Unused content in Splatoon: Difference between revisions

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{{move|Allows for inclusion of content included in release version but removed/unused in later versions. (Move to Unused content)}}
{{DISPLAYTITLE:Unused content in ''Splatoon''}}
{{todo|Rewrite nonsensical parts and split up this up into the different versions. Add Splatoon 2 content, or perhaps create a separate page for that}}
This page documents content included in pre-release versions of ''[[Splatoon]]'' that was not included in the released game and content that was found in the game's files that was not made available.
As with many games, {{S}} and {{S2}} went through many changes while being developed. This page lists all of those changes that we know of.  


==''Splatoon''==
==Multiplayer==
=== Octo Valley ===
[[File:Betainkmeter.gif|thumb]]
The {{date|2014-11-05}} [[Nintendo]] Direct showed off what would later be known as [[Octo Valley (mode)|Octo Valley]] for the first time. However, there were many differences compared to the mode in the final release.


==== Entrance ====
Various changes in the multiplayer modes can be seen, including map differences and minor cosmetic differences.
[[File:BetaContentGarbageBinsSplatoon.jpg|right|thumbnail|In the prerelease version of ''Splatoon'', there were garbage bins near [[Inkopolis Tower]]. In the final game, it was replaced with Cap'n Cuttlefish's manhole to the entrance to Octo Valley.]]


[[File:Captain Cuttlefish original spot.png|right|thumbnail| [[Cap'n Cuttlefish]]'s original location.]]
*[[Signal]]s were different. In the prerelease version, there was one signal with the text "Signal" rather than two signals.
* An unused color, known in the database as {{InkT|Msn MothGreen A}} '''MothGreen''', was to be used in [[Octo Valley (mode)|Octo Valley]] and presumably multiplayer. It was shown in several trailers and images, and it is also seen on the back cover of the ''Splatoon'' disc case.


The entrance to [[Octo Valley]] is [[Cap'n Cuttlefish]]'s manhole. However, back then, the [[location]] of the manhole was slightly different. It was still in a corner, but there were no trash cans or a vending machine nearby. This might have been a totally different location, or perhaps the trash cans and vending machine were added later on.
===Weapons===
 
*Footage showing the [[Dynamo Roller]] in the Octo Valley trailer showed that its roller head, and presumably all other [[roller]]s' heads, did not fold to the side while standing still or running in humanoid form.
Prior to the game's release, it showed a white wall behind Cap'n Cuttlehish's manhole, which mean it could've been near Shrimp Kicks or probably somewhere close to [[Booyah Base]]. But this could also mean that Cap'n Cuttlefish was actually at the location where Spyke is in the final game. Another difference is that the lid of his manhole is not a grate, like in the final game, but a  flat, solid, surface.
*The [[Classic Squiffer]] initially had [[Burst Bomb]]s as its sub weapon, according to the Octo Valley trailer.
 
**The Classic Squiffer had a different sticker attached to the tube of the weapon.
==== Health meter and Sunken Scrolls ====
**Burst Bombs would have been able to instantly splat opponents within its radius.
In the prerelease version, the player had five lives; in the full game, this was shortened down to three, presumably for a little more challenge. In addition, the outline for the [[Sunken Scroll]] is different from the outline in the final version. Here, it looks more like an outline for 2 sheets of paper rather than a scroll itself.
*Early concept art and the Octo Valley trailer showed the [[Rapid Blaster]] had the bottom part of the [[Rapid Blaster Pro]] attached to it.
 
*A [[:File:PreBS2.jpg|pre-release image]] of Blackbelly Skatepark and the Octo Valley trailer shows that the [[Inkbrush]]'s bristles would have initially and always been curved inward, similar to how it appears when rolling.
=== Lighting engine ===
*Another [[:File:Splatoon-E3 2014 Screenshot 004.png|pre-release image]] and the E3 2014 announcement trailer show an Inkling using what is either an unused scoped charger or a [[Splatterscope]] with an unused skin.
As with many games, the light engine was much darker in the prerelease version.
*Early weapon icons found in [[Super Mario Maker#Unused icons|''Super Mario Maker'''s internal data]] show what Splatoon may have looked like during early development.<ref>https://tcrf.net/Super_Mario_Maker</ref> Many weapons were not finished, and simply reskins of the default weapon of each class, such as the [[Splattershot]] and [[Splat Roller]]. Notably, various icons seem to be for weapons and entire weapon classes that did not make it to the final game, such as the "Launcher" class icons. Also, a placeholder icon can be found for weapons that did not have an icon at the time. These weapons include:
 
**[[Bomb Rush]]
====Enemy Differences/Unused Enemies====
**[[Ink Mine]]
 
[[File:Unused Octarian.png|right|thumbnail| The unused [[Octarian]] variant.]]
 
