Rainmaker shield: Difference between revisions

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[[File:Rainmaker Shield.jpg|thumb|right|Rainmaker shield]]
[[File:S Rainmaker Shield.png|thumb|right|The Rainmaker shield.]]
{{other uses|the shield|the weapon that uses the shied as protection|Rainmaker (weapon)}} ''For the mode it's used in, see '''[[Rainmaker]]'''.''
The '''Rainmaker shield''' or '''Rainmaker barrier''' is a protective bubble surrounding the [[Rainmaker]]. Players must attack the shield in order to pop it and reach the Rainmaker weapon. As the player attacks it, the Rainmaker Shield grows in size and changes to the player's ink color. Attacking a shield enlarged by enemy ink will shrink it back towards it neutral state; thus, if opposing players are dealing equal damage to the shield, no progress will be made. After enough damage is dealt to the shield by one team, it explodes and releases a blast of ink that is lethal to any member of the opposing team who is standing too close.


If a player carrying the Rainmaker falls out-of-bounds or into water, or if the Rainmaker is left untouched for too long after the shield is broken, the Rainmaker shield will always respawn in its original state in the center of the map.
{{other uses|the shield|the weapon that the shield protects|Rainmaker (weapon)}} ''For the mode it is used in, see '''[[Rainmaker]]'''.''


== Breaking the shield ==
The '''Rainmaker shield''', or '''Rainmaker barrier''', is a protective bubble surrounding the [[Rainmaker (weapon)|Rainmaker]]. Players must attack the shield to pop it and reach the Rainmaker weapon. As the player attacks it, the Rainmaker shield grows in size and changes to the player's ink color. Attacking a shield enlarged by enemy ink shrinks it back towards its neutral state; thus, if opposing players are dealing equal damage to the shield, no progress is made. After 1000 damage is dealt to the shield by one team, it explodes and releases a blast of ink that is lethal to any member of the opposing team who is standing too close, dealing 900 damage. Players of either team may then pick up the unshielded Rainmaker regardless of which team popped its shield. A player touching the Rainmaker shield receives 10.0 damage every three frames.
The Rainmaker shield has 1000 HP, but many weapon types have a damage multiplier applied when they hit the shield. The multiplier values are detailed in the tables below.  


[[Roller]]-type weapons such as the [[Splat Roller]] or the [[Inkbrush]] cannot deal any damage to the shield by rolling towards it, so their ink-flicking attack must be used.
If a player carrying the Rainmaker falls out of bounds or into the water on their own half of the stage, or if the Rainmaker is left untouched for too long after the shield is broken, the Rainmaker shield always respawns in its original state in the center of the map.


[[Sub weapon]]s will instantly detonate on contact with the shield. However, throwing the [[Splash Wall]] will not detonate and the will disintegrate, so the rainmaker shield cannot be damaged by using the Splash Wall. Even if it's tossed where one side of ink rains on the shield, the shield cannot be harmed by the Splash Wall.  
==Popping the shield==
The Rainmaker shield has 1000 HP, but many weapon types have a damage multiplier applied when they hit the shield. The multiplier values are detailed in the tables below.


=== ''Splatoon'' ===
[[Roller]]-type weapons such as the [[Splat Roller]] or [[Inkbrush]] cannot deal any damage to the shield by rolling towards it.
 
Bomb [[sub weapon]]s instantly detonate on contact with the shield.
 
===''Splatoon''===
The damage multipliers each weapon has against the Rainmaker shield are detailed below.
The damage multipliers each weapon has against the Rainmaker shield are detailed below.
{|class="wikitable" style="float:left; margin-right: 1em;"
 
