam portion of the respawn process. If fully stacked with three Quick Respawn abilities, the splat cam portion is reduced to three seconds, for a five and a half second respawn time.
Without this ability, watching the splat cam takes about 6 seconds (after a approx. 0.5 second splatting animation), followed by a approx. 2 second respawn animation; (total approx. 8.5 seconds). This ability only reduces the splat cam portion of the respawn process. Without this ability, the total respawn time for drowning in water and for falling out-of-bounds, is about 7 seconds and about 5.5 seconds respectively.


===Tactics===
Quick Respawn tends to be most useful in [[Ranked Battle]]s. This is due to the importance of getting back to the front lines quickly and the high likelihood of being splatted, since both teams are often gathered in a single area, such as around the [[Rainmaker]] or a [[Splat Zone]]. Teamwork is a crucial element of Ranked Battles, as well; being able to rejoin one's team just a moment sooner may turn the tide of battle.
Quick Respawn tends to be most useful in [[Ranked Battle]]s. This is due to the importance of getting back to the front lines quickly and the high likelihood of being splatted, since both teams are often gathered in a single area, such as around the [[Rainmaker]] or a [[Splat Zone]]. Teamwork is a crucial element of Ranked Battles, as well; being able to rejoin one's team just a moment sooner may turn the tide of battle.


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After getting splatted, Quick Respawn decreases the time spent watching the splat cam or black screen by up to about 67%.
After getting splatted, Quick Respawn decreases the time spent watching the splat cam or black screen by up to about 67%.


Respawn time after being splatted by falling out-of-bounds or drowning in water is shorter than after being splatted by another player. The respawn time for drowning in water is seven seconds, and the time for falling out-of-bounds is five and a half seconds. Just like with being splatted by another player, only the splat cam portion of this time is affected by Quick Respawn.
Respawn time after being splatted by falling out-of-bounds or drowning in water is shorter than after being splatted by another player.


===Gear===
===Gear===
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|game=Splatoon
|game=Splatoon
|ability=Quick Respawn
|ability=Quick Respawn
|bonustitle=Respawn time
|bonustitle=Respawn time (approx.)
|main0sub0=8.50s
|main0sub0=8.508s
|main0sub1=8.11s
|main0sub1=8.108s
|main0sub2=7.75s
|main0sub2=7.741s
|main0sub3=7.40s
|main0sub3=7.390s
|main1sub0=7.29s
|main1sub0=7.290s
|main0sub4=7.07s
|main0sub4=7.073s
|main1sub1=6.97s
|main1sub1=6.956s
|main0sub5=6.76s
|main0sub5=6.756s
|main1sub2=6.66s
|main1sub2=6.656s
|main0sub6=6.47s
|main0sub6=6.473s
|main1sub3=6.38s
|main1sub3=6.373s
|main2sub0=6.29s
|main2sub0=6.289s
|main0sub7=6.20s
|main0sub7=6.206s
|main1sub4=6.12s
|main1sub4=6.122s
|main2sub1=6.04s
|main2sub1=6.039s
|main0sub8=5.95s
|main0sub8=5.955s
|main1sub5=5.88s
|main1sub5=5.872s
|main2sub2=5.80s
|main2sub2=5.789s
|main0sub9=5.72s
|main0sub9=5.722s
|main1sub6=5.65s
|main1sub6=5.655s
|main2sub3=5.58s
|main2sub3=5.572s
|main3sub0=5.51s
|main3sub0=5.505s
|main1sub7=5.45s
|main1sub7=5.438s
|main2sub4=5.38s
|main2sub4=5.372s
|main3sub1=5.32s
|main3sub1=5.321s
|main1sub8=5.26s
|main1sub8=5.255s
|main2sub5=5.20s
|main2sub5=5.205s
|main3sub2=5.15s
|main3sub2=5.138s
|main1sub9=5.09s
|main1sub9=5.088s
|main2sub6=5.04s
|main2sub6=5.038s
|main3sub3=4.99s
|main3sub3=4.988s
|main2sub7=4.90s
|main2sub7=4.904s
|main3sub4=4.86s
|main3sub4=4.854s
|main2sub8=4.78s
|main2sub8=4.771s
|main3sub5=4.75s
|main3sub5=4.738s
|main2sub9=4.68s
|main2sub9=4.671s
|main3sub6=4.65s
|main3sub6=4.654s
|main3sub7=4.58s
|main3sub7=4.571s
|main3sub8=4.52s
|main3sub8=4.521s
|main3sub9=4.48s
|main3sub9=4.487s
}}
}}
{{clr}}
{{clr}}
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==''Splatoon 2''==
==''Splatoon 2''==
Quick Respawn was tweaked in ''Splatoon 2'' to only affect deaths that meet certain conditions.
Quick Respawn was tweaked in ''Splatoon 2'' from ''Splatoon'' to only affect deaths that meet certain conditions.