In one part of the trailer which appears to be in a level similar to the final game's [[Shifting Splatforms]], a normal, standing [[Shielded Octotrooper]] can be seen firing ink rapidly. In the final game, this trait is only given to [[Twintacle Octotrooper]]s, as normal Octotroopers will only fire one blob of ink at a time.
 
An unused Octarian variant can also be seen in the video. It appeared to be a tall enemy, wearing what appears to be a cloak, and was supposed to appear in a pool of ink. It is unknown if this was an early [[Octosniper]], or just a different cut enemy.
 
=== Multiplayer ===
[[File:Betainkmeter.gif|thumb]]
Various changes in the multiplayer modes can be seen, including map differences and minor cosmetic differences.
* [[Signal]]s are different. In the prerelease version, there is one signal with the text "Signal" rather than two signals.
* An unused color known in the database as "Moth Green" was to be used in Octo Valley, and presumably multiplayer. It was shown in several trailers and images as dull green. It is also seen on the back cover of the ''Splatoon'' disc case.
==== Weapons ====
Early weapon icons found in ''[[mariowiki:Super Mario Maker|Super Mario Maker]]'' 's internal data indicate several differences from the final game:<ref>https://tcrf.net/Super_Mario_Maker</ref>
*Footage showing the [[Dynamo Roller]] in the [[Octo Valley (mode)|Octo Valley]] trailer showed that its roller head, and presumably all other [[roller]]'s heads didn't fold to the side while standing still or running in humanoid form.
*The [[Classic Squiffer]] initially had [[Burst Bomb]]s as its sub, according to the Octo Valley trailer.
*Early concept art and the Octo Valley trailer showed the [[Rapid Blaster]] had the bottom part of the [[Rapid Blaster Pro]] attached to it.  
*The [[Disruptor]] initially lacked a handle and was a black ball.
*Early [[Inkstrike]]s strongly resemble rockets and were colored grey initially.
*The [[Sprinkler]]'s metallic portions were originally much thinner.
*The [[Squid Beacon]] had the shape of a flag and lacked any satellite-like elements.
*The [[Suction Bomb]] was originally a small ball.
*The [[Splash Wall]] originally was a white contraption that stands on a long stand, indicating the ink from the Splash Wall was originally shot upwards.
*The [[Burst Bomb]] initially has more of an oval shape, and the lines stretching around it were less straight.
*The early [[Bubbler]] icon was more transparent and lacks the silhouette of an Inkling.
*A recolored [[Inkzooka]] named "BigLaser" in the files. Presumably, this was a placeholder for the [[Killer Wail]], as its Japanese name translates to "Megaphone Laser".
*A [[:File:Splatoon-E3 2014 Screenshot 004.png|pre-release image]] for ''Splatoon'' shows an inkling using what is either an unused scoped charger or a [[Splatterscope]] with an unused skin. Presumably, the [[E-liter 3K Scope]].
 
====Early Weapon Designs====
<gallery>
BetaWeapon1.png
BetaWeapon2.png
BetaWeapon3.png
BetaWeapon4.png
BetaWeapon5.png
BetaWeapon6.png
BetaWeapon7.png
BetaWeapon8.png
BetaWeapon9.png
BetaWeapon10.png
BetaWeapon11.png
BetaWeapon12.png
BetaWeapon13.png
BetaWeapon14.png
</gallery>
<gallery>
DisruptorBeta.png|The early Disruptor.
InkstrikeBeta.png|The early Inkstrike.
SprinklerBeta.png|The early Sprinkler.
SquidBeaconBeta.png|The early Squid Beacon.
SuctionBombBeta.png|The early Suction Bomb.
SplashWallBeta.png|The early Splash Wall.
BurstBombBeta.png|The early Burst Bomb.
BubblerBeta.png|The early Bubbler.
BigLaserBeta.png|Named "BigLaser".
</gallery>
[[File:PlaceholderBeta.png]]
*In addition, a placeholder icon can be found for weapons that did not have an icon at the time. These weapons include:
**[[Seeker]]
**[[Seeker]]
**[[Ink Mine]]
**[[Echolocator]]
**[[Point Sensor]]
**[[Bomb Rush]]
**[[Kraken]]
**[[Kraken]]
**[[Point Sensor]] and/or [[Echolocator]]


