Floor: Difference between revisions

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Revision as of 02:59, 26 February 2024

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For the terrain, see Ground.

Floors are levels in Side Order. The level system of Side Order consists of individual floors in the Spire of Order, which are randomly generated on each run, except for the first climb.

First climb

When playing Side Order for the first time, the player has to go through a 10-floor first climb before given access to the full 30 floors of the Spire of Order. This effectively functions as the tutorial of Side Order. During this first climb, the floors and the color chips given are not randomized, and will always be the same. The player can choose to play 7F to 9F in any order. On 10F, the player faces Marina Agitando.

The first 9 floors in the first climb are unique to the tutorial and do not appear in subsequent runs.

Floor names and color chips
  • 1F: First.Floor - Main Damage (Distant)
  • 2F: Home-Turf.Floor - Poison Ink
  • 3F: Special-Surprise.Floor - Lucky Bomb Drop
  • 4F: Gliding.Floor - Ink Saver (Main)
  • 5F: Springing.Floor - Drone Killer Wail
  • 6F: Double-Zoned.Floor - Main Range
  • 7F-9F: Escape-Artist.Floor - Dodge Roll Attack
  • 7F-9F: Whirling-Shell.Floor - Main Ink Coverage
  • 7F-9F: Rolling.Floor - Max Lucky Chain
  • 10F: Control Room - N/A

Floor selection

Agent 8 on the floor selection screen.

During a 30-floor run the player will be given the option of three floors with varying difficulty, objectives, and rewards. Each selection has a difficulty, objective, and color chip reward, with a small chance of awarding two instances of the given color chip. Membux will be earned based on the difficulty of the floor the player selects; bonus floors offer the chance to gain additional Membux by imposing optional restrictions or fill the player's empty Palette slots with temporary Color Chips of a random color. The color chip is applied before start of a floor.

Upon selection of a floor, the player will spawn onto a starting platform while the objective text will be displayed to the player. The cage will spawn at the end of this starting platform, where the player can ride the cage above the main platform, which will give allow players to strategically plan where they will land on the floor platform using Pearl Drone to glide down. After landing, the player can glide using the drone by pressing while in midair.

Spire of Order map

The Spire of Order's map as Agent 8 ascends a floor

After finishing a floor, the Spire's map will appear and show a few completed floors below the player, future floors above the player, and what floor the player is currently on.

The background of the Spire map will change colors depending on what third of the spire has been reached. The first ten floors have a dark grey background, 11F through 20F have a dark turquoise background and 21F through 30F have a dark purple background.

11F and 21F are always guaranteed to have a Vending Machine as an option, while 5F is guaranteed to have a Vending Machine if the last run made it past 5F, and both 15F and 25F can have a hack which unlocks a guaranteed Vending Machine of those floors.

Spire map icons

Floor names

Floors' names have a root part describing its basic features. Some base floors have modifiers that describe the enemies, difficulty, and/or hazards on it. Modifiers are separated by '_'.

If the player has not played the exact combination of floor and its modifiers, or if the boss is not revealed, the level will show as "???".

