Cold-Blooded: Difference between revisions

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{{Infobox ability
{{Retired|article}}
|gear=Clothing
{{InfoboxGobbler}}
|goodbrand=
'''Cold-Blooded''' is an [[gear ability|ability]] in {{S}}, and a retired ability in {{S2}}.
|badbrand=
}}
'''{{PAGENAME}}''' is an [[ability]] in {{S}} and {{S2}}. The ability is called '''Cold-Blooded''' in {{S2}}.
 
{{PAGENAME}} shortens the duration of any position-tracking effects inflicted on the wearer.


{{PAGENAME}} is rather versatile, as any weapon or play style can benefit from not being tracked. However, it reaches its full potential when used with a stealthy, mobile weapon, such as the {{Weapon|Main|Carbon Roller}}; it can enhance the sneakiness of a weapon, facilitating ambushes. A loud or otherwise conspicuous weapon may give itself away to surrounding enemies, no tracking needed.
Cold-Blooded shortens the duration of [[Mark|position-tracking]] effects inflicted on the wearer.


==''Splatoon''==
==''Splatoon''==
{{PAGENAME}} shortens the duration of position-tracking to 50% of normal tracking time. It is restricted to [[clothing]] as a main ability, and cannot be rolled as a sub ability.
{{Infobox/Ability
 
|name=Cold Blooded
===Mutual exclusivity===
|game=Splatoon
This ability is found as the main ability only on [[clothing]], so other abilities found only on shoes are mutually exclusive with it; in other words players cannot have them together. These abilities are {{Ability|Recon|game=Splatoon}}, {{Ability|Haunt|game=Splatoon}}, and {{Ability|Ninja Squid|game=Splatoon}}. In addition, since wearing the {{Gear|Clothing|Splatfest Tee|game=Splatoon}} is mandatory during a [[Splatfest]], these abilities cannot be used for the duration of those events.
|image=S Ability Cold Blooded.png
 
|appgear=Clothing
===Gear===
}}
The following [[Gear]] items have Cold Blooded as their main ability.
===Mechanics===
{{Gear/S_Clothing|ability=Cold Blooded|collapsed=true}}
Cold Blooded shortens the duration of position tracking by 50% of the normal tracking time.
 
===Data===
Cold Blooded reduces tracking duration by 50%. This applies to all forms of tracking:
 
*{{Weapon|Sub|Point Sensor|game=Splatoon}}s normally lasts 8 seconds, but this is reduced to 4 seconds. Before [[List of updates in Splatoon/Version 2.2.0|Version 2.2.0]], Point Sensors would track for 10 seconds normally and 2.5 seconds with Cold Blooded. As of Version 2.2.0 but before [[List of updates in Splatoon/Version 2.7.0|Version 2.7.0]], Point Sensors would normally last 8 seconds, with Cold Blooded reducing the effect to 2 seconds.
*{{Ability|Haunt|game=Splatoon}} normally lasts 9 seconds, but is reduced to roughly 4.5 seconds.
*The {{Weapon|Special|Echolocator|game=Splatoon}}'s duration can vary if the user has {{Ability|Special Duration Up|game=Splatoon}} equipped. Without any, it will have its tracking time reduced from 9 seconds to 4.5 seconds. With the maximum amount of Special Duration Up equipped, it will last 12.6 seconds normally and 6.3 seconds on a target with Cold Blooded.


