Drop Roller: Difference between revisions

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{{InfoboxAbility
{{Infobox/Ability
|appgear = Shoes
|appgear = Shoes
}}
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'''Drop Roller''' is an [[gear ability|ability]] in {{S2}} and {{S3}}. The ability is exclusive to shoes and cannot be rolled as a secondary gear ability.
'''Drop Roller''' is a [[gear ability|gear primary ability]] in {{S2}} and {{S3}}. The ability is exclusive to shoes and cannot be rolled as a secondary gear ability.


Drop Roller allows the player to roll immediately after performing a [[Super Jump]] or returning to an [[Inkjet]] or [[Zipcaster]]'s starting point by tilting {{button|LS}} in the desired direction before landing. The roll is similar to the one provided by the [[dualie]]-type weapons, albeit much further and there is no immobility afterwards. After a drop roll, the user will get 10 [[AP]] of [[Run Speed Up]], [[Swim Speed Up]], and [[Ink Resistance Up]] for about three seconds.
Drop Roller allows the player to roll immediately after performing a [[Super Jump]] or returning to an [[Inkjet]] or [[Zipcaster]]'s starting point by tilting {{button|LS}} in the desired direction before landing. The roll is similar to the one provided by the [[dualie]]-type weapons, albeit much further and without any immobility after the roll. After a drop roll, the user will get 30 [[AP]] of [[Run Speed Up]], [[Swim Speed Up]], and [[Ink Resistance Up]] for about three seconds.


==Tactics==
==Tactics==
This ability is useful for surviving a super jump or a return from an Inkjet in a dangerous location. When a player Super Jumps or uses Inkjet, a marker is normally visible to show their landing location. Opponents may wait near the marker to try and splat the player. Drop Roller allows the player to get out of the way, to dodge enemy's shots and possibly return fire.
This ability is useful for surviving a Super Jump or a return from an Inkjet or Zipcaster from a dangerous location. When a player Super Jumps or uses an Inkjet or Zipcaster, a marker is normally visible to show their landing location. As a result, opponents are liable to attempt to splat the player as soon as they land. Drop Roller allows the player to dodge enemy fire and possibly return fire to punish the opponent. Drop Roller is particularly useful for Inkjet and Zipcaster users, as their return points ''cannot'' be hidden with [[Stealth Jump]] and so are always visible to opponents.


==Gear==
==''Splatoon 2''==
 
===Gear===
Drop Roller is the primary ability of:
{{Gear/S2 Shoes|ability=Drop Roller|collapsed=true}}
{{Gear/S2 Shoes|ability=Drop Roller|collapsed=true}}
{{Gear/S3 Shoes|ability=Drop Roller|collapsed=true}}
==Gallery==
<gallery>
Drop Roller Action.gif|A player using Drop Roller
</gallery>


==Version history==
===Version history===
{| class="wikitable sitecolor-s2"
{| class="wikitable sitecolor-s2"
!Version!!Adjustments
!Version!!Adjustments
Line 32: Line 30:
*'''{{color|—|gray}}''' Added a sound effect that plays when someone drop rolls.
*'''{{color|—|gray}}''' Added a sound effect that plays when someone drop rolls.
|}
|}
== ''Splatoon 3'' ==
===Gear===
Drop Roller is the primary ability of:
{{Gear/S3 Shoes|ability=Drop Roller|collapsed=true}}
Additionally, [[Murch]] or [[Spyke]] can replace the primary ability on a pair of shoes with Drop Roller by using 15 of each of the following [[Ability Chunk|ability chunks]]:
*{{Ability|S3|Quick Super Jump}}
*{{Ability|S3|Ink Resistance Up}}
*{{Ability|S3|Intensify Action}}
==Gallery==
<gallery>
Drop Roller Action.gif|A player using Drop Roller
</gallery>
== Trivia ==
* In Splatoon 3, when landing after use of the [[Inkjet]] or [[Zipcaster]], the player can still perform a dodge roll using this ability even if the match has ended (between the display of "Game!" and the following fade-out).


==Names in other languages==
==Names in other languages==
{{Localized name
{{Localized name
|color=Splatoon 2
|color=
|Jap=受け身術
|Jap=受け身術
|JapR=ukemi-jutsu
|JapR=ukemi-jutsu

Latest revision as of 17:17, 1 September 2023

Drop Roller
Drop RollerDrop Roller
Applicable gear

Drop Roller is a gear primary ability in Splatoon 2 and Splatoon 3. The ability is exclusive to shoes and cannot be rolled as a secondary gear ability.

Drop Roller allows the player to roll immediately after performing a Super Jump or returning to an Inkjet or Zipcaster's starting point by tilting Left Stick in the desired direction before landing. The roll is similar to the one provided by the dualie-type weapons, albeit much further and without any immobility after the roll. After a drop roll, the user will get 30 AP of Run Speed Up, Swim Speed Up, and Ink Resistance Up for about three seconds.

Tactics

This ability is useful for surviving a Super Jump or a return from an Inkjet or Zipcaster from a dangerous location. When a player Super Jumps or uses an Inkjet or Zipcaster, a marker is normally visible to show their landing location. As a result, opponents are liable to attempt to splat the player as soon as they land. Drop Roller allows the player to dodge enemy fire and possibly return fire to punish the opponent. Drop Roller is particularly useful for Inkjet and Zipcaster users, as their return points cannot be hidden with Stealth Jump and so are always visible to opponents.

Splatoon 2

Gear

Drop Roller is the primary ability of:

Version history

Version Adjustments
1.4.0
  • Enabled rolls in all directions. Previously, players could only roll forward or slightly to the side.
  • Removed the period of immobility immediately after rolling.
  • Fixed an issue in which players returning to their starting point after using the Inkjet special were unable to roll when going into squid form just before landing.
3.0.0
4.1.0
  • Added a sound effect that plays when someone drop rolls.

Splatoon 3

Gear

Drop Roller is the primary ability of:

Additionally, Murch or Spyke can replace the primary ability on a pair of shoes with Drop Roller by using 15 of each of the following ability chunks:

Gallery

Trivia

  • In Splatoon 3, when landing after use of the Inkjet or Zipcaster, the player can still perform a dodge roll using this ability even if the match has ended (between the display of "Game!" and the following fade-out).

Names in other languages

Language Name Meaning
Japan Japanese 受け身術
ukemi-jutsu
Ukemi Technique
Netherlands Dutch Rolmodel From rol (roll) and rolmodel (role model)
CanadaFrance French Super roulade Super roll
Germany German Tricklandung Trick landing
Italy Italian Atterraggio stiloso Stylish landing
Russia Russian Акробат
Akrobat
Acrobat
Mexico Spanish (NOA) Aterrizaje rodante Rolling landing
Spain Spanish (NOE) Amortiguador Shock absorber
China Chinese (Simplified) 受身术
shòushēn shù (Mandarin)
-
Hong Kong Chinese (Traditional) 受身術
shòushēn shù (Mandarin)
-
South Korea Korean 낙법
nakbeop
Breakfall