Floor

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Revision as of 20:30, 24 February 2024 by WayslideCool (talk | contribs) (minor fixes)

Side Order's level system consists of the Spire of Order's individual Floors, which are randomly generated on each run.[1][2][3][4][5][6][7][8][9][10]

The player will need to go through a 10-floor first climb before given access to the full 30 floors of the Spire of Order. During this first climb, the Color Chips are not randomized, and will be the same for every player.

Floor Selection

Agent 8 on the Floor Selection screen.

During a 30 floor run the player will be given the option of 3 floors with varying difficulty, objectives, and rewards. Each selection has a difficulty, objective, and color chip reward, with a small chance of awarding two instances of the given color chip. Membux will be earned based on the difficulty of the floor the player selects; bonus floors offer the chance to gain additional Membux by either changing the Color Chips to a randomized set or by imposing optional restrictions. The Color Chip is applied before start of a floor.
Upon selection of a floor, the player will spawn onto a starting platform while the objective text will be displayed to the player. The Cage will spawn at the end of this starting platform, where the player can ride the Cage above the main platform, which will give allow players to strategically plan where they will land on the floor platform using Pearl Drone to glide down. After landing, the player can glide using the drone by double-jumping[7][2]

Spire of Order Map

The Spire of Order's map as Agent 8 ascends a Floor

After finishing a floor, the Spire's map will appear and show a few completed floors below the player, future floors above the player, and what floor the player is currently on.
The background of the Spire map will change colors depending on what third of the spire has been reached. The first ten floors have a dark grey background, floors eleven through twenty have a dark turquoise background and twenty-one through thirty have a dark purple background.

Spire map icons

Floor Names

Floors' names have a root part describing its basic features, and may have modifiers to it that describes the enemies, difficulty, and/or hazards on it. If the player has not played the exact combination of floor and its modifiers, the level will show as "???".

Root floor names
  • All-the-Way-Down(Then-Up-Again).Floor
  • Bowl.Floor
  • Careful-Aim.Floor
  • Carefully-Aimed-Reversal.Floor
  • Combined-Forces(Striking-in-Unison).Floor
  • Coverage(Between-Crosshairs).Floor
  • Covered.Floor
  • Crisscross.Floor
  • Divided.Floor
  • Double-Hill.Floor
  • Eight-Shaped.Floor
  • Escape-Artist.Floor
  • Explosion-Festival.Floor
  • Fortress.Floor
  • Forward-Momentum.Floor
  • Gateway.Floor
  • High-Tower.Floor
  • Mountain_Battlefield(Ascent).Floor
  • On-the-Run(Circles)_Eternally-Hunted.Floor
  • Pyramid.Floor
  • Rising-Ground.Floor
  • Rolling.Floor
  • Rotational.Floor
  • Sitting_Duck_Valley.Floor
  • Slope.Floor
  • Soaker-Blockade.Floor
  • Steamroller.Floor
  • Stepping-Stones.Floor
  • Switchback.Floor
  • Two-Bridge.Floor
  • Uneven.Floor
  • Unstable-Footing(Bounce-Pad).Floor
  • Up-and-Down.Floor
  • Uphill-Push.Floor
  • Whirling-Shell.Floor
  • Wide-Open.Floor
  • Winding.Floor
Modifiers
  • Acrobatic_
  • Assault(Incoming)_
  • Bombarded_
  • Bombarded(Constant)_
  • Bombarded(Relentless)_
  • Ceaseless_
  • Cruel_
  • Danger-Magnet_
  • Dizzying_
  • Double-Decker_
  • Eternally-Shelterless_
  • Eternally-Vigilant_
  • Exposed_
  • Extensively-Circuitous_
  • Field-Day_
  • Flying_
  • Frantic_
  • Homing(Swarm)_
  • Ink-Drenched_
  • Intense_
  • Large-Underpass_
  • Launching_
  • Nightmare_
  • Onrushing_
  • Open-Season_
  • Outstretched-Neck_
  • Ping-Ponging_
  • Projectile-Spam(High)_
  • Projectile-Spam(Med)_
  • Powerful_
  • Pursuit(All-Out)_
  • Reckless_
  • Scampering_
  • Scampering(Between-Crosshairs)_
  • Shelterless_
  • Sisyphean_
  • Springing_
  • Springing(Swarmed)_
  • Surrounded(All-Sides)_
  • Swarmed_
  • Targeted(Giants)_
  • Threatened(All-Sides)_
  • Unreasonable_
  • Up-and-Down_
  • Whirling_
  • Whirling-Enemies(High)_


As well as special floors:

  • Control Room
  • Elusive-Bounder.Floor
  • Layered-Rotator.Floor
  • Intensifying-Harmony.Floor
  • Vending-Machine Corner


