User:Driftin Soul/Sandbox2: Difference between revisions

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===''Splatoon''===
===''Splatoon''===
 
[[File:WiiU-GamePad-screen.jpg|thumb|The Turf Map in {{S}}, showing [[Saltspray Rig]].]]
The Turf Map is visible at all times on {{GP}}, and all selections related to Super Jumps (as well as the targeting for the [[Inkstrike]]) are performed using the touchscreen. In addition to the features listed above, the player is able to view a headshot of each of their teammates and icons showing their equipped weapons.
The Turf Map is visible at all times during battles on {{GP}}, and all selections related to Super Jumps (as well as the targeting for the [[Inkstrike]]) are performed using the touchscreen. In addition to the features listed above, the player is able to view a headshot of each of their teammates and icons showing their equipped weapons.


{{S}} also introduces the [[Squid Beakon]], a [[sub weapon]] that can be placed to create a temporary Super Jump landing point for the player or their teammates. Enemy Beakons are also visible on the map to provide a means of counterplay.
{{S}} also introduces the [[Squid Beakon]], a [[sub weapon]] that can be placed to create a temporary Super Jump landing point for the player or their teammates. Enemy Beakons are also visible on the map to provide a means of counterplay.
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===''Splatoon 2''===
===''Splatoon 2''===
 
[[File:Map Splatoon 2 promo image 1.jpg|thumb|left|The Turf Map in {{S2}}, showing [[The Reef]].]]
Starting in {{S2}}, due to the shift in platform to the [[Nintendo Switch]], the Turf Map instead is no longer constantly displayed and must be manually called or dismissed with a press of {{Button|X|Switch}}. Additionally, due to the lack of touchscreen access during docked play, it is no longer used for gameplay whatsoever, and instead a cursor controlled with {{Button|RS|Switch}} or the gyro sensor is used to select Super Jump targets with {{Button|A|Switch}}. Alternatively, the player may use the different {{Button|DPad|Switch}} directions to select targets, with {{Button|D-Pad Down|Switch}} always being assigned to the team spawn point and the other three directions each being assigned to a teammate. However, selecting Squid Beakons must be done manually using the cursor, as there are not enough D-Pad directions to account for them.
Starting in {{S2}}, due to the shift in platform to the [[Nintendo Switch]], the Turf Map instead is no longer constantly displayed and must be manually called or dismissed with a press of {{Button|X|Switch}}. Additionally, due to the lack of touchscreen access during docked play, it is no longer used for gameplay whatsoever, and instead a cursor controlled with {{Button|RS|Switch}} or the gyro sensor is used to select Super Jump targets with {{Button|A|Switch}}. Alternatively, the player may use the different {{Button|DPad|Switch}} directions to select targets, with {{Button|D-Pad Down|Switch}} always being assigned to the team spawn point and the other three directions each being assigned to a teammate. However, selecting Squid Beakons must be done manually using the cursor, as there are not enough D-Pad directions to account for them.


The Turf Map also gains some extra detail previously unavailable (or previously regulated to the now-defunct [[Recon (ability)|Recon]] ability): in addition to being able to view a list of teammates and their weapons, their main slot gear abilities are also now visible. The same also applies for opponents, who are listed sans names in a window in the upper-right of the Turf Map overlay.
The Turf Map also gains some extra detail previously unavailable (or previously regulated to the now-defunct [[Recon (ability)|Recon]] ability): in addition to being able to view a list of teammates and their weapons, their main slot gear abilities are also now visible. The same also applies for opponents, who are listed sans names in a window in the upper-right of the Turf Map overlay.


[[File:S2 Squid Beakon map icon.png|thumb|The Squid Beakon's new map icon.]]
Additionally, Squid Beakons gained a major new attribute as of the [[Version 4.2.0 (Splatoon 2)|version 4.2.0]] update, namely the ability to be used one additional time if used by a teammate who does not also have the Squid Beakon. The "charges" available to a Beakon as a result of this change are displayed as two dots above each Beakon's icon on the map.
Additionally, Squid Beakons gained a major new attribute as of the [[Version 4.2.0 (Splatoon 2)|version 4.2.0]] update, namely the ability to be used one additional time if used by a teammate who does not also have the Squid Beakon. The "charges" available to a Beakon as a result of this change are displayed as two dots above each Beakon's icon on the map.


