Currently unused picture.
Welcome to my Sandbox, I do things here. I really like coming up with theoretical changes for weapons to make the game more balanced. Some of these changes can be heavily biased.
Version
Adjustments
10.0.0
▲ Decreased shot variance when on the ground by approximately 31%: 13 degrees → 9 degrees.
▲ Decreased shot variance when jumping by approximately 16%: 16 degrees → 13.5 degrees.
Stand_DegSwerve
: 13 → 9
Jump_DegSwerve
: 16 → 13.5
Version
Adjustments
10.0.0
▼ Slightly decreased the number of spray droplets created by shots.
Average far droplets per shot: 2.4 → 2.
The frequency of inking occurring at the player's feet is unchanged.
SpawnNum
: 2.4 → 2
Version
Adjustments
10.0.0
▲ Decreased the amount of ink consumed by approximately 8%: 0.96% → 0.88%.
▲ Made it so that shots do not scatter more while firing continuously.
Increase in chance to shoot toward the outer reticle per shot: 3% → 0%.
InkConsume
: 0.0096 → 0.0088
Stand_BiasKf
: 0.03 → 0
Stand_BiasMax
: 0.25 → 0.1
Version
Adjustments
10.0.0
▲ Decreased shot variance when jumping by approximately 83%: 6 degrees → 1 degree.
Jump_DegSwerve
: 6 → 1
Version
Adjustments
10.0.0
▲ Adjusted the positioning of falling ink spray to make it easier to connect ink in an uninterrupted straight line.
Amount of droplet patterns: 5 → 3.
SplitNum
: 5 → 3
Version
Adjustments
10.0.0
▲ Increased explosion radius by approximately 5%: 3.57 units → 3.75 units.
▲ Increased direct hit damage from 125.0 to 140.0.
1_Distance
: 3.57 → 3.75
ValueMax
: 1250 → 1400
ValueMin
: 1250 → 1400
Version
Adjustments
10.0.0
▲ Decreased the amount of ink consumed by approximately 10%: 10% → 9%.
▲ Decreased the interval between shots by about 1/12th of a second: 50 frames → 45 frames.
▲ Increased direct hit damage from 125.0 to 140.0.
▲ Increased the radius of the explosion that deals 70.0 damage by approximately 6%: 0.94 units → 1 unit.
No changes to the radius of the area that deals 50/0 damage..
▲ Damage dealt to Splash Wall increased by about 10%: 2x → 2.2x.
InkConsume
: 0.1 → 0.09
RepeatFrame
: 50 → 45
ValueMax
: 1250 → 1400
ValueMin
: 1250 → 1400
0_Distance
: 0.94 → 1
Version
Adjustments
10.0.0
▲ Decreased the amount of ink consumed by approximately 9%: 11% → 10%.
▲ Increased direct hit damage from 125.0 to 140.0.
▼ Decreased the radius of the damaging explosion by approximately 6%: 3.5 units → 3.3 units.
InkConsume
: 0.11 → 0.1
ValueMax
: 1250 → 1400
ValueMin
: 1250 → 1400
1_Distance
: 3.5 → 3.3
Version
Adjustments
10.0.0
▲ Decreased the interval between shots by about 1/12th of a second: 55 frames → 50 frames.
▲ Increased direct hit damage of both firing modes from 125.0 to 140.0.
RepeatFrame
: 55 → 50
ValueMax
: 1250 → 1400
ValueMin
: 1250 → 1400
Version
Adjustments
10.0.0
▲ Increased the maximum damage of horizontal swings from 70.0 to 80.0.
DamageMaxValue
: 700 → 800
Version
Adjustments
10.0.0
▲ Decreased the time before the first swing by about 2/15ths of a second: 23 frames → 15 frames.
SwingFrame
: 23 → 15
Version
Adjustments
10.0.0
▲ Changed weight class from middleweight to lightweight.
▲ Increased jump height while fully charged: 0.07 → 0.1.
WeaponSpeedType
: Mid → Fast
JumpHeightFullCharge
: 0.07 → 0.1
Version
Adjustments
10.0.0
▲ Decreased the time it takes to reach a full charge by about 1/15th of a second: 75 frames → 71 frames.
▲ Due to the above change, 100.0 damage will be reached about 1/20th of a second sooner: 53 frames → 50 frames.
ChargeFrameFullCharge
: 75 → 71
ChargeFrameMidCharge
: 53 → 50
Version
Adjustments
10.0.0
▼ Decreased damage dealt when fully charged from 68.0 to 65.0.
▼ Decreased range when fully charged by approximately 8%: 27.77 units → 25.77 units.
Range before a full charge will not be affected.
▼ Increased the charge time of a full charge by about 1/20th of a second: 72 frames → 75 frames.
ValueFullCharge
: 680 → 650
DistanceFullCharge
: 26.037 → 24.037
ChargeFrameFullCharge
: 72 → 75
Version
Adjustments
10.0.0
▲ Increased maximum direct hit damage from 76.0 to 84.0.