{|class="wikitable sitecolor-s" style="float:left; margin-right: 1em;"
|-
|-
! Main weapon !! Multiplier
! Main weapon !! Multiplier
|-
|-
| [[Shooter]] ||
| [[Shooter]]s || ×1 (?)
|-
|-
| {{Weapon|S|Main|L-3 Nozzlenose}} || 1.
| {{Weapon|S|Main|L-3 Nozzlenose}} || ×1.20000005
|-
|-
| {{Weapon|S|Main|H-3 Nozzlenose}} || 1.
| {{Weapon|S|Main|H-3 Nozzlenose}} || ×1.39999998
|-
|-
| [[Splatling]] ||
| [[Splatling]]s || ×1 (?)
|-
|-
| [[Blaster]] || 2.
| [[Shooter|Blasters]] || ×2.4 (?)
|-
|-
| [[Roller#Brushes|Brush]] ||
| [[Roller#Brushes|Brushes]] || ×0.5
|-
|-
| {{Weapon|S|Main|Carbon Roller}} || 1.
| {{Weapon|S|Main|Carbon Roller}} || ×0.23684210
|-
|-
| {{Weapon|S|Main|Splat Roller}} || 2.16×
| {{Weapon|S|Main|Splat Roller}} || ×0.30000001
|-
|-
| {{Weapon|S|Main|Dynamo Roller}} || ~2.
| {{Weapon|S|Main|Dynamo Roller}} || ×0.28799999
|-
|-
| [[Slosher]] || 2.
| [[Slosher]]s || ×2.4 (?)
|-
|-
| [[Charger]] || 2.
| [[Charger]]s || ×2.8 (?)
|}
|}
{|class="wikitable" style="float:left; margin-right: 1em;"
{|class="wikitable sitecolor-s" style="float:left; margin-right: 1em;"
|-
|-
! Sub weapon !! Multiplier
! Sub weapon !! Multiplier
|-
|-
| {{Weapon|S|Sub|Sprinkler}} ||
| {{Weapon|S|Sub|Sprinkler}} || ×1 (?)
|-
|-
| {{Weapon|S|Sub|Burst Bomb}}<br/>{{Weapon|S|Sub|Splat Bomb}}<br/>{{Weapon|S|Sub|Suction Bomb}} || 2×
| {{Weapon|S|Sub|Seeker}} || ×3 (?)
|-
|-
| {{Weapon|S|Sub|Seeker}} || 3×
| Other [[sub weapon]]s || ×2 (?)
|}
|}
{|class="wikitable" style="float:left; margin-right: 1em;"
{|class="wikitable sitecolor-s" style="float:left; margin-right: 1em;"
|-
|-
! Special weapon !! Multiplier
! Special weapon !! Multiplier
|-
|-
| [[Special weapon]]s ||
| {{Weapon|S|Special|Kraken}} || ×3.5 (?)
|-
|-
| {{Weapon|S|Special|Kraken}} || 3.5×
| Other [[special weapon]]s || ×2 (?)
|-
| {{Weapon|S|Special|Inkstrike}} || 1x
|-
| {{Weapon|S|Special|Killer Wail}} || 2.5x
|-
| {{Weapon|S|Special|Inkzooka}} || 3.5x
|}
|}
{{clr}}
{{clr}}
==== With Damage Up ====
 
Unlike against Inklings, weapons do not have a [[Damage#Benefits of reaching damage cap|damage cap]] when hitting the Rainmaker shield with [[Damage Up]] buffs. This means that Damage Up can be used to pop the shield faster than normal.<ref>[http://squidboards.com/threads/ranked-battle-splat-zones-tower-control-and-rainmaker-discussion.1447/page-11#post-121789 Damage Up mechanics]</ref> The time gains for each weapon can be seen in the charts below.
====With Damage Up====
Unlike against [[Inkling]]s, weapons do not have a [[Damage#Benefits of reaching damage cap|damage cap]] when hitting the Rainmaker shield with [[Damage Up]] buffs. This means that Damage Up can be used to pop the shield faster than normal.<ref>[http://squidboards.com/threads/ranked-battle-splat-zones-tower-control-and-rainmaker-discussion.1447/page-11#post-121789 Ranked Battle (Splat Zones, Tower Control and Rainmaker) Discussion | Page 11 | Squidboards]</ref> The time gains for each weapon can be seen in the charts below.
 
