Weapon

From Inkipedia, the Splatoon wiki
Revision as of 07:25, 16 September 2017 by Mntone (talk | contribs)
File:Orangeteam.jpg
A team of Inklings wielding a variety of weapons.
As an Inkling, you can use weapons and ink your turf. Be sure to experiment with different weapon sets!
— Splatoon official site

Weapons are tools used in Splatoon and Splatoon 2 to spread ink and splatter enemy Inklings. They can be purchased from Ammo Knights with Cash earned from online multiplayer matches. Weapons are always in a predefined set of a Main Weapon, a Sub Weapon, and a Special Weapon. Sub Weapons, or secondary weapons, consume considerably more ink than Main Weapons and usually serve specialized purposes limited to specific combat situations. Special Weapons are powerful weapons that can only be used after filling up the Special Gauge by covering enough ground with ink.

Splatoon

All weapons have two versions: the original, and an alternate with a different Sub and Special Weapon setup and a slightly different appearance. With the addition of Sheldon's Picks, some weapons gained a third version with yet another set of Sub and Special Weapons.

Main

Shooter

A Shooter in action.

Shooter/List of Shooters

Roller

Spreading Ink with a Roller.

Roller/List of Rollers

Charger

Aiming a Charger.

Charger/List of Chargers

Slosher

Flinging Ink from a Slosher.

Slosher (Type)/List of Sloshers

Splatling

A Splatling firing.

Splatling/List of Splatlings

Sub

The Sprinkler, Splash Wall, and Splat Bomb.
  • Template:Tempweapon – The Burst Bomb is a water balloon-esque bomb that explodes on impact. Because it contains less ink than a Splat Bomb, multiple can be thrown quickly and two must be used in order to splat an opponent.
  • Template:Tempweapon – The Disruptor slows enemies down and lowers their abilities.
  • Template:Tempweapon – The Ink Mine can be hidden in ink, and will explode after a short amount of time or when an enemy touches it.
  • Template:Tempweapon – The Point Sensor reveals the locations of enemies and marks them for all teammates to see for easy tracking.
  • Template:Tempweapon – The Seeker is a mechanical device that follows enemies and leaves a trail of ink behind. Upon reaching its target or after a certain amount of time, it explodes into a large burst of ink.
  • Template:Tempweapon – The Splash Wall forms a barrier made of falling ink that prevents enemy movement and fire.
  • Template:Tempweapon – The Splat Bomb is the standard Sub Weapon. It is a pyramidal container filled with ink that explodes after a short period of time.
  • Template:Tempweapon – The Sprinkler can be thrown onto a variety of surfaces and sprays out spurts of ink in a circular motion for a short amount of time.
  • Template:Tempweapon – The Squid Beakon is a device that allows teammates to Super Jump directly to its location.
  • Template:Tempweapon – The Suction Bomb sticks to walls and other surfaces, exploding shortly after.

Special

File:Special-weapon (1).png
The Killer Wail, Inkzooka, and Inkstrike.
  • File:S Weapon Bomb Rush 30px.png 30px – The Bomb Rush allows the player to use their Sub Weapon with no Ink restriction for a short time.
  • Template:Tempweapon – The Bubbler is a spherical force field that rebounds enemy attacks and can be spread to teammates. It is available for a short amount of time.
  • Template:Tempweapon – The Echolocator reveals the locations of all enemies for teammates to see on the field and on the width=auto map. It is available normally for twelve seconds.
  • Template:Tempweapon – The Inkstrike can be placed using width=auto and causes a large, swirling vortex of ink to appear.
  • Template:Tempweapon – The Inkzooka shoots tall, narrow twisters of ink in rapid succession, allowing for quick placement of linear paths and splatting of enemies.
  • Template:Tempweapon – The Killer Wail blasts a large sound wave in a certain direction that obliterates all enemies in its path and travels through walls.
  • Template:Tempweapon – The Kraken allows Inklings to temporarily transform into large, invincible, kraken-like creatures with enhanced mobility and power.

Splatoon 2

In Splatoon 2 new weapons have been added, and returning weapons have all new designs. Because no Special Weapons return from the first game, all the Special weapons are changed as well. While some weapons retain the same Sub Weapon others have the Sub Weapon changed, such as the Splat Roller, which has Curling Bombs instead of Suction Bombs. Blasters and Brushes have also been recognized as their own weapon classes.

Main

Shooter

Shooter/List of Shooters in Splatoon 2

Roller

In Splatoon 2, the Player now flicks the Roller vertically in the air while jumping, ink travels in a vertical line rather than a horizontal splash, and it travels much farther than a grounded flick. Roller/List of Rollers in Splatoon 2

Charger

In Splatoon 2 the player can now charge up a shot, go into squid form, and for a brief period of time they can turn back into a kid and the charger shoots automatically. The player now lights up while charging a shot, and if the player is charging a shot, and goes into squid form, the player also glows. Charger/List of Chargers in Splatoon 2

Slosher

Slosher (Type)/List of Sloshers in Splatoon 2

Splatlings

Splatling/List of Splatlings in Splatoon 2

Dualies

Dualies are a new weapon class introduced in Splatoon 2 that utilize 2 shooters instead of one allowing a wider range. Dualies also gain the ability to roll by jumping twice, from boosters built into the guns, and the player can roll twice in a row as well. The screen displays two targets, which briefly merge into one after a roll. Dualies/List of Dualies in Splatoon 2

Brellas

Brellas are a new class of weapon that was added in an update for Splatoon 2. They are somewhat slow-firing weapons that feature an umbrella that opens up when ZR is held, which protects against frontal attacks. Holding it down for longer than 2 seconds launches the umbrella forward, inking the ground as it moves while retaining its ability to deflect shots. However, doing so disables usage of the umbrella shield for a short time afterwards. Brellas/List of Brellas in Splatoon 2