==== Stages ====
[[File:Beta Maps E3.jpg|thumb|200px|Comparisons between the appearance of [[Saltspray Rig]] and [[Urchin Underpass]] at E3 2014 and in the final game.]]
[[File:BetaMapsE3.jpeg|thumb|200px|Comparisons between the appearance of Saltspray Rig and Urchin Underpass at E3 and in the final game.]]
===Stages===
*An early version of [[Arowana Mall]] was slightly thinner, had overhanging roofs and pillars along the side, and featured a thin gate towards what appears to be the center of the stage.
*An early version of [[Arowana Mall]] was slightly thinner, had overhanging roofs and pillars along the side, and featured a thin gate towards what appears to be the center of the stage.
*[[Blackbelly Skatepark]] originally featured stairs near the ends of the stage and at the entrance to the central area surrounding the tower.<ref>http://www.reddit.com/r/splatoon/comments/395cts/just_realized_that_blackbelly_skatepark/</ref>
*[[Blackbelly Skatepark]] originally featured stairs near the ends of the stage and at the entrance to the central area surrounding the tower.<ref>http://www.reddit.com/r/splatoon/comments/395cts/just_realized_that_blackbelly_skatepark/</ref>
*[[Saltspray Rig]] originally had small areas further to the left and right of the stage, and the bottom platform was split into two and could only be accessed from the sides.
*[[Saltspray Rig]] originally had small areas further to the left and right of the stage, and the bottom platform was split into two and could only be accessed from the sides.
*The center of [[Urchin Underpass]] was originally larger and had two central entryways from each side instead of one.
*The center of [[Urchin Underpass]] was originally larger and had two central entryways from each side instead of one.
*[[Camp Triggerfish]] originally had a lot less walls to defend players. The overall layout was much wider and open compared to when it was released.
*[[Camp Triggerfish]] originally had fewer walls to defend players. The overall layout was much wider and open compared to when it was released.
 
==Gear==
[[File:S Sunken Scroll 18.png|thumb|200px|The Shirtstravaganza, left of the Splattershot, and the early Stealth Goggles, below the Carbon Roller.]]
Several pieces of gear could be found in the files, yet have never been made officially obtainable and were eventually removed in [[Version 2.3.0 (Splatoon)|Version 2.3.0]]. These scrapped gear items were, however, fully functional if hacked into the game. Other items were simply reworked before the full release of the game and have the same attributes as legally-obtainable gear.
 
Sunken Scroll 18 is notable for showing off a scrapped item (the Shirtstravaganza) and an early design for the Stealth Goggles, as well gear with somewhat off colors.
 
===Scrapped gear===
*The Warrior Headdress was based on war bonnets worn by Native Americans of the Great Plains and Canadian Prairies. It has sprites found within ''Super Mario Maker'' and ''Splatoon'''s files. This piece of headgear was produced by [[Forge]], and was most likely removed to avoid controversy.
*The Shirtstravaganza was a shirt bearing a strong resemblance to the [[Baby-Jelly Shirt]]. It has sprites found within ''Super Mario Maker'' and ''Splatoon'''s files. It is light blue with red buttons and features navy markings across its fabric. It was also produced by Splash Mob.
**The Shirtstravaganza was believed to be an early concept to the Baby-Jelly Shirt due to their extremely similar designs. However, both items coexist in early builds of ''Splatoon''. Instead, the Shirtstravaganza shares an internal name with the [[Rodeo Shirt]], suggesting it was remade from the ground up, possibly for being too similar to the Baby-Jelly Shirt.
*The SquidForce White was a variant of the [[White Layered LS]] with no long-sleeved tee underneath (similar to the [[White Tee]] versus the [[Camo Layered LS]]).
*The Varsity Hoodie was a hoodie similar to the [[Varsity Jacket]]. It has sprites found within ''Super Mario Maker'' and ''[[Splatoon]]'''s files. It is bluish gray with brown sleeves and was produced by [[Splash Mob]].
**The Varsity Hoodie was previously believed to be an early concept for the Varsity Jacket. However, both items coexist in early builds of ''Splatoon''. Just like the Shirtstravaganza and Baby-Jelly Shirt, though, they coexist in early builds of the game.
*The White Puffer Tee was a variant of the [[Fugu Tee]].
**The Fugu Tee used to be called the Charcoal Puffer Tee to match its white counterpart. Interestingly, the NoA French release has kept the localized name (''"T-shirt Arki charbon"'') despite the removal of the White Puffer Tee.


