User:The Thing/Sandbox

From Inkipedia, the Splatoon wiki
Currently unused picture.

Welcome to my Sandbox, I do things here. I really like coming up with theoretical changes for weapons to make the game more balanced. Some of these changes can be heavily biased.

Main Weapon changes I want

Aerospray

Version Adjustments
10.0.0
  • Decreased shot variance when on the ground by approximately 31%: 13 degrees → 9 degrees.
  • Decreased shot variance when jumping by approximately 16%: 16 degrees → 13.5 degrees.

Stand_DegSwerve: 13 → 9

Jump_DegSwerve: 16 → 13.5

.52 Gal

Version Adjustments
10.0.0
  • Slightly decreased the number of spray droplets created by shots.
    • Average far droplets per shot: 2.4 → 2.
    • The frequency of inking occurring at the player's feet is unchanged.

SpawnNum: 2.4 → 2

Splattershot Nova

Version Adjustments
10.0.0
  • Decreased the amount of ink consumed by approximately 8%: 0.96% → 0.88%.
  • Made it so that shots do not scatter more while firing continuously.
    • Increase in chance to shoot toward the outer reticle per shot: 3% → 0%.

InkConsume: 0.0096 → 0.0088

Stand_BiasKf: 0.03 → 0

Stand_BiasMax: 0.25 → 0.1

L-3 Nozzlenose

Version Adjustments
10.0.0
  • Decreased shot variance when jumping by approximately 83%: 6 degrees → 1 degree.

Jump_DegSwerve: 6 → 1

H-3 Nozzlenose

Version Adjustments
10.0.0
  • Adjusted the positioning of falling ink spray to make it easier to connect ink in an uninterrupted straight line.
    • Amount of droplet patterns: 5 → 3.

SplitNum: 5 → 3

Luna Blaster

Version Adjustments
10.0.0
  • Increased explosion radius by approximately 5%: 3.57 units → 3.75 units.
  • Increased direct hit damage from 125.0 to 140.0.

1_Distance: 3.57 → 3.75

ValueMax: 1250 → 1400

ValueMin: 1250 → 1400

Blaster

Version Adjustments
10.0.0
  • Decreased the amount of ink consumed by approximately 10%: 10% → 9%.
  • Decreased the interval between shots by about 1/12th of a second: 50 frames → 45 frames.
  • Increased direct hit damage from 125.0 to 140.0.
  • Increased the radius of the explosion that deals 70.0 damage by approximately 6%: 0.94 units → 1 unit.
    • No changes to the radius of the area that deals 50/0 damage..
  • Damage dealt to Splash Wall increased by about 10%: 2x → 2.2x.

InkConsume: 0.1 → 0.09

RepeatFrame: 50 → 45

ValueMax: 1250 → 1400

ValueMin: 1250 → 1400

0_Distance: 0.94 → 1

Range Blaster

Version Adjustments
10.0.0
  • Decreased the amount of ink consumed by approximately 9%: 11% → 10%.
  • Increased direct hit damage from 125.0 to 140.0.
  • Decreased the radius of the damaging explosion by approximately 6%: 3.5 units → 3.3 units.

InkConsume: 0.11 → 0.1

ValueMax: 1250 → 1400

ValueMin: 1250 → 1400

1_Distance: 3.5 → 3.3

S-BLAST

Version Adjustments
10.0.0
  • Decreased the interval between shots by about 1/12th of a second: 55 frames → 50 frames.
  • Increased direct hit damage of both firing modes from 125.0 to 140.0.

RepeatFrame: 55 → 50

ValueMax: 1250 → 1400

ValueMin: 1250 → 1400

Big Swig Roller

Version Adjustments
10.0.0
  • Increased the maximum damage of horizontal swings from 70.0 to 80.0.

DamageMaxValue: 700 → 800

Painbrush

Version Adjustments
10.0.0
  • Decreased the time before the first swing by about 2/15ths of a second: 23 frames → 15 frames.