{| class="wikitable"
{| class="wikitable sitecolor-s"
|colspan="3"|
!rowspan="3"|Weapon
!colspan="4"|Cold Blooded
!colspan="6"|Cold Blooded
|-
|-
|colspan="3"|
!colspan="2"|Before 2.2.0
!colspan="2"|Before 2.7.0
!colspan="2"|2.2.0 to 2.6.0<ref>[https://www.youtube.com/watch?v=xCn_3o2tQHc {{YT}} ''Splatoon'' - Cold Blooded (patch 2.2.0)]</ref>
!colspan="2"|2.7.0
!colspan="2"|2.7.0
|-
|-
|colspan="3"|
| Inactive || Active || Inactive || Active || Inactive || Active
|colspan="1"|Inactive
|colspan="1"|Active
|colspan="1"|Inactive
|colspan="1"|Active
|-
|-
|colspan="3"|[[Point Sensor]]
| {{Weapon|S|Sub|Point Sensor}}
|<nowiki>8</nowiki>
| 10 || 2.5 || 8 || 2 || 8 || 4
|<nowiki>2</nowiki>
|<nowiki>8</nowiki>
|<nowiki>4</nowiki>
|-
|-
|colspan="3"|[[Echolocator]]
| {{Weapon|S|Special|Echolocator}}*
|<nowiki>12</nowiki>
| 12 || 3 || 12 || 3 || 9 || 4.5
|<nowiki>3</nowiki>
|<nowiki>9</nowiki>
|<nowiki>4.5</nowiki>
|-
|-
|colspan="3"|[[Haunt]]
| {{Ability|S|Haunt}}
|<nowiki>12</nowiki>
| 12 || 3 || 12 || 3 || 9 || 4.5
|<nowiki>3</nowiki>
|<nowiki>9</nowiki>
|<nowiki>4.5</nowiki>
|}
|}
''Times are in seconds''
Times are in seconds and are approximate.<br>
<nowiki>*</nowiki>Can change because of [[Special Duration Up]]


<ref>[https://www.youtube.com/watch?v=xCn_3o2tQHc {{YT}} Splatoon - Cold Blooded (patch 2.2.0)]</ref>
===Gear===
{{Gear/S Clothing|ability=Cold Blooded|collapsed=true}}
 
===Version history===
{| class="wikitable sitecolor-s"
! Version !! Adjustments
|-
| '''{{Ver|S|2.7.0}}''' ||
* {{Nerf|Tracking time reduction decreased by 33%|up to 75%|up to 50%}}
|}
 
===Gallery===
<gallery>
Ability Cold Blooded.svg
S Ability Cold Blooded.png
Cold-Blooded Description.jpg|In-game description of Cold-Blooded
</gallery>


==''Splatoon 2''==
==''Splatoon 2''==
{{Brand|Annaki|game=Splatoon 2}} and {{Brand|Toni Kensa|game=Splatoon 2}} gear has a 5× chance of rolling this ability.
{{Infobox/Ability
|game=Splatoon 2
|appgear=Any
|favored=Annaki
|favored2=Toni Kensa
|unfavored=Inkline
}}
In ''Splatoon 2'', Cold-Blooded is a stackable ability that was available on any gear type. It could shorten the tracking effects of [[Point Sensor]]s, [[Ink Mine]]s, [[Thermal Ink]], [[Haunt]], and the [[Sting Ray]].


===Gear===
In version {{ver|S2|4.3.0}}, Cold-Blooded was retired, and its effects were combined with Bomb Defense Up to make a new ability: [[Bomb Defense Up DX]]. The default ability of all gear with Cold-Blooded (except the [[Gray FA-11 Bomber]], [[Pearlescent Crown]] and [[Fringed Loafers]], which are not available in [[SplatNet 2]] to have alternate main abilities) was changed to [[Main Power Up]], while existing gear with the Cold-Blooded ability was overwritten with Bomb Defense Up DX.
Cold-Blooded is the main ability of:
{{Gear/S2_Headgear|ability=Cold-Blooded|collapsed=true}}
{{Gear/S2_Clothing|ability=Cold-Blooded|collapsed=true}}
{{Gear/S2_Shoes|ability=Cold-Blooded|collapsed=true}}