Minimum direct hit damage: 52.0 → 56.0.
▲ Increased indirect hit damage from 38.0 to 42.0.
0_ValueMax
: 760 → 840
0_ValueMin
: 520 → 560
1_ValueMax
: 380 → 420
1_ValueMin
: 380 → 420
Version
Adjustments
10.0.0
▲ Increased damage dealt by each blob from 30.0 to 32.0.
0_ValueMax
: 300 → 320
0_ValueMin
: 300 → 320
1_ValueMax
: 300 → 320
1_ValueMin
: 300 → 320
Version
Adjustments
10.0.0
▲ Made it possible to charge in midair at the same speed as when on the ground.
▲ Changed weight class from middleweight to lightweight.
AirChargeRateByInkEmpty
: 6 → 1
WeaponSpeedType
: Mid → Fast
Version
Adjustments
10.0.0
▲ Decreased charge time of a full charge by 1/20th of a second: 75 frames → 72 frames.
▲ Decreased charge time of the first charge circle by 1/30th of a second: 50 frames → 48 frames.
ChargeFrame_Second
: 75 → 72
ChargeFrame_First
: 50 → 48
Version
Adjustments
10.0.0
▲ Decreased shot variance vertically by approximately 20%: 2.5 degrees → 2 degrees.
▼ Decreased movement speed while firing by approximately 2%: 0.086 → 0.084.
Pitch_DegSwerve
: 2.5 → 2
MoveSpeed
: 0.086 → 0.084
Version
Adjustments
10.0.0
▲ Decreased the time before the player can move after dodge rolling by about 3/10th of a second.
The delay for dodge rolls after dodge rolling twice in a row remains the same.
UnrelaxFrameMove
: 28 → 10
UnrelaxFrameMove_Last
: 28 → 10
UnrelaxFrameNoSquid
: 28 → 10
UnrelaxFrameNoSquid_Last
: 28 → 10
UnrelaxFrameOneMuzzle
: 28 → 10
UnrelaxFrameOneMuzzle_Last
: 28 → 10
Version
Adjustments
10.0.0
▲ Maximum damage in the standard firing mode increased from 36.0 to 40.0.
Minimum damage: 16.0 → 20.0.
ValueMax
: 360 → 400
ValueMin
: 180 → 200
Version
Adjustments
10.0.0
▲ Increased maximum damage able to be done to a single target from 40.0 to 48.0.
DamageEffectiveTotalMax
: 400 → 480
Version
Adjustments
10.0.0
▲ Decreased the amount of ink needed to launch the brella by approximately 7%: 15% → 14%.
▲ Decreased damage dealt to the brella after being launched by approximately 20%: 0.5x → 0.4x.
▲ Increased the amount of time the until the brella disappears from the stage after being launched by 1/6th of a second: 170 frames → 180 frames.
InkConsumeUmbrella
: 0.15 → 0.14
CanopyAttackedDamageRate
: 0.5 → 0.4
CanopyFrame
: 170 → 180
Version
Adjustments
10.0.0
▲ Decreased charge time of a full charge by about 1/30th of a second: 72 frames → 70 frames.
▼ Increased charge time of the first charge circle by about 1/12th of a second: 30 frames → 35 frames.
ChargeFrameFullCharge
: 72 → 70
ChargeFrameMidCharge
: 30 → 35
Version
Adjustments
10.0.0
▲ Decreased the angle of diffusion when fully charged by approximately 100%: 0.5 degrees → 0 degrees.
ArrowAngleMin
: 0.5 → 0
Version
Adjustments
10.0.0
▲ Decreased the interval between horizontal slashes by about 1/60th of a second: 16 frames → 15 frames.
▲ Decreased the charge time of the vertical slash by about 1/60th of a second: 16 frames → 15 frames.
WeakSwingFrame
: 16 → 15
ChargeFrameFullCharge
: 16 → 15
Version
Adjustments
10.0.0
▲ Decreased the amount of ink consumed by horizontal slashes by approximately 4%: 5.2% → 5%.
▲ Decreased the interval between horizontal slashes by about 1/60th of a second: 26 frames → 25 frames.
▼ Increased the charge time of the vertical slash by about 1/12th of a second: 20 frames → 25 frames.
InkConsume
: 0.052 → 0.05
WeakSwingFrame
: 26 → 25
ChargeFrameFullCharge
: 20 → 25
Version
Adjustments
10.0.0
▲ Tripled damage against nonplayer objects. (Splash Walls , brellas , etc.)
▲ Decreased the amount of ink consumed from 40% to 35%.
▲ The trail left behind now deals 20.0 damage.
Each opponent can only take damage once per use.
InkConsume
: 0.4 → 0.35
TailDamage
: 0 → 20
Version
Adjustments
10.0.0
▼ Decreased the radius of ink coverage when hitting a floor or wall by approximately 13%: 4 units → 3.5 units.