SwingFrame: 23 → 15

Squiffer

Version Adjustments
10.0.0
  • Changed weight class from middleweight to lightweight.
  • Increased jump height while fully charged: 0.07 → 0.1.

WeaponSpeedType: Mid → Fast

JumpHeightFullCharge: 0.07 → 0.1

Goo Tuber

Version Adjustments
10.0.0
  • Decreased the time it takes to reach a full charge by about 1/15th of a second: 75 frames → 71 frames.
    • Due to the above change, 100.0 damage will be reached about 1/20th of a second sooner: 53 frames → 50 frames.

ChargeFrameFullCharge: 75 → 71

ChargeFrameMidCharge: 53 → 50

Snipewriter

Version Adjustments
10.0.0
  • Decreased damage dealt when fully charged from 68.0 to 65.0.
  • Decreased range when fully charged by approximately 8%: 27.77 units → 25.77 units.
    • Range before a full charge will not be affected.
  • Increased the charge time of a full charge by about 1/20th of a second: 72 frames → 75 frames.

ValueFullCharge: 680 → 650

DistanceFullCharge: 26.037 → 24.037

ChargeFrameFullCharge: 72 → 75

Sloshing Machine

Version Adjustments
10.0.0
  • Increased maximum direct hit damage from 76.0 to 84.0.
    • Minimum direct hit damage: 52.0 → 56.0.
  • Increased indirect hit damage from 38.0 to 42.0.

0_ValueMax: 760 → 840

0_ValueMin: 520 → 560

1_ValueMax: 380 → 420

1_ValueMin: 380 → 420

Bloblobber

Version Adjustments
10.0.0
  • Increased damage dealt by each blob from 30.0 to 32.0.

0_ValueMax: 300 → 320

0_ValueMin: 300 → 320

1_ValueMax: 300 → 320

1_ValueMin: 300 → 320

Mini Splatling

Version Adjustments
10.0.0
  • Made it possible to charge in midair at the same speed as when on the ground.
  • Changed weight class from middleweight to lightweight.

AirChargeRateByInkEmpty: 6 → 1

WeaponSpeedType: Mid → Fast

Heavy Splatling

Version Adjustments
10.0.0
  • Decreased charge time of a full charge by 1/20th of a second: 75 frames → 72 frames.
    • Decreased charge time of the first charge circle by 1/30th of a second: 50 frames → 48 frames.

ChargeFrame_Second: 75 → 72

ChargeFrame_First: 50 → 48

Heavy Edit Splatling

Version Adjustments
10.0.0
  • Decreased shot variance vertically by approximately 20%: 2.5 degrees → 2 degrees.
  • Decreased movement speed while firing by approximately 2%: 0.086 → 0.084.

Pitch_DegSwerve: 2.5 → 2

MoveSpeed: 0.086 → 0.084

Dapple Dualies

Version Adjustments
10.0.0
  • Decreased the time before the player can move after dodge rolling by about 3/10th of a second.
    • The delay for dodge rolls after dodge rolling twice in a row remains the same.

UnrelaxFrameMove: 28 → 10

UnrelaxFrameMove_Last: 28 → 10

UnrelaxFrameNoSquid: 28 → 10

UnrelaxFrameNoSquid_Last: 28 → 10

UnrelaxFrameOneMuzzle: 28 → 10

UnrelaxFrameOneMuzzle_Last: 28 → 10

Glooga Dualies

Version Adjustments
10.0.0
  • Maximum damage in the standard firing mode increased from 36.0 to 40.0.
    • Minimum damage: 16.0 → 20.0.

ValueMax: 360 → 400

ValueMin: 180 → 200

Undercover Brella

Version Adjustments
10.0.0
  • Increased maximum damage able to be done to a single target from 40.0 to 48.0.

