Thermal Ink: Difference between revisions

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|appgear = Clothing
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'''Thermal Ink''' is an [[ability]] in ''[[Splatoon 2]]''.
'''Thermal Ink''' is an [[ability]] in ''[[Splatoon 2]]''. The ability is exclusive to [[clothing]], and cannot be rolled as a sub ability.


Thermal Ink reviles the location of players that the user applies damage to with the user's [[main weapon]] as a 'direct hit', meaning that indirect [[Blaster]] blasts or indirect hits from a [[Sloshing Machine]] or [[Explosher]] do not count in this case. The effect lasts for about 16 seconds. Tagged players are reviled by a white silhouette (similar to how the [[Sting Ray]] shows opponents), only to the user while roughly 150 [[Distance unit|DU]] away from the tagged player and not while the tagged player is submerged in ink.
Thermal Ink shows the location of opponents to the player for 16 seconds after directly damaging them with their primary weapon, but only while the opponent and the player are not closer to each other than a certain distance. The location of these enemies is only shown to the player who damaged them. Enemies are located with a white silhouette, similar to how the [[Sting Ray]] shows opponents. Tagged enemies are not visible while swimming, but are visible in squid form outside their ink. The further away the enemy is, the brighter the silhouette will be.


==Mutual exclusivity==
This ability is found as the main ability only on [[clothing]], so other abilities found only on clothing are mutually exclusive with it; in other words players cannot have them together. These abilities are {{Ability|S2|Ability Doubler}}, {{Ability|S2|Haunt}}, {{Ability|S2|Ninja Squid}}, and {{Ability|S2|Respawn Punisher}}. In addition, since wearing the {{Gear|S2|Clothing|Splatfest Tee}} is mandatory during a [[Splatfest]], these abilities cannot be used for the duration of those events.
==Use==
Damage must be dealt directly, so indirect [[Blaster]] blasts or indirect hits with the [[Sloshing Machine]] or [[Explosher]] will not trigger the ability. A direct hit from a [[Rapid Blaster]] will trigger it, however, as will damage reduced by falloff.
The minimum range at which a Thermal Ink-marked enemy is highlighted is roughly the same range as the [[Dapple Dualies]] painting range. Damaging an enemy at close range and then moving further away will cause the enemy to be highlighted as long as the 16-second duration of Thermal Ink has not already expired.
==Gear==
{{Gear/S2_Clothing|ability=Thermal Ink|collapsed=true}}
==Gallery==
<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Thermal Ink in Shooting range.mp4|Thermal Ink in Shooting range. ([[:File:Thermal Ink in Shooting range.mp4|link to file]])
Thermal Ink in Shooting range.mp4|Thermal Ink in Shooting range. ([[:File:Thermal Ink in Shooting range.mp4|link to file]])
</gallery>
</gallery>


==Gear==
== Version history ==
{{Gear/S2_Clothing|ability=Thermal Ink|collapsed=true}}
 
==Version history==
{| class="wikitable sitecolor-s2"
{| class="wikitable sitecolor-s2"
! Version !! Adjustments
! Version !! Adjustments
Line 27: Line 37:
*{{buff|Duration extended from 12 to 16 seconds.}}
*{{buff|Duration extended from 12 to 16 seconds.}}
|}
|}
==Trivia==
*Thermal Ink is the only ability with no pieces of gear that were also in "[[Splatoon]]".
**However, prior to [[2.0.0]], there were no {{Ability|S2|Drop Roller}} shoes that were also in Splatoon, but the {{Gear|S2|Shoes|Bubble Rain Boots}} fixed this.
*There are no {{Brand|S2|Skalop}} or {{Brand|S2|Inkline}} gear that has Thermal Ink as its main ability.


==Names in other languages==
==Names in other languages==

Revision as of 12:51, 25 July 2019

Thermal Ink
Thermal Ink
Applicable gear

Thermal Ink is an ability in Splatoon 2. The ability is exclusive to clothing, and cannot be rolled as a sub ability.

Thermal Ink shows the location of opponents to the player for 16 seconds after directly damaging them with their primary weapon, but only while the opponent and the player are not closer to each other than a certain distance. The location of these enemies is only shown to the player who damaged them. Enemies are located with a white silhouette, similar to how the Sting Ray shows opponents. Tagged enemies are not visible while swimming, but are visible in squid form outside their ink. The further away the enemy is, the brighter the silhouette will be.

Mutual exclusivity

This ability is found as the main ability only on clothing, so other abilities found only on clothing are mutually exclusive with it; in other words players cannot have them together. These abilities are S2 Ability Ability Doubler.png Ability Doubler, S2 Ability Haunt.png Haunt, S2 Ability Ninja Squid.png Ninja Squid, and S2 Ability Respawn Punisher.png Respawn Punisher. In addition, since wearing the Splatfest Tee is mandatory during a Splatfest, these abilities cannot be used for the duration of those events.

Use

Damage must be dealt directly, so indirect Blaster blasts or indirect hits with the Sloshing Machine or Explosher will not trigger the ability. A direct hit from a Rapid Blaster will trigger it, however, as will damage reduced by falloff.

The minimum range at which a Thermal Ink-marked enemy is highlighted is roughly the same range as the Dapple Dualies painting range. Damaging an enemy at close range and then moving further away will cause the enemy to be highlighted as long as the 16-second duration of Thermal Ink has not already expired.

Gear

Gallery

Version history

Version Adjustments
1.4.0
  • Opponents behind stage objects will be revealed when the S2 Ability Thermal Ink.png Thermal Ink’s effective range is roughly 23% further away from them than it was previously.
3.0.0
  • Duration extended from 6 to 12 seconds.
4.3.0
  • Duration extended from 12 to 16 seconds.

Trivia

  • Thermal Ink is the only ability with no pieces of gear that were also in "Splatoon".
  • There are no Skalop Skalop or Inkline Inkline gear that has Thermal Ink as its main ability.

Names in other languages

Template:Foreignname

Empty ink tank.png
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