Cold-Blooded: Difference between revisions
m (`) |
Splattersky (talk | contribs) (wording) |
||
Line 70: | Line 70: | ||
In ''Splatoon 2'', Cold-Blooded was changed from a mutually exclusive ability to a stackable ability that was available on any gear type. [[Annaki]] and [[Toni Kensa]] gear had a 5× chance of rolling this ability. [[Inkline]] gear had a 1/2× chance of rolling this ability. It could stop the tracking effects of {{Weapon|S2|Sub|Point Sensor}}s, {{Weapon|S2|Sub|Ink Mine}}s, {{Ability|S2|Thermal Ink}}, {{Ability|S2|Haunt}}, and the {{Weapon|S2|Special|Sting Ray}}. | In ''Splatoon 2'', Cold-Blooded was changed from a mutually exclusive ability to a stackable ability that was available on any gear type. [[Annaki]] and [[Toni Kensa]] gear had a 5× chance of rolling this ability. [[Inkline]] gear had a 1/2× chance of rolling this ability. It could stop the tracking effects of {{Weapon|S2|Sub|Point Sensor}}s, {{Weapon|S2|Sub|Ink Mine}}s, {{Ability|S2|Thermal Ink}}, {{Ability|S2|Haunt}}, and the {{Weapon|S2|Special|Sting Ray}}. | ||
In version {{ver|S2|4.3.0}}, Cold-Blooded was retired. The default ability of all gear with Cold-Blooded (except the [[Gray FA-11 Bomber]], [[Pearlescent Crown]] and [[Fringed Loafers]]) was changed to {{Ability|S2|Main Power Up}}, while existing gear with the Cold-Blooded ability was overwritten with {{Ability|S2|Bomb Defense Up DX}} | In version {{ver|S2|4.3.0}}, Cold-Blooded was retired, and its effects got combined with Bomb Defense Up to make a new ability {{Ability|S2|Bomb Defense Up DX}}. The default ability of all gear with Cold-Blooded (except the [[Gray FA-11 Bomber]], [[Pearlescent Crown]] and [[Fringed Loafers]]) was changed to {{Ability|S2|Main Power Up}}, while existing gear with the Cold-Blooded ability was overwritten with {{Ability|S2|Bomb Defense Up DX}}. | ||
===Stacking=== | ===Stacking=== |
Revision as of 22:45, 29 May 2019
Cold-Blooded is an ability in Splatoon, and a retired ability that got combined with Bomb Defense Up in Splatoon 2.
Cold-Blooded shortens the duration of any position-tracking effects inflicted on the wearer.
Cold-Blooded is rather versatile, as any weapon or play style can benefit from not being tracked. However, it reaches its full potential when used with a stealthy, mobile weapon, such as the Carbon Roller or Octobrush as it can enhance the sneakiness of a weapon, facilitating ambushes. A loud or otherwise conspicuous weapon may give itself away to surrounding enemies, no tracking needed.
Splatoon
Cold Blooded shortens the duration of position-tracking to 50% of normal tracking time. It is restricted to clothing as a main ability, and cannot be rolled as a sub ability.
Mutual exclusivity
This ability is found as the main ability only on clothing, so other abilities found only on clothing are mutually exclusive with it; in other words players cannot have them together. These abilities are Recon (ability), Haunt, and Ninja Squid. In addition, since wearing the Splatfest Tee was mandatory during a Splatfest, these abilities could not be used for the duration of those events.
Gear
The following gear items have Cold Blooded as their main ability.
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Anchor Sweat | SquidForce | 3000 | Cold Blooded | Initial Release (1.0.0) | ||
CoroCoro Hoodie | Zekko | 10800 | Cold Blooded | 2.8.0 | ||
Cycling Shirt | Zink | 2900 | Cold Blooded | 2.0.0 | ||
Dark Urban Vest | Firefin | 10000 | Cold Blooded | Initial Release (1.0.0) | ||
Sage Polo | Splash Mob | 400 | Cold Blooded | Initial Release (1.0.0) | ||
Sky-Blue Squideye | Tentatek | 500 | Cold Blooded | Initial Release (1.0.0) | ||
Squidstar Waistcoat | Krak-On | 650 | Cold Blooded | 2.3.0 |
Data
Cold Blooded reduces tracking duration by 50%. This applies to all forms of tracking:
- Point Sensors normally last eight seconds, but this is reduced to four seconds.
- Haunt normally lasts nine seconds, but is reduced to roughly 4.5 seconds.
- The Echolocator's duration can vary if the user has Special Duration Up equipped. Without any, it will have its tracking time reduced from nine seconds to 4.5 seconds. With the maximum amount of Special Duration Up equipped, it will last 12.6 seconds normally and 6.3 seconds on a target with Cold Blooded.
Weapon | Cold Blooded | |||||
---|---|---|---|---|---|---|
Before 2.2.0 | 2.2.0 to 2.6.0 | 2.7.0 | ||||
Inactive | Active | Inactive | Active | Inactive | Active | |
Point Sensor | 10 | 2.5 | 8 | 2 | 8 | 4 |
Echolocator | 12 | 3 | 12 | 3 | 9 | 4.5 |
Haunt | 12 | 3 | 12 | 3 | 9 | 4.5 |
Times are in seconds
Version history
Version | Adjustments |
---|---|
2.7.0 |
|
Splatoon 2
In Splatoon 2, Cold-Blooded was changed from a mutually exclusive ability to a stackable ability that was available on any gear type. Annaki and Toni Kensa gear had a 5× chance of rolling this ability. Inkline gear had a 1/2× chance of rolling this ability. It could stop the tracking effects of Point Sensors, Ink Mines, Thermal Ink, Haunt, and the Sting Ray.
In version 4.3.0, Cold-Blooded was retired, and its effects got combined with Bomb Defense Up to make a new ability Bomb Defense Up DX. The default ability of all gear with Cold-Blooded (except the Gray FA-11 Bomber, Pearlescent Crown and Fringed Loafers) was changed to Main Power Up, while existing gear with the Cold-Blooded ability was overwritten with Bomb Defense Up DX.
Stacking
-
A graph showing the effect of Cold-Blooded on Point Sensors and Ink Mines.
-
A graph showing the effect of Cold-Blooded on Thermal Ink.
Version history
Version | Adjustments |
---|---|
Base game |
|
1.4.0 |
|
4.3.0 |
|
Gallery
-
In-game description of Cold-Blooded.
Trivia
- In Splatoon 2, Cold-Blooded was the only stackable ability that was favored by two brands.
- In real life, all squids are ectothermic, or "cold-blooded", which the Cold-Blooded ability is likely a reference to.
Names in other languages
References
|
|