For Quick Respawn to activate, the player must not splat an enemy during the time between the most recent enemy-caused death and the current death.
The diagram below outlines eligibility for Quick Respawn to activate. After activation, the player returns to an eligible or ineligible state depending on the circumstances of the death.
* The need for a previous death means that the first death in a match will never benefit from Quick Respawn. Every following death can benefit.
* Being pushed into an environmental hazard by an enemy does not count as an enemy-caused death. If no enemy scores a confirmed splat, then the cause of death is indisputably not the enemy.
* This is a complete list of death types that do not count as enemy-caused: drowning in water, falling out of bounds, touching the [[Rainmaker barrier]] repeatedly, having the Rainmaker barrier time out and explode while carrying it.
* There can be any number of deaths between the most recent enemy-caused death and the current death. For example, a player dies once to an enemy, then five times to water, and then to an enemy. As long as the player in the example did not score any splats during the time between the first and second death to the enemy, Quick Respawn will activate.
* Assists and suicides do not count as splats. A splat confirmation notification will show on the player's screen if they score a splat.
* In scenarios where lives are traded, the activation of Quick Respawn depends on who died first. If the player throws a bomb that splats an opponent after the player dies, that splat prevents Quick Respawn from activating in next death, but allows it to activate for the current death.


The below diagram also outlines eligibility for Quick Respawn to activate. After activation, the player returns to an eligible or ineligible state depending on the circumstances of the death.
[[File:Quick Respawn Diagram.svg|frameless|center|upright=2.25]]


[[File:Quick Respawn Diagram.svg|frameless|center|upright=2.25]]
Clarification:
* For Quick Respawn to activate, the player must not splat an enemy during the time between the most recent enemy-caused death and the current death.
* In a traded scenario, the activation of Quick Respawn depends on who died first. For example, if the player throws a bomb that splats an opponent after the player dies, that splat prevents Quick Respawn from activating in next death, but allows it to activate for the current death.
* Assists do not count as splats. A splat confirmation notification will show on the player's screen if they score a splat.
* There can be any number of deaths between the most recent enemy-caused death and the current death. For example, a player dies once to an enemy, then five times to water, and then to an enemy. As long as the player in the example did not score any splats during the time between the first and second death to the enemy, Quick Respawn will activate.
* These death types do not count as enemy-caused: drowning in water, falling out of bounds, touching the [[Rainmaker barrier]], having the Rainmaker time out and explode while carrying it.
* The need for a previous death means that the first death in a match will never benefit from Quick Respawn. Every following death can potentially benefit.


===Gear===
===Gear===

Revision as of 13:57, 13 May 2019

Quick Respawn
Quick RespawnQuick RespawnQuick Respawn
Applicable gear
Favored by
Unfavored by

Quick Respawn is an ability in Splatoon and Splatoon 2. Skalop gear has a 5× chance of rolling this ability.

This ability shortens the player's respawn time after getting splatted.

Without this ability, watching the splat cam takes about 6 seconds (after a approx. 0.5 second splatting animation), followed by a approx. 2 second respawn animation; (total approx. 8.5 seconds). This ability only reduces the splat cam portion of the respawn process. Without this ability, the total respawn time for drowning in water and for falling out-of-bounds, is about 7 seconds and about 5.5 seconds respectively.