==== Gear ====
<!---{{incomplete|Currently just has clothing}}--->
<gallery>
<gallery>
BetaGear1.png
S Unused Headgear Icon Warrior Headdress.png|Warrior Headdress
BetaGear2.png
S Unused Clothing Icon Shirtstravaganza.png|Shirtstravaganza
BetaGear3.png
S Unused Clothing Icon SquidForce White.png|SquidForce White
BetaGear4.png
S Unused Clothing Icon Varsity Hoodie.png|Varsity Hoodie
BetaGear5.png
S Unused Clothing Icon White Puffer Tee.png|White Puffer Tee
BetaGear6.png
BetaGear7.png
BetaGear8.png
BetaGear9.png
BetaGear10.png
BetaGear11.png
BetaGear12.png
BetaGear13.png
BetaGear14.png
BetaGear15.png
BetaGear16.png
BetaGear17.png
BetaGear18.png
BetaGear19.png
BetaGear20.png
BetaGear21.png
BetaGear22.png
BetaGear23.png
BetaGear24.png
BetaGear25.png
BetaGear26.png
BetaGear27.png
BetaGear28.png
BetaGear29.png
BetaGear30.png
BetaGear31.png
BetaGear32.png
BetaGear33.png
BetaGear34.png
BetaGear35.png
BetaGear36.png
BetaGear37.png
BetaGear38.png
BetaGear40.png
BetaGear41.png
BetaGear42.png
BetaGear43.png
BetaGear44.png
BetaGear45.png
BetaGear46.png
BetaGear47.png
BetaGear48.png
BetaGear49.png
BetaGear50.png
BetaGear51.png
BetaGear52.png
BetaGear53.png
BetaGear54.png
</gallery>
</gallery>


===== Headgear =====
===Early designs===
*The [[Stealth Goggles]] had a green icon with blue lenses. It has sprites found within ''Super Mario Maker'' and ''Splatoon'''s files.
*The [[Layered Anchor LS]] used to be dark gray instead of burgundy, and the sleeves had a bluish sheen.
*The shades of purple used on the [[Purple Camo LS]] were a little pinker. The orange armband used to be yellow, and its placement on the shirt was slightly lower. It has sprites found within ''Super Mario Maker'' and ''Splatoon'''s files.
*The [[Reel Sweat]] used to be light gray and was even originally referred to as the "Gray-Reel Sweat" (or "Grey Reel Sweat" in Europe).
**Strangely enough, the NoA French release has kept the localized name (''"Coton ouaté cylindre gris"'', or ''Cylinder gray sweater'') much like the Fugu Tee, even though the sweater has become as red as its logo.
*The [[Round-Collar Shirt]] used to be gray.
*An icon exists for the [[Armor Boot Replicas]], which is nearly identical to the icon used in the final version. The most noticeable change is the slightly less shiny inside of the boots.
*The [[Custom Trail Boots]] had a blue palette with a green tongue, red shoelaces and burgundy socks. The colors of the soles were also switched around.
 