===Stacking===
===Stacking===
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|game=Splatoon 2
|game=Splatoon 2
|ability=Cold-Blooded
|ability=Cold-Blooded
|bonustitle=Decrease in tracking time
|bonustitle=Decrease in tracking time (approx.)
|main0sub0=0%
|main0sub0=0%
|main0sub1=7.2%
|main0sub1=8.7%
|main0sub2=14.1%
|main0sub2=16.9%
|main0sub3=20.6%
|main0sub3=24.8%
|main1sub0=22.7%
|main1sub0=27.3%
|main0sub4=26.8%
|main0sub4=32.1%
|main1sub1=28.8%
|main1sub1=34.5%
|main0sub5=32.6%
|main0sub5=39.1%
|main1sub2=34.4%
|main1sub2=41.3%
|main0sub6=38.0%
|main0sub6=45.6%
|main1sub3=39.7%
|main1sub3=47.7%
|main2sub0=41.4%
|main2sub0=49.7%
|main0sub7=43.0%
|main0sub7=51.7%
|main1sub4=44.6%
|main1sub4=53.6%
|main2sub1=46.2%
|main2sub1=55.5%
|main0sub8=47.7%
|main0sub8=57.3%
|main1sub5=49.2%
|main1sub5=59.1%
|main2sub2=50.7%
|main2sub2=60.8%
|main0sub9=52.1%
|main0sub9=62.5%
|main1sub6=53.4%
|main1sub6=64.1%
|main2sub3=54.7%
|main2sub3=65.7%
|main3sub0=56.0%
|main3sub0=67.2%
|main1sub7=57.3%
|main1sub7=68.7%
|main2sub4=58.5%
|main2sub4=70.2%
|main3sub1=59.6%
|main3sub1=71.5%
|main1sub8=60.7%
|main1sub8=72.9%
|main2sub5=61.8%
|main2sub5=74.2%
|main3sub2=62.9%
|main3sub2=75.4%
|main1sub9=63.9%
|main1sub9=76.6%
|main2sub6=64.8%
|main2sub6=77.8%
|main3sub3=65.7%
|main3sub3=78.9%
|main2sub7=67.4%
|main2sub7=80.9%
|main3sub4=68.2%
|main3sub4=81.9%
|main2sub8=69.7%
|main2sub8=83.6%
|main3sub5=70.4%
|main3sub5=84.4%
|main2sub9=71.6%
|main2sub9=85.9%
|main3sub6=72.1%
|main3sub6=86.6%
|main3sub7=73.6%
|main3sub7=88.3%
|main3sub8=74.6%
|main3sub8=89.5%
|main3sub9=75.3%
|main3sub9=90.3%
}}
}}
<gallery>
<gallery>
S2 Cold-Blooded Chart.png|A graph showing the effect of Cold-Blooded on [[Point Sensor]]s.
S2 Cold-Blooded duration effects chart.png|A graph showing the effect of Cold-Blooded on [[Point Sensor]]s and [[Ink Mine]]s.
S2 Cold-Blooded distance effects chart.png|A graph showing the effect of Cold-Blooded on [[Thermal Ink]].
</gallery>
</gallery>


==Gallery==
===Version history===
<gallery>
{| class="wikitable sitecolor-s2"
Cold-Blooded.jpeg|In-game description of {{PAGENAME}}.
! Version !! Adjustments
</gallery>
|-
| '''Base game''' ||
* {{Buff|Tracking time reduction increased by 50%|up to 50%|up to 75%}}
|-
| '''{{Ver|S2|1.4.0}}''' ||
* {{Buff|Tracking time reduction increased by 20%|up to 75%|up to 90%}}
* {{Buff|Cold-Blooded now also increases the area in which the player is immune to the revealing effects of [[Thermal Ink]], [[Haunt]], and the [[Sting Ray]].}}
|-
| '''{{Ver|S2|4.3.0}}''' ||
* '''{{color|—|gray}}''' Removed. Effects integrated with [[Bomb Defense Up]] into [[Bomb Defense Up DX]].
* {{buff|Preexisting mains changed to Bomb Defense Up DX}}.
** '''{{color|—|gray}}''' Items originally with Cold-Blooded as a main can be repurchased with [[Main Power Up]] (aside from gear unobtainable from [[SplatNet 2]], which have Bomb Defense Up DX).
* {{buff|Preexisting subs, ability chunks, and [[Crust Bucket|drink tickets]] changed to Bomb Defense Up DX}}.
|}
 
==Tactics==
Cold-Blooded is rather versatile, as any weapon or play style can benefit from not being tracked. However, it reaches its full potential when used with a stealthy and mobile weapon, such as the [[Carbon Roller]] or [[Octobrush]] as it can enhance the sneakiness of a weapon, facilitating ambushes. A loud or otherwise conspicuous weapon may give itself away to surrounding enemies with no tracking needed.
 