Sub

  • Template:Weapon2 – A new Sub Weapon that is a walking robot bomb. It does not leave an ink trail.
  • Template:Weapon2 – Returning from the first game, the Burst Bomb is a water balloon-esque bomb that explodes on impact. Because it contains less ink than a Splat Bomb, multiple can be thrown quickly and two must be used in order to splat an opponent.
  • Template:Weapon2 – A new Sub Weapon that leaves a trail of ink behind it and bounces off walls and obstacles before exploding in a burst of ink.
  • Template:Weapon2 – Returning from the first game, the Ink Mine can be hidden in ink, and will explode after a short amount of time or when an enemy touches it. Two mines can now be placed during a game.
  • Template:Weapon2 – Returning from the first game, the Point Sensor temporary reveals the locations of enemies and marks them for all teammates to see for easy tracking.
  • Template:Weapon2 – Returning from the first game, the Splash Wall forms a barrier made of falling ink that prevents enemy movement and fire.
  • Template:Weapon2 – Returning from the first game, the Splat Bomb is the standard Sub Weapon. It is a pyramidal container filled with ink that explodes after a short period of time.
  • Template:Weapon2 – Returning from the first game, the Sprinkler can be thrown onto a variety of surfaces and sprays out spurts of ink in a circular motion for a short amount of time.
  • Template:Weapon2 – Returning from the first game, the Squid Beakon is a device that allows teammates to Super Jump directly to its location.
  • Template:Weapon2 – Returning from the first game, the Suction Bomb sticks to walls and other surfaces, exploding shortly after.
  • Template:Weapon2 – A new Sub Weapon that works similarly to the Disruptor.

Special

In Splatoon 2 all the Special Weapons are brand new and no Specials return from the first game.

  • Template:Weapon2
  • Template:Weapon2 – Similar to the Bomb Rush, the Bomb Launcher allows the player to quickly throw Bombs with no Ink restriction for a short time. However, the bombs used are independent from those equipped as a Sub Weapon (if any) and can be thrown further than usual.
  • Template:Weapon2 – The Ink Armor allows the user and teammates nearby to nullify the damage from a single attack.
  • Template:Weapon2 – The Inkjet gives the ability for the Inkling to fly in the air and shoot powerful Blaster-like projectiles. Once the Special is over, the Inkling automatically Super Jumps back to the place where the player first activated it.
  • Template:Weapon2 – The Ink Storm, that once thrown, produces a large rain cloud raining Ink.
  • Template:Weapon2 – The Splashdown makes the player jump in the air and strike the ground with heavy force causing an Ink explosion. Inklings can also do this in the middle of Super Jumping.
  • Template:Weapon2 – The Sting Ray allows the player to fire a continuous laser of Ink that can go through walls. The Inkling moves the laser very slowly, and can't walk whilst doing so.
  • Template:Weapon2 – The Tenta Missiles allow players to lock on to other Inklings, and for every Inkling locked on it will fire 4 missiles towards them.
  • Template:Weapon2


Classes

Sub Classes are a way to distinguish different weapons of one weapon type. For example the Aerospray RG and the Dual Squelcher are both considered Shooter weapons but differ in many ways. A more explicit example would be the Splat Roller compared to the Inkbrush. Those are both considered Rollers, although the Inkbrush is far from being a Roller. These Sub Classes are not officially recognized in-game, but since they have noticeably different playstyles, they are worth unofficially recognizing. Thus, this section shows all types of Sub Classes existing in the game so far.

Shooter Sub Classes

Traits Sub Class Example(s)
mid range, mid accuracy, mid - high fire rate
Standard Shooter Splattershot, N-ZAP '85
short range, low accuracy, very high fire rate
Spray Splattershot Jr., Aerospray MG
long range, high accuracy, low - mid fire rate
Long Range Splattershot Pro, Jet Squelcher
short - mid range, very high accuracy, low - mid fire rate, projectile killing with 1 hit, explosion with 2
Slow Blaster Blaster, Luna Blaster
long range, very high accuracy mid - high fire rate, projectile killing with 2 hits, explosion killing with 3
Quick Blaster Rapid Blaster, Rapid Blaster Pro
mid - long range, good accuracy, fires a burst of 3 shots at the same time on one click
Burst L-3 Nozzlenose, H-3 Nozzlenose

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Roller Sub Classes

Traits Sub Class Example(s)
covering much turf while rolling, mid - slow running speed, strong projectiles, low splash rate
Standard Roller Splat Roller, Dynamo Roller
covering little turf while rolling, quick running speed, weak projectiles, high splash rate, attack animation differs from the Roller's
Brush Inkbrush, Octobrush

Template:-

Charger Sub Classes

Traits Sub Class Example(s)
very long range, mid - slow charging, strong shots that don't necessarily need to be fully charged to splat, bad mobility
Standard Charger Splat Charger, E-liter 3K
mid range, quick charging, weaker shots that have to be fully charged or shot twice to splat, good mobility
Quick Charger Classic Squiffer, Bamboozler 14 Mk I

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Slosher Sub Classes

Traits Sub Class Example(s)
mid - long range, two shots needed to splat, shoots about 3 times in 2 seconds
Standard Slosher Slosher
short - mid range, hurls ink in three directions, does more damage at close range
Tri-Slosher Tri-Slosher

Template:-

Splatling Sub Classes

Traits Sub Class Example(s)
long range, high damage, high fire rate, long charge time
Standard Splatling Heavy Splatling
short range, high damage, high fire rate, short charge time
Quick Splatling Mini Splatling

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List of Weapon pages

Trivia

Splatoon

Names in other languages

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