<gallery>
<gallery>
WarriorHeaddressBeta.png|Warrior Headdress
S Unused Headgear Icon Stealth Goggles.png|Early sprite for the Stealth Goggles.
StealthGogglesBeta.png|Stealth Goggles
S Unused Clothing Icon Layered Anchor LS.png|Early sprite for the Layered Anchor LS.
S Unused Clothing Icon Purple Camo LS.png|Early sprite for the Purple Camo LS.
S Unused Clothing Icon Reel Sweat.png|Early sprite for the Gray-Reel Sweat, now Reel Sweat.
S Unused Clothing Icon Round-Collar Shirt.png|Early sprite for the Round-Collar Shirt.
S Unused Shoes Icon Armor Boot Replicas.png|Early sprite for the Armor Boot Replicas.
S Unused Shoes Icon Custom Trail Boots.png|Early sprite for the Custom Trail Boots.
</gallery>
</gallery>


===== Clothing =====
==Octo Valley==
*An early version of the [[Varsity Jacket]] featured a grey and brown color scheme and a different logo. It was referred to as the Varsity Hoodie in ''[[Splatoon]]''<nowiki>'</nowiki>s files.
[[File:BetaContentGarbageBinsSplatoon.jpg|thumb|The area near [[Inkopolis Tower]], replaced with the manhole to Octo Valley.]]
*A shirt referred to as Shirtstavaganza has an unused icon in ''[[Splatoon]]''<nowiki>'</nowiki>s files. Shirtstavaganza would have been light blue and featured navy and red markings across the entire shirt.
[[File:Captain Cuttlefish original spot.png|thumb|[[Cuttlefish|Cap'n Cuttlefish]]'s original location.]]
*The [[Round-Collar Shirt]] was originally intended to be gray.
The {{date|2014-11-05}} [[Nintendo Direct]] showed off what would later be known as [[Octo Valley (mode)|Octo Valley]] for the first time. However, there were many differences compared to the mode in the final release.
*The [[Reel Sweat]] was originally supposed to be gray as well, and was even originally referred to as the Gray-Reel Sweat (Grey Reel Sweat in European versions).
 
*The [[Purple Camo LS]] initially featured a lime green armband instead of the final's orange one.
===Entrance===
*A T-shirt called the White Puffer Tee was cut from the game. It prominently featured a modified version of [[Firefin]]'s logo.
The entrance to [[Octo Valley (location)|Octo Valley]] is [[Cuttlefish|Cap'n Cuttlefish]]'s manhole. However, back then, the location of the manhole was slightly different. It was still in a corner, but there were no trash cans or a vending machine nearby. This might have been a different location, or perhaps the trash cans and vending machine were added later on.
*The [[Layered Anchor LS]] was originally supposed to be dark grey.
 
<gallery>
Before the game's release, it showed a white wall behind Cap'n Cuttlefish's manhole, which means it could have been near [[Shrimp Kicks]] or probably somewhere close to [[Booyah Base]]. But this could also mean that Cap'n Cuttlefish was actually at the location where [[Spyke]] is in the final game. Another difference is that the lid of his manhole is not a grate, like in the final game, but a flat, solid, surface.
VarsityJacketBeta.png|The early Varsity Jacket.
 
ShirtstravaganzaBeta.png|Shirtstravaganza.
===Health meter and Sunken Scrolls===
RoundCollarShirtBeta.png|The grey Round-Collar Shirt.
In the prerelease version, the player had five lives; in the full game, this was reduced to three, presumably for a little more challenge. Also, the outline for the [[Sunken Scroll]] is different from the outline in the final version. Here, it looks more like an outline for two sheets of paper rather than an actual scroll.
GrayReelSweatBeta.png|The Gray-Reel Sweat.
{{clr}}
PurpleCamoLSBeta.png|The early Purple Camo LS.
 
WhitePufferTeeBeta.png|The White Puffer Tee.
[[File:Unused Octarian.png|thumb|The unused [[Octarian]] variant.]]
LayeredAnchorLSBeta.png|The grey Layered Anchor LS.
===Enemy differences and unused enemies===
</gallery>
In one part of the [https://www.youtube.com/watch?v=9EXKQQmm9EE single player trailer] which appears to be in a level similar to the final game's [[Shifting Splatforms]], a normal, standing [[Shielded Octotrooper]] can be seen firing ink rapidly. In the final game, this trait is only given to [[Twintacle Octotrooper]]s, as normal Octotroopers only fire one blob of ink at a time.
 