DamageEffectiveTotalMax: 400 → 480

Recycled Brella 24

Version Adjustments
10.0.0
  • Decreased the amount of ink needed to launch the brella by approximately 7%: 15% → 14%.
  • Decreased damage dealt to the brella after being launched by approximately 20%: 0.5x → 0.4x.
  • Increased the amount of time the until the brella disappears from the stage after being launched by 1/6th of a second: 170 frames → 180 frames.

InkConsumeUmbrella: 0.15 → 0.14

CanopyAttackedDamageRate: 0.5 → 0.4

CanopyFrame: 170 → 180

Tri-Stringer

Version Adjustments
10.0.0
  • Decreased charge time of a full charge by about 1/30th of a second: 72 frames → 70 frames.
  • Increased charge time of the first charge circle by about 1/12th of a second: 30 frames → 35 frames.

ChargeFrameFullCharge: 72 → 70

ChargeFrameMidCharge: 30 → 35

REEF-LUX 450

Version Adjustments
10.0.0
  • Decreased the angle of diffusion when fully charged by approximately 100%: 0.5 degrees → 0 degrees.

ArrowAngleMin: 0.5 → 0

Splatana Wiper

Version Adjustments
10.0.0
  • Decreased the interval between horizontal slashes by about 1/60th of a second: 16 frames → 15 frames.
  • Decreased the charge time of the vertical slash by about 1/60th of a second: 16 frames → 15 frames.

WeakSwingFrame: 16 → 15

ChargeFrameFullCharge: 16 → 15

Splatana Stamper

Version Adjustments
10.0.0
  • Decreased the amount of ink consumed by horizontal slashes by approximately 4%: 5.2% → 5%.
  • Decreased the interval between horizontal slashes by about 1/60th of a second: 26 frames → 25 frames.
  • Increased the charge time of the vertical slash by about 1/12th of a second: 20 frames → 25 frames.

InkConsume: 0.052 → 0.05

WeakSwingFrame: 26 → 25

ChargeFrameFullCharge: 20 → 25

Sub Weapon changes I want

Angle Shooter

Version Adjustments
10.0.0
  • Tripled damage against nonplayer objects. (Splash Walls, brellas, etc.)
  • Decreased the amount of ink consumed from 40% to 35%.
  • The trail left behind now deals 20.0 damage.
    • Each opponent can only take damage once per use.

InkConsume: 0.4 → 0.35

TailDamage: 0 → 20

Burst Bomb

Version Adjustments
10.0.0
  • Decreased the radius of ink coverage when hitting a floor or wall by approximately 13%: 4 units → 3.5 units.
  • Decreased the radius that deals 25.0 damage by approximately 13%: 4 units → 3.5 units.
  • Decreased the amount of ink consumed from 45% to 40%.

PaintRadius: 4 → 3.5

1_Distance: 4 → 3.5

InkConsume: 0.45 → 0.4

Curling Bomb

Version Adjustments
10.0.0
  • Decreased the time it takes to fully charge by about 1/6th of a second: 60 frames → 50 frames.
  • Decreased the amount of ink consumed from 65% to 60%.

MaxChargeFrame: 60 → 50

InkConsume: 0.65 → 0.6

Ink Mine

Version Adjustments
10.0.0
  • Doubled the radius of ink coverage when placed: 1 unit → 2 units.

PlacePaintRadius: 1 → 2

Sprinkler

Version Adjustments
10.0.0
  • Decreased the amount of ink consumed from 60% to 55%.

InkConsume: 0.6 → 0.55

Toxic Mist

Version Adjustments
10.0.0
  • When an enemy is caught in the mist upon activation, they will get a Disruptor-like effect for 3.5 seconds.
    • The Toxic Mist will still linger, and the opponent will still loose ink when in the mist.

Special Weapon changes I want

Trizooka

Version Adjustments
10.0.0
  • Decreased radius that deals 53.0 damage by approximately 13%: 4 units → 3.5 units.
  • Decreased margin between the three projectiles.

