Tricolor Turf War: Difference between revisions

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==Description==
==Description==
In Tricolor Turf War, the goal is the same as [[Turf War]]: ink the most ground to win. It is a team of four versus two teams of two. One team, chosen at random, starts in the center of the stage and act as '''defenders'''. Two of their spawn drones will start on the left; the other two on the right. The other teams, known as '''attackers''', will send in two players each at the regular spawn areas of the map. The defending team will try to hold a majority of the map while the attacking teams will cooperate to overtake the first place team.
In Tricolor Turf War, the goal is the same as [[Turf War]]: ink the most ground to win. It is a team of four versus two teams of two. One team of four, chosen at random, starts in the center of the stage and acts as '''defenders'''. Two of their spawn drones will start on the left; the other two on the right. The other teams, known as '''attackers''', will send in two players each at the regular spawn areas of the map. The defending team will try to hold a majority of the map while the attacking teams will cooperate to overtake the first place team.


The defending team also has another goal: prevent the attackers from getting the two [[Ultra Signal]]s. When an attacking player touches the Ultra Signal, it will be charged with ink to send a signal to one of the members of [[Deep Cut]]. That member will then send a [[Sprinkler of Doom]] to the battlefield, which will spray large amounts of ink around the stage, giving an advantage to the team that claimed the Ultra Signal. Players can splat others if they are trying to get a hold of the Ultra Signal as well.
The defending team also has another goal: prevent the attackers from getting the two [[Ultra Signal]]s. When an attacking player touches the Ultra Signal, it will be charged with ink to send a signal to one of the members of [[Deep Cut]]. That member will then send a [[Sprinkler of Doom]] to the battlefield, which will spray large amounts of ink around the stage, giving an advantage to the team that claimed the Ultra Signal. Players can splat others if they are trying to get a hold of the Ultra Signal as well.

Revision as of 12:40, 21 December 2022

Template:InfoboxMode Tricolor Turf War is a mode in Splatoon 3, exclusively available during the second half of Splatfests.

History

Tricolor Turf War was first announced on 10 August 2022 during the Splatoon 3 Direct, and was first available in the Splatoon 3 Splatfest World Premiere on 27 August 2022.

Description

In Tricolor Turf War, the goal is the same as Turf War: ink the most ground to win. It is a team of four versus two teams of two. One team of four, chosen at random, starts in the center of the stage and acts as defenders. Two of their spawn drones will start on the left; the other two on the right. The other teams, known as attackers, will send in two players each at the regular spawn areas of the map. The defending team will try to hold a majority of the map while the attacking teams will cooperate to overtake the first place team.

The defending team also has another goal: prevent the attackers from getting the two Ultra Signals. When an attacking player touches the Ultra Signal, it will be charged with ink to send a signal to one of the members of Deep Cut. That member will then send a Sprinkler of Doom to the battlefield, which will spray large amounts of ink around the stage, giving an advantage to the team that claimed the Ultra Signal. Players can splat others if they are trying to get a hold of the Ultra Signal as well.

Players can join Tricolor Battles alone (in which case they are paired with a random player), or team up with a friend. Each attacking team is one pair, and the defending team consists of two.

If an attacking team wins the battle (i.e., inks the most turf), members of that team earn 6,000 victory Clout, members of the other attacking team earn 5,000 victory Clout, and members of the defending team earn no victory Clout. On the other hand, if the defending team wins the battle, members of the defending team earn 3,000 victory Clout (multiplied by their Synergy Bonus), and the attackers earn no victory Clout. If the defending team was in first place at the Halftime Report, and the attacking teams were in second and third place, the first-place team will earn 1.5x as much Clout on a successful victory.

The attacking teams can also earn Clout for Ultra Signals. Each unsuccessful attempt to claim an Ultra Signal is worth 300 Clout. Each successful attempt is worth 2,500 Clout, which replaces the Clout earned for unsuccessful attempts to claim the same Ultra Signal.

In addition, members of the defending team individually earn Clout equal to the amount of turf they inked multiplied by their Synergy Bonus.

Stages

Splatfest Stage Defending Team
Rock vs. Paper vs. Scissors Sturgeon Shipyard Scissors
Gear vs. Grub vs. Fun Hammerhead Bridge Fun
Grass vs. Fire vs. Water Sturgeon Shipyard* Water
Spicy vs. Sweet vs. Sour Undertow Spillway N/A
* The Tricolor Turf War layout of Sturgeon Shipyard was altered since its appearance in the Rock vs. Paper vs. Scissors Splatfest. The altered layout was implemented in version 1.2.0 in preparation for the Grass vs. Fire vs. Water Splatfest that took place in version 1.2.1.[1]

Tips

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  • During the match, but excluding the first few seconds and the last few seconds, there is a percentage tracker near the top of the map that shows how much turf each team has claimed out of the whole map. You can use this to your advantage to find which team might be better to paint over to bring them down from the lead. This is slightly easier to do as a defending team as you have access to the center of the stage and can get to either side of the map without having to cross another team's base or main territory.
  • Similar to Clam Blitz in a way, this mode should be easier with good communication with your teammates.
  • The defenders will all split up to protect the Ultra signal, so take them out one on one then attempt for the Ultra Signal.

Attacking Teams

Useful Specials
Special Uses Downsides Weapons with it
Big Bubbler Protects you from long-range weapons focusing on the Ultra Signal and occasionally tricks short-range weapons into thinking they can't cross the bubble to get to the user claiming the Ultra Signal Other teams can still just walk through the Bubbler and splat the player at the Ultra Signal Blaster, Classic Squiffer, Splat Roller, Splattershot Jr., Zink Mini Splatling
Ink Vac Can assist your teammate by protecting them from shots aimed at them while they claim the Ultra Signal Player using the special can still be splatted, removing all protection from the other teammate; requires somewhat good coordination and timing .96 Gal, Jet Squelcher, Rapid Blaster Pro, Splat Charger, Splatterscope, Tenta Brella, Big Swig Roller
Reefslider Can surprise anyone near the Ultra Signal and possibly splat them, opening a chance to grab it The special is avoidable with good reaction timing for the other teams; doesn't affect backline weapons Aerospray MG, Dark Tetra Dualies, Undercover Brella, Dapple Dualies Nouveau

Quotes

Speaking of research, we've got more on Splatfests. During the second half of each event, we'll see something we've never seen before - Tricolor Turf War battles! Results will be provided in something called a "Halftime Report," and the lower-tier teams will gang up on the leader!

This is where it gets REALLY interesting. The leading team will start with four players and the central turf, and it must defend itself against two teams of two! Just like a regular Turf War battle, it'll be three full minutes of chaos.

— @SplatoonNA on Twitter[2][3]

Gallery

Openings
Maps
Icon
Badges

Trivia

  • Prior to Version 2.0.0, whichever team was in first place at the Halftime Report was always on defense, and the other two were always on offense. Players on the first-place team could not directly select Tricolor Battles from the menu; they had a random chance to be placed in one instead of an Open Splatfest Battle.

Names in other languages

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References