▼ Decreased the radius that deals 25.0 damage by approximately 13%: 4 units → 3.5 units.
▲ Decreased the amount of ink consumed from 45% to 40%.
PaintRadius
: 4 → 3.5
1_Distance
: 4 → 3.5
InkConsume
: 0.45 → 0.4
Version
Adjustments
10.0.0
▲ Decreased the time it takes to fully charge by about 1/6th of a second: 60 frames → 50 frames.
▲ Decreased the amount of ink consumed from 65% to 60%.
MaxChargeFrame
: 60 → 50
InkConsume
: 0.65 → 0.6
Version
Adjustments
10.0.0
▲ Doubled the radius of ink coverage when placed: 1 unit → 2 units.
PlacePaintRadius
: 1 → 2
Version
Adjustments
10.0.0
▲ Decreased the amount of ink consumed from 60% to 55%.
InkConsume
: 0.6 → 0.55
Version
Adjustments
10.0.0
▲ When an enemy is caught in the mist upon activation, they will get a Disruptor -like effect for 3.5 seconds.
The Toxic Mist will still linger, and the opponent will still loose ink when in the mist.
Version
Adjustments
10.0.0
▼ Decreased radius that deals 53.0 damage by approximately 13%: 4 units → 3.5 units.
▲ Decreased margin between the three projectiles.
Distance
: 4 → 3.5
Version
Adjustments
10.0.0
▲ Increased the minimum radius of the shield by approximately 33%: 2.255 units → 3 units.
The maximum radius of the shield will not change.
MinRadius
: 2.255 → 3
Version
Adjustments
10.0.0
▲ Decreased the rate of passive ink consumption by approximately 33%: 15%/s → 10%/s.
▲ Decreased the amount of ink consumed from the hook by approximately 33%: 6% → 4%.
InkConsume_Hook
: 0.06 → 0.04
InkConsume_PerSec
: 0.15 → 0.1
Version
Adjustments
10.0.0
▲ Increased damage dealt by approximately 25%: 24.0/s → 30.0/s.
Version
Adjustments
10.0.0
▲ Increased damage dealt by approximately 33%.
Waves: 45.0 → 60.0.
Contact: 30.0 → 40.0.
Damage
: 450 → 600
HitDamage
: 300 → 400
Version
Adjustments
10.0.0
▲ Decreased the time before the player can move after the explosion by about 13/60ths of a second: 28 frames → 15 frames.
▼ Decreased the period of invulnerability after the explosion by about 13/60ths of a second: 28 frames → 15 frames.
▼ Decreased the time before the player becomes invulnerable after activation by about 1/12th of a second: 25 frames → 30 frames.
▲ The time before the player becomes invulnerable after activation is the same even if the player activates it in the air.
UnrelaxFrame
: 28 → 15
NoDamageFrame_AfterBurst
: 28 → 15
NoDamageStartFrame_PreMove
: 25 → 30
Version
Adjustments
10.0.0
▼ Decreased the time the beverage stand stays on the stage by 3 seconds: 15s → 12s.
▼ Decreased the duration of the drink's effect by 2 seconds: 17s → 15s.
PutFrame
: 900 → 720
PutFrameOnYagura
: 450 → 360
PowerUpFrame
: 1020 → 900
Version
Adjustments
10.0.0
▲ Increased damage of the jump attack by approximately 33%: 60.0 → 80.0.
DamageJumpValue
: 600 → 800
Version
Adjustments
10.0.0
▲ Increased the damage a chump needs to take to be destroyed from 60.0 to 70.0.
HitPoint
: 600 → 700
Version
Adjustments
10.0.0
▲ Increased the amount of damage dealt from 60.0 to 70.0 when getting caught in an explosion at long range.
▲ Each explosion will cause a non-locating wave to appear.
The waves do 25.0 damage and have a radius of 12 units.
1_Damage
: 600 → 700
1_Damage
: 600 → 700
Version
Adjustments
10.0.0
▲ Opponents who are behind the screen but not behind obstacles will be shown in white.
Version
Adjustments
10.0.0
▲ Decreased the amount of ink consumed by approximately 4%: 13% → 12.5%.
InkConsumeFullCharge
: 0.13 → 0.125
InkConsume_MinCharge
: 0.13 → 0.125
Version
Adjustments
10.0.0
▲ Increased damage dealt by approximately 33%.
Direct hit: 360.0 → 480.0.
Ink spiral: 150.0 → 200.0.
0_ValueMax
: 3600 → 4800
0_ValueMin
: 3600 → 4800
1_ValueMax
: 1500 → 2000
1_ValueMin
: 1500 → 2000
Ability changes I want
Version
Adjustments
10.0.0
▲ Increased damage dealt to Big Bubbler by approximately 18%: 1.1x → 1.3x.
▼ Decreased damage dealt to Wave Breaker by approximately 12%: 1.25x → 1.1x.
List of Weapons
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