==Trivia==
*In {{S2}}, Cold-Blooded was the only ability that was favored by two brands.
**Additionally, after being retired in [[Version 4.3.0 (Splatoon 2)|version 4.3.0]], [[Main Power Up]] replaced Cold-Blooded as well as its favored brands.
*In real life, all squids are [[Wikipedia:Ectotherm|ectothermic]], or "cold-blooded", which the Cold-Blooded ability could be a reference to.


==Names in other languages==
==Names in other languages==
{{Foreignname
{{Localized name
|color={{siteColor|Generic}}
|Jap=マーキング時間短縮 (''Splatoon 2'')<br>''Mākingu Jikan Tanshuku''<br>マーキングガード (''Splatoon'')<br>''Mākingu Gādo''
|Jap=マーキング時間短縮 (''Splatoon 2'')<br>''Mākingu Jikan Tanshuku''<br>マーキングガード (''Splatoon'')<br>''Mākingu Gādo''
|JapM=Marking Time Shortening<br><br>Marking Guard
|JapM=Marking Time Shortening<br><br>Marking Guard
|Dut=Stoorzender
|Dut=Stoorzender
|DutM=Big sender
|DutM=Jammer
|Fre=Furtivité
|Fre=Furtivité
|FreM=Furtivity
|FreM=Furtivity
|Ger=Phantom
|Ger=Phantom
|GerM=Phantom
|GerM=Phantom
|Ita=Batteria difettosa ({{S2}})<br>Nascondino ({{S}})
|Ita=Batteria difettosa (''Splatoon 2'')<br>Nascondino (''Splatoon'')
|ItaM=Defect battery<br>Hide-And-Seek
|ItaM=Defect battery<br>Hide-And-Seek
|Rus=Кальмар 004
|Rus=Кальмар 004
Line 149: Line 166:
}}
}}


{{refs}}
==References==
<references/>


{{AbilityPro}}
{{Navbox/S Abilities}}
{{Ability2}}
{{Navbox/S2 Abilities}}
{{images}}


[[Category:Abilities]]
[[Category:Abilities]]
[[Category:Inkling Abilities]]

Latest revision as of 08:01, 26 April 2024

Retired.
This article describes content that may be partly or wholly inaccessible due to its removal or the discontinuation of online services.

Cold-Blooded is an ability in Splatoon, and a retired ability in Splatoon 2.

Cold-Blooded shortens the duration of position-tracking effects inflicted on the wearer.

Splatoon

Cold Blooded
Cold Blooded
Applicable gear

Mechanics

Cold Blooded shortens the duration of position tracking by 50% of the normal tracking time.

Weapon Cold Blooded
Before 2.2.0 2.2.0 to 2.6.0[1] 2.7.0
Inactive Active Inactive Active Inactive Active
Point Sensor 10 2.5 8 2 8 4
Echolocator* 12 3 12 3 9 4.5
Haunt 12 3 12 3 9 4.5

Times are in seconds and are approximate.
*Can change because of Special Duration Up

Gear

Clothing with Cold Blooded in Splatoon

Version history

Version Adjustments
2.7.0
  • Tracking time reduction decreased by 33%: up to 75% → up to 50%

Gallery

Splatoon 2

Cold-Blooded
Cold-Blooded
Applicable gear
Favored by
Unfavored by

In Splatoon 2, Cold-Blooded is a stackable ability that was available on any gear type. It could shorten the tracking effects of Point Sensors, Ink Mines, Thermal Ink, Haunt, and the Sting Ray.

In version 4.3.0, Cold-Blooded was retired, and its effects were combined with Bomb Defense Up to make a new ability: Bomb Defense Up DX. The default ability of all gear with Cold-Blooded (except the Gray FA-11 Bomber, Pearlescent Crown and Fringed Loafers, which are not available in SplatNet 2 to have alternate main abilities) was changed to Main Power Up, while existing gear with the Cold-Blooded ability was overwritten with Bomb Defense Up DX.