<gallery>
<gallery>
Damage Up Rainmaker Shooters.png|Shooters
Damage Up Rainmaker Shooters.png|Shooters.
Damage Up Rainmaker Roller Chart.png|Rollers and Brushes
Damage Up Rainmaker Roller Chart.png|Rollers and brushes.
Damage Up Rainmaker Blaster Slosher Chart.png|Blasters and Sloshers
Damage Up Rainmaker Blaster Slosher Chart.png|Blasters and sloshers.
Damage Up Rainmaker Charger Splatling Chart.png|Chargers and Splatlings
Damage Up Rainmaker Charger Splatling Chart.png|Chargers and splatlings.
</gallery>
</gallery>


=== ''Splatoon 2'' ===
===''Splatoon 2''===
The [[Object Shredder]] ability increases damage output against the Rainmaker shield by 10%. The damage multipliers each weapon has against the Rainmaker shield are detailed below.
The [[Object Shredder]] ability increases damage output against the Rainmaker shield by 10%. The damage multipliers each weapon has against the Rainmaker shield are detailed below.<ref>[https://leanny.github.io/splat2new/damagetable.html ''Splatoon 2'' - Damage Multipliers]</ref>
{|class="wikitable" style="float:left; margin-right: 1em;"
 
{|class="wikitable sitecolor-s2" style="float:left; margin-right: 1em;"
|-
|-
! Main weapon !! Multiplier
! Main weapon !! Multiplier
Line 82: Line 82:
| [[Dualie]]s || 1×
| [[Dualie]]s || 1×
|-
|-
| [[Shooter]] || 1×
| [[Shooter]]s || 1×
|-
| [[Splatling]]s || 1×
|-
|-
| {{Weapon|S2|Main|L-3 Nozzlenose}} || 1.
| [[Roller]]s || 1.
|-
|-
| {{Weapon|S2|Main|H-3 Nozzlenose}} || 1.
| [[Shooter|Blasters]] || 1.
|-
|-
| [[Splatling]] ||
| [[Charger]]s ||
|-
|-
| [[Roller]] || 1.
| [[Brella]]s || 2.
|-
|-
| [[Blaster]] || 1.
| [[Slosher]]s || 2.
|-
|-
| [[Charger]] ||
| {{Weapon|S2|Main|Sploosh-o-matic}} || 1.1×
|-
|-
| {{Weapon|S2|Main|E-liter 4K}} (full charge) || 2.
| {{Weapon|S2|Main|L-3 Nozzlenose}} || 1.11×
|-
|-
| {{Weapon|S2|Main|E-liter 4K Scope}} (full charge) || 2.
| {{Weapon|S2|Main|H-3 Nozzlenose}} || 1.16×
|-
|-
| [[Brella]] || 2.
| {{Weapon|S2|Main|Squeezer}} || 1.
|-
|-
| [[Slosher]] || 2.
| {{Weapon|S2|Main|E-liter 4K}} (full charge) || 2.
|-
| {{Weapon|S2|Main|Bloblobber}} || 2×
|-
|-
| {{Weapon|S2|Main|Explosher}} (explosion) || 3.2×
| {{Weapon|S2|Main|Explosher}} (explosion) || 3.2×
Line 108: Line 112:
| {{Weapon|S2|Main|Explosher}} (direct hit) || 3.6×
| {{Weapon|S2|Main|Explosher}} (direct hit) || 3.6×
|}
|}
{|class="wikitable" style="float:left; margin-right: 1em;"
{|class="wikitable sitecolor-s2" style="float:left; margin-right: 1em;"
|-
|-
! Sub weapon !! Multiplier
! Sub weapon !! Multiplier
Line 114: Line 118:
| {{Weapon|S2|Sub|Sprinkler}} || 0.6×
| {{Weapon|S2|Sub|Sprinkler}} || 0.6×
|-
|-
| {{Weapon|S2|Sub|Autobomb}}<br/>{{Weapon|S2|Sub|Burst Bomb}}<br/>{{Weapon|S2|Sub|Curling Bomb}}<br/>{{Weapon|S2|Sub|Splat Bomb}}<br/>{{Weapon|S2|Sub|Suction Bomb}} || 2×
| {{Weapon|S2|Sub|Autobomb}}<br>{{Weapon|S2|Sub|Burst Bomb}}<br>{{Weapon|S2|Sub|Curling Bomb}}<br>{{Weapon|S2|Sub|Splat Bomb}}<br>{{Weapon|S2|Sub|Suction Bomb}} || 2×
|}
|-
{|class="wikitable" style="float:left; margin-right: 1em;"
| {{Weapon|S2|Sub|Fizzy Bomb}} || 3.6×
|-
| {{Weapon|S2|Sub|Torpedo}} || 4×
|-
|-
! Special weapon !! Multiplier
| {{Weapon|S2|Sub|Ink Mine}} || 2×
|-
|-
| {{Weapon|S2|Special|Bubble Blower}} ||
| {{Weapon|S2|Sub|Splash Wall}} || 0.2×
|}
{|class="wikitable sitecolor-s2" style="float:left; margin-right: 1em;"
|-
|-
| {{Weapon|S2|Special|Ink Storm}} || 2×
! Special weapon !! Multiplier !! Damage
|-
|-
| {{Weapon|S2|Special|Sting Ray}} || 2.
| {{Weapon|S2|Special|Bubble Blower}} || 1× || 0.5 per frame (Contact)<br>
50 (Min. Splash)<br>
250 (Direct hit)
|-
|-
| {{Weapon|S2|Special|Baller}} (explode) || 2.5×
| {{Weapon|S2|Special|Ink Storm}} || 5× || 2 per frame
|-
|-
| {{Weapon|S2|Special|Inkjet}} || 2.
| {{Weapon|S2|Special|Sting Ray}} || 2.4× ||
1.8 per frame (direct)<br>
1.5 per frame (shockwave)
|-
|-
| {{Weapon|S2|Special|Baller}} (touch) || 5×
| {{Weapon|S2|Special|Baller}} (explode) || 2.|| 137.5 (splash)<br>
450 (direct hit)
|-
|-
| {{Weapon|S2|Special|Splashdown}} ||
| {{Weapon|S2|Special|Inkjet}} || 2.8× || 84 (Min. Splash)<br>
|}
140 (Splash)<br>
{{clr}}<ref>[https://docs.google.com/spreadsheets/d/1ZjI0Fngj1eQTvmwhrv_STt6a2tOc2jr9bdGQ-6XtE6U Spreadsheet of datamined damage modifiers]</ref>
336 (Direct hit)<br>
 