Distance: 4 → 3.5

Big Bubbler

Version Adjustments
10.0.0
  • Increased the minimum radius of the shield by approximately 33%: 2.255 units → 3 units.
    • The maximum radius of the shield will not change.

MinRadius: 2.255 → 3

Zipcaster

Version Adjustments
10.0.0
  • Decreased the rate of passive ink consumption by approximately 33%: 15%/s → 10%/s.
  • Decreased the amount of ink consumed from the hook by approximately 33%: 6% → 4%.

InkConsume_Hook: 0.06 → 0.04

InkConsume_PerSec: 0.15 → 0.1

Ink Storm

Version Adjustments
10.0.0
  • Increased damage dealt by approximately 25%: 24.0/s → 30.0/s.

Wave Breaker

Version Adjustments
10.0.0
  • Increased damage dealt by approximately 33%.
    • Waves: 45.0 → 60.0.
    • Contact: 30.0 → 40.0.

Damage: 450 → 600

HitDamage: 300 → 400

Reefslider

Version Adjustments
10.0.0
  • Decreased the time before the player can move after the explosion by about 13/60ths of a second: 28 frames → 15 frames.
    • Decreased the period of invulnerability after the explosion by about 13/60ths of a second: 28 frames → 15 frames.
  • Decreased the time before the player becomes invulnerable after activation by about 1/12th of a second: 25 frames → 30 frames.
  • The time before the player becomes invulnerable after activation is the same even if the player activates it in the air.

UnrelaxFrame: 28 → 15

NoDamageFrame_AfterBurst: 28 → 15

NoDamageStartFrame_PreMove: 25 → 30

Tacticooler

Version Adjustments
10.0.0
  • Decreased the time the beverage stand stays on the stage by 3 seconds: 15s → 12s.
  • Decreased the duration of the drink's effect by 2 seconds: 17s → 15s.

PutFrame: 900 → 720

PutFrameOnYagura: 450 → 360

PowerUpFrame: 1020 → 900

Kraken Royale

Version Adjustments
10.0.0
  • Increased damage of the jump attack by approximately 33%: 60.0 → 80.0.

DamageJumpValue: 600 → 800

Super Chump

Version Adjustments
10.0.0
  • Increased the damage a chump needs to take to be destroyed from 60.0 to 70.0.

HitPoint: 600 → 700

Triple Splashdown

Version Adjustments
10.0.0
  • Increased the amount of damage dealt from 60.0 to 70.0 when getting caught in an explosion at long range.
  • Each explosion will cause a non-locating wave to appear.
    • The waves do 25.0 damage and have a radius of 12 units.

1_Damage: 600 → 700

1_Damage: 600 → 700

Splattercolor Screen

Version Adjustments
10.0.0
  • Opponents who are behind the screen but not behind obstacles will be shown in white.

Salmon Run Next Wave changes I want

Grizzco Charger

Version Adjustments
10.0.0
  • Decreased the amount of ink consumed by approximately 4%: 13% → 12.5%.

InkConsumeFullCharge: 0.13 → 0.125

InkConsume_MinCharge: 0.13 → 0.125

Grizzco Slosher

Version Adjustments
10.0.0
  • Increased damage dealt by approximately 33%.
    • Direct hit: 360.0 → 480.0.
    • Ink spiral: 150.0 → 200.0.

0_ValueMax: 3600 → 4800

0_ValueMin: 3600 → 4800

1_ValueMax: 1500 → 2000

1_ValueMin: 1500 → 2000

Ability changes I want

Drop Roller

Version Adjustments
10.0.0

Object Shredder

Version Adjustments
10.0.0
  • Increased damage dealt to Big Bubbler by approximately 18%: 1.1x → 1.3x.
  • Decreased damage dealt to Wave Breaker by approximately 12%: 1.25x → 1.1x.

List of Weapons