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In a break from ''Splatoon'', {{OC}} missions (as well as {{OE}} stations) have no form of map whatsoever. Unlike with Salmon Run, there is no in-universe explanation for their absence.
In a break from ''Splatoon'', {{OC}} missions (as well as {{OE}} stations) have no form of map whatsoever. Unlike with Salmon Run, there is no in-universe explanation for their absence.
 
{{clr}}
===''Splatoon 3''===
===''Splatoon 3''===


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***[[The Shoal]] ({{S2}} and {{S3}} only)
***[[The Shoal]] ({{S2}} and {{S3}} only)
***[[Grizzco]] (''Splatoon 2'' and ''Splatoon 3'' only)
***[[Grizzco]] (''Splatoon 2'' and ''Splatoon 3'' only)
***The train station (''[[Splatoon 3: Expansion Pass]]'' only)
***The train station ({{S3EP}} only)
**They also feature icons for any features or characters without their own distinct location:
**They also feature icons for any features or characters without their own distinct location:
***[[Spyke]] and/or [[Murch]], depending on the game
***[[Spyke]] and/or [[Murch]], depending on the game
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***The [[arcade machine]]s (''Splatoon'' and ''Splatoon 2'' only)
***The [[arcade machine]]s (''Splatoon'' and ''Splatoon 2'' only)
***The [[amiibo]] box (''Splatoon'' and ''Splatoon 2'' only; present but unmarked in ''Splatoon 3'')
***The [[amiibo]] box (''Splatoon'' and ''Splatoon 2'' only; present but unmarked in ''Splatoon 3'')
***[[Judd]] and [[Li'l Judd]] (''Splatoon'' and ''Splatoon 2'' only; Judd's location is inside the Battle Lobby in S3 and Li'l Judd is unseen outside of battle results or as a [[Tableturf Battle]] opponent)
***[[Judd]] and [[Li'l Judd]] (''Splatoon'' and ''Splatoon 2'' only; Judd's location is inside the Battle Lobby in ''Splatoon 3'' and Li'l Judd is unseen outside of battle results or as a [[Tableturf Battle]] opponent)
***The [[Recon (mode)|Recon]] [[Staff|guide]] (''Splatoon 3'' only)
***The [[Recon (mode)|Recon]] [[Staff|guide]] (''Splatoon 3'' only)
***The [[Tableturf Battle Dojo]] (''Splatoon 3'' only)
***The [[Tableturf Battle Dojo]] (''Splatoon 3'' only)
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<gallery>
<gallery>
File:InkopolisPlazaMap.jpg|The map of [[Inkopolis Plaza]].
File:InkopolisPlazaMap.jpg|The map of [[Inkopolis Plaza]].
File:WiiU-GamePad-screen.jpg|The in-battle map in {{S}}, showing [[Saltspray Rig]].
File:Completed Single Player Map.jpg|The map of [[Octo Valley (location)|Octo Valley]].
File:Completed Single Player Map.jpg|The map of [[Octo Valley (location)|Octo Valley]].
File:S2 Inkopolis Square map.png|The map of [[Inkopolis Square]].
File:S2 Inkopolis Square map.png|The map of [[Inkopolis Square]].
File:S2 Splatfest map.png|The map of Inkopolis Square during a [[Splatfest]].
File:S2 Splatfest map.png|The map of Inkopolis Square during a [[Splatfest]].
File:Map Splatoon 2 promo image 1.jpg|The in-battle map in {{S2}}, showing [[The Reef]].
File:S2 Octo Canyon map.png|The map of [[Octo Canyon (location)|Octo Canyon]].
File:S2 Octo Canyon map.png|The map of [[Octo Canyon (location)|Octo Canyon]].
File:S2 Deepsea Metro Map All Weapon Completed.jpg|The full [[Deepsea Metro]] map in the ''[[Octo Expansion]]''.
File:S2 Deepsea Metro Map All Weapon Completed.jpg|The full [[Deepsea Metro]] map in the ''[[Octo Expansion]]''.
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File:S3_Inkopolis_Plaza_Map.png|The map of Inkopolis Plaza in ''Splatoon 3''.
File:S3_Inkopolis_Plaza_Map.png|The map of Inkopolis Plaza in ''Splatoon 3''.
</gallery>
</gallery>
==Trivia==
* {{S}}'s [[splash screen]] features a Turf Map on the Gamepad screen that is purely aesthetic.


==Names in other languages==
==Names in other languages==

Revision as of 16:56, 10 February 2024

"It's a "stage", not a "map"! Are you trying to get us fired?!"
This article is about navigational tools in the Splatoon series. For battle locations, see Stage.
For a list of locations as well as a map of the region in which the Splatoon series is set, see Location
.