1.4 per frame (Exhaust)
== Touching the shield ==
Touching the shield repeatedly will result to harming the Inkling. Being caught between the shield and a wall as the shield expands will instantly splat an Inkling.
{|class="wikitable"
|+ Touches for Rainmaker Shield to splat player
|-
|-
! {{Ability|S|Defense Up}} !! Touches
| {{Weapon|S2|Special|Baller}} (touch) || 5× || 250
|-
|-
| Main: 0, Sub: 0 || 11
| {{Weapon|S2|Special|Splashdown}} || 5× || 275 (Min. Splash)<br>
350 (Splash)<br>
900 (Direct hit)
|-
|-
| Main: 1, Sub: 0 || 11
| {{Weapon|S2|Special|Booyah Bomb}} || unknown || 950
|-
|-
| Main: 2, Sub: 0 || 12
| {{Weapon|S2|Special|Ultra Stamp}} (Stamp) || 3× || 120 (stamp splash)<br>
300 (stamp direct hit)
|-
|-
| Main: 3, Sub: 0 || 12
| {{Weapon|S2|Special|Ultra Stamp}} (Throw) || 3.5× || 105 (throw min. splash)<br>
210 (throw splash)<br>
420 (throw direct hit)
|}
|}
<ref>[https://docs.google.com/spreadsheets/d/1ZjI0Fngj1eQTvmwhrv_STt6a2tOc2jr9bdGQ-6XtE6U Spreadsheet of datamined damage modifiers]</ref>
{{clr}}