An unused Octarian variant can also be seen in the video. It appeared to be quite tall, wearing what appears to be a cloak, and was supposed to appear in a pool of ink. It is unknown if this was an early [[Octosniper]], or just a different cut enemy.
{{clr}}
 
[[File:SingleplayerTrailerEarlyGusherGauntlet.png|thumb|An early [[Gusher Gauntlet]], featuring spigotless [[Gusher|gushers]].]]
=== Stages ===
* [[Gusher Gauntlet]] had a different skydome, and the [[Gusher|gushers]] seen in the trailer did not have spigots on them. Checkpoint 3 had the player fight normal Octotroopers instead of Twintacle Octotroopers, a far fence and floating rock were missing, and the platform the Octotroopers spawn from was originally lower and was colored less vibrantly.
{{Clr}}


===== Shoes =====
==Inkopolis Plaza==
<gallery>
As shown in some screenshots, [[Inkopolis Plaza]] had a slight redesign before the game was released. All of the changes were aesthetic and did not affect the Plaza.
ArmorBootReplicasBeta.png|Armor Boot Replicas
CustomTrailBootsBeta.png|Custom Trail Boots
</gallery>


==== [[Inkopolis Plaza]] ====
*The alley where Spyke resides in the final game was originally where the porthole to [[Octo Valley (location)|Octo Valley]] was. In the final game, the porthole was moved to the right side of the Inkopolis Tower near the vending machines.
Shown in some screenshots, Inkopolis Plaza had a slight redesign before the game was released. All of the changes were aesthetic, and did not affect the Plaza.
*The alley where [[Spyke]] resides in the final game was originally where the porthole to [[Octo Valley]] was. In the final game, the porthole was moved to the right side of the Inkopolis Tower near the vending machines.
*The [[Squid Sisters]]' studio did not have a background and had the sisters stand near the television instead of sitting on the two seats in the final game.
*The [[Squid Sisters]]' studio did not have a background and had the sisters stand near the television instead of sitting on the two seats in the final game.
*There was originally a tree next to [[Cooler Heads]] that was removed in the final game.
*There was originally a tree next to [[Cooler Heads]] that was removed in the final game.
Line 192: Line 112:
*The yellow concrete arrow near Inkopolis Tower originally pointed upwards and was shaped like a squid.
*The yellow concrete arrow near Inkopolis Tower originally pointed upwards and was shaped like a squid.


==''Splatoon 2''==
==Other==
===Gear===
[[File:Retro-Style Footage.png|thumb|Unknown retro-style footage]]
[[File:S2 Judd Facemask front.png|thumb]]
 
An unobtainable Judd Facemask existed in early versions of the game, but it was later replaced by the [[Octoking Facemask]]. <ref name="0xRed Twitter">[https://twitter.com/0xRed/status/1032024110866620416 {{TWI}} 0xRed Twitter]</ref>
*As with many games, the light engine was much darker in the pre-release version.
*There is footage of some sort of 2D retro-style gameplay showing an Inkling shooting at an Octotrooper. Nothing like this appeared in the final game, but it may have been intended as part of the [[arcade machine]].
{{clr}}


===Miscellaneous===
There is a model in ''Splatoon 2'' called "PlazaTestPlayer" which appears to be a white female inkling. It was probably used as a test model for  Inkopolis Square, but judging by the name, ''Splatoon 2'' could also have been at one point still in Inkopolis Plaza.
==See also==
==See also==
*[[E3 2014 Splatoon demo|E3 2014 ''Splatoon'' demo]]
*[[E3 2014 Splatoon demo|E3 2014 ''Splatoon'' demo]]
Line 204: Line 124:


==References==
==References==
<references />
<references/>


[[Category:Lists]]
[[Category:Lists]]

Latest revision as of 22:21, 13 April 2024

This page documents content included in pre-release versions of Splatoon that was not included in the released game and content that was found in the game's files that was not made available.

Multiplayer

Betainkmeter.gif

Various changes in the multiplayer modes can be seen, including map differences and minor cosmetic differences.

  • Signals were different. In the prerelease version, there was one signal with the text "Signal" rather than two signals.
  • An unused color, known in the database as   MothGreen, was to be used in Octo Valley and presumably multiplayer. It was shown in several trailers and images, and it is also seen on the back cover of the Splatoon disc case.