Maps are navigational tools used in the Splatoon series.

Turf Map

In battles, the map known as the Turf Map shows a comprehensive, top-down view of the current stage. It is constantly updated to show every splatter of ink and the locations of all teammates, represented by small icons. When an enemy accumulates a certain amount of damage or is marked using a weapon or ability, their icon can also be seen on the map temporarily. Players can also select certain key locations on the map (such as active teammates or the spawn point) in order to Super Jump to them.

Splatoon

The Turf Map in Splatoon, showing Saltspray Rig.

The Turf Map is visible at all times during battles on width=auto, and all selections related to Super Jumps (as well as the targeting for the Inkstrike) are performed using the touchscreen. In addition to the features listed above, the player is able to view a headshot of each of their teammates and icons showing their equipped weapons.

Splatoon also introduces the Squid Beakon, a sub weapon that can be placed to create a temporary Super Jump landing point for the player or their teammates. Enemy Beakons are also visible on the map to provide a means of counterplay.

Additionally, the Recon ability provides extra detail on opponents while a player stands on their spawn point.

While not strictly a Turf Map, Octo Valley features a stripped-down map showing a general overview of stages during missions; less detail is visible, but keys are shown on the map and enemies are not hidden as in battles but instead appear as white dots.

Splatoon 2

File:Map Splatoon 2 promo image 1.jpg
The Turf Map in Splatoon 2, showing The Reef.

Starting in Splatoon 2, due to the shift in platform to the Nintendo Switch, the Turf Map instead is no longer constantly displayed and must be manually called or dismissed with a press of . Additionally, due to the lack of touchscreen access during docked play, it is no longer used for gameplay whatsoever, and instead a cursor controlled with or the gyro sensor is used to select Super Jump targets with . Alternatively, the player may use the different directions to select targets, with always being assigned to the team spawn point and the other three directions each being assigned to a teammate. However, selecting Squid Beakons must be done manually using the cursor, as there are not enough D-Pad directions to account for them.

The Turf Map also gains some extra detail previously unavailable (or previously regulated to the now-defunct Recon ability): in addition to being able to view a list of teammates and their weapons, their main slot gear abilities are also now visible. The same also applies for opponents, who are listed sans names in a window in the upper-right of the Turf Map overlay.

The Squid Beakon's new map icon.

Additionally, Squid Beakons gained a major new attribute as of the version 4.2.0 update, namely the ability to be used one additional time if used by a teammate who does not also have the Squid Beakon. The "charges" available to a Beakon as a result of this change are displayed as two dots above each Beakon's icon on the map.

Salmon Run has no form of Turf Map. Grizzco's Employee Handbook explains that this is the result of a mysterious magnetic field in the restricted zone hampering the sensory organs of Inklings and Octolings, leaving them unable to perform Super Jumps freely and forcing them to verify their surroundings with eyesight alone.

In a break from Splatoon, Octo Canyon missions (as well as Octo Expansion stations) have no form of map whatsoever. Unlike with Salmon Run, there is no in-universe explanation for their absence.

Splatoon 3

The vast majority of map mechanics in Splatoon 2 continue to apply in Splatoon 3. Some differences and new additions include:

  • A slight modification to the detail provided on enemies and allies by the Turf Map: in addition to the main weapons in use by other players, the sets of those weapons are now also shown.
  • The elimination of fixed spawn points; despite their absence, it is still possible to Super Jump to a set location of one's spawn area, meaning the functionality is almost entirely unchanged.
  • The introduction of the Big Bubbler, a special weapon which creates a large temporary barrier with a Super Jump spot in its center. Much as with Squid Beakons, enemy Big Bubblers are also visible on the map.
  • Although Return of the Mammalians still lacks maps for each individual mission, the maps of each site are slightly more mechanically in-depth than in previous games, being able to be surveyed to gain rewards.

Other maps

When not in battle, separate types of maps are used primarily as a form of menu through which players can locate or access various key locations. The player can usually instantly travel to these locations by selecting the applicable button near the map.

Some forms of these menu-style maps include:

Gallery

Trivia

Names in other languages

Language Name Meaning
Japan Japanese 地図
chizu
Map
Netherlands Dutch Kaart Map
France French (NOE) Carte Map
Germany German Karte Map
Italy Italian Mappa Map
Russia Russian Карта
Karta
Map
Spain Spanish (NOE) Mapa Map