== Trivia ==
==Gallery==
*The Rainmaker shield behaves as a shield in [[Octo Valley]] which carries the [[Zapfish]], but the shield doesn't respawn nor carries a Zapfish.
<gallery>
**The shield only respawns with the current Inkling falls into water or out-of-bounds or gets splatted by an opposing Inkling, then the shield will respawn.
Splatted by Rainmaker Shield.jpg|Touching the Rainmaker shield with [[Defense Up]].
*The Rainmaker Shield is used in many out of bounds [[glitches]]. Place a Beakon next to a wall, then splat the Rainmaker next to a Beakon. Super-Jump to the Beakon, and the Inkling will clip into the wall.
</gallery>


== See Also ==
==Trivia==
*[[Rainmaker]]
* The Rainmaker shield behaves as a shield in [[Octo Valley (mode)|Octo Valley]] which carries the [[Zapfish]], but the shield does not respawn nor carries a Zapfish.
*[[Ranked Battle]]
** The shield only respawns when the current player falls into water or out of bounds or gets splatted by an opponent.
* The Rainmaker shield is used in many out-of-bounds [[glitches]]. Place a [[Squid Beakon]] next to a wall, then splat the Rainmaker next to a Beakon. [[Super Jump]] to the Beakon and the player will clip into the wall.
* The Rainmaker shield can be targeted by [[Tenta Missiles]].
* It is possible to get splatted by the Rainmaker shield, due to it dealing 10.0 damage every three frames to any player touching it. In ''Splatoon 1'' and ''Splatoon 2'', this results in the player being shown their own gear and abilities.


== Gallery ==
==See also==
<gallery>
* [[Rainmaker]]
Splatted by Rainmaker Shield.jpg|Touching the Rainmaker shield With Defense Ups
* [[Rainmaker (weapon)]]
</gallery>
* [[Ranked Battle]]


== References ==
==References==
<references />
<references/>


[[Category:Rainmaker]]
[[Category:Game information]]

Revision as of 13:03, 3 February 2024

The Rainmaker shield.
This article is about the shield. For the weapon that the shield protects, see Rainmaker (weapon). For the mode it is used in, see Rainmaker.

The Rainmaker shield, or Rainmaker barrier, is a protective bubble surrounding the Rainmaker. Players must attack the shield to pop it and reach the Rainmaker weapon. As the player attacks it, the Rainmaker shield grows in size and changes to the player's ink color. Attacking a shield enlarged by enemy ink shrinks it back towards its neutral state; thus, if opposing players are dealing equal damage to the shield, no progress is made. After 1000 damage is dealt to the shield by one team, it explodes and releases a blast of ink that is lethal to any member of the opposing team who is standing too close, dealing 900 damage. Players of either team may then pick up the unshielded Rainmaker regardless of which team popped its shield. A player touching the Rainmaker shield receives 10.0 damage every three frames.

If a player carrying the Rainmaker falls out of bounds or into the water on their own half of the stage, or if the Rainmaker is left untouched for too long after the shield is broken, the Rainmaker shield always respawns in its original state in the center of the map.

Popping the shield

The Rainmaker shield has 1000 HP, but many weapon types have a damage multiplier applied when they hit the shield. The multiplier values are detailed in the tables below.

Roller-type weapons such as the Splat Roller or Inkbrush cannot deal any damage to the shield by rolling towards it.

Bomb sub weapons instantly detonate on contact with the shield.

Splatoon

The damage multipliers each weapon has against the Rainmaker shield are detailed below.

Main weapon Multiplier
Shooters ×1 (?)
S Weapon Main L-3 Nozzlenose.png L-3 Nozzlenose ×1.20000005
S Weapon Main H-3 Nozzlenose.png H-3 Nozzlenose ×1.39999998
Splatlings ×1 (?)
Blasters ×2.4 (?)
Brushes ×0.5
S Weapon Main Carbon Roller.png Carbon Roller ×0.23684210
S Weapon Main Splat Roller.png Splat Roller ×0.30000001
S Weapon Main Dynamo Roller.png Dynamo Roller ×0.28799999
Sloshers ×2.4 (?)
Chargers ×2.8 (?)
Sub weapon Multiplier
S Weapon Sub Sprinkler.png Sprinkler ×1 (?)
S Weapon Sub Seeker.png Seeker ×3 (?)
Other sub weapons ×2 (?)
Special weapon Multiplier
S Weapon Special Kraken.png Kraken ×3.5 (?)
Other special weapons ×2 (?)

