Defense Up: Difference between revisions
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[[ | {{Infobox/Ability | ||
|game = Splatoon | |||
|appgear = Any | |||
|favored = Inkline | |||
|unfavored = Krak-On | |||
}} | |||
'''Defense Up''' is an [[gear ability|ability]] in {{S}} that reduces [[damage]] taken from all attacks by up to 30%. [[Inkline]] gear has a 5x chance of rolling this ability. | |||
==Use== | |||
Unlike [[Damage Up]], Defense Up can lower thresholds on certain enemy weapons. For example, the [[.52 Gal]] does 52 base damage, which is a two-shot splat on normal [[Inkling]]s. Defense Up can drop the weapon's damage to below 50, making it a three-shot splat with the .52 Gal. This allows players to take extra hits from certain weapons. However, if an opponent has Damage Up, then the effect is canceled out, as the damage boost will again bring the weapons' "shots-to-splat" back up to normal. | |||
Main | [[.52 Gal]] and [[.96 Gal]] become 3-hit splats at 3 subs. [[Sploosh-o-matic]] becomes a 4-hit splat at 3 mains. [[Splattershot]] and [[Hydra Splatling]] become 4-hit splats at 1 main. [[L-3 Nozzlenose]] becomes a 5-hit splat at 3 mains and 2 subs. [[Dual Squelcher]], [[Splash-o-matic]], [[N-ZAP '85]], [[Splattershot Jr.]], [[Inkbrush]], [[Mini Splatling]], and [[Heavy Splatling]] become a 5-hit splat at 1 main and five subs. [[Octobrush]] becomes a 4-hit splat at 1 main and 4 subs. | ||
==Gear== | |||
Defense Up is the main ability of: | |||
{{Gear/S_Headgear|ability=Defense Up|collapsed=true}} | |||
{{Gear/S_Clothing|ability=Defense Up|collapsed=true}} | |||
{{Gear/S_Shoes|ability=Defense Up|collapsed=true}} | |||
==Stacking== | |||
{{Stacking | |||
|game=Splatoon | |||
|ability=Defense Up | |||
|bonustitle=Damage reduction when Defense Up > Damage Up | |||
|main0sub0=0% | |||
|main0sub1=1.6% | |||
|main0sub2=3.1% | |||
|main0sub3=4.6% | |||
|main1sub0=5.1% | |||
|main0sub4=6.0% | |||
|main1sub1=6.4% | |||
|main0sub5=7.2% | |||
|main1sub2=7.6% | |||
|main0sub6=8.4% | |||
|main1sub3=8.8% | |||
|main2sub0=9.2% | |||
|main0sub7=9.6% | |||
|main1sub4=9.9% | |||
|main2sub1=10.3% | |||
|main0sub8=10.6% | |||
|main1sub5=10.9% | |||
|main2sub2=11.3% | |||
|main0sub9=11.6% | |||
|main1sub6=11.9% | |||
|main2sub3=12.2% | |||
|main3sub0=12.5% | |||
|main1sub7=12.7% | |||
|main2sub4=13.0% | |||
|main3sub1=13.2% | |||
|main1sub8=13.5% | |||
|main2sub5=13.7% | |||
|main3sub2=14.0% | |||
|main1sub9=14.2% | |||
|main2sub6=14.4% | |||
|main3sub3=14.6% | |||
|main2sub7=15.0% | |||
|main3sub4=15.2% | |||
|main2sub8=15.5% | |||
|main3sub5=15.6% | |||
|main2sub9=15.9% | |||
|main3sub6=16.0% | |||
|main3sub7=16.3% | |||
|main3sub8=16.6% | |||
|main3sub9=16.7% | |||
}} | |||
{{Stacking | |||
|game=Splatoon | |||
|ability=Defense Up | |||