Weapons

  • Footage showing the Dynamo Roller in the Octo Valley trailer showed that its roller head, and presumably all other rollers' heads, did not fold to the side while standing still or running in humanoid form.
  • The Classic Squiffer initially had Burst Bombs as its sub weapon, according to the Octo Valley trailer.
    • The Classic Squiffer had a different sticker attached to the tube of the weapon.
    • Burst Bombs would have been able to instantly splat opponents within its radius.
  • Early concept art and the Octo Valley trailer showed the Rapid Blaster had the bottom part of the Rapid Blaster Pro attached to it.
  • A pre-release image of Blackbelly Skatepark and the Octo Valley trailer shows that the Inkbrush's bristles would have initially and always been curved inward, similar to how it appears when rolling.
  • Another pre-release image and the E3 2014 announcement trailer show an Inkling using what is either an unused scoped charger or a Splatterscope with an unused skin.
  • Early weapon icons found in Super Mario Maker's internal data show what Splatoon may have looked like during early development.[1] Many weapons were not finished, and simply reskins of the default weapon of each class, such as the Splattershot and Splat Roller. Notably, various icons seem to be for weapons and entire weapon classes that did not make it to the final game, such as the "Launcher" class icons. Also, a placeholder icon can be found for weapons that did not have an icon at the time. These weapons include:
Comparisons between the appearance of Saltspray Rig and Urchin Underpass at E3 2014 and in the final game.

Stages

  • An early version of Arowana Mall was slightly thinner, had overhanging roofs and pillars along the side, and featured a thin gate towards what appears to be the center of the stage.
  • Blackbelly Skatepark originally featured stairs near the ends of the stage and at the entrance to the central area surrounding the tower.[2]
  • Saltspray Rig originally had small areas further to the left and right of the stage, and the bottom platform was split into two and could only be accessed from the sides.
  • The center of Urchin Underpass was originally larger and had two central entryways from each side instead of one.
  • Camp Triggerfish originally had fewer walls to defend players. The overall layout was much wider and open compared to when it was released.

Gear

The Shirtstravaganza, left of the Splattershot, and the early Stealth Goggles, below the Carbon Roller.

Several pieces of gear could be found in the files, yet have never been made officially obtainable and were eventually removed in Version 2.3.0. These scrapped gear items were, however, fully functional if hacked into the game. Other items were simply reworked before the full release of the game and have the same attributes as legally-obtainable gear.

Sunken Scroll 18 is notable for showing off a scrapped item (the Shirtstravaganza) and an early design for the Stealth Goggles, as well gear with somewhat off colors.

Scrapped gear

  • The Warrior Headdress was based on war bonnets worn by Native Americans of the Great Plains and Canadian Prairies. It has sprites found within Super Mario Maker and Splatoon's files. This piece of headgear was produced by Forge, and was most likely removed to avoid controversy.
  • The Shirtstravaganza was a shirt bearing a strong resemblance to the Baby-Jelly Shirt. It has sprites found within Super Mario Maker and Splatoon's files. It is light blue with red buttons and features navy markings across its fabric. It was also produced by Splash Mob.
    • The Shirtstravaganza was believed to be an early concept to the Baby-Jelly Shirt due to their extremely similar designs. However, both items coexist in early builds of Splatoon. Instead, the Shirtstravaganza shares an internal name with the Rodeo Shirt, suggesting it was remade from the ground up, possibly for being too similar to the Baby-Jelly Shirt.
  • The SquidForce White was a variant of the White Layered LS with no long-sleeved tee underneath (similar to the White Tee versus the Camo Layered LS).
  • The Varsity Hoodie was a hoodie similar to the Varsity Jacket. It has sprites found within Super Mario Maker and Splatoon's files. It is bluish gray with brown sleeves and was produced by Splash Mob.
    • The Varsity Hoodie was previously believed to be an early concept for the Varsity Jacket. However, both items coexist in early builds of Splatoon. Just like the Shirtstravaganza and Baby-Jelly Shirt, though, they coexist in early builds of the game.
  • The White Puffer Tee was a variant of the Fugu Tee.
    • The Fugu Tee used to be called the Charcoal Puffer Tee to match its white counterpart. Interestingly, the NoA French release has kept the localized name ("T-shirt Arki charbon") despite the removal of the White Puffer Tee.