With Damage Up

Unlike against Inklings, weapons do not have a damage cap when hitting the Rainmaker shield with Damage Up buffs. This means that Damage Up can be used to pop the shield faster than normal.[1] The time gains for each weapon can be seen in the charts below.

Splatoon 2

The Object Shredder ability increases damage output against the Rainmaker shield by 10%. The damage multipliers each weapon has against the Rainmaker shield are detailed below.[2]

Main weapon Multiplier
Dualies
Shooters
Splatlings
Rollers 1.8×
Blasters 1.9×
Chargers
Brellas 2.4×
Sloshers 2.4×
S2 Weapon Main Sploosh-o-matic.png Sploosh-o-matic 1.1×
S2 Weapon Main L-3 Nozzlenose.png L-3 Nozzlenose 1.11×
S2 Weapon Main H-3 Nozzlenose.png H-3 Nozzlenose 1.16×
S2 Weapon Main Squeezer.png Squeezer 1.1×
S2 Weapon Main E-liter 4K.png E-liter 4K (full charge) 2.3×
S2 Weapon Main Bloblobber.png Bloblobber
S2 Weapon Main Explosher.png Explosher (explosion) 3.2×
S2 Weapon Main Explosher.png Explosher (direct hit) 3.6×
Sub weapon Multiplier
S2 Weapon Sub Sprinkler.png Sprinkler 0.6×
S2 Weapon Sub Autobomb.png Autobomb
S2 Weapon Sub Burst Bomb.png Burst Bomb
S2 Weapon Sub Curling Bomb.png Curling Bomb
S2 Weapon Sub Splat Bomb.png Splat Bomb
S2 Weapon Sub Suction Bomb.png Suction Bomb
S2 Weapon Sub Fizzy Bomb.png Fizzy Bomb 3.6×
S2 Weapon Sub Torpedo.png Torpedo
S2 Weapon Sub Ink Mine.png Ink Mine
S2 Weapon Sub Splash Wall.png Splash Wall 0.2×
Special weapon Multiplier Damage
S2 Weapon Special Bubble Blower.png Bubble Blower 0.5 per frame (Contact)

50 (Min. Splash)
250 (Direct hit)

S2 Weapon Special Ink Storm.png Ink Storm 2 per frame
S2 Weapon Special Sting Ray.png Sting Ray 2.4×

1.8 per frame (direct)
1.5 per frame (shockwave)

S2 Weapon Special Baller.png Baller (explode) 2.5× 137.5 (splash)

450 (direct hit)

S2 Weapon Special Inkjet.png Inkjet 2.8× 84 (Min. Splash)

140 (Splash)
336 (Direct hit)
1.4 per frame (Exhaust)

S2 Weapon Special Baller.png Baller (touch) 250
S2 Weapon Special Splashdown.png Splashdown 275 (Min. Splash)

350 (Splash)
900 (Direct hit)

S2 Weapon Special Booyah Bomb.png Booyah Bomb unknown 950
S2 Weapon Special Ultra Stamp.png Ultra Stamp (Stamp) 120 (stamp splash)

300 (stamp direct hit)

S2 Weapon Special Ultra Stamp.png Ultra Stamp (Throw) 3.5× 105 (throw min. splash)

210 (throw splash)
420 (throw direct hit)

[3]

Gallery

Trivia

  • The Rainmaker shield behaves as a shield in Octo Valley which carries the Zapfish, but the shield does not respawn nor carries a Zapfish.
    • The shield only respawns when the current player falls into water or out of bounds or gets splatted by an opponent.
  • The Rainmaker shield is used in many out-of-bounds glitches. Place a Squid Beakon next to a wall, then splat the Rainmaker next to a Beakon. Super Jump to the Beakon and the player will clip into the wall.
  • The Rainmaker shield can be targeted by Tenta Missiles.
  • It is possible to get splatted by the Rainmaker shield, due to it dealing 10.0 damage every three frames to any player touching it. In Splatoon 1 and Splatoon 2, this results in the player being shown their own gear and abilities.

See also

References