Special floors
  • Control Room
This is the floor to fight Marina Agitando and Overlorder
  • Elusive-Bounder.Floor
This is the floor to fight Pinging Marciale
  • Intensifying-Harmony.Floor
This is the floor to fight Parallel Canon
  • Layered-Rotator.Floor
This is the floor to fight Asynchronous Rondo
  • Vending-Machine Corner
This is the floor for the Vending Machine
Floors
  • Acrobatic_Triangular.Floor
  • All-the-Way-Down(Then-Up-Again).Floor
  • Bombarded(Constant)_Exposed.Floor
  • Bowl.Floor
    • Assault(Incoming)_Bowl.Floor
    • Danger-Magnet_Bowl.Floor
  • Careful-Aim.Floor
  • Carefully-Aimed-Reversal.Floor
  • Combined-Forces(Striking-in-Unison).Floor
  • Coverage(Between-Crosshairs).Floor
  • Covered.Floor
    • Danger-Magnet_Covered.Floor
    • Extensively-Circuitous_Covered.Floor
    • Large-Underpass_Covered.Floor
    • Scampering(Between-Crosshairs)_Covered.Floor
    • Surrounded(All-Sides)_Covered.Floor
  • Crisscross.Floor
    • Danger-Magnet_Crisscross.Floor
    • Frantic_Double-Decker_Crisscross.Floor
    • Open-Season_Crisscross.Floor
  • Cruel_Sisyphean_Eight-Shaped.Floor
  • Divided.Floor
    • Bombarded_Whirling_Divided.Floor
    • Flying_Springing_Open-Season_Divided.Floor
    • Powerful_Danger-Magnet_Divided.Floor
    • Projectile-Spam(Med)_Divided.Floor
    • Springing_Open-Season_Divided.Floor
  • Dizzying_Unstable-Footing(Bounce-Pad).Floor
  • Double-Hill.Floor
    • Ping-Ponging_Double-Hill.Floor
    • Rolling_Double-Hill.Floor
    • Springing_Double-Hill.Floor
    • Springing(Swarmed)_Double-Hill.Floor
  • Eternally-Vigilant_Soaker-Blockade.Floor
  • Explosion-Festival.Floor
  • Field-of-Explosions.Floor
  • Fortress.Floor
    • Ferocious_Invading-Droves_Fortress.Floor
    • Field-Day_Fortress.Floor
    • Onrushing_Shelterless_Fortress.Floor
    • Open-Season_Fortress.Floor
  • Forward-Momentum.Floor
  • Gateway.Floor
    • Eternally-Shelterless_Nightmare_Gateway.Floor
    • Ink-Drenched_Gateway.Floor
    • Intense_Homing(Swarm)_Gateway.Floor
    • Springing_Gateway.Floor
    • Targeted(Giants)_Open-Season_Gateway.Floor
  • High-Tower.Floor
    • Up-and-Down_High-Tower.Floor
  • On-the-Run(Circles)_Eternally-Hunted.Floor
  • Orbit-Rail.Floor
  • Pyramid.Floor
    • Field-Day_Pyramid.Floor
    • Launching_Pyramid.Floor
  • Rising-Ground.Floor
    • Bombarded(Relentless)_Rising-Ground.Floor
    • Exposed_Rising-Ground.Floor
  • Rotational.Floor
  • Springing_Jamboree.Floor
  • Steamroller.Floor
  • Stepping-Stones.Floor
  • Switchback.Floor
    • Danger-Magnet_Switchback.Floor
    • Exposed_Switchback.Floor
    • Open-Season_Switchback.Floor
    • Reckless_Switchback.Floor
  • Two-Bridge.Floor
    • Frantic_Scampering_Two-Bridge.Floor
    • Open-Season_Ink-Spattered_Two-Bridge.Floor
    • Shelterless_Swarmed_Two-Bridge.Floor
    • Threatened(All-Sides)_Two-Bridge.Floor
    • Whirling-Enemies(High)_Two-Bridge.Floor
  • Uneven.Floor
    • Ceaseless_Open-Season_Uneven.Floor
    • Danger-Magnet_Uneven.Floor
    • Outstretched-Neck_Uneven.Floor
    • Projectile-Spam(High)_Uneven.Floor
    • Springing_Uneven.Floor
  • Unreasonable_Mountain_Battlefield(Ascent).Floor
  • Unreasonable_Shelterless_Up-and-Down.Floor
  • Uphill-Push.Floor
  • Whirling(Crowd).Floor
  • Wide-Open.Floor
    • Pursuit(All-Out)_Wide-Open.Floor
    • Shelterless_Wide-Open.Floor


Floor objectives

Objective Description
SO Promo screenshot 35.png
Destroy the portals!
Agent 8 must destroy all Jelleton portals found on a given floor.
SO Promo screenshot 29.png
Defeat the fleeing foes!
Agent 8 must pursue and defeat Panicking Alla Mambos that flee from them.
SO Promo screenshot 21.png
Sink the ∞-balls!
Agent 8 must guide one or more ∞-balls; this mode is similar to Octo Expansion's 8-ball stations.
SO Promo screenshot 36.png
Protect the zones!
Agent 8 must keep a Splat Zone inked for a timed duration while Jelletons attempt to attack and claim the Zone.
SO Promo screenshot 33.png
Escort the turbine tower!
Agent 8 must ink a turbine tower to move it along it's fixed path; this mode is similar to Tower Control.