Early designs

  • The Stealth Goggles had a green icon with blue lenses. It has sprites found within Super Mario Maker and Splatoon's files.
  • The Layered Anchor LS used to be dark gray instead of burgundy, and the sleeves had a bluish sheen.
  • The shades of purple used on the Purple Camo LS were a little pinker. The orange armband used to be yellow, and its placement on the shirt was slightly lower. It has sprites found within Super Mario Maker and Splatoon's files.
  • The Reel Sweat used to be light gray and was even originally referred to as the "Gray-Reel Sweat" (or "Grey Reel Sweat" in Europe).
    • Strangely enough, the NoA French release has kept the localized name ("Coton ouaté cylindre gris", or Cylinder gray sweater) much like the Fugu Tee, even though the sweater has become as red as its logo.
  • The Round-Collar Shirt used to be gray.
  • An icon exists for the Armor Boot Replicas, which is nearly identical to the icon used in the final version. The most noticeable change is the slightly less shiny inside of the boots.
  • The Custom Trail Boots had a blue palette with a green tongue, red shoelaces and burgundy socks. The colors of the soles were also switched around.

Octo Valley

The area near Inkopolis Tower, replaced with the manhole to Octo Valley.
Cap'n Cuttlefish's original location.

The 5 November 2014 Nintendo Direct showed off what would later be known as Octo Valley for the first time. However, there were many differences compared to the mode in the final release.

Entrance

The entrance to Octo Valley is Cap'n Cuttlefish's manhole. However, back then, the location of the manhole was slightly different. It was still in a corner, but there were no trash cans or a vending machine nearby. This might have been a different location, or perhaps the trash cans and vending machine were added later on.

Before the game's release, it showed a white wall behind Cap'n Cuttlefish's manhole, which means it could have been near Shrimp Kicks or probably somewhere close to Booyah Base. But this could also mean that Cap'n Cuttlefish was actually at the location where Spyke is in the final game. Another difference is that the lid of his manhole is not a grate, like in the final game, but a flat, solid, surface.

Health meter and Sunken Scrolls

In the prerelease version, the player had five lives; in the full game, this was reduced to three, presumably for a little more challenge. Also, the outline for the Sunken Scroll is different from the outline in the final version. Here, it looks more like an outline for two sheets of paper rather than an actual scroll.

The unused Octarian variant.

Enemy differences and unused enemies

In one part of the single player trailer which appears to be in a level similar to the final game's Shifting Splatforms, a normal, standing Shielded Octotrooper can be seen firing ink rapidly. In the final game, this trait is only given to Twintacle Octotroopers, as normal Octotroopers only fire one blob of ink at a time.

An unused Octarian variant can also be seen in the video. It appeared to be quite tall, wearing what appears to be a cloak, and was supposed to appear in a pool of ink. It is unknown if this was an early Octosniper, or just a different cut enemy.

An early Gusher Gauntlet, featuring spigotless gushers.

Stages

  • Gusher Gauntlet had a different skydome, and the gushers seen in the trailer did not have spigots on them. Checkpoint 3 had the player fight normal Octotroopers instead of Twintacle Octotroopers, a far fence and floating rock were missing, and the platform the Octotroopers spawn from was originally lower and was colored less vibrantly.

Inkopolis Plaza

As shown in some screenshots, Inkopolis Plaza had a slight redesign before the game was released. All of the changes were aesthetic and did not affect the Plaza.

  • The alley where Spyke resides in the final game was originally where the porthole to Octo Valley was. In the final game, the porthole was moved to the right side of the Inkopolis Tower near the vending machines.
  • The Squid Sisters' studio did not have a background and had the sisters stand near the television instead of sitting on the two seats in the final game.
  • There was originally a tree next to Cooler Heads that was removed in the final game.
  • A lamp pole near Spyke's alley was removed in the final game, as well.
  • The yellow concrete arrow near Inkopolis Tower originally pointed upwards and was shaped like a squid.

Other

Unknown retro-style footage
  • As with many games, the light engine was much darker in the pre-release version.
  • There is footage of some sort of 2D retro-style gameplay showing an Inkling shooting at an Octotrooper. Nothing like this appeared in the final game, but it may have been intended as part of the arcade machine.

See also

References