Floor Objectives

S Ability Locked.svg
Conjecture
This article or section involves something that has not been specifically named.
The name(s) presented could be conjectural.
Reason: Some objectives and names are not fully revealed, and as such aren't fully understood
Objective Description
SO Promo screenshot 35.png
Destroy the portals!
Agent 8 must destroy all Jelleton portals found on a given Floor.
SO Promo screenshot 29.png
Defeat the fleeing foes!
Agent 8 must pursue and defeat specific Jelletons on wheels that flee from them.
SO Promo screenshot 21.png
Guide the ∞-ball!
Agent 8 must guide one or more ∞-balls; this mode is similar to Octo Expansion's 8-ball stations.
SO Promo screenshot 36.png
Protect the zones!
Agent 8 must keep a Splat Zone inked for a timed duration while Jelletons attempt to attack and claim the Zone.
SO Promo screenshot 33.png
Escort the Turbine Tower![6]
Agent 8 must ink a Turbine tower to move it along it's fixed path; this mode is similar to Tower Control.

Boss Floors

Boss Description
SO Promo screenshot 22.png
Pinging Marciale
The Pinging Marciale is a large Jelleton similar to both the Rampaging Octowhirl and an 8-ball. Its arena has bumpers at the edges; if the Pinging Marciale hits them, a Wave Breaker-like shockwave hits the Floor, and many Jelletons are summoned.[7] The Pinging Marciale will periodically lose its outer shell, exposing weak points that the player can hit to deal more damage.
SO Promo screenshot 13.jpg
Asynchronous Rondo
The Asynchronous Rondo has layers that rotate around itself, with rectangular weak points that slightly protrude from each layer. Players must defeat it by knocking down each individual layer one by one, while avoiding floodlights, Jelletons, and bombs summoned by the boss.
SO Parallel Canon Promo Screenshot.jpg

Parallel Canon[7]
Parallel Canon takes the form of Jelleton-like ink blobs in the shape of Inklings and Octolings that attack using weapons, resembling Splatoon's playable characters. The boss is fought in three waves of one to five such creatures at a time.[9] Its appearance can be influenced by your Splatoon 2 save data, specifically the appearance of your Agent 4.

Floor Features

Features that can appear on a floor within the Spire.

Floor Feature Description
SO Inkrail.png

Inkrail
An Inkrail on an unknown floor inside the Spire of Order
File:SO Dash Track.jpg

Dash Track
A dash track within the Spire of Order
SO Balloon Fish.png

Balloon Fish
A balloon fish within the Spire of Order
Crate Artwork.jpg

Crates
A crate
SO Armor Case.png

Armor
A case of Armor in the Spire of Order
SO Ink refiller.png

Ink refiller
A Ink refiller inside the Spire of Order, which refills 50% of the player's ink when collected.
File:SO Marina Canned Special.png

Canned Special
A can, featuring Marina's poster, that partially fills up the player's special gauge
SO Disc Piece.png

Disc Piece
A piece of an audio disc. Collecting three allows Pearl to play her "Step-Off Song", which temporarily disables portals, knocks back enemies, and stuns bosses.
SO Drone Batteries.png

Drone Batteries[7]
A battery pack that partially fills up the drone gauge.
File:SO unknown top mechanism.png

Unknown top mechanism
A type of top-shaped mechanism found within floors that when attacked, rapidly pierces through nearby enemies for high damage and can bounce off walls[8]. Dropped by defeated Whirling Accelerandos.

Danger effects

Danger effects are debuff events that can occur on any given floor, and are marked as such inside the Floor Selection screen. Danger level floors will contain an augmentation similar to Salmon Run Next Wave's Known Occurrences. If a player decides to avoid a Floor marked with Danger upon its initial appearance, the Danger augmentation is more likely to re-appear over more floors in the player's Floor Selection screen over the course of the run until a floor with the Danger effect is selected.[7][6] It is possible for a Danger effect to become unavoidable and persist for the rest of a run.[6] Additionally, multiple Danger effects can appear on the same floor, such as Lights Out + Ink Coating.

Danger augment Description
SO foggy floor.png
Lights Out
The stage is dark, making it difficult to see the terrain and enemies.
SO Promo screenshot 31.png
Ink Coating
Agent 8 must fight on a main platform that is fully covered in enemy ink.
File Needed.png

No Pearl Drone
Agent 8 must fight without the help of Pearl Drone
No Item Drops Enemies do not drop items when killed. Crates still drop items.
Stronger Jelletons Agent 8 must battle Jelletons that are even tougher than on other floors.
Arpeggio Barrage Homing Arpeggios will spawn and attack at unpredictable intervals.

Names in other languages

Language Name Meaning
Russia Russian Этаж
Etazh
Floor

Notes


References