|bonustitle=Damage reduction when Defense Up ≤ Damage Up | |||
|main0sub0=0% | |||
|main0sub1=2.9% | |||
|main0sub2=5.6% | |||
|main0sub3=8.3% | |||
|main1sub0=9.1% | |||
|main0sub4=10.7% | |||
|main1sub1=11.5% | |||
|main0sub5=13.0% | |||
|main1sub2=13.8% | |||
|main0sub6=15.2% | |||
|main1sub3=15.9% | |||
|main2sub0=16.6% | |||
|main0sub7=17.2% | |||
|main1sub4=17.9% | |||
|main2sub1=18.5% | |||
|main0sub8=19.1% | |||
|main1sub5=19.7% | |||
|main2sub2=20.3% | |||
|main0sub9=20.8% | |||
|main1sub6=21.4% | |||
|main2sub3=21.9% | |||
|main3sub0=22.4% | |||
|main1sub7=22.9% | |||
|main2sub4=23.4% | |||
|main3sub1=23.8% | |||
|main1sub8=24.3% | |||
|main2sub5=24.7% | |||
|main3sub2=25.1% | |||
|main1sub9=25.5% | |||
|main2sub6=25.9% | |||
|main3sub3=26.3% | |||
|main2sub7=27.0% | |||
|main3sub4=27.3% | |||
|main2sub8=27.9% | |||
|main3sub5=28.1% | |||
|main2sub9=28.6% | |||
|main3sub6=28.9% | |||
|main3sub7=29.4% | |||
|main3sub8=29.8% | |||
|main3sub9=30.0% | |||
}} | |||
<gallery> | |||
Defense Up 2HKO+ Chart.png|Graph showing the effect of stacking Defense Up to defend against 2-hit+ splat weapons. | |||
</gallery> | |||
===Calculating damage=== | |||
<pre> | |||
a = Ability Points of Damage Up = 10 × [Number of Damage Up Main Slots] + 3 × [Number of Damage Up Sub Slots] | |||
d = Ability Points of Defense Up = 10 × [Number of Defense Up Main Slots] + 3 × [Number of Defense Up Sub Slots] | |||
A = (0.99 × a - (0.09 × a) ^ 2) / 100 | |||
D = (0.99 × d - (0.09 × d) ^ 2) / 100 | |||
When Damage Up ≥ Defense Up | |||
Damage = [base damage] × [1 + (A - D)] | |||
When Damage Up < Defense Up | |||
Damage = [base damage] × [1 + (A - D) / 1.8] | |||
</pre> | |||
==Gallery== | |||
<gallery> | |||
Ability Defense Up.svg | |||
S Ability Defense Up.png | |||
Defense outfit.png|An [[Inkling]] wearing an outfit with all Defense Up mains. | |||
Defense Up dummies.png|[[Squid Bumper]]s in the [[test range]] with one, two, and three mains of Defense Up. | |||
Damaged Defense Up dummies.png|[[Squid Bumper]]s showing the difference in [[Damage]] from one shot of a [[Splattershot Jr.]] between one, two and three mains of Defense Up. | |||
</gallery> | |||
==Names in other languages== | |||
{{Localized name | |||
|color=Splatoon | |||
|Jap=防御力アップ | |||
|JapR=Bōgyoryoku Appu | |||
|JapM=Defense Up | |||
|SpaA=Defensa mejorada | |||
|SpaAM=Improved Defense | |||
|SpaE=Superdefensa | |||
|SpaEM=Superdefense | |||
|Fre=Buvard | |||
|FreM=Blotting paper | |||
|Ger=Verteidigung + | |||
|GerM=Defense + | |||
|Ita=Difesa + | |||
|ItaM= | |||
}} | |||
{{Navbox/S Abilities}} | |||
[[Category:Abilities]] |
Latest revision as of 21:10, 8 January 2024
Defense Up is an ability in Splatoon that reduces damage taken from all attacks by up to 30%. Inkline gear has a 5x chance of rolling this ability.