Stacking

Abilities Decrease in tracking time (approx.)
None 0%
Main: 0, Sub: 1 8.7%
Main: 0, Sub: 2 16.9%
Main: 0, Sub: 3 24.8%
Main: 1, Sub: 0 27.3%
Main: 0, Sub: 4 32.1%
Main: 1, Sub: 1 34.5%
Main: 0, Sub: 5 39.1%
Main: 1, Sub: 2 41.3%
Main: 0, Sub: 6 45.6%
Main: 1, Sub: 3 47.7%
Main: 2, Sub: 0 49.7%
Main: 0, Sub: 7 51.7%
Main: 1, Sub: 4 53.6%
Main: 2, Sub: 1 55.5%
Main: 0, Sub: 8 57.3%
Main: 1, Sub: 5 59.1%
Main: 2, Sub: 2 60.8%
Main: 0, Sub: 9 62.5%
Main: 1, Sub: 6 64.1%
Main: 2, Sub: 3 65.7%
Main: 3, Sub: 0 67.2%
Main: 1, Sub: 7 68.7%
Main: 2, Sub: 4 70.2%
Main: 3, Sub: 1 71.5%
Main: 1, Sub: 8 72.9%
Main: 2, Sub: 5 74.2%
Main: 3, Sub: 2 75.4%
Main: 1, Sub: 9 76.6%
Main: 2, Sub: 6 77.8%
Main: 3, Sub: 3 78.9%
Main: 2, Sub: 7 80.9%
Main: 3, Sub: 4 81.9%
Main: 2, Sub: 8 83.6%
Main: 3, Sub: 5 84.4%
Main: 2, Sub: 9 85.9%
Main: 3, Sub: 6 86.6%
Main: 3, Sub: 7 88.3%
Main: 3, Sub: 8 89.5%
Main: 3, Sub: 9 90.3%

Version history

Version Adjustments
Base game
  • Tracking time reduction increased by 50%: up to 50% → up to 75%
1.4.0
  • Tracking time reduction increased by 20%: up to 75% → up to 90%
  • Cold-Blooded now also increases the area in which the player is immune to the revealing effects of Thermal Ink, Haunt, and the Sting Ray.
4.3.0
  • Removed. Effects integrated with Bomb Defense Up into Bomb Defense Up DX.
  • Preexisting mains changed to Bomb Defense Up DX.
    • Items originally with Cold-Blooded as a main can be repurchased with Main Power Up (aside from gear unobtainable from SplatNet 2, which have Bomb Defense Up DX).
  • Preexisting subs, ability chunks, and drink tickets changed to Bomb Defense Up DX.

Tactics

Cold-Blooded is rather versatile, as any weapon or play style can benefit from not being tracked. However, it reaches its full potential when used with a stealthy and mobile weapon, such as the Carbon Roller or Octobrush as it can enhance the sneakiness of a weapon, facilitating ambushes. A loud or otherwise conspicuous weapon may give itself away to surrounding enemies with no tracking needed.

Trivia

  • In Splatoon 2, Cold-Blooded was the only ability that was favored by two brands.
  • In real life, all squids are ectothermic, or "cold-blooded", which the Cold-Blooded ability could be a reference to.

Names in other languages

Language Name Meaning
Japan Japanese マーキング時間短縮 (Splatoon 2)
Mākingu Jikan Tanshuku
マーキングガード (Splatoon)
Mākingu Gādo
Marking Time Shortening

Marking Guard
Netherlands Dutch Stoorzender Jammer
CanadaFrance French Furtivité Furtivity
Germany German Phantom Phantom
Italy Italian Batteria difettosa (Splatoon 2)
Nascondino (Splatoon)
Defect battery
Hide-And-Seek
Russia Russian Кальмар 004
Kal'mar 004
Squid 004 (could be a reference to Agent 007 and Agent 4)
Mexico Spanish (NOA) Sangre fría Cold blood
Spain Spanish (NOE) Invisibilidad Invisibility

References