Boss floors

Boss Description
SO Promo screenshot 22.png
Pinging Marciale
The Pinging Marciale is a large Jelleton similar to both the Rampaging Octowhirl and an 8-ball. Its arena has bumpers at the edges; if the Pinging Marciale hits them, a Wave Breaker-like shockwave hits the ground, and many Jelletons are summoned. The Pinging Marciale will periodically lose its outer shell, exposing weak points that the player can hit to deal more damage.
SO Promo screenshot 13.jpg
Asynchronous Rondo
The Asynchronous Rondo has layers that rotate around itself, with rectangular weak points that slightly protrude from each layer. The player must defeat it by knocking down each individual layer one by one, while avoiding floodlights, Jelletons, and bombs summoned by the boss.
SO Parallel Canon Promo Screenshot.jpg

Parallel Canon
Parallel Canon takes the form of Jelleton-like ink blobs in the shape of Inklings and Octolings that attack using weapons, resembling Splatoon's playable characters. The boss is fought in three waves of one to five such creatures at a time. Its appearance can be influenced by the player's Splatoon 2 save data previously imported, specifically the appearance of their Agent 4.

Floor features

Features that can appear on a floor within the Spire.

Floor Feature Description
SO Inkrail.png

Inkrail
An Inkrail on an unknown floor inside the Spire of Order
File:SO Dash Track.jpg

Dash Track
A dash track within the Spire of Order
SO Balloon Fish.png

Balloon Fish
A balloon fish within the Spire of Order
Crate Artwork.jpg

Crates
A crate
SO Armor Case.png

Armor
A case of Armor in the Spire of Order
SO Ink refiller.png

Ink refiller
A Ink refiller inside the Spire of Order, which refills 50% of the player's ink when collected.
File:SO Marina Canned Special.png

Canned Special
A can, featuring Marina's poster, that partially fills up the player's special gauge
SO Disc Piece.png

Disc Piece
A piece of an audio disc. Collecting three allows Pearl to play her "Step-Off Song", which temporarily disables portals, knocks back enemies, and stuns bosses.
SO Drone Batteries.png

Drone Batteries
A battery pack that partially fills up the drone gauge.
File:SO unknown top mechanism.png

Unknown top mechanism
A type of top-shaped mechanism found within floors that when attacked, rapidly pierces through nearby enemies for high damage and can bounce off walls. Dropped by defeated Whirling Accelerandos.

Danger effects

Danger effects are debuff events that can occur on any given floor, and are marked as such inside the floor selection screen. Danger level floors will contain an augmentation similar to Salmon Run Next Wave's Known Occurrences. If a player decides to avoid a floor marked with danger upon its initial appearance, the danger augmentation is more likely to re-appear over more floors in the player's floor selection screen over the course of the run until a floor with the danger effect is selected. It is possible for a danger effect to become unavoidable and persist for the rest of a run. Additionally, multiple danger effects can appear on the same floor, such as Lights Out + Ink Coating.

Danger augment Description
SO Danger Floor Lights Out.png

Lights Out
The stage is dark, making it difficult to see the terrain and enemies.
SO Danger Floor Ink Coating.png

Ink Coating
Agent 8 must fight on a main platform that is fully covered in enemy ink.
File Needed.png

No Pearl Drone
Agent 8 must fight without the help of Pearl Drone
File Needed.png

No Item Drops
Enemies do not drop items when killed. Crates still drop items.
SO Danger Floor Stronger Jelletons.png

Stronger Jelletons
Agent 8 must battle Jelletons that are even tougher than on other floors.
SO Danger Floor Arpeggio Barrage.png

Arpeggio Barrage
Homing Arpeggios will spawn and attack at unpredictable intervals.

Names in other languages

Language Name Meaning
Japan Japanese フロア
Furoa
Floor
Netherlands Dutch Etage Floor
Italy Italian Piano Floor
Russia Russian Этаж
Etazh
Floor
SpainMexico Spanish Piso Floor