Use
Unlike Damage Up, Defense Up can lower thresholds on certain enemy weapons. For example, the .52 Gal does 52 base damage, which is a two-shot splat on normal Inklings. Defense Up can drop the weapon's damage to below 50, making it a three-shot splat with the .52 Gal. This allows players to take extra hits from certain weapons. However, if an opponent has Damage Up, then the effect is canceled out, as the damage boost will again bring the weapons' "shots-to-splat" back up to normal.
.52 Gal and .96 Gal become 3-hit splats at 3 subs. Sploosh-o-matic becomes a 4-hit splat at 3 mains. Splattershot and Hydra Splatling become 4-hit splats at 1 main. L-3 Nozzlenose becomes a 5-hit splat at 3 mains and 2 subs. Dual Squelcher, Splash-o-matic, N-ZAP '85, Splattershot Jr., Inkbrush, Mini Splatling, and Heavy Splatling become a 5-hit splat at 1 main and five subs. Octobrush becomes a 4-hit splat at 1 main and 4 subs.
Gear
Defense Up is the main ability of:
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Cycle King Cap | Tentatek | 2400 | Defense Up | 2.0.0 | ||
Power Mask | amiibo | Inkling Squid (Splatoon) | Defense Up | Initial Release (1.0.0) | ||
Splash Goggles | Forge | 2800 | Defense Up | Initial Release (1.0.0) | ||
Takoroka Mesh | Takoroka | 400 | Defense Up | Initial Release (1.0.0) |
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Baby-Jelly Shirt | Splash Mob | 2200 | Defense Up | Initial Release (1.0.0) | ||
Black 8-Bit FishFry | Firefin | 600 | Defense Up | Initial Release (1.0.0) | ||
Carnivore Tee | Firefin | 500 | Defense Up | 2.0.0 | ||
Cycle King Jersey | Tentatek | 8900 | Defense Up | 2.0.0 | ||
Mint Tee | Skalop | 400 | Defense Up | Initial Release (1.0.0) | ||
Retro Sweat | SquidForce | 9000 | Defense Up | 2.0.0 | ||
Slipstream United | Takoroka | 1800 | Defense Up | 2.3.0 | ||
Zekko Baseball LS | Zekko | 800 | Defense Up | Initial Release (1.0.0) |
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Blue Lo-Tops | Zekko | 800 | Defense Up | Initial Release (1.0.0) | ||
Roasted Brogues | Rockenberg | 700 | Defense Up | 2.3.0 | ||
Squid-Stitch Slip-Ons | Krak-On | 1500 | Defense Up | Initial Release (1.0.0) |
Stacking
-
Graph showing the effect of stacking Defense Up to defend against 2-hit+ splat weapons.
Calculating damage
a = Ability Points of Damage Up = 10 × [Number of Damage Up Main Slots] + 3 × [Number of Damage Up Sub Slots] d = Ability Points of Defense Up = 10 × [Number of Defense Up Main Slots] + 3 × [Number of Defense Up Sub Slots] A = (0.99 × a - (0.09 × a) ^ 2) / 100 D = (0.99 × d - (0.09 × d) ^ 2) / 100 When Damage Up ≥ Defense Up Damage = [base damage] × [1 + (A - D)] When Damage Up < Defense Up Damage = [base damage] × [1 + (A - D) / 1.8]
Gallery
-
-
-
An Inkling wearing an outfit with all Defense Up mains.
-
Squid Bumpers in the test range with one, two, and three mains of Defense Up.
-
Squid Bumpers showing the difference in Damage from one shot of a Splattershot Jr. between one, two and three mains of Defense Up.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | 防御力アップ Bōgyoryoku Appu |
Defense Up |
French | Buvard | Blotting paper |
German | Verteidigung + | Defense + |
Italian | Difesa + | |
Spanish (NOA) | Defensa mejorada | Improved Defense |
Spanish (NOE) | Superdefensa | Superdefense |
|