Tactics

Quick Respawn tends to be most useful in Ranked Battles. This is due to the importance of getting back to the front lines quickly and the high likelihood of being splatted, since both teams are often gathered in a single area, such as around the Rainmaker or a Splat Zone. Teamwork is a crucial element of Ranked Battles, as well; being able to rejoin one's team just a moment sooner may turn the tide of battle.

Splatoon

After getting splatted, Quick Respawn decreases the time spent watching the splat cam or black screen by up to about 67%.

Respawn time after being splatted by falling out-of-bounds or drowning in water is shorter than after being splatted by another player.

Gear

Quick Respawn is the main ability of:

Headgear with Quick Respawn in Splatoon
Name Brand Availability Ability Star power Added in

Backwards Cap Backwards Cap Zekko Zekko Cash 700 S Ability Quick Respawn.png Quick Respawn Star-full.pngStar-empty.pngStar-empty.png Initial Release (1.0.0)
Noise Cancelers Noise Cancelers Forge Forge Cash 2800 S Ability Quick Respawn.png Quick Respawn Star-full.pngStar-full.pngStar-empty.png 2.3.0
Retro Specs Retro Specs Splash Mob Splash Mob Cash 500 S Ability Quick Respawn.png Quick Respawn Star-full.pngStar-empty.pngStar-empty.png Initial Release (1.0.0)
Clothing with Quick Respawn in Splatoon
Shoes with Quick Respawn in Splatoon
Name Brand Availability Ability Star power Added in

Black Trainers Black Trainers Tentatek Tentatek Cash 500 S Ability Quick Respawn.png Quick Respawn Star-full.pngStar-empty.pngStar-empty.png Initial Release (1.0.0)
Choco Clogs Choco Clogs Krak-On Krak-On Cash 1800 S Ability Quick Respawn.png Quick Respawn Star-full.pngStar-full.pngStar-empty.png Initial Release (1.0.0)
Moto Boots Moto Boots Rockenberg Rockenberg Cash 3000 S Ability Quick Respawn.png Quick Respawn Star-full.pngStar-full.pngStar-empty.png Initial Release (1.0.0)
Squink Wingtips Squink Wingtips Rockenberg Rockenberg Cash 800 S Ability Quick Respawn.png Quick Respawn Star-full.pngStar-empty.pngStar-empty.png 2.0.0

Stacking

Abilities Respawn time (approx.)
None 8.508s
Main: 0, Sub: 1 S Ability Quick Respawn.png 8.108s
Main: 0, Sub: 2 S Ability Quick Respawn.png S Ability Quick Respawn.png 7.741s
Main: 0, Sub: 3 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 7.390s
Main: 1, Sub: 0 S Ability Quick Respawn.png 7.290s
Main: 0, Sub: 4 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 7.073s
Main: 1, Sub: 1 S Ability Quick Respawn.png S Ability Quick Respawn.png 6.956s
Main: 0, Sub: 5 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 6.756s
Main: 1, Sub: 2 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 6.656s
Main: 0, Sub: 6 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 6.473s
Main: 1, Sub: 3 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 6.373s
Main: 2, Sub: 0 S Ability Quick Respawn.png S Ability Quick Respawn.png 6.289s
Main: 0, Sub: 7 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 6.206s
Main: 1, Sub: 4 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 6.122s
Main: 2, Sub: 1 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 6.039s
Main: 0, Sub: 8 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 5.955s
Main: 1, Sub: 5 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 5.872s
Main: 2, Sub: 2 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 5.789s
Main: 0, Sub: 9 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 5.722s
Main: 1, Sub: 6 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 5.655s
Main: 2, Sub: 3 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 5.572s
Main: 3, Sub: 0 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 5.505s
Main: 1, Sub: 7 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 5.438s
Main: 2, Sub: 4 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 5.372s
Main: 3, Sub: 1 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 5.321s
Main: 1, Sub: 8 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 5.255s
Main: 2, Sub: 5 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 5.205s
Main: 3, Sub: 2 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 5.138s
Main: 1, Sub: 9 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 5.088s
Main: 2, Sub: 6 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 5.038s
Main: 3, Sub: 3 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 4.988s
Main: 2, Sub: 7 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 4.904s
Main: 3, Sub: 4 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 4.854s
Main: 2, Sub: 8 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 4.771s
Main: 3, Sub: 5 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 4.738s
Main: 2, Sub: 9 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 4.671s
Main: 3, Sub: 6 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 4.654s
Main: 3, Sub: 7 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 4.571s
Main: 3, Sub: 8 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 4.521s
Main: 3, Sub: 9 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 4.487s

Splatoon 2

Quick Respawn was tweaked in Splatoon 2 from Splatoon to only affect deaths that meet certain conditions.

The diagram below outlines eligibility for Quick Respawn to activate. After activation, the player returns to an eligible or ineligible state depending on the circumstances of the death.

Quick Respawn Diagram.svg

Clarification:

  • For Quick Respawn to activate, the player must not splat an enemy during the time between the most recent enemy-caused death and the current death.
  • In a traded scenario, the activation of Quick Respawn depends on who died first. For example, if the player throws a bomb that splats an opponent after the player dies, that splat prevents Quick Respawn from activating in next death, but allows it to activate for the current death.
  • Assists do not count as splats. A splat confirmation notification will show on the player's screen if they score a splat.
  • There can be any number of deaths between the most recent enemy-caused death and the current death. For example, a player dies once to an enemy, then five times to water, and then to an enemy. As long as the player in the example did not score any splats during the time between the first and second death to the enemy, Quick Respawn will activate.
  • These death types do not count as enemy-caused: drowning in water, falling out of bounds, touching the Rainmaker barrier, having the Rainmaker time out and explode while carrying it.
  • The need for a previous death means that the first death in a match will never benefit from Quick Respawn. Every following death can potentially benefit.

Gear

Quick Respawn is the main ability of:

Headgear with Quick Respawn in Splatoon 2
Name Brand Availability Ability Star power Added in

Backwards Cap Backwards Cap Zekko Zekko Cash 700 S2 Ability Quick Respawn.png Quick Respawn Star-full.pngStar-empty.pngStar-empty.png Initial Release (1.0.0)
Eel-Cake Hat Eel-Cake Hat SquidForce SquidForce Nintendo Switch Nintendo Switch News S2 Ability Quick Respawn.png Quick Respawn Star-full.pngStar-full.pngStar-full.png 20 December 2018
Fugu Bell Hat Fugu Bell Hat Firefin Firefin Cash 1700 S2 Ability Quick Respawn.png Quick Respawn Star-full.pngStar-full.pngStar-empty.png 2.0.0
Noise Cancelers Noise Cancelers Forge Forge Cash 9200 S2 Ability Quick Respawn.png Quick Respawn Star-full.pngStar-full.pngStar-full.png Initial Release (1.0.0)
Retro Specs Retro Specs Splash Mob Splash Mob Cash 500 S2 Ability Quick Respawn.png Quick Respawn Star-full.pngStar-empty.pngStar-empty.png Initial Release (1.0.0)
Seashell Bamboo Hat Seashell Bamboo Hat Inkline Inkline Cash 3200 S2 Ability Quick Respawn.png Quick Respawn Star-full.pngStar-full.pngStar-empty.png 3.0.0
Squinja Mask Squinja Mask amiibo amiibo amiibo Inkling Boy 2 Inkling Boy (Splatoon 2) S2 Ability Quick Respawn.png Quick Respawn Star-full.pngStar-full.pngStar-empty.png Initial Release (1.0.0)

Stacking

Version history

Version Adjustments
Base game
  • Players must not splat an opponent during the time between the most recent enemy-caused death and the current death for Quick Respawn to affect the current death.

Names in